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What Kind of PHB Do You Want?

the_radix asks: "I'm not a great coder, but I love computers and especially programming. Those professional programmers that I know often complain of their managers not understanding the coding process and having unrealistic expectations of programmers. As such, I am considering a new career path: management. Since middle management is all about balancing, I'm looking for pointers before I start looking for positions. What do you, as coders and programmers, want from your immediate manager? If there are any geeks out there in upper management, what do you want from your lower-level managers who keep the techs in line? I'm not asking for the basic 'stand-up-for-your-subordinates' advice, but rather requests from a coder's standpoint. Geeks have special needs, and accommodating those needs (and 'odd' behaviors) is a good idea all around, for both employee morale and department output." I think many of us would rather like one who listened or who would at least take advice from the technical staff to heart. Many times managers will not consult their coders when they make plans, they'll make the plans first and tell their coding staff later, and this causes all kinds of problems. Generally, a superior with less "pointy hair" is something we'd all appreciate, but I'm sure the rest of you can expand what I'm trying to say here, or even say it better than I can.

19 of 486 comments (clear)

  1. Three things by jACL · · Score: 5, Insightful

    - Listen to us, not to the consultants
    - Decide on the plan, stand back, and let us implement
    - Act as a filter for the politics

    --
    "It remains to be seen if the human brain is powerful enough to solve the problems it has created." Dr. Richard Wallace
    1. Re:Three things by H310iSe · · Score: 5, Insightful

      as to 2) filter the politics - can't stress that enough. I don't think this falls under "stand up for your subordinates, it's more a managers job to act as a baffle and keep the geek pool very still and calm so they (we) can focus on what we're doing and not get distracted by all the social-political bullshit. Every good manager I've had has completely isolated the geeks from the politics, kept the situation calm and left [the] room for people to work in whatever way they choose w/o any of the corporate environment slipping in. That, and, of course, set the project up, aim well, and shoot - as much as possible never let anyone come down half way through the project and 'give their input'. Never, ever, let *anyone* from marketing near the geek pool. If anyone wants to see anything, you, the manager, show them and if anyone wants to talk to anyone you the manager relays the information along for them.

      It's that simple. And that's why I'm no longer a manager, I hate doing all the things a good geek manager should do.

      --
      closed minded is as closed minded does
    2. Re:Three things by haruharaharu · · Score: 5, Insightful

      Number 2 on your list isn't ever going to happen

      It's a continuum - i don't expect to fully define the system before beginning, but having requirements change every damn day makes it impossible to work.

      --
      Reboot macht Frei.
  2. I want a smart boss! by 72beetle · · Score: 5, Insightful

    The single most annoying thing for me (back when I could actually find work as a programmer) was the unrealistic expectations laid down by a management that had no concept of what goes into development. A former/aspiring programmer as a manager would be able to at least consider these factors when making project timelines and resource allocations. I would have also appreciated code reviews from my superiors, but for the most part, they have been of the mindset that what we did was magic and couldn't offer a shred of technical assistance or direction.

    I applaud your choice of considering management, I'd love to work under someone that has more than the 'hey, the internet is down' mindset.

    -72

    --
    -Those who dance are considered insane by those who can't hear the music.
  3. More Involvement in Planning by DarkEdgeX · · Score: 5, Insightful

    My biggest gripe with some of my former employers was the lack of involvement in the design phase (eg: setting realistic goals, and not imaginary or impossible goals). By the same token, setting reasonable time-frames for completion of various tasks is another issue I've butted heads with management on-- a prime example is when I explicitly stated the project at hand would take 4 months to complete (longer with QA work). I was overruled and told that the entire project, with QA, could be completed in 3 months. Needless to say the project went beyond that limit and much complaining was heard from the management types (instead of realizing they were wrong, they took us aside and told us we weren't doing good enough-- somehow they thought this would speed things up).

    Development takes time, and most geeks aren't like Scotty in Star Trek-- we don't multiply our estimates by 2 to make ourselves look like miracle workers when we get it done in half the time.

    --
    All I know about Bush is I had a good job when Clinton was president.
  4. Trust by Anml4ixoye · · Score: 5, Insightful
    The one thing that I respect most about my manager is that he trusts us to make decisions where he doesn't fully understand what we are doing. He is a Punch Card/Fortran programmer, and we are incorporating more web-based programming that he doesn't understand the exact syntax of. He makes an effort to learn, but when it comes down to technical decisions that he doesn't grasp (or doesn't have the time to), he trusts and respects our decision to make the right choice.


    Of course, with that comes responsibility on our part to actually make the right choice, but we know if we lose that trust, life will be much harder.

  5. litlle fish eaten by bigger fish... by warmcat · · Score: 5, Funny

    The sad truth is that the PHB has an even Pointier-headed boss and so on up until we reach the Splendid Majesty of Satan who Owns The Souls Of The Workers.

    As a manager of geeks you will come under ugly, ugly pressure from the next layer of idiots forcing you to make choices against your inclination, your will, it will be like an old 1950s horror film where your right hand is moving without your volition while the Demonic Forces Of Management snicker.

    I forecast it will be under three months before you find yourself saying to the Unwashed Geeks in your charge that your Agree with their Point Of View and if it was In Your Power you would Do this Thing, But....

  6. Understand SLACK. by Speare · · Score: 5, Insightful

    Upper managers want efficiency.

    Creative line employees want effectiveness.

    These are at odds with each other. You said it yourself, middle management is balance. Another way of stating this is that it's your job to provide the right amount of slack in the system.

    Slack: the Myth of Total Efficiency by DiMarco seems to be a good modern, complementary companion to the ever-favored The Mythical Man-Month by Brooks.

    It may not teach you anything earth-startlingly new, but it has got some good notes and ideas on how to deal with your prima-donna types, your slacker types, and your micro-managing cohorts.

    --
    [ .sig file not found ]
  7. Instead of looking down, look up! by GSloop · · Score: 5, Insightful

    Instead of looking at the "needs" of your subordinates, first look at the company you want to work for.

    Sure, finding out how to support the people under you is important, but not the most important question.

    The most important question, is, "what is the company/mamangement I must work under like?"

    If your company is ethical and concerned about it's people (really concerned, not just financially concerned) your job will be much easier. Then the task only becomes finding ways to help your subordinates do their jobs. You'll spend lots less time fighting management above you to actually get this priviledge. That's a huge help.

    I know this sounds simplistic, but my exp in this area is that when I am empowered by the employer/upper management, I can really focus on doing what needs to be done. Lots less time is spent on CYA, political fighting, empire building etc. Then you're happy, you can be honest and upfront with your subordinates, and gain their respect and trust. (Trust, i think, is of paramount importance!) Then they'll tell you when you're doing stuff wrong, and help you from looking like a schmuck. Then you can help them get their needs met and be productive.

    The end result!? The company runs smoother, more efficiently, and more profitably.

    Thus, see what you're empowered to do by your managers, than when it's right, figure out what the specific needs of your subordinates are. They're never the same, but the overall principals are!

    Cheers!

  8. i want a boss who... by gonar · · Score: 5, Interesting

    a. clearly defines my tasks
    b. clearly defines my deadlines
    c. doesn't change priorities every freakin day
    d. leaves me the hell alone to get my work done and doesn't come by every three freakin minutes asking for a status update
    e. listens to me when I tell him it can't, or shouldn't be done
    f. doesn't demand to know every single thing I know about what I am doing, but only to know the things that truly matter for him.
    g. one that trusts me to come to him if I need help.

    --
    The difference between Theory and Practice is greater in Practice than in Theory.
  9. PHB Deluxe by ackthpt · · Score: 5, Insightful
    From personal experience, particularly the worst during periods of transition, the best boss is one who doesn't just keep channels of communication open, but uses them.

    Spend time each with with your analysts and coders, even if it's informal over coffee and doughnuts. Micromanage to your own peril, ignore staff to theirs and your own. Staffers are most productive when they feel their work has purpose and value. Keep informed on projects and status, don't just show up one day asking where a project is.

    Be prepared to go to the mat for your staff, since bigwigs often are more clueless than immediate managers. Be sure you can translate, understanding each ends expectations, needs (often far different from expectations.) If your staff needs resources, you'll have to battle for them, make sure they can defend needs, because you'll probably have to relay to your manager. If cost cutting, be very careful. Damage to morale is the start of downward spirals. Fight for a training budget and for Q/A resources (i.e. people) as these are far more crucial than most senior managers are aware of.

    Don't get dragged into more committees/groups meetings than you actually have time for. Poor time management of supers is one of my biggest gripes. Be available (see first topic.)


    Best of luck

    --

    A feeling of having made the same mistake before: Deja Foobar
  10. It's going to be a tough battle by caperry · · Score: 5, Insightful

    I just recently stepped up to the plate you are thinking about taking a month or so ago at my company. My purpose in the office now is to act as a firewall between the developers and the rest of the company. So far, this has worked well - but it meant some sacrifices. Here is what I did:

    First off is meetings. I'm in all of them now. I get callled into them on a whim. It sucks, but at least the developers can keep coding instead of being sucked into meetings.

    No more code. I'm barely writing code in the office now. This has been an adjustment. I suggest you find a few projects to satisfy your coding needs in your off time and DO NOT BRING THEM UP AT WORK. I made the mistake of that once, and the company tried to sell my hobbies as products.

    Be prepared to stand your ground. Upper management has no idea how the development process works. Writing code is a creative process, not a color-by-number process. It's going to take some work to make them understand that.

    Take control of the development path for your team. Don't let the people above you bypass you and put your developers on other projects. Come up with a new management system. My immediate bosses are both Ph.Ds. They want down to the minute stats of what is going on - don't do it. You need to find a better model for managing deadlines and people (I adapted the management devices presented in eXtreme Programming).

    Allow your developers freedom. The developers under me come and go as they please. They don't have fixed hours, but they do have fixed minimums. They are required 40hrs/week, but when is up to them. Remeber, coding is a creative process. If you have inspiration at 2am, then you should be able to excercise that inspiration.

    Devlopers are not robots. Just because the boss (who doesn't sleep) sees a developer in the office at 2am doesn't mean that all the devlopers are available or that they should be interrupted. This one I am still working on. I get calls all weekend from my bosses asking for work to be done because they see one of the developers logged in.

    Above all, be fair. Don't baby your developers and treat the rest of the company like trash. I have one (short) weekly meeting with the developers to discuss strategy and planning two days after the manager's meeting. This way the developers do not look like they are being treated special by not having to go to meeting, and everyone stays informed. It seems to work well.

    Bumpy as this ride has been - it seems to be working. It will be tough for the first month (esp. if you are inserting code management, feature management, and bug management tools into your work flow), but it's a much needed thing. The productivity of our developers has gone through the roof sice I put on my flame-proof clothing and block the door to the developer cube-farm with my desk. 8^)

    --
    -Carl "No, we already thought of that one. 'Why?' '42' - It doesn't fit." -Hitchhiker'
  11. Re:More FINALITY in planning by NecroPuppy · · Score: 5, Informative

    One of my former bosses handled feature creep quite well.

    "Yes, we can add that. It will push the deadline back 1 month and cost you (the customer) an extra $150,000. Do you want to add it at this time?"

    Very often, they didn't.

    --
    I like you, Stuart. You're not like everyone else, here, at Slashdot.
  12. And still more: by mblase · · Score: 5, Insightful

    - Make sure there's more than one of us in the department so that we can communicate with like minds. Encourage us to do so. Pair us up on every project so we can learn from each other.

    - Don't leave us out of the initial project development. We can provide valuable input when the software is being designed in the first place, by offering suggestions about what is and isn't possible or feasible.

    - Respect our schedules. If we need to work odd hours, take erratic breaks, or do half the job from home -- as long as we get the job done on time and turn in our hours -- let us do it.

    - Write things down for us. ESPECIALLY when we're not invited to the meetings. When someone spends their entire career in ASCII, it helps to have assignments in that format as well.

    - If we don't want to do stupid changes, entice us to do them anyways. If we don't want to do impossible changes, help us work out an alternative.

    - Hook us up with the client's geeks so that we can swap technical details without going through more time-consuming channels. Ask for CCs of all the emails so you can say you're still involved. Don't hook us up with the client's contact. They're not as intelligent as you are.

    - Nod and smile when we play with our action figures or Nerf guns at our desks. They keep us sane.

    - Motivate us with free food. When necessary, bribe us with it. Let us pick the restaurant. Relax, we're cheap.

  13. Maybe you should rephase it... by JohnDenver · · Score: 5, Insightful

    My first reaction was: Do you honestly expect anybody to accept those terms?

    Then, I thought about it and realized you just weren't presenting your conditions properly.

    FROM: Listen to us, not to the consultants
    TO: Be skeptical of consultants selling snake-oil. Trust us: We're just trying to do a good job.

    FROM: Decide on the plan, stand back, and let us implement
    TO: Stick with the plan if it takes a little longer, persistance is more inportant than time to market. If you're manager is a programmer, then he should be tracking the code you check into the CVS system and keeping everybody on the same page with standards.

    SIDE NOTE: It's best if your manager doesn't "stand back", but is rather involved in the process (given he's competitant enough to know what he wants).

    FROM: Act as a filter for the politics
    TO: Help us focus on our work by isolating us from beaurocracy.

    Most of all, try to do everything within reason

    --
    "Communism is like having one [local] phone company " - Lenny Bruce
  14. Re:Suggestions... by JordanH · · Score: 5, Interesting
    • Another thing that geeks like (at least I do), is PEACE AND QUIET... get them an office of their own, one that's soundproof.

    Whatever happened to offices? Some years ago, you always heard how much productivity of Engineering staff was enhanced by offices, but now, all you hear about is that "open" workspaces encourage collaboration.

    Personally, I much prefer collaborating passing documents back and forth. Collaborating face to face has it's place, but to build anything of value, it's best to get all the ideas and opinions down in writing and diagrams, so they can be studied objectively. Usually when technical decisions are made in meetings, even informal drop-by-the cube or office meetings without anything written down, I find that they are poorly thought out.

    That's what I want from management. An environment that values my ideas, but also READS and tries to understand the issues. Shoot from the hip environments are generally poor for a number of reasons, in my experience:

    • Forceful personalities who can get away with interrupting and talking loud get more weight.
    • Decisions are made without much thought.
    • The politics are ultimately worse, because it's like you are performing in front of people all the time, so it encourages sucking up and group think.

    That being said, I do want to point out that there are a lot of comments in this thread about how good management insulates technical staff from politics. I agree with this, but I want to add that good workers who have management that does what they can to insulate workers from good management have a responsibility to do what they can to insulate their management from politics also. The corporate edicts may be stupid, but most middle management is powerless to fight a lot of these things. It's best to stand up and do what needs to be done to protect your (good) managers from feeling the heat if the edicts aren't followed.

    Sometimes, like schedules dictated on high, it's not always possible, but at least give your boss lots of good technical reasons (not just whining) as to why the schedules can't be met.

    Just my 2 cents.

  15. Yeah, here's my advice. by Gannoc · · Score: 5, Insightful
    Geeks have special needs, and accommodating those needs (and 'odd' behaviors) is a good idea all around, for both employee morale and department output.

    No its not. If an employee can't act like a professional, you get rid of them. Very, very few projects require people smart enough to put up with a bunch of crap from them.

    Yeah, its really hip to have that one guy come in at work at 2pm and work until 9 at night, because he's so damn elite, until you realize that he's unable to interact with all of the _adults_ who have children and real-life responsibilities. Its called a team. "Oh, I don't work well in the morning." Oh, i'm so sorry! Gee, because the rest of us automatically wake up at 6:30am chipper and ready to go!

    Ooh, and lets pamper the programmers with soda and candy and teddy bears and futuristic chairs. Until the rest of the company, who work just as hard as the programmers, begin to get a little pissed off. Soda is 30 cents a can. Suck it up.

    Lets not forget a dress code. Yeah, lets not enforce that, you don't need to look good to program, man. Until that one programmer wearing the 2 sizes too small phantom menace t-shirt with the body odor turns off a potential client. Is wearing a pair of dockers and a shirt that doesn't have a fucking wookie on it going to kill you?

    Lets have a nerf gun fight! Woopie! Two guys want to fuck around, so the entire floor can't get anything done because two guys are running around screaming. "Oh, please hold Mr. Potential Customer, I have a nerf dart in my fucking eye." Maybe the rest of us _aren't_ working late that night and need to get stuff done. Maybe i'm at your cube, waiting patently for you to get done PLAYING.

    I'm looking at moving up to management as well, but you sure as hell shouldn't. I'm not looking to liberate my brothers from clueless management, i'm just sick of working with people who are so busy playing video games, installing linux, and bitching about management, that they haven't developed the communication skills needed to EXPLAIN to someone why its going to take a certain amount of time to do something.

    Nah, don't explain it to them. Just sit in your cubes and make Dilbert jokes.

    Oh, here's a bonus tip for other people out there who blame management for everything: When you're only in a few hours of meetings a week, don't use that as an excuse why you can't get shit done. Yeah, it would be nice to work in a crystal castle with cushions and butterflies and nobody to bother you with petty problems that don't concern Mr. L33T Programmer, but that isn't going to fucking happen.

    Damn, this was almost as bad at this arrogant asshole.

  16. Eighteen Suggestions by mkb · · Score: 5, Insightful

    1) Communicate your expectations clearly.

    2) Listen.

    3) Focus on the work itself, not the window dressing. The hours, manner, and location in which I work don't matter so long as I deliver good results on time.

    4) Recognize that some technical problems are not progressive and people cannot give a time estimate. "When will you find the bug?" often does not have a meaningful answer. There is no such thing as X percent done with this kind of task and the rate of progress cannot be measured. It's done when it's done.

    5) Don't be afraid to discipline those who need it.

    6) Dish out praise when it is warranted. Our egos sometimes need stroking.

    7) Beware of false economies. When schedules are tight, do not throw good software engineering practices out the window. If you do so, it will usually bite you in the ass.

    8) Pay attention to team building. Will a prospective new hire fit in well? How can you help people to work well together? This will sometimes mean finding a way to keep incompatible workers out of the others' hair. Play together outside of work.

    9) Pay attention to skill building. When possible, assign people to tasks (or suggest methods) where they can grow. Some tasks will take a bit longer in the short term, but you win in the long term. Skilled people can do more and work faster. People who feel like they are growing are happier, more productive, and stay around longer.

    10) Set priorities and stick to them.

    11) Don't bullshit.

    12) Set a good example.

    13) Accept the fact that people have lives outside of work.

    14) Realize that time is a finite resource. If I leave my primary task to fight a fire, that means I am not progressing on my primary task.

    15) Negotiate realistic deadlines.

    16) Know your stuff.

    17) Give people good tools.

    18) Keep your word.

  17. Understand Basic Laws of Programming by lkaos · · Score: 5

    1) Adding more people (especially entry level) to a project does not get it done quicker.

    2) Most of the time, one cannot justify reducing the schedule of a project by equally reducing the requirements as requirements are often interdependent.

    3) Every moment a programmer spends filling out paper work, attending training, or attending meetings goes against productivity by a factor of 2. Productive programming requires long uninterrupted durations of time. If these things are required, block them together to maximize programming durations.

    4) Some problems just can't be solved by throwing money at them. Therefore it is important to have a knowledgable person within each team to determine whether something is technically feasible. Essentially, management should generally not try to determine the technically feasibility of a task.

    5) Large teams are not more productive. While it's tempting to float unproductive people on productive teams, the team will take a huge productivity hit. It makes more sense to have some projects fail and other succeed rather than having everything delivered half-ass.

    I partially agree with some of the things expressed about not given in to the dot-com type attitude. Managers really have to crack down on people that goof off too much. Goofing off too much should be judged by the individuals productivity and how their goofing off effects others productivity.

    If you have a guy that helps everyone and is 3 or 4 times more productive than everyone else, then if he is surfing the net, leave it be. On the other hand, if you have an individual who hasn't written a working line of code in a month and sits around chatting all day, well, then a manager needs to step in.

    The flexibility of a programmers work habits should be a priviledge, not a right.

    --
    int func(int a);
    func((b += 3, b));