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What Kind of PHB Do You Want?

the_radix asks: "I'm not a great coder, but I love computers and especially programming. Those professional programmers that I know often complain of their managers not understanding the coding process and having unrealistic expectations of programmers. As such, I am considering a new career path: management. Since middle management is all about balancing, I'm looking for pointers before I start looking for positions. What do you, as coders and programmers, want from your immediate manager? If there are any geeks out there in upper management, what do you want from your lower-level managers who keep the techs in line? I'm not asking for the basic 'stand-up-for-your-subordinates' advice, but rather requests from a coder's standpoint. Geeks have special needs, and accommodating those needs (and 'odd' behaviors) is a good idea all around, for both employee morale and department output." I think many of us would rather like one who listened or who would at least take advice from the technical staff to heart. Many times managers will not consult their coders when they make plans, they'll make the plans first and tell their coding staff later, and this causes all kinds of problems. Generally, a superior with less "pointy hair" is something we'd all appreciate, but I'm sure the rest of you can expand what I'm trying to say here, or even say it better than I can.

180 of 486 comments (clear)

  1. Three things by jACL · · Score: 5, Insightful

    - Listen to us, not to the consultants
    - Decide on the plan, stand back, and let us implement
    - Act as a filter for the politics

    --
    "It remains to be seen if the human brain is powerful enough to solve the problems it has created." Dr. Richard Wallace
    1. Re:Three things by spectecjr · · Score: 4, Insightful

      - Listen to us, not to the consultants
      - Decide on the plan, stand back, and let us implement
      - Act as a filter for the politics


      Number 2 on your list isn't ever going to happen -- things change too much for that. That's why it's called Life. Because it's a changey kind of thing. Death is where it doesn't change much (for the participant) any more.

      Simon

      --
      Coming soon - pyrogyra
    2. Re:Three things by H310iSe · · Score: 5, Insightful

      as to 2) filter the politics - can't stress that enough. I don't think this falls under "stand up for your subordinates, it's more a managers job to act as a baffle and keep the geek pool very still and calm so they (we) can focus on what we're doing and not get distracted by all the social-political bullshit. Every good manager I've had has completely isolated the geeks from the politics, kept the situation calm and left [the] room for people to work in whatever way they choose w/o any of the corporate environment slipping in. That, and, of course, set the project up, aim well, and shoot - as much as possible never let anyone come down half way through the project and 'give their input'. Never, ever, let *anyone* from marketing near the geek pool. If anyone wants to see anything, you, the manager, show them and if anyone wants to talk to anyone you the manager relays the information along for them.

      It's that simple. And that's why I'm no longer a manager, I hate doing all the things a good geek manager should do.

      --
      closed minded is as closed minded does
    3. Re:Three things by micromoog · · Score: 2

      Point 1 will also never happen. The consultants talk to the customers. The customers give the company money. The money pays your salary.

    4. Re:Three things by Anonymous Coward · · Score: 2, Interesting

      As a consultant I have some trouble with your item #1 suggestion. On my last gig nobody listened to me and they produced a distributed SQL Server database that didn't use transactions and did use "SELECT *" all over the place; I ended up quitting because I couldn't convince them of the utter stupidity of their ways...

      But on the other hand my current gig is a nightmare because they DID listen to their consultant --> these people used Rational Rose to generate code {blekk!} and even worse they believed that their OOP guru knew what he was doing. These people now have to maintain more than 7,000 classes all of which have one or two {sometimes none} meaningful methods in them. None of the 7,000 classes in any way represents a meaningful problem domain entity...

    5. Re:Three things by shawnmelliott · · Score: 4, Interesting

      I'm fortunate enough to work for a person who understands that she doesn't fully understand everything. However, just because she doesn't understand everything doesn't mean she doesn't want to know what's going on. When it comes to technical she asks us... We tell her our honest opinion / timeframe and she doubles it. As for the politics she handles it for us. We code. She keeps balance. it's a perfect relationship.

      I know this is more of a statement of my scenario than of what to do. But if you can do what she does then you're sure to do good. Not to mention that only techies can make good middle-management as long as those non-techies understand that they don't have to understand or fake understanding everything.

    6. Re:Three things by NecroPuppy · · Score: 3, Interesting

      I believe it's more of a, "If the consultant says it should be done, but the tech staff says it can't be done" listen to the tech staff.

      FREX, at my last job, we had a consultant come in and tell us to "Do X to the database", and our Oracle Admin said that we couldn't. (Something about Oracle 7, which we had, vs Oracle 8i, which we told the consultant we didn't have, multiple times.)

      The bosses listened to the consultant.

      Loads of fun... In addition to paying the consultant, we ended up paying for the upgrade to 8i....

      --
      I like you, Stuart. You're not like everyone else, here, at Slashdot.
    7. Re:Three things by NecroPuppy · · Score: 2

      Actually, it was after the Admin told the PHBs that we couldn't do "X" under Oracle 7 and that they should just forget about the consultant's ideas.

      They asked what it would take to get the consultant's ideas to work. The reply Oracle 8i.

      That's when we upgraded.

      Of course, a short time later, the company began a series of layoffs, including me, so it doesn't matter too much to me anymore.

      --
      I like you, Stuart. You're not like everyone else, here, at Slashdot.
    8. Re:Three things by Anonymous Coward · · Score: 2, Insightful

      Exactly.

      People have to remember, it's not us VS. them. If consultants and programmers were both contributing, the results would be great. What the original poster should've said was:

      Listen to us, AND the consultants.

    9. Re:Three things by Anonymous Coward · · Score: 3, Informative

      How to Manage Geeks (http://www.fastcompany.com/online/25/geeks.html)
      from June '99 is still pretty good, IMO. I printed it and left it on my manager's desk. Then he got fired.

    10. Re:Three things by kilroy_hau · · Score: 3, Interesting

      Point 1 will also never happen. The consultants talk to the customers. The customers give the company money. The money pays your salary.

      A common error of my (ex)employers is assuming that, just because the customer pays, that means the customer is always right. That's not always the case.

      In our web development area, we had to make stupid changes of design, make slow, unnavigable or ugly web pages, but "The client asked it that way". We are supposed to be experts, we KNOW what works and what doesn't. If the customer to knew how to solve his problems he wouldn't have the need for us.

      Imagine you are a doctor and you have a patient that has cancer, but he wants an aspirin based treatment. You could give it to him and cash the check or you could try to convince him of what he really needs, even if it costs more.

      --


      Kilroy was here!
    11. Re:Three things by haruharaharu · · Score: 5, Insightful

      Number 2 on your list isn't ever going to happen

      It's a continuum - i don't expect to fully define the system before beginning, but having requirements change every damn day makes it impossible to work.

      --
      Reboot macht Frei.
    12. Re:Three things by Psmylie · · Score: 2

      I think the main point to listening to techs over consultants is that the resident staff usually has to live with the decisions made a lot longer then the consultants do. The example you made with the SQL server database is a good example... Let them live with their own mistakes, but not with yours.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    13. Re:Three things by kin_korn_karn · · Score: 2


      Imagine you are a doctor and you have a patient that has cancer, but he wants an aspirin based treatment. You could give it to him and cash the check or you could try to convince him of what he really needs, even if it costs more


      1) Doctors are responsible for human lives. this is software. excepting the code that keeps planes in the air, missiles on target, and other obvious shit, nobody dies from a poorly-written, ugly piece of software. If you are writing those things and your customer is the DoD, remind me to be scared.

      2) They're paying your salary. The customer is always right.

      3) Doctors only have that choice if the customer is incapacitated. Doctors are not bound to their customer. if the customer doesn't like the treatment that s/he gets from the doctor, they can go to another one or treat themselves. The doctor is required by the oath of the AMA to recommend the best treatment. Other than that it's up to the consumer (I'm using the business terms deliberately]

    14. Re:Three things by McMagnus · · Score: 2, Insightful

      I would add
      4) Know your people.
      As someone who is currently in this role, I find that it is important to know the strengths and weaknesses of your employees. Some of my coders actually have very good people skills. I feel very confident that they can handle relating to the outside world. Others are not as socially savvy and need to be shielded from the outside world.
      Some are very creative and free thinking and can take an idea and make it happen, while others need to have a well thought out plan before any coding can be done.
      I am not saying that any one personality type is better than the other, but as a manager, you need to know how to get the best out of all of them.
      5)Know you business
      You should know some about the technical details of what you are doing. You should now a lot about the business that you are in. You need to have an intimate understanding of wht the business is expecting of your group, as well as where the business is going. You need to be able to filter that information and pass the relevenat bits to your technical people.

    15. Re:Three things by dillon_rinker · · Score: 3, Interesting

      Were they utterly stupid, or did you utterly misunderstand their requirements?

      Did your beautiful initial structure (which you wouldn't have to maintain, report against, etc.) have the potential to cause problems down the road?

      Most consultants I have dealt with were carpetbaggers. It's the nature of the job...you come in, you recommend the setup you've recommended for the last fifteen jobs, and you leave before the dust settles. Those on the job are left to deal with the consequences.

      Consultants, like everyone else, fit a bell curve - some horrible, some incredible, and most about average. The average guy doesn't understand the implication of what everyone is doing. Over time, those of us on staff learn that a consultant might have some good ideas and suggestions, but generally DOES NOT and CAN NOT have the big picture. We have the fractal view, from the smallest detail to the largest project. The consultant sees only a single project. The consultant does not contain within his head all the interconnections and potentials for problems.

      It's entirely possible that the people you dealt with simply weren't as smart as you are (and I'm completely serious). They saw what you suggested and didn't understand how to maintain it. Maintaining 7,000 trivial objects, on the other hand, is simple...just tedious and time consuming. It's good for people to know their limits. And don't go suggesting that maybe they should quit or the company should hire someone smarter - there's only so much talent to go around and it can't work everywhere.

    16. Re:Three things by TXG1112 · · Score: 2, Insightful

      I have a problem with No. 1. I am a software consultant, meaning I install, configure and customize server monitoring software. I don't work for the software manufacturer and I work with several different monitoring packages and all flavors of OS. In my experience it is the employees of these companies that are complete idiots. (I will admit I have met some moron consultants as well.) I generally don't deal with developers, but the ones I meet are generally pretty savvy. I can't tell you how many clueless Admins I have had to deal with.

      With regards to the management question, I manage people and projects as a techie. This is my advice:

      Outline projects before they start, do not allow projects to become nebulous, or they will never get finished.
      Everyone involved (from upper mgt. to the programmers) should have the same expectations regarding projects. This is critical. If everyone is on the same page, all the features get implemented they way they're supposed to, and deadlines are met.

      Push your employees to do their best work. Don't let them slack (too much). The best manager I ever had knew exactly where my limits were and constantly pushed me to do great work. I was always busy, and was constantly learning new things. Under him we were always on time and almost always under budget, and I got more and more productive the longer I worked for him. I rarely had to work overtime and was never stressed.

      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own.
    17. Re:Three things by SharpNose · · Score: 2, Interesting

      Do a Google search on "Extreme Programming." It's a lightweight methodology that actually presumes requirements will change as you go and allows for it.

      It's probably the most sensible thing I've seen in this line of work.

    18. Re:Three things by haruharaharu · · Score: 2

      I know about XP - it won't help you when the people handling requirements don't know what they want.

      --
      Reboot macht Frei.
    19. Re:Three things by Lemmy+Caution · · Score: 2

      Worse managers are those who can't play the politics game, and so your department runs out of resources and projects, and gets hit with disproportionate layoffs, because your management didn't know how to fight for your best interests and represent you well.

    20. Re:Three things by haruharaharu · · Score: 2

      Were they utterly stupid, or did you utterly misunderstand their requirements?

      They implemented a distributed SQL DB with no transactions, used SELECT *, and probably accessed resultsets by column index. No doubt about it, they were utterly stupid.

      How are you ever going to maintain that pig? never mind if you have a joined query with 8k/row and 1000 results - how long will that take to load across the network, and how long should it take?

      --
      Reboot macht Frei.
    21. Re:Three things by spectecjr · · Score: 2

      I know about XP - it won't help you when the people handling requirements don't know what they want.

      That's where social engineering comes into play; you tell them what you want to make, and what the risks are. You tell them what it will cost. And how much it'll save them down the line. Then they work with you to work out what they think they need.

      Phrasing everything in terms of "Will you be willing to slip the project to get this feature in? It'll slip us by X months" helps as well. That's design change control.

      Si

      --
      Coming soon - pyrogyra
    22. Re:Three things by Etyenne · · Score: 2

      - Decide on the plan, stand back, and let us implement

      The problem with this point is that it assume that the coder are competent and have good judgement. I had been on a project where it was'nt the case. Not only was it doomed from the start (since the people involved did'nt had what it take to complete it), but some early technology choices made maintenance and improvement a nightmare. An experienced manager with some insight in database design and programming tools could have vetoed the most blatantly stupid choice early programmer made.

      --
      :wq
  2. Food for thought. by FreeLinux · · Score: 3, Insightful

    While some of what you say or suggest is true, the fact is that *everyone* here feels that they are more qualified to make the decisions than their PHB. But, when we look at the many posts to follow this one, we realize that regarless of what they think, many of these people aren't qualified to make any form of decision at all.

    So, are you sure that you know it all?

  3. even? by eries · · Score: 2
    or even say it better than I can

    No, not possible. Never happen.

  4. What I've had in the past... by BranMan · · Score: 3, Funny

    A manager that reads Slashdot!

  5. incentives by Mr.+Eradicator · · Score: 2, Funny

    Encourage hourly pr0n breaks. Tell your management you're billing it as "administrative stress-management" time.

    --

    That's Mr. Eradicator to you.

    trance-port
  6. Ex-programmers by Shagg · · Score: 2

    The best technical managers I've always had were ones that started out as developers themselves, and moved up into management.

    --
    Unix is user friendly, it's just selective about who its friends are.
    1. Re:Ex-programmers by haruharaharu · · Score: 2

      I'll bet that your worst were ex-engineers that knew development but had zero people skills.

      --
      Reboot macht Frei.
  7. Read the Mythical Man Month by mfos.org · · Score: 2

    It is a must read for any one involved in computer engineering. They reviewed it on slashdot a while back.

  8. What? by IAgreeWithThisPost · · Score: 2

    What kind of GHB do I want? It's drug talk time on slashdot!

    In other news, i'm at -5 karma, please mod me offtopic -1 so I can be back into troll land. Though I appreciate those who have dutifuly brought me from -14 to -5 karma, I regret that I will not last long at a 0 score.

    --
    security through obscurity = modding down anti-linux posts so maybe noone will see them
  9. Manager's job by Anonymous Coward · · Score: 3, Insightful

    Prevent higher up management from talking to me directly. Provide a buffer between upper management and me.

    Make sure I have enough hardware.

    Make sure I know where I can get required software.

    Inform me quietly that you know about future layoffs. Stand up for me when the ax swings by.

  10. Suggestions... by Maddog_Delphi97 · · Score: 3, Insightful

    Maybe once a month, or once a week, encourage geeks to stay home (and telecommute) for their jobs... saves wear and tear on them if they can code in their most natural environment once in a while..

    Another thing that geeks like (at least I do), is PEACE AND QUIET... get them an office of their own, one that's soundproof.

    Let them take older hardware/computers home, so they can have something to play with without fear of destroying it. Chances are, it will become a server of some kind in their home.

    Don't know how feasible these ideas are, but at least there's a couple of good suggestions.

    1. Re:Suggestions... by Random+Feature · · Score: 4, Interesting

      The entire office thing is important. Cube farms are NOT a productive environment to work in. And if you're going to force geeks into cube farms, at least make sure they have some breathing room.

      I've had a cube so small I couldn't turn around in and it was stifling and made being productive difficult. An office is ideal, but unfortunately not too practical for most organizations, so at least give us some room to breathe.

      Telecommuting isn't so important to me, but being flexible in work hours is very important. If I'm caught up or ahead of the game - don't get upset if I leave 2 hours early or come in two hours late. Believe me, if I'm behind or something is wrong I'll be there all night if necessary. But when it's slow, relax.

      And stop being so damned serious. The end of the world will not come about if we don't do X, Y or Z right this minute. Give us a little slack once in a while. Those rubber bands and nerf guns aren't going to hurt anyone. At least not seriously.

      --
      I don't have a solution, but I certainly admire the problem.
    2. Re:Suggestions... by saider · · Score: 2, Funny

      As a parent of a two-year old and a newborn, telecommuting is not an option. I come to work to get away from my family. Work is so serene and peaceful, even when we have a code freeze tomorrow.

      In my case telecommuting is not really an option because I do work that ends up on some big-ass equipment that I just cannot take home. I am usually in our lab for a couple hours a day doing testing. But the option to stay at home once and a while and do documentation or paperwork would be nice.

      Our company also has a computer purchase program where you can buy older computers that are being rotated out. They are typically nothing special, but make good little experiment boxes or charity donations.

      Also, encouraging side projects while at work can provide a well needed diversion while letting the employee explore something new. The company may find that a linux-controlled squirrel-navigated dune buggy has some useful code snippets.

      --


      Remember, You are unique...just like everyone else.
    3. Re:Suggestions... by JordanH · · Score: 5, Interesting
      • Another thing that geeks like (at least I do), is PEACE AND QUIET... get them an office of their own, one that's soundproof.

      Whatever happened to offices? Some years ago, you always heard how much productivity of Engineering staff was enhanced by offices, but now, all you hear about is that "open" workspaces encourage collaboration.

      Personally, I much prefer collaborating passing documents back and forth. Collaborating face to face has it's place, but to build anything of value, it's best to get all the ideas and opinions down in writing and diagrams, so they can be studied objectively. Usually when technical decisions are made in meetings, even informal drop-by-the cube or office meetings without anything written down, I find that they are poorly thought out.

      That's what I want from management. An environment that values my ideas, but also READS and tries to understand the issues. Shoot from the hip environments are generally poor for a number of reasons, in my experience:

      • Forceful personalities who can get away with interrupting and talking loud get more weight.
      • Decisions are made without much thought.
      • The politics are ultimately worse, because it's like you are performing in front of people all the time, so it encourages sucking up and group think.

      That being said, I do want to point out that there are a lot of comments in this thread about how good management insulates technical staff from politics. I agree with this, but I want to add that good workers who have management that does what they can to insulate workers from good management have a responsibility to do what they can to insulate their management from politics also. The corporate edicts may be stupid, but most middle management is powerless to fight a lot of these things. It's best to stand up and do what needs to be done to protect your (good) managers from feeling the heat if the edicts aren't followed.

      Sometimes, like schedules dictated on high, it's not always possible, but at least give your boss lots of good technical reasons (not just whining) as to why the schedules can't be met.

      Just my 2 cents.

    4. Re:Suggestions... by Pfhreakaz0id · · Score: 2

      geez. I loved it at my old job when my son was sick and I had a chance to telecomute. It's not like I needed to code 8 hours to have the same productivity, since a typical day was 3 hours coding max, after all interruptions taken into account.

    5. Re:Suggestions... by PhotoGuy · · Score: 3, Informative
      Whatever happened to offices? Some years ago, you always heard how much productivity of Engineering staff was enhanced by offices, but now, all you hear about is that "open" workspaces encourage collaboration.
      Two factors, I'd say. One is cost. You can set up people in cubies far more cost effectively, and more densely (yet still reasonable) than with offices requiring studs, drywall, windows, frames, doors, in-wall wiring, and so on.

      Plus, cubies aren't a "leasehold improvement" that creating many offices would be, when getting into a lease. Furniture has more flexibility this way, and can be taken with you. Leaseholds can't.

      And as you mention collaboration is another point. It's not just an excuse, but a reality, in my experience. I've worked with the same group of people (in the same company) in offices, and then later in cubies, and there was far more interaction and communication in the latter. A company should provide ample meeting rooms for when a group needs to get together to discuss something (without bothering their cubie neighbors), or to make certain phone calls, or whatever.

      Independant of the cost factor, if I were to create an office from scratch, I'd use cubies (errr, workstations) rather than offices for all.

      Of course, it does depend upon the nature of the work. Web-related programming generally works well with lots of collaboration. Cranking out the latest encryption technology or MPEG5 encoding algorithm, is probably something a programmer would best do in a quiet office.

      -me
      --
      Love many, trust a few, do harm to none.
  11. The Perfect PHB: by soulsteal · · Score: 2, Funny

    A beautiful deaf, blind, mute nymphomaniac who owns a liquor store.

    'Nuff said!

    1. Re:The Perfect PHB: by soulsteal · · Score: 2

      Impostor!

  12. I want a smart boss! by 72beetle · · Score: 5, Insightful

    The single most annoying thing for me (back when I could actually find work as a programmer) was the unrealistic expectations laid down by a management that had no concept of what goes into development. A former/aspiring programmer as a manager would be able to at least consider these factors when making project timelines and resource allocations. I would have also appreciated code reviews from my superiors, but for the most part, they have been of the mindset that what we did was magic and couldn't offer a shred of technical assistance or direction.

    I applaud your choice of considering management, I'd love to work under someone that has more than the 'hey, the internet is down' mindset.

    -72

    --
    -Those who dance are considered insane by those who can't hear the music.
  13. More Involvement in Planning by DarkEdgeX · · Score: 5, Insightful

    My biggest gripe with some of my former employers was the lack of involvement in the design phase (eg: setting realistic goals, and not imaginary or impossible goals). By the same token, setting reasonable time-frames for completion of various tasks is another issue I've butted heads with management on-- a prime example is when I explicitly stated the project at hand would take 4 months to complete (longer with QA work). I was overruled and told that the entire project, with QA, could be completed in 3 months. Needless to say the project went beyond that limit and much complaining was heard from the management types (instead of realizing they were wrong, they took us aside and told us we weren't doing good enough-- somehow they thought this would speed things up).

    Development takes time, and most geeks aren't like Scotty in Star Trek-- we don't multiply our estimates by 2 to make ourselves look like miracle workers when we get it done in half the time.

    --
    All I know about Bush is I had a good job when Clinton was president.
    1. Re:More Involvement in Planning by the_2nd_coming · · Score: 2

      perhaps we should though.....it is all politics you know and when negotiating for time you should add to your estemate since managment already thinks that you have.

      --



      I am the Alpha and the Omega-3
  14. None of the Above by gmhowell · · Score: 4, Insightful

    Or, perhaps, 'No One Above'. I like to work for myself. It's harder, possibly less pay, less guarantees. But at the end of the day, I have no one to blame but myself. And no one to thank but myself.

    Be careful of PHBs who know a little programming. Kinda that "a little knowledge is a dangerous thing". Or those who know nothing "If C is good, C++ must be three times as good".

    If you can, talk to people who work at a company. Just like you are going to lie, bend the truth, and put on your best face at an interview and in a resume, so is the hiring person/manager who you talk to.

    Stay out of debt for a while. Keep driving that shitty car, and stay in that shitty apartment. You may get into a position that you hate, but be stuck in it due to debt and other responsibilities. Continue to stay flexible for a while. (That's why I'm not yet working for myself full time. F***ing mortgage.)

    Sorry. Not really on point. But I hope it helps.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:None of the Above by Steveftoth · · Score: 2

      --quote
      Be careful of PHBs who know a little programming. Kinda that "a little knowledge is a dangerous thing". Or those who know nothing "If C is good, C++ must be three times as good".
      --end quote
      So how much programming should they know? You make it sound like no matter what you are screwed.

    2. Re:None of the Above by GunFodder · · Score: 2

      Most of the managers I have had originally did development. Most of them were also smart enough to realize that lots of their technical knowledge was out of date. This is very important; managers don't have time to keep up serious technical skills, and should leave most technical decisions to their staff.

      OTOH these managers have been working in IT for years and often know basic truths that still apply. The best managers know the difference between their out-of-date technical knowledge and the timeless truths of software development, ignore the former and use the latter.

    3. Re:None of the Above by Steveftoth · · Score: 2

      Yeah, if you have crappy management, then I can see that. What ya gonna do xcept find a new job.

  15. Trust by Anml4ixoye · · Score: 5, Insightful
    The one thing that I respect most about my manager is that he trusts us to make decisions where he doesn't fully understand what we are doing. He is a Punch Card/Fortran programmer, and we are incorporating more web-based programming that he doesn't understand the exact syntax of. He makes an effort to learn, but when it comes down to technical decisions that he doesn't grasp (or doesn't have the time to), he trusts and respects our decision to make the right choice.


    Of course, with that comes responsibility on our part to actually make the right choice, but we know if we lose that trust, life will be much harder.

  16. litlle fish eaten by bigger fish... by warmcat · · Score: 5, Funny

    The sad truth is that the PHB has an even Pointier-headed boss and so on up until we reach the Splendid Majesty of Satan who Owns The Souls Of The Workers.

    As a manager of geeks you will come under ugly, ugly pressure from the next layer of idiots forcing you to make choices against your inclination, your will, it will be like an old 1950s horror film where your right hand is moving without your volition while the Demonic Forces Of Management snicker.

    I forecast it will be under three months before you find yourself saying to the Unwashed Geeks in your charge that your Agree with their Point Of View and if it was In Your Power you would Do this Thing, But....

  17. in a perfect world... by Em+Emalb · · Score: 2

    your boss would listen to you, not the marketing team. Perferably, he or she would be in a position where they could not be bullied by outside forces. What would be really nice would be to be included in those nifty meetings that the managers seem to have so much fun in, so I can raise my little hand and say, excuse me, but what you suggest is not feasible, much less realistic. However, since you seem hell bent on doing this, when I realease this product, feel free to take responsibility for having pushed this project so hard.

    ok, sorry, went off a little, but it would be nice to be included in the thought process, so we can add our very important $.02.

    I wish you luck, most middle managers I know end up being told, "I don't care if the programming department says its un-realistic, just do it.

    --
    Sent from your iPad.
  18. Three things ANY IT manager needs by Anonymous Coward · · Score: 3, Interesting


    1. To be technically proficient. Perhaps he or she is not up on all of the bleeding edge technology, but he/she needs to be rooted in IT and not accounting or especially not marketing.

    2. To understand the word "flexibility." Every part of IT is all about strange hours. Some coders do their best work at 3AM on the last night before a deadline, wired on Mountain Dew and pizza. A lot of network engineer types are in at super late hours, because that's when the maintenance windows are open. Because of this, managers -familiar- with all the quirks of IT schedules are an absolute must. Which once again goes back to choosing managers with backgrounds in IT. This is true for middle managers right on up to the director-level positions. As far as CTO/CIO executive positions go.. since it's more of a political position, I could see why someone not pure-bred IT might be a better fit. But then again, I think MBAs disguised as CIOs are a big part of the reason the IT market is in its current sorry state.

    3. An even but -fair- hand. It is good to hold your people to their deadlines. It is BAD to pressure them to the point where they're rushing through their work and making mistakes for fear of not hitting a deadline and being publically lambasted by their managers. A SMART manager knows that his team's failure is HIS/HER failure as well.

  19. Understand SLACK. by Speare · · Score: 5, Insightful

    Upper managers want efficiency.

    Creative line employees want effectiveness.

    These are at odds with each other. You said it yourself, middle management is balance. Another way of stating this is that it's your job to provide the right amount of slack in the system.

    Slack: the Myth of Total Efficiency by DiMarco seems to be a good modern, complementary companion to the ever-favored The Mythical Man-Month by Brooks.

    It may not teach you anything earth-startlingly new, but it has got some good notes and ideas on how to deal with your prima-donna types, your slacker types, and your micro-managing cohorts.

    --
    [ .sig file not found ]
  20. Instead of looking down, look up! by GSloop · · Score: 5, Insightful

    Instead of looking at the "needs" of your subordinates, first look at the company you want to work for.

    Sure, finding out how to support the people under you is important, but not the most important question.

    The most important question, is, "what is the company/mamangement I must work under like?"

    If your company is ethical and concerned about it's people (really concerned, not just financially concerned) your job will be much easier. Then the task only becomes finding ways to help your subordinates do their jobs. You'll spend lots less time fighting management above you to actually get this priviledge. That's a huge help.

    I know this sounds simplistic, but my exp in this area is that when I am empowered by the employer/upper management, I can really focus on doing what needs to be done. Lots less time is spent on CYA, political fighting, empire building etc. Then you're happy, you can be honest and upfront with your subordinates, and gain their respect and trust. (Trust, i think, is of paramount importance!) Then they'll tell you when you're doing stuff wrong, and help you from looking like a schmuck. Then you can help them get their needs met and be productive.

    The end result!? The company runs smoother, more efficiently, and more profitably.

    Thus, see what you're empowered to do by your managers, than when it's right, figure out what the specific needs of your subordinates are. They're never the same, but the overall principals are!

    Cheers!

  21. I actualy have one of these. by Parid · · Score: 2, Insightful

    I actualy have one of these geek-tech bosses. While this wouldn't be nessisarily true about all geek-bosses, he micromanages, A LOT. Since he knows whats going on he has an opinion about how everything should be done. It is incredibly agrivating. At the same time he does understand a lot more of the problems our group encounters. He also tends to get in the trenches and tech when we need to help. That has been a real life saver some times.

    My word of warning, let your subordiant geeks do there job the way they want to. They may have a diffrent style, try to adjust to it. Good luck!

  22. Listen. Listen. Listen. by NecroPuppy · · Score: 3

    And don't play favorites.

    Management horror story.

    Reorg happens, I get stuck in a new team, with a manager who has a favorite group, and a least favorite group. I'm in the least favorite group.

    He asks me to provide an estimate for a project. I tell him I can't until I get the necessary information from his favorite group.

    He still insists on the estimate. I explain, in nausiating detail, how I can't give a reliable estimate until I have the necessary information.

    He asks for the estimate again. So I finally give him one; as he wasn't going to go away until I did. Padded the estimate all to hell to make sure I had plenty of time, in case things got screwed up.

    His favorites finally give me the information I need, and I do the project. It comes back from testing with all kinds of issues.

    It turns out that the other group decided to change about 80% of the database after they gave me the information; but didn't tell me.

    Needless to say, I missed the deadline. But it was all my fault because I couldn't mindread the work at home crowd. Two months later, I was involunatarily looking for a new job.

    Listen to your employees.

    --
    I like you, Stuart. You're not like everyone else, here, at Slashdot.
  23. What I Like in Managers by Brownstar · · Score: 2
    Are one's that will:
    • Not complain if I want to work from 10:00 A.M. to 7:00 P.M. (as long as it doesn't affect my customers)
    • Doesn't try to tell me how to do my job, particularily if they have little/no experiance in the language/system I'm working on
    • Will believe me when I say something will take X hours.
    • Doesn't second guess my decisions, particularily if I've been working with them for a while and have shown good judgement
    • Doesn't mind the fact that I like to listen to music when I code (and yes I use head phones so as not to distract others)
    • Let's me get my job done, and doesn't expect me to do a bunch of paperwork that I don't understand. I don't ask them, or (insert lackey), to do my coding. Don't expect me to fill out your upper level papers.


    Fortunatly where I work, my boss pretty much does all of those things.
  24. Political advocate by crow · · Score: 3, Insightful

    One critical job for a manager is political support. Many projects have the potential to step on the toes of other groups. The project's manager needs to act as an advocate for the project. If a manager tries to smooth over conflicts and act as a peacemaker, the project will suffer.

  25. i want a boss who... by gonar · · Score: 5, Interesting

    a. clearly defines my tasks
    b. clearly defines my deadlines
    c. doesn't change priorities every freakin day
    d. leaves me the hell alone to get my work done and doesn't come by every three freakin minutes asking for a status update
    e. listens to me when I tell him it can't, or shouldn't be done
    f. doesn't demand to know every single thing I know about what I am doing, but only to know the things that truly matter for him.
    g. one that trusts me to come to him if I need help.

    --
    The difference between Theory and Practice is greater in Practice than in Theory.
    1. Re:i want a boss who... by WhiteBandit · · Score: 2, Funny

      I'm sitting here reading these suggestions and thinking to myself "WOW! I have a boss just like that!" Then it kinda fills me with pride to know that he trusts me enough to leave me alone and feels I can work deligently without him behind my back constantly.

      Of course what am I doing now?

      Reading slashdot at work. :-/

    2. Re:i want a boss who... by Enonu · · Score: 4, Insightful

      A lot of the above is in conflict with one particular problem in the work place: slackers. These people come into work about 20 to 40 minutes late every day, surf the web and drink coffee for another hour, and then start work. They then do so in a hap hazard way, and pretty much try to hack their way through with no decent thought to the consequences. Then, when the boss asks for a status update, they simply say "everything is going fine." One example in particular that stands out is that I knew a consultant who was able to get away with this for 6 months. That was the end of his contract, and he had nothing workable to show for the time and money spent. There's 35k and a half year down the drain!

      There of course is a happy medium to being able to catch these slackers early without annoying those who get work done. How about code reviews once ever two weeks at least? Have the PHB be involved, but give the employees a stressless enviornment.

    3. Re:i want a boss who... by mike_sucks · · Score: 2, Informative

      Hey, I'm consistently late, I spend at least an hour after I do get in on the Web and r/r'ing to email, and I get a shitload of work done, dammit.

      Don't go casting dispersions because you have nothing better to do at work than work!

      ^_^

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
    4. Re:i want a boss who... by SpinyNorman · · Score: 2

      c. doesn't change priorities every freakin day
      d. leaves me the hell alone to get my work done and doesn't come by every three freakin minutes asking for a status update


      These are the mistakes usually made by inexperienced managers who don't have the skills or experience to create a more stable work environment.

      Effective management requires having sufficient experience to be able to set priorities properly and be willing to defend them against change, and to establish schedules and assignments that are realistic and don't need CONSTANT fretting over.

    5. Re:i want a boss who... by HamNRye · · Score: 2

      Yeah, I really wished I had a boss who micromanaged my time and was always looking over my shoulder to make sure I was working.

      Besides, you can't monitor everyone's work habits to identify slackers without being all up in the business of the good and bad employees.

      I know plenty of guys who can get their text editor up in a second and look like they've been working for hours.

      ~Hammy
      "Not a bad opinion, shame it wasn't thought out."

  26. Listen by the_rev_matt · · Score: 2
    Listen to the coders. Get their input on requirements, timeframes, deliverables, design, tools, technologies, and anything else that comes up.

    Listen to the developers.

    Oh, and while you're at it. Listen to the developers.

    --
    this is getting old and so are you

    blog

  27. PHB Deluxe by ackthpt · · Score: 5, Insightful
    From personal experience, particularly the worst during periods of transition, the best boss is one who doesn't just keep channels of communication open, but uses them.

    Spend time each with with your analysts and coders, even if it's informal over coffee and doughnuts. Micromanage to your own peril, ignore staff to theirs and your own. Staffers are most productive when they feel their work has purpose and value. Keep informed on projects and status, don't just show up one day asking where a project is.

    Be prepared to go to the mat for your staff, since bigwigs often are more clueless than immediate managers. Be sure you can translate, understanding each ends expectations, needs (often far different from expectations.) If your staff needs resources, you'll have to battle for them, make sure they can defend needs, because you'll probably have to relay to your manager. If cost cutting, be very careful. Damage to morale is the start of downward spirals. Fight for a training budget and for Q/A resources (i.e. people) as these are far more crucial than most senior managers are aware of.

    Don't get dragged into more committees/groups meetings than you actually have time for. Poor time management of supers is one of my biggest gripes. Be available (see first topic.)


    Best of luck

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:PHB Deluxe by cgleba · · Score: 2

      "Spend time each with with your analysts and coders, even if it's informal over coffee and doughnuts."

      This is important. The most effective thing that I've experienced was an occasion at a previos company called "beer day". Every Friday night all the geeks would gather together and drink beer with managment / manufacturing / support / QA and through the fun a rowdiness we all got to know each other well and when "somthing needed to get done" it was a lot smoother becaus you could "call Bob down in QA" rather then "contacting the QA department". A larger company that did this, though, it did not work well at all -- there were cliques (that's why I feel a company between 50 and 200 people is ideal, but that is a whole other topic).

      From a managment standpoint, it softened the "need to impress". Managment was not this evil faceless entity that made your life hell, but a friend named "Joe" that you culd honestly say "this project will take more time" to rather then fearing you'll get laid off for ineffciency "by the numbers".

      The only draw-back to this is some people don't understand respect. Later when I was in managment I tried that approach and a *few* underlings took the freindship approch too far into disrespect, however overall it was an excellent approach.

      Many managers subscribe to the miltary idealism of officers and enlisted -- the officers NEVER socialize with the enlisted. This works well in environments where people don't understand respect or as a manager you might have to order someone to their death and you don't want frindship interfereing with your decision. In the tech world THIS PISSES PEOPLE OFF. As long as people are mature enough to understand respect I feel the approach I mentioned above is best.

  28. No feature creep! by Styros · · Score: 2, Insightful

    The worse thing that a manager can do is start asking for more and more from the system. A good manager will recognize that the system is complete. Many managers, including mine, think of development as an on-going, never-ending process.

  29. recent job experience by rtmfm · · Score: 2

    I recently found out I have ADHD, which made me a really good helpdesk tech. I could multitask like no other and was one of the most productive people there. I got along great with all of my coworkers and all the fulltime staff. Unfortunately, management didn't see it this way. I guess going above and beyond isn't appreciated as much as it used to be. I'm currently looking for another helpdesk job where I can geek out and fix things....and pick up some experience in the process.

  30. What kind of PHB do I want? by Ken+Broadfoot · · Score: 2


    ANY. Out of work since Sept 12th 2001.

    --
    Bitcoin pyramid: Join here: http://www.bitcoinpyramid.com/r/1427 it's FREE!
  31. Too late for special needs by DigitalDragon · · Score: 2, Insightful

    This could've been important 2 years ago, but now nobody in management really cares about your special needs. Tough market and economy means that you either take it or leave it, my way or highway..

    Time has passed when programmers/developers were given Aeron chairs and cappuchino machines. Now we are expected to work long hours and accept any conditions for what they are.

    I am sure this is going to start a flame, but I really think so. Once you, my friend, will get into management, you will understand that your priorities will always be more important than of your developers, you will see that your decisions will make more sense to you and you'll push for that.

    --
    http://dtum.livejournal.com
    1. Re:Too late for special needs by haruharaharu · · Score: 2

      Now we are expected to work long hours and accept any conditions for what they are.

      Do you really expect that programmers will accept this sort of crap? The good ones will leave or charge by the hour, and the ones that are left won't be able to do much beyond straightforward financial apps (admittedly, a large market).

      --
      Reboot macht Frei.
  32. some developer suggestions: by kisrael · · Score: 2

    Get adequate servers for dev work. PCs are relatively cheap. If you can set up a 'playbox' for each developer, as close to the final environment as possible, that can be a big boon. Too often I'm doing development on my NT desktop for something that's ultimately going to run on Solaris...it generally works ok because it's java, but any perl components and other things are likely to be screwed up. A linux box would be very useful, even if it's not in my cube...

    ...hand in hand with this is for big projects, do regular builds, preferably on a 'virgin' machine each week. This can be useful in goal setting/making as well as trying to avoid the "well it works on *my* PC" syndrome.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  33. How about a boss that works? by 4iedBandit · · Score: 2, Insightful

    I wasn't in management directly, but when I was lead tech whenever I had a number of tasks to do I told my team I needed one less volunteer. I always picked up the task that no one else wanted to do and ran with it myself.

    Personally I'm way more motivated when my management not only knows what I do, but can do it too. Not to realistic in today's corporate culture, but maybe it should be. At least it's true in the company I work for now.

    --
    "The avalanch has already started, it is too late for the pebbles to vote." -Kosh
  34. What I want. by bish · · Score: 2, Insightful

    I want a manager that knows what the limitations are. Banging your head for hours on a problem might not be the answer when you could have redone it from scratch the correct way. Here's an example: just today I was asked to extract data out of an embedded processor on a board. There is no interface into the processor to get it out and the hardware possess no way of displaying this data. So, why the hell was I even asked to try when this is impossible?

  35. Most important of all by TheRealFixer · · Score: 4, Interesting

    Let. Them. Code. Don't change focus on a project just after they start to get into it. Don't watch over their shoulders and make meaningless uninformed suggestions. Don't waste their time with pointless meetings. Just let them do their job.

  36. Programming knowledge by truthsearch · · Score: 2

    Background: CS degree, Full-time developer in financial compaies for over 5 years. I've worked for 2 worldwide companies with huge IT departments. I've had the opportunity to do just a little project management with consultants working for me.

    So looking at it from the bottom, I've found the best managers I've met have all been past developers, at least to a small extent. For some reason, it seems managers with no programming experience can not accept many of the statements of their programmers. One common mistake is to think the programmer's adding unneeded development time - "Oh, it can't possibly take that long" as he trims the project schedule. Maybe it's a trust issue, I'm not sure, but it sure messes up lots of projects.

    Trust your most knowledgeable developers and get rid of all incompetent ones. One incompetant developer on a team seems to drag many projects down and makes the rest feel like they're making up the work of the bad programmer. Very bad for morale.

    My biggest problem with management right now is to get them to open their eyes to all technological options. They look to MS for everything and assume they have the best solutions. They ignore more appropriate technologies because of a few senior people who are afraid of change. And the lower managers don't care about licensing costs, but their bosses sure do. The big bosses trust their managers, however, so while complaining of cost, they go right along with MS.

    ... had to stop myself before this turned into a full blown rant...

  37. We want... by LeftHanded · · Score: 2

    to have a manager who actually manages, not simple a super programmer. That is, the manager should be someone who understands design processes, software architecture process, development processes, and manages the infrastucture to keep developers moving forward for whichever phase(s) they are currently working in. Technical experience is necessary, but studying management, including handling people and groups, is likewise necessary. This combination should result in a manger that doesn't make irresponsible promises (unrealistic goals). We know what happens when unrealistic goals are set: the geek corps to have to push the panic button, generally resulting in Bad Software. Reading something like Project Management : Best Practices for IT Professionals by Richard Murch (available from Barnes and Noble is a Good Idea.

    --
    I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher (1898-1972)
  38. Do not make assumptions... by drenehtsral · · Score: 2

    My biggest wish for the marketing/management types that i have to work with is that they wouldn't make assumptions about what is difficult and what is easy. For instance, they think of redesigning the whole look and feel of the U.I. as a minor cosmetic change, and they assume that changing some tweakable parameter in the code that does the real work is going to be difficult. The trick is that they have not always taken the time to understand the structure of the system, and aren't always willing to. They'll say "those are implementation details, you guys can do that however you think would work best", and then after the fact they will say "we want a change here". I guess the root of what I'm trying to get at is that anybody who is going to want code changes should make their needs clear during the design phase so the programmers know where to spend the extra time designing in excess flexibility, and where to spend their time writing a more optimized but less flexible solution. I know, people are going to say that everything should always be completely modular and flexible, and i agree, but it seems that no matter how much flexibility we design in, marketing comes up with one change that we have to rip up some serious code to accomidate.

    --

    ---
    Play Six Pack Man. I
  39. Oh, come on... by Tim · · Score: 4, Insightful

    I don't want to sound like a troll, but really, if you don't know the answer to this question already, you aren't ready to be a tech manager.

    I'm serious. You say that you're "not a great coder," but you provide no other information about your technical skill level. So, one can only assume that you're an inexperienced coder/hacker, and that you've never worked on a real project team before, let alone led one.

    My answer to your question is this: I've always wanted a boss who understood what I was doing as well as I did, and probably better. At the very least, I wanted a boss who had been through the grinder, and could understand why I was making certain choices, without second-guessing them. And honestly, if you don't have at least a few years of professional-level coding experience under your belt before you enter the world of tech management, you won't meet that requirement. In short: if you want to be a good tech manager, be a tech worker long enough to count.

    --
    Let's try not to let fact interfere with our speculation here, OK?
    1. Re:Oh, come on... by jamesmrankinjr · · Score: 2, Insightful

      My answer to your question is this: I've always wanted a boss who understood what I was doing as well as I did, and probably better.

      If your boss is better at your job than you, why isn't he coding and someone else managing?

      Managing coders and coding are totally orthogonal skill sets. Managers need to let coders know what the needed features are, prioritize them, then let the coders come up with a schedule and hold them to it. Besides periodic updates, the manager should leave the coder alone and keep anyone who wants to add to the feature set or change the schedule away from the coders at all cost.

      That's a good tech manager. Being able to code has nothing to do with it.

      Best,
      -jimbo

  40. Addendum by truthsearch · · Score: 2

    And I almost forgot: free coffee... ;-)

  41. I've been on both sides... by Bikku · · Score: 3, Interesting
    hard core coder and suit-wearing schedule jockey.

    What new managers and future-PHBs knew but all-too-quickly forget is that geeks really do know what is possible and what is not, and when they tell you what is Good from the tech point of view, you should listen real hard.

    What techies who abhor management don't know, or at least fail to appreciate sufficiently, is that running a company involves all sorts of real-world trade-offs, and that technological Goodness is just one of dozens of factors that go into business decision-making. Having the best technology or product was never a recipe to business success (and the resulting ability to continue to pay techies and buy new toys).

    Upshot: when the techies tell you how long something will take, believe them. Don't arbitrarily shorten the schedule to please the Big Boss. Have the guts to tell senior management the truth (this is the essence of "standing up for your people"). But when the realities of business balancing acts turns unfavourable to the techies (eg, top management says "no" to GPL code), try to explain the rationale and legitimate logic of the decision. Corollary: if there isn't valid logic to explain, then you've failed at the "tell the boss the truth" step.

  42. Addenda by VikingBerserker · · Score: 4, Insightful

    Encourage feedback and suggestions, but make sure everyone realizes that ultimately your decision is final (at least as far as anything is in this line of work).

    It is NOT your job to tell your subordinates of upcoming layoffs, or any other "need to know" information. This will only inspire panic, and the smartest (read most valuable) employees will be the most likely to send out resumes. It is, however, in your best interest to keep your group as functional as possible. This means you try to protect the good workers from layoffs, but also swing the axe yourself at the dead wood.

  43. Re:Comical by ackthpt · · Score: 2, Interesting
    This seems almost dilbert-esque.

    Ah, like,

    Those who can't do, teach

    Those who can't teach, manage

    Yeah, I'm in stitches. I've been through periods where I couldnt' even read Dilbert because it was actually too close to the bone. Give the guy a chance, tho.

    My dad worked 38 years at Dow Chemical, as a ChemE, and during much of that time it was a great place, because at all levels of management were people who started as engineers, and understood. Now the company is run by business people and, well, I don't hear a lot of good things anymore.

    --

    A feeling of having made the same mistake before: Deja Foobar
  44. Beekeeping by schnitzi · · Score: 2

    Orson Scott Card's essay said it best. Managing programmers is analagous to beekeeping:

    http://www.csn.ul.ie/~caolan/Texts/orson.html

    --



    I object to that article, and to the next reply.
  45. Understand the "parts" of the product by garoush · · Score: 2

    I want a manager who understands the many "parts" of the product that I am working on (the building blocks, components, systems, what ever you want to call them).

    All too often, management sees the product as one big "black-box" (i.e.: marketing perspective) -- until when they understand the different parts that it is made up of, ONLY than will they appreciate the complexity of the system and hopfuly they begun to manage better.

    -----

    --

    Karma stuck at 50? Add 2-5 inches.. err.. 2-5x Karmas Count to your pen1es.. err.. Karma all naturally and private
  46. what i wanted by Prowl · · Score: 2, Funny

    was my manager's resignation.

    unfortunately he made me redundant before i had the chance to see it :-/

    --
    That man tried to kill mah Daddy
  47. It's going to be a tough battle by caperry · · Score: 5, Insightful

    I just recently stepped up to the plate you are thinking about taking a month or so ago at my company. My purpose in the office now is to act as a firewall between the developers and the rest of the company. So far, this has worked well - but it meant some sacrifices. Here is what I did:

    First off is meetings. I'm in all of them now. I get callled into them on a whim. It sucks, but at least the developers can keep coding instead of being sucked into meetings.

    No more code. I'm barely writing code in the office now. This has been an adjustment. I suggest you find a few projects to satisfy your coding needs in your off time and DO NOT BRING THEM UP AT WORK. I made the mistake of that once, and the company tried to sell my hobbies as products.

    Be prepared to stand your ground. Upper management has no idea how the development process works. Writing code is a creative process, not a color-by-number process. It's going to take some work to make them understand that.

    Take control of the development path for your team. Don't let the people above you bypass you and put your developers on other projects. Come up with a new management system. My immediate bosses are both Ph.Ds. They want down to the minute stats of what is going on - don't do it. You need to find a better model for managing deadlines and people (I adapted the management devices presented in eXtreme Programming).

    Allow your developers freedom. The developers under me come and go as they please. They don't have fixed hours, but they do have fixed minimums. They are required 40hrs/week, but when is up to them. Remeber, coding is a creative process. If you have inspiration at 2am, then you should be able to excercise that inspiration.

    Devlopers are not robots. Just because the boss (who doesn't sleep) sees a developer in the office at 2am doesn't mean that all the devlopers are available or that they should be interrupted. This one I am still working on. I get calls all weekend from my bosses asking for work to be done because they see one of the developers logged in.

    Above all, be fair. Don't baby your developers and treat the rest of the company like trash. I have one (short) weekly meeting with the developers to discuss strategy and planning two days after the manager's meeting. This way the developers do not look like they are being treated special by not having to go to meeting, and everyone stays informed. It seems to work well.

    Bumpy as this ride has been - it seems to be working. It will be tough for the first month (esp. if you are inserting code management, feature management, and bug management tools into your work flow), but it's a much needed thing. The productivity of our developers has gone through the roof sice I put on my flame-proof clothing and block the door to the developer cube-farm with my desk. 8^)

    --
    -Carl "No, we already thought of that one. 'Why?' '42' - It doesn't fit." -Hitchhiker'
    1. Re:It's going to be a tough battle by jarodss · · Score: 4, Insightful

      You sir are a fscking genius.

      I would love to code at a place like that.

      I've asked my manager to let me have 5k a year less and let me work 40hours/week(I do that now) but on *my* time, if I wanna code at 3pm for 6 hours, let me.
      His reaction "What if all the programmers want to do that?"
      Hmm, 5K less a year * 12 happy coders == much better morale and tighter code, but my PHmanager won't do it.

    2. Re:It's going to be a tough battle by elandal · · Score: 2

      I assume that even though it's up to the developers to work when they feel most creative, You have requested that they be present at the office during some set times?

      For one, You do still have meetings with all development teams? Weekly or biweekly, but at the same time and same weekday every time. Whether there's something to talk about the projects or not. The formal part of the meeting can be a fast status check if there's nothing special to report, no milestones nearing completion, and so on. Most likely there's something people want to talk about anyway, although not on the record, so even if a 30 minute meeting (according to schedule) takes only five minutes, 10 minutes of off-the-record talk may take place.

      Also, You need to have most people present every now and then, not just for meetings but just so that everyone knows when others are available. You don't call a meeting for everything, but You need to have people in the same place at the same time for informal face-to-face time. Email just doesn't cut it for everything.

      And even when the developers believe they know what's best for them, they don't. Would I trust myself with complete freedom? Not really. Would I trust others with the same? Not really.
      Freedom is good when balanced with discipline. Coding at 0200 may feel like a good idea, and sometimes it is. But most often it's not.

  48. Good luck... by eliasfallon · · Score: 2, Insightful

    As a technical type who allowed himself to be pushed into the management arena, and dove back out as quickly as possible.... Good Luck!

    As I think a couple of other posters mentioned, even at the best companies its very difficult to keep a level head, and resist the pressures from upper management and marketing/sales.

    As far as what I want:
    - Assuming you do a good job in the planning phase and listen to your employees and make a schedule (don't laugh, it happens occasionally). The real trick is.....

    6 months later when your boss wants to do another round of 'strategic planning'... Don't let them change all the plans again unless there is a good reason! It is very frustrating to constantly have the moving target goal as a developer. This is not to say that plans can't change, they always have to, but include your employees in the 'redesign' phase as well as the 'design' phase. I've seen plenty of good managers fall apart here when good plans had to get changed at the last minute

    Anyway, good luck.

  49. talk to us by MrDingDong · · Score: 3, Insightful

    My manager is in a different state and I only see him 3-4 times a month. He gives me NO work or feedback... I have to dig it up myself from the users. In fact, he is a hardware guy on the PC side and I do Unix systems admin, so our talk is pretty much just "small talk". I've told him that I'm in the wrong group, but it goes nowhere. I wish I had a manager that I could talk with and who understood my work.

  50. PHB by Smitty · · Score: 2, Insightful

    Must have the following qualities, in no particular order:

    - Able to manage the client's expectations! This has been the biggest failing of nearly all my manager's to date.
    - Has enough specific technical knowledge and general intelligence to understand the task, the design, and the implementation, at least at a high level.
    - Very well organized. Must keep track of all of a project's details, schedules, technical issues, budgets, etc.. Seems obvious but it's a good reason why I wouldn't make a good manager.
    - Good communication skills (for obvious reasons).
    - Able to hash out cohesive, complete, and unambiguous requirements with the client.
    - Willing to kick some programmer ass (including mine) when they're slacking off. This won't win you friends amongst the programmers but will make projects run much smoother.
    - Willing to act as a shield for the programmers to allow them to remain focused.

  51. More FINALITY in planning by Wraithlyn · · Score: 3, Interesting

    One of my biggest gripes is feature-creep. The essential functionality is planned out at the beginning, a realistic timeframe is projected, and coding beings.

    THEN, on a sometimes daily basis: "Can we add this? How much trouble would it be to put this in? Can you squeeze this in? It would be really great if we could add this. I was thinking this would be a good thing to have in there. Just something to think about."

    ARGH! Then they get all upset when the timeframe begins to get stretched. It's not our fault they don't take the time to carefully think it through at the beginning.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:More FINALITY in planning by NecroPuppy · · Score: 5, Informative

      One of my former bosses handled feature creep quite well.

      "Yes, we can add that. It will push the deadline back 1 month and cost you (the customer) an extra $150,000. Do you want to add it at this time?"

      Very often, they didn't.

      --
      I like you, Stuart. You're not like everyone else, here, at Slashdot.
    2. Re:More FINALITY in planning by haruharaharu · · Score: 3, Interesting

      &quotSo, you want feature X? Put it in that box - we'll look at it after we release."

      --
      Reboot macht Frei.
    3. Re:More FINALITY in planning by Bonker · · Score: 3, Insightful

      One of my biggest gripes is feature-creep. The essential functionality is planned out at the beginning, a realistic timeframe is projected, and coding beings.

      Earlier this week, I was in a meeting between our companies and representatives with one of our clients. They were asking for a timeframe based on a graphics creation task I would ultimately be responsible for.

      I told them how long it would take.

      Then they started saying they had a bunch of potential changes to the graphics that they might want to 'impliment down the line' which is marketing-speak for 'I think this is really cool and I want to do it, but I haven't stuck my nose in my boss's ass deep enough yet for him to tell me it's okay.'

      For each change they suggested, I interrupted the meeting and very pointedly explained that particular change would add 'X' amount of time to the project.

      One of the exec VP's for my company was sitting right there. He just kept nodding in approval every time I opened my mouth.

      Our company is fairly successful, and we always come away with good 'customer service reviews' and this seemingly-rude behavior is one of the reasons why.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    4. Re:More FINALITY in planning by StrawberryFrog · · Score: 2
      So, you want feature X? Put it in that box - we'll look at it after we release.

      I agree with using that approach when needed, I have even used it on occation,

      BUT

      You do realise that this is something that management should do all by themselves, and if the programmers are having to argue for that with the managers, then the managers are not doing that aspect of thier job.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    5. Re:More FINALITY in planning by HamNRye · · Score: 2

      Which comes down to being honest with the client which most managers aren't.

  52. it's extremely simple by SupahVee · · Score: 2
    I knew a guy a while back that was in the navy. While he was there (on a carrier), they got a new ship commander. When he did his first ship-wide crew breifing, his words were "I'm going to make Admiral by the end of this tour, and I'm going to retire an Admiral. And each and every one of you is going to help me do it. And I promise every one of you, that if you help me make Admiral, I will make your stay the next 6 months the best you've ever had on a carrier."


    So it's fairly simple what is expected of a manager, be it middle, or C-level, whatever. You as an employee have the sole responsibility to your manager of making him look good to his managers. And his (or her :-) sole responsibility to you is to keep you happy, by whatever means possible, be it training when you want it, time off when you need it, timely raises, etc.


    In the last six years of being in this field, I've had numerous jobs, more numerous managers, and I have only had ONE manager who dealt with management this way. I busted my ass to make him look good when it came time that he had to report to his boss on the goings on of our dept. and he kept me happy, gave me raises when I needed, let me take time off when I needed it, etc.



    Amazing what works, eh? boils down to respect, I guess.

    --
    "See, we plan ahead! That way, we never have to do anything now."
  53. And still more: by mblase · · Score: 5, Insightful

    - Make sure there's more than one of us in the department so that we can communicate with like minds. Encourage us to do so. Pair us up on every project so we can learn from each other.

    - Don't leave us out of the initial project development. We can provide valuable input when the software is being designed in the first place, by offering suggestions about what is and isn't possible or feasible.

    - Respect our schedules. If we need to work odd hours, take erratic breaks, or do half the job from home -- as long as we get the job done on time and turn in our hours -- let us do it.

    - Write things down for us. ESPECIALLY when we're not invited to the meetings. When someone spends their entire career in ASCII, it helps to have assignments in that format as well.

    - If we don't want to do stupid changes, entice us to do them anyways. If we don't want to do impossible changes, help us work out an alternative.

    - Hook us up with the client's geeks so that we can swap technical details without going through more time-consuming channels. Ask for CCs of all the emails so you can say you're still involved. Don't hook us up with the client's contact. They're not as intelligent as you are.

    - Nod and smile when we play with our action figures or Nerf guns at our desks. They keep us sane.

    - Motivate us with free food. When necessary, bribe us with it. Let us pick the restaurant. Relax, we're cheap.

  54. Management rules to live by by royalextra · · Score: 4, Insightful

    1) *Always remember where you came from*. The biggest sin you could ever commit is forgetting what it was like to be the programmer/admin/etc.

    2) Value the opinions of your staff. Listen to what your staff says & find the balance between what they want & the project requires. If your staff feels like their opinions count, they're more likely to trust you & follow your decisions.

    3) Make a decision & stick to it. The worst decision you could ever make is not making one at all.

    4) Find what success means to each member of your staff & help them achieve it. That is the key to *your* success as a manager. (Staff success == your success)

    5) The definition of "management" is delegating responsibility to others. Delegate != give away (responsibility). You have LESS responsibility but MORE ACCOUNTABILITY as a manager.

    --
    Nothing is cooler than seeing the 'fiction' taken out of science fiction.
  55. Knows he doesn't know by bluGill · · Score: 2

    My best boss knew nothing about programing. That is what made him good. He knew that he couldn't make technical decisions so he didn't try to. Instead he ran the scheduals, interferiance with upper management, and drug requirements out of marketing.

    The worst managers I've seen try to make technical decisions, and do the design. The design is the fun part, and by doing the design yourself you understand it, so management should NOT do it. Not only will management screw it up, but they will screw up everyone else too.

    Don't try to code. If you want to write code, I know several open source projects that need your help. However if you know how to code, you are probably a poor manager. The people skills needed to be a good programer are not often found in good programers, and the act of learning how to program gives you too much knowlege, and will tempt you to get involved where you should keep your nose out of the works.

  56. tech knowledge != good manager by oddjob · · Score: 2

    Many posters seem to want a manager who has plenty of technical knowledge. I don't think this matters at all. I've had managers with no tech knowledge whatsoever who did a great job. I've also had managers who knew more about coding then I do who sucked as managers. The skills required for being a good manager have nothing to do with the skills required to be a good coder. Managers need people skills. As a manager, you are responsible for the work of others, but you can't do all the work yourself even if you have the skills. That means you need to develop trust with the people who work for you, and that means trust both ways.

  57. Maybe you should rephase it... by JohnDenver · · Score: 5, Insightful

    My first reaction was: Do you honestly expect anybody to accept those terms?

    Then, I thought about it and realized you just weren't presenting your conditions properly.

    FROM: Listen to us, not to the consultants
    TO: Be skeptical of consultants selling snake-oil. Trust us: We're just trying to do a good job.

    FROM: Decide on the plan, stand back, and let us implement
    TO: Stick with the plan if it takes a little longer, persistance is more inportant than time to market. If you're manager is a programmer, then he should be tracking the code you check into the CVS system and keeping everybody on the same page with standards.

    SIDE NOTE: It's best if your manager doesn't "stand back", but is rather involved in the process (given he's competitant enough to know what he wants).

    FROM: Act as a filter for the politics
    TO: Help us focus on our work by isolating us from beaurocracy.

    Most of all, try to do everything within reason

    --
    "Communism is like having one [local] phone company " - Lenny Bruce
  58. 10 Programmers Needs. by jellomizer · · Score: 3, Interesting

    1. As a programmer the things that usually gets to me the most is having more then one project, When I am programming I want to focus on my job and not a buch of jobs.

    2. When asking for the Time Estimate for a project to be done. Dont expect it to be fixed in stone. Some people overestimate their time and others underestamate. Usually programmers want to underestamate the time and their estimations is the time that it will take them to program if they are in top programming form witch most of the time they are not.

    3. Try to keep destractions at a minimum. If you see the programmer staring or pointing at the screen try not to bug them because they are in usually in deep thought and need to concitrate on what is happening if they get distracted they loose it and have to start over from the start again.

    4. Make sure that the tempture that they are working is confortable. A lot of time is spent on trying to warm up their hands. Or get groggy if it is to hot.

    5. Allow programmer to distract them self with webbrowsing, games or personal contact for about an hour or so a day.
    6. Try to have people work in teams. People have different skills and likes and dislikes. Although a programer should be able to do the other programmers jobs. But if one person likes making interfaces and the other likes more system level coding have them work together so the work get done faster and work with more effert because they are focusing on their favorate part.

    7. Credit. Give them credit for their work. People like to know that they did something to make a difference.

    8. Understand their morals. If the programmer hates SPAM dont give them a job to sort mailing lists.

    9. Allow for the right tool for the right job. Dont force the programmers to use a fixed set of tools to get a job done. If your a web development company and you use FrontPage a lot. Dont discorage a Programmer who poped open a text editor to do some web development. The GUI may look nice but sometimes we need to go underneeth. Also the inverse is true to if you have all Text apps and the programmer is useing a GUI, Let him give it a try it may make the programming time quicker.

    10. Keep their computers Up To date. Top of the line every 3 years or the Average system every 2 years. Or a chepo system every year. Your customers are using the modern systems as so should you. It helps to keep you on top of the new techoligy and by the time the project gets done is becomes standard. Also Less waiting for compiles and processing makes bug checking quicker and less painful.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:10 Programmers Needs. by GlobalEcho · · Score: 2

      If the programmer hates SPAM dont give them a job to sort mailing lists.

      That's EXACTLY the guy I want sorting MY mailing lists.

  59. Management concepts. by Anonymous Coward · · Score: 2, Interesting

    I am going to paraphrase one of the required management classes I had that none of the other manager ever seemed to attend.

    Theses are the different types of employees.
    a. Unknowledgable but enthusiastic.
    b. Unknowledgable and in dispair.
    c. Knowledgable but need motivation.
    d. Knowledgable and willing.

    This represents the graph of our motivation to ability as we learn a new task/job.

    Employee A need to be told what to do.
    Employee B just realized how daunting learing this task/job is and needs to be told what to do and encouragement praise to keep him going.
    Employee C needs support and praise for motivation but doesn't need want technical help.
    Employee D wants a project and everyone to get out of his way so he can do it.

    If you treat any of the different types of employees wrong you'll just piss them off. You need to explain to your employees why you are treating each of them the way that you are in areas (a type D employee with device drivers may be an A employee in web apps.) and listen to them if they don't like it. Recognize that employees grow and learn and change the way you treat them accordingly.

    Try to grow all of your employees into catagory D.

  60. Yeah, here's my advice. by Gannoc · · Score: 5, Insightful
    Geeks have special needs, and accommodating those needs (and 'odd' behaviors) is a good idea all around, for both employee morale and department output.

    No its not. If an employee can't act like a professional, you get rid of them. Very, very few projects require people smart enough to put up with a bunch of crap from them.

    Yeah, its really hip to have that one guy come in at work at 2pm and work until 9 at night, because he's so damn elite, until you realize that he's unable to interact with all of the _adults_ who have children and real-life responsibilities. Its called a team. "Oh, I don't work well in the morning." Oh, i'm so sorry! Gee, because the rest of us automatically wake up at 6:30am chipper and ready to go!

    Ooh, and lets pamper the programmers with soda and candy and teddy bears and futuristic chairs. Until the rest of the company, who work just as hard as the programmers, begin to get a little pissed off. Soda is 30 cents a can. Suck it up.

    Lets not forget a dress code. Yeah, lets not enforce that, you don't need to look good to program, man. Until that one programmer wearing the 2 sizes too small phantom menace t-shirt with the body odor turns off a potential client. Is wearing a pair of dockers and a shirt that doesn't have a fucking wookie on it going to kill you?

    Lets have a nerf gun fight! Woopie! Two guys want to fuck around, so the entire floor can't get anything done because two guys are running around screaming. "Oh, please hold Mr. Potential Customer, I have a nerf dart in my fucking eye." Maybe the rest of us _aren't_ working late that night and need to get stuff done. Maybe i'm at your cube, waiting patently for you to get done PLAYING.

    I'm looking at moving up to management as well, but you sure as hell shouldn't. I'm not looking to liberate my brothers from clueless management, i'm just sick of working with people who are so busy playing video games, installing linux, and bitching about management, that they haven't developed the communication skills needed to EXPLAIN to someone why its going to take a certain amount of time to do something.

    Nah, don't explain it to them. Just sit in your cubes and make Dilbert jokes.

    Oh, here's a bonus tip for other people out there who blame management for everything: When you're only in a few hours of meetings a week, don't use that as an excuse why you can't get shit done. Yeah, it would be nice to work in a crystal castle with cushions and butterflies and nobody to bother you with petty problems that don't concern Mr. L33T Programmer, but that isn't going to fucking happen.

    Damn, this was almost as bad at this arrogant asshole.

    1. Re:Yeah, here's my advice. by PhotoGuy · · Score: 4, Funny
      Man, this whole discussion is worth the price of admission, if only for this one line:
      Is wearing a pair of dockers and a shirt that doesn't have a fucking wookie on it going to kill you?
      :-)
      --
      Love many, trust a few, do harm to none.
    2. Re:Yeah, here's my advice. by rlowe69 · · Score: 3, Insightful

      Wow, nice rant.

      Ooh, and lets pamper the programmers with soda and candy and teddy bears and futuristic chairs. Until the rest of the company, who work just as hard as the programmers, begin to get a little pissed off.

      Let's start out by not pretending that everyone is NOT of the same intelligence, shall we? Therefore, one person's "working hard" might be another's "bullshit busy-work". Just because you stay for the same amount of time a programmer does, doesn't mean you worked just as hard as (s)he did, and vice versa.

      That said, it's not as if you can go out and claim any programming job without a degree, unless you are coding web scripts for Amazon. This is NOT programming. It's scripting. And frankly, anyone can learn to Script in 21 days. That said, programmers ARE very educated people and THEY make the product YOU are cold-calling people to trying to sell.

      Let's pretend now that they didn't exist at your company - oops, now you have no job. I'm not saying that other people at the company aren't important, but let's not forget who is actually CREATING PRODUCT here.

      Soda is 30 cents a can. Suck it up.

      Exactly. If I make $40 an hour and drink 1 soda an hour, what's 30 cents more? Stop fucking whining.

      Two guys want to fuck around, so the entire floor can't get anything done because two guys are running around screaming. "Oh, please hold Mr. Potential Customer, I have a nerf dart in my fucking eye."

      If you're "working hard" talking to a client, why are you in the development area? Typical of me, a developer, to blame management on this one, but shouldn't you be in an office so that even conversations at a reasonable volume won't disturb your conversations with potential customers? Seems like a no-brainer there.

      Lets not forget a dress code. Yeah, lets not enforce that, you don't need to look good to program, man. Until that one programmer wearing the 2 sizes too small phantom menace t-shirt with the body odor turns off a potential client. Is wearing a pair of dockers and a shirt that doesn't have a fucking wookie on it going to kill you?

      I don't know about everyone else, but I can't think when the clothes I'm wearing are uncomfortable. If I am more productive when I'm wearing jeans and a t-shirt then management will allow it. No one fucking sees me anyway, unless I go to the cafeteria and even then they probably think I'm on the janitorial staff. Who cares??

      Yeah, its really hip to have that one guy come in at work at 2pm and work until 9 at night, because he's so damn elite, until you realize that he's unable to interact with all of the _adults_ who have children and real-life responsibilities. Its called a team. "Oh, I don't work well in the morning." Oh, i'm so sorry! Gee, because the rest of us automatically wake up at 6:30am chipper and ready to go!

      It's funny you claim you're an adult - because after reading this rant, I don't believe it.

      --
      ----- rL
    3. Re:Yeah, here's my advice. by RembrandtX · · Score: 2, Insightful

      Wow .. such anger ..

      maybe you should reconsider moving into management.

      Im a geek .. I code, and I do it for a fortune 500.

      I don't wear a suit .. jeans and something presentable do me just fine. [no one seems to have a problem with my atire.]

      I'm married, she is a teacher - kids will come eventually, but why I should schedule my life and work around someone else's kids is a mystery to me.

      I don't work 8:00-6:00 .. I work 9:30 ish to 7:00 ish .. generally I skip lunch .. so the company makes out on the deal. I have been known to come in at 2:00 when a server goes down, or work 16 hour days if there is a big deadline on the block.

      The issue I have with your little outburst here is that you immediatly classify anyone who doen't fit into the 1940's view of the business world as someone who can't function 'NORMALLY' in society.

      Sorry to break this to you man .. but the VP of this company wears dockers and a sweater to work, is under 35, and seems to get by fine without his power suit.

      When the chips are down, as long as I make/break deadlines - my boss wouldn't care if I painted myself purple every morning and coded sitting on a pillow. I was hired to program, not to entertain clients, not to market product, not to be a 'company' man, and go with the flow. I was hired to produce results, and as anyone who has been in the big business world knows, thats usually solved with a lot of shouting at one another across a board-table untill everyone figures out the best way to go.

      2 jobs ago I was fired for coming to work on time .. but not haveing my tie on until I sat down. I was the 3rd best salesman in that company .. $3-4 million a year in sales average for my 3 years there. My boss sounded a lot like you .. in his 40's and stuck in the 'old way' the world works.

      Sorry for the semi-agressive flame .. but this guy was asking for CONSTRUCTIVE advice .. not critizism.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    4. Re:Yeah, here's my advice. by lkaos · · Score: 2, Insightful

      I have to say that I agree with 90% of what you say but I strongly disagree with the other 10%.

      The key word is responsibility. If a programmer is able to get their stuff done and work well within an environment, then there is no sense making waves if he keeps odd hours.

      It's one thing to work 1400-2100 but don't hassle someone because their coming in at 1000 instead of 0800 when they are putting in 16 hour days.

      As for a dress code, most programmers don't directly interact with the customer. If they do, then they should present a good image of the company. If a guy comes in with a T-Shirt because he is going to put in a 20 hour day and wants to be comfortable at 2AM, well, let it be.

      Bitching about management is always going to happen. Playing video games should be dealt with in the harshest of ways.

      A few hours of meetings a week can be really damaging to productivity if they are spread out all through the week so that the programmer only has like 2-3 hour stretchs to do real work. Programming requires long durations of uninterrupted time to be effective.

      --
      int func(int a);
      func((b += 3, b));
    5. Re:Yeah, here's my advice. by Todd+Knarr · · Score: 2

      Yeah, its really hip to have that one guy come in at work at 2pm and work until 9 at night, because he's so damn elite, until you realize that he's unable to interact with all of the _adults_ who have children and real-life responsibilities.

      How often do programmers need to interact with the "rest of the team"? Especially in this day and age of economizing and minimal team sizes, it's fairly common for the programmer to be the only one working on a particular project or large part of it. Most of the interaction I need in my job could be done as easily (more easily really) through e-mail. Face-to-face is good when dealing with some things, but I just schedule that on an as-needed basis and it isn't a day-to-day thing. It'd be more important on a large-team project, but who these days is hiring 4 programmers to do what 1 can do?

      Ooh, and lets pamper the programmers with soda and candy and teddy bears and futuristic chairs.

      Talk to the trucking industry. They thought those fancy comfortable captain's chairs were useless too, right up until the 4th study that proved that those fancy chairs let the drivers stay on the road longer before needing a break. The trucking companies did the simple math "more time on road + less break time needed = more runs per month = more profit for company" and guess what's standard in big rigs now. Same with those chairs for programmers. A chair doesn't seem important until you'll be spending 11-12 hours at a stretch in it. With an uncomfortable chair I'll be getting up every hour, and 5 minutes every half hour because my butt's aching from the chair adds up to 6+ hours a week dead time. For a $65K/year programmer, a thousand dollar chair pays for itself in increased work time in 5 weeks. And the chair will last a lot longer than 5 weeks, in fact it'll probably be there long after the programmer isn't.

      Lets not forget a dress code. Yeah, lets not enforce that, you don't need to look good to program, man. Until that one programmer wearing the 2 sizes too small phantom menace t-shirt with the body odor turns off a potential client.

      Comfortable clothes don't mean unwashed messes. I like dress shirts and jeans. Some guys like knit short-sleeve shirts and shorts (makes emminent sense in the summer in southern California). I've worn a tie and it's damned distracting, which is a Bad Thing when I'm trying to concentrate on the intricate bit of code that absolutely has to be finished today if you want your project on schedule. My tossing the tie won't cost the company money, my missing the deadline on the project probably will. As a professional I know which should take priority, the dress code or the work.

      Lets have a nerf gun fight! Woopie! Two guys want to fuck around, so the entire floor can't get anything done because two guys are running around screaming.

      Again, it comes down to productivity. It's not possible to work hard for long stretches without taking a break and relaxing at some point. If you try, you wind up staring at the screen wondering what all those squiggles mean, or worse yet getting stupid and writing major design bugs into the code that'll take ten times as long to fix after you're resting and thinking again. If the noise is interfering with the other programmers, they'll let the guys involved know. Or maybe they'll take a break and join in now, then go back to working, instead of taking a break in 20 minutes. Either way, they probably won't have a problem and they're the ones doing the work. If you have a problem, just shut your door and go back to what you were doing. If the horsing around is causing missed deadlines, harp about the missed deadlines and the programmers will get the message without being insulted. Remember that your project won't get done if all your programmers have left for somewhere with not-so-sharp hair (and even in this economy a good programmer will usually find work, usually replacing a not-so-good programmer in an IBM uniform).

    6. Re:Yeah, here's my advice. by curunir · · Score: 2

      Yeah, its really hip to have that one guy come in at work at 2pm and work until 9 at night, because he's so damn elite, until you realize that he's unable to interact with all of the _adults_ who have children and real-life responsibilities. Its called a team. "Oh, I don't work well in the morning." Oh, i'm so sorry! Gee, because the rest of us automatically wake up at 6:30am chipper and ready to go!

      Everywhere I've worked doesn't tend to complain when those of us _non_adults_ pull 80 hour weeks the month before a deadline. None of the married _adults_ were willing to make that time commitment. It's a trade-off a lot of businesses are willing to make.

      Ooh, and lets pamper the programmers with soda and candy and teddy bears and futuristic chairs. Until the rest of the company, who work just as hard as the programmers, begin to get a little pissed off. Soda is 30 cents a can. Suck it up.

      I guess you've never done much serious coding. Sugar and Caffeine increase productivity. A *lot*. A lot of businesses provide these things because they realize that, considering what they are paying their programmers, they get a huge return on their $0.30 investment.

      Lets not forget a dress code. Yeah, lets not enforce that, you don't need to look good to program, man. Until that one programmer wearing the 2 sizes too small phantom menace t-shirt with the body odor turns off a potential client. Is wearing a pair of dockers and a shirt that doesn't have a fucking wookie on it going to kill you?

      There's something in between your example and the corporate drone you want us to be. First off, bad hygiene shouldn't be tolerated. However, wearing a t-shirt that reflects someone's interests seems completely reasonable. As for it being two sizes too small, how do you think it got that way...hmmm...we do a job that requires us to sit at a computer 8+ hrs/day. Many coders are fat...deal with it...maybe they'd be less so if businesses gave their employees fruit and healthy drinks instead of jolt and snickers bars.

      Oh, here's a bonus tip for other people out there who blame management for everything: When you're only in a few hours of meetings a week, don't use that as an excuse why you can't get shit done. Yeah, it would be nice to work in a crystal castle with cushions and butterflies and nobody to bother you with petty problems that don't concern Mr. L33T Programmer, but that isn't going to fucking happen.

      This statement reveals that you've never coded anything serious in your life. Coding requires concentration. Everytime someone interrupts me to have a conversation about something, it takes me 10-15 min to remember everything that I had on my mind at the time I was interrupted. Why do you think we get the most work done between 9-midnight...because everyone who bothers us all day long has gone home.

      Bottom line is there is a certain personality type that meshes well with being a programmer (about 90% of us are XNXP on the meyers-briggs). Businesses can either accomodate the quirks that go along with it or not. Sure, it is inconvenient for them to do so, but they get increased productivity. Like many things in life, it's a trade-off, and the right answer is most likely somewhere in between being completely accomodating and not accomodating at all.

      --
      "Don't blame me, I voted for Kodos!"
    7. Re:Yeah, here's my advice. by Xerithane · · Score: 4, Interesting

      I don't know about everyone else, but I can't think when the clothes I'm wearing are uncomfortable. If I am more productive when I'm wearing jeans and a t-shirt then management will allow it.

      My guess is that if you think jeans and a tshirt are comfortable you have never had a pair of nice slacks on. I used to wear jeans and such. Then i discovered the art of Nordstroms and nice slacks. Yeah, they may cost $60 a pair. A good pair of slacks is like coding in pajamas.

      I can fully believe he's an adult because I've had almost the same rant a few times. I've also worked in a really great development area that had no fucking special geeks with their damned starwars toys and imaginary light sabers and we did a lot better there.

      There is no correlation between star wars obsessed dipshits and good coders. I view that as a deficit in their abilities. If they can't figure out how to behave in regards to those around them, they obviously don't have the problem solving skills necessary.

      --
      Dacels Jewelers can't be trusted.
    8. Re:Yeah, here's my advice. by rlowe69 · · Score: 2

      I agree wholeheartedly. Great teams are those that span many different kinds of people, specialized in each of the areas required to run a business. Though everyone would like to think that these people can be merry and get along, sometimes it's best for these distinct groups to be on seperate floors and only see each other at Christmas parties, when they can appreciate each others' nuances with a drunken sense of humour. :)

      Of course we appreciate everything management does for us developers. Without them, we wouldn't be able to code all day and get paid for it. The joke's on them, because we love our work. ;-)

      --
      ----- rL
    9. Re:Yeah, here's my advice. by Xerithane · · Score: 2

      The problem with that, and isn't your problem at all, but he's pissed off at the people who detract from everyone else at the sake of being quirky.

      I have to agree with him, it's bullshit. I can't stand people who think it's their given right to wear a starwars shirt that fit them with then were 17 and they saw Empire Strikes Back and hasn't been washed sense just because they're programmers.

      His criticism was to get over the special treatment developers get because they simply know how to compile a program. If you can do your job, and not hinder other peoples work, I don't give a flying fuck what you do. If you come into the office, spend an hour a day playing with nerf guns causing the other people on your floor to be distracted then you deserve to be on food stamps or working at the local day care.

      Having said all that, I'm in my 20s. I wear slacks and a nice shirt with dress shoes. I have been coding since I was 11. I know it's not a prerequisite to be a starwars obsessed nimrod to be a good programmer.

      --
      Dacels Jewelers can't be trusted.
    10. Re:Yeah, here's my advice. by Anthony+Boyd · · Score: 2

      Hmmm. Well, rlowe69 mostly rebutted your comment, but let me agree & disagree with some things you said. My perspective is as a developer for 5 years, and a manager for 2. I'm 30, standard middle-management fare.

      In general, if a developer is getting his/her work done, and isn't bothering other developers, then in my opinion, I'm fine with it. I read /. on my lunch break, and one of my employees reads it before going home for the day. Fine. My team is allowed to come into work whatever time they want, as long as they're getting in full 8 hour days. This doesn't bother others, because if there is a meeting at a normal-for-everyone-else time, those developers get in for it. They miss very little. Their job is not to interact with customers or even other employees so much as it is to build things, so let them build.

      Lets not forget a dress code. Yeah, lets not enforce that, you don't need to look good to program, man. Until that one programmer wearing the 2 sizes too small phantom menace t-shirt with the body odor turns off a potential client.

      What in the world are you doing bringing customers in front of developers? If you mean to suggest that a developer doing demos at customer sites needs a suit, then yes. But at the office? Do you really think uncomfortable programmers are productive programmers? That's rhetorical. I know the answer: no, if developers are in an uncomfortable environment, uncomfortable clothes, uncomfortable programming language, or uncomfortable political situation, they are not productive. That hurts the bottom line. That's not a good business decision.

      Lets have a nerf gun fight! Woopie! Two guys want to fuck around, so the entire floor can't get anything done because two guys are running around screaming.

      Agreed. That's a holdover of the dot com era better left dead. That and listening to music out loud. Put some headphones on. I can't program to rap, country, jazz, or easy listening music. I have on occassion thrown headphones onto the desks of people who Just Didn't Get It. Their bosses were less understanding than I was -- hurt others productivity, and you cost the company too much to keep around.

    11. Re:Yeah, here's my advice. by spectecjr · · Score: 2

      Don't bother! Management is for schmucks. I've seen very few 'higher-uppers' that were worth their weight in shit! They talk and spew forth more crap than i care to stand near. Look at all those enron fuckers and their 'brilliant management techniques'! Sheesh! True, some programmers might act immature or act like baby's or whatever, but most of us have never been responsible for a company's collapse! It always happens on the top! And my group spends most of the time, because we actually do most of the real work mopping up after dumshits and their grandiose 'visions' of what a web product can be. Ugh!

      Hear hear.

      In the last two years I've seen more people laid off than I ever want to see happen again. At least 25 of those people were good friends.

      It was never their fault.

      As a team, we have a track record of:

      1. Always giving management what they ask for, and a little more if possible.
      2. Predicting management's to's and fro's.
      3. ALWAYS shipping products on time and under budget. (Over 30 product in the last two years).

      Yet who gets laid off?

      Is it the management staff? No.

      But eventually, they did all get screwed. Bad decision after bad decision after bad decision, and finally, someone wakes up and prunes the tree closer to the top.

      Unfortunately, by that point, they'd done enough damage that it screwed us over for the next two years. We're 1 year into that screw-up period, and budgets were killed.

      I got laid off in the last batch. A legacy of crappy shitty management has left me and a lot of my good friends -- people who I would hire in a heartbeat if I had the capital to start my own company (I'm working on it, but it's slow going) -- in the lurch.

      Funny how people that high up in the organisation - the ones who make the BIG mistakes - tend to get a year's worth of severance pay at their over inflated salaries.

      Fuck 'em.

      Si

      --
      Coming soon - pyrogyra
    12. Re:Yeah, here's my advice. by spectecjr · · Score: 2

      Turn that statement around: if those sales people weren't doing cold calls, all your work would amount to nothing more than bits and bytes on a server. No one would pay for it and, oops, now you have no job.

      Hmmm... one place I worked at, the sales team were paid bonuses according to how many units they could sell into the distribution channel.

      They were not docked when those items got returned because they didn't sell-through.

      Which result do you think is likely?

      1. The sales team will say "Hang on a minute guys... pay us based on Sell-In, we'll cripple our budgets and cannabalize our sales if we flood the channels, and that could topple the whole pinada?"

      2. The sales team will stuff the channels and not give a flying fuck, because they're getting their bonuses.

      I'll give you a clue: The correct answer is an even number.

      So from what I've seen, sales people don't have to deal with even HALF the consequences that developers do. We have to think about the results of every line of code we write -- while all of the sales people I've seen are solely looking at the bottom line -- namely theirs and not exercising any intelligence or big-picture thinking at all.

      Maybe I'm an oddball, but if I see potential business problems, as an employee, it's my job to alert people to them. If it's not in my field... so what?

      [This all changed eventually... but it's freaking scary how long this went on]

      Simon

      --
      Coming soon - pyrogyra
    13. Re:Yeah, here's my advice. by partingshot · · Score: 2

      > Let's pretend now that they didn't exist at
      > your company - oops, now you have no job. I'm
      > not saying that other people at the company
      > aren't important, but let's not forget who is
      > actually CREATING PRODUCT here.

      Wow. At least you're up front with your elitism.
      Truth is most developers aren't creating a
      product, at least not in a retail sense.
      But even of those that are, they are replaceable.
      I think the exception might be a coder who is
      also the creative force behind a company.
      Carmack comes to mind. But this isn't the case
      for most developers. Most developers work in
      a corporate IT shop. Their work is no more
      important than the accountants, engineers,
      customer service, sales & marketing. Without
      all of these functions, you cannot have a
      successful business. In fact, I would hire a
      standout salesman over a standout programmer any
      day. If you have a good idea and good product
      management, any group of decent programmers
      can deliver it. Even if you don't, a good
      salesman can still sell shit to a pig farmer.

      --
      Anonymous posts are filtered.
    14. Re:Yeah, here's my advice. by Fweeky · · Score: 2

      > That said, it's not as if you can go out and
      > claim any programming job without a degree,

      Degrees don't magically make for a clueful person, or a good programmer, or someone who doesn't just hack at everything he writes. It's more a question of attitude ("I'm a hacker", vs "I'm a programmer") than qualifications.

      Anyway, they spoon-fed us Visual Basic and miniscule quantities of C during my degree..

      > unless you are coding web scripts for Amazon.
      > This is NOT programming. It's scripting. And
      > frankly, anyone can learn to Script in 21 days.

      Web applications have just as much scope for good design and real programming practices as any other app, just like any other app has huge scope for quick hacks, bad structure and poor maintainability.

      Sure, anyone can come up with a quick PHP/Perl/Python/Ruby/sh/tcl hack and produce formail.cgi, but there's a big difference between the sort of code 100,000 PHP cluebies will hack on (think: phpNuke, the perfect example of how NOT to develop a website) and properly written well factored systems you would at least hope to find on any semi-professional site.

    15. Re:Yeah, here's my advice. by HamNRye · · Score: 2

      First of all, this should be modded flamebait. I thought flamebait meant a post specifically designed to start a flame. I have my doubts as to whether this poster actually believes anything he posted.

      If he did:

      No its not. If an employee can't act like a professional, you get rid of them. Very, very few projects require people smart enough to put up with a bunch of crap from them.

      Depends on how you define crap, depends on your project. First of all, there is a shortage of truly high level programmers. "You're right, the guy writing this compiler is a pain, we'll just hire one of the Millions of guys out there who can write a compiler from scratch, and are stodgy non-nerf, docker-wearing professionals." The applications should flood in.

      Speaking of which, I don't know why people who support the arts put up with the quirky behaviour exhibited by artists. Just get some artist who wants to act like a professional.

      Maybe i'm at your cube, waiting patently for you to get done PLAYING.

      Perhaps you should talk to the department supervisor. They are our official liason with customers. I'm very sorry ma'am, I'm not up to speed on your end of the transaction. Please speak with our supervisor.

      Nah, don't explain it to them. Just sit in your cubes and make Dilbert jokes.

      We would explain it if you could understand it. I have met very few programmers who are not excited about sharing information with other programmers. I have met fewer who will sit and try to explain code to a non-programmer.

      Yes, we could dumb it down for you, but how far down?? Also we understand these things on a totally different level. "Well, we are just using an iframe with absolute positioning that is then imported with SSI to the main page where the showdiv code allows us to flexibly replace divs based on classes." "HunH?" "This thingy goes in that thingy." "oh..."

      "Why will this take an extra month??" "Because we have to redo the DB routines to work with Oracle instead of Access now." "But I told Bill it was no problem... It'll still be on time."

      Yeah, its really hip to have that one guy come in at work at 2pm and work until 9 at night, because he's so damn elite, until you realize that he's unable to interact with all of the _adults_ who have children and real-life responsibilities. Its called a team. "Oh, I don't work well in the morning." Oh, i'm so sorry! Gee, because the rest of us automatically wake up at 6:30am chipper and ready to go!

      I spent almost 4 years working 11pm to 7am doing nightly maint when I got my first job. I believe that is pretty much the norm in my industry. When I took this job I'm at now, I asked for noon to 8PM. Of our pressmen, amny would never go to days, they're used to working late at night.

      Who is this mythical "Rest of Us" that all get up at 6:30 A.M.?? If being in the majority makes it right, as you seem to believe, then your argument is baseless because the very stereotype you present is based on a majority of programmers. Hence 6:30 AM is not normal.

      My Grandfather was a bartender and never got up before 2PM. Raised 6 kids, and was able to spend time with them afterschool. My uncle works in a factory and doesn't go in 'til 2AM.

      Not only that, but:
      Maybe the rest of us _aren't_ working late that night and need to get stuff done. Maybe we come in late because we don't want to be around people like you who think "I'm miserable, why shouldn't everybody else be." Maybe it's because our bosses do not do a good job of keeping world+dog out of your cube when you're coding.

      I'm looking at moving up to management as well, but you sure as hell shouldn't. I'm not looking to liberate my brothers from clueless management, i'm just sick of working with people who are so busy playing video games, installing linux, and bitching about management

      Be sure to tell them that at the meeting. If you feel that way about the employees you supervise, the good ones will leave and the bad ones will stay, and you'll wind up getting lees work from them than before. Hopefully your upper management is cognizant of this and will not let you destroy their IT department.

      Regardless of whether you supervise Programmers or Envelope Stuffers, you still need to regard them with respect. Respect is the hardest currency to get, the most valuable when spent, and multiplies as it is spent.

      I will also now correct your quoted statement:
      Everyone has special needs, and accommodating those needs (and 'odd' behaviors) is a good idea all around, for both employee morale and department output.

      You'd be suprised how much the girl in accounting appreciates 2 hours off in the middle of the day so she can pick up her kids. Or how much the guy in the mail room appreciates the flexible schedules.

      Supply and demand baby, as long as geeks are in high demand, they'll get their asses kissed in the workplace. And I got news, there will always be a shortage of competent programmers, just like there is a shortage of competent lawyers even though we've got tons of 'em.

      We do a thing here at work where we monetize our contributions to the company as a programmer. We take cost of outside program development + gross revenue generated + salaries saved - salary = Money we made the company. Outside of sales, no other department could even start this. Sales already does this, and sales departments are treated like Programmers. Good salespeople are also hard to find.

      Soda is 30 cents a can. Suck it up.
      I made my company $638,000 last year, deal with it. And that was bad year.
      Maybe the rest of us _aren't_ working late that night and need to get stuff done.
      And maybe that programmer puts in 60+ Hrs. a week?? Many of the ones I know do. One of the reasons that we are afforded alot of autonomy here is that we get paid for 40 Hrs. and work 50-60. Am I playing on your time or mine??

      There's the rub, when they crack down on our stress valves, we put in an even 40hr. week, no staying late, etc... Guess what, no nerf gun = lower productivity.

      Until the rest of the company, who work just as hard as the programmers

      I can tell you that few people in my company put in the hours I do, have the big picture of our operation, or get called at all hours day or night to fix a system in 15 minutes so we can make the mail truck. None of them take the responsability for the quality of output that I do.

      ~Hammy
      "Why does he get the nice chair??" "Because he's skilled labor."

    16. Re:Yeah, here's my advice. by bad-badtz-maru · · Score: 2


      Having written both conventional software and web "scripts", I find the coding of a web application of reasonable complexity to be far more complicated than that of a similarly-functioning piece of "normal" software. It really takes a crapload of effort to produce some types of functionality in a web app that would be a no-brainer in a conventional app.

      Slash is a great example, it's a gazillion line nightmare from hell that looks and works like crap, but the same thing could be duplicated as a non-web app (probably by the same developers) with a fraction of the effort and the end result would certainly look a hell of a lot better and would probably be more reliable as well.

      maru

    17. Re:Yeah, here's my advice. by rlowe69 · · Score: 2

      Now, no one's asking you to show up wearing a starched shirt and pressed pants, but would holding the minimum to clean jeans and non-t-shirts be too much to ask? And before you ask, I'm a Solaris admin, ok?

      Everyone has their own opinion on dress code, and really if the dress code of the company you are working for is too restristive for you, then you should leave or grin and bear it. That's why smelly geeks wearing wookie t-shirts don't work at IBM (that and the caliber issue, but I digress).

      Also, progress helps us move on from the days when people had to sit in sticky offices in the summer time. We can look back on it and say "gee, those were rougher times" but to tell you the truth, it doesn't matter a hill of beans any more. We should take advantage of the fact that we have air conditioning and computers and e-mail and use these things to be more productive in the present. Nostalgia for the past gets you nowhere.

      Now I'm not saying I'm going to show up to work in jeans and a "FUCK YOU" t-shirt. I'm saying I'll wear pants (not only jeans) and a nice, clean non-offensive t-shirt. If I'm not directly in contact with potential clients (or anyone that could report my casual dress to the outside, god forbid), I don't need the layer of squeeky-clean BS covering me (ie. a nice suit, ass kissing remarks, etc). I just want to be left alone to code. I don't want my Brooks Brothers button-down collar shirt (or a sweater or anything) bugging me all day. I want my clothes to be comfortable so it's just one less thing to worry about.

      --
      ----- rL
    18. Re:Yeah, here's my advice. by rlowe69 · · Score: 2

      If you have a good idea and good product
      management, any group of decent programmers
      can deliver it.


      Wow, this is pretty wishful thinking. This statement is about one quarter right. That is, it's right until you try to maintain the code you created. That's usually where you see the difference between quality veteran design and programming and an amaturish job ... and that's what you have to pay the big bucks for.

      Otherwise, all you end up with is a nice shiny beautiful candy shell with a bunch of crap for guts (Windows 95 comes to mind).

      So go ahead and get your awesome saleman and sell your pig shit, but that same farmer won't buy your cow shit when Mr. Salesman comes knocking a year later, and then you're shit out of luck, so to speak.

      --
      ----- rL
    19. Re:Yeah, here's my advice. by Anthony+Boyd · · Score: 2
      What in the world are you doing bringing customers in front of developers?
      Believe it or not, some clients actually like to tour the place where they are getting ready to spend [thousands|tens of thousands|millions] of dollars. Yes, that means the development area too.

      Uhhh, that wasn't a "gee I've no idea why you'd put customers into a developer's area, please explain it to me" kind of question. That was a "what kind of crack is that company smoking" kind of question. In other words, I understand that some clients like to tour the facilities when they are going to spend millions, but you don't let the customer walk all over you to the point of detriment. You don't mention the developers area, and if they are aware of it anyway, you say no. And if they insist, then fuck it, they see developers in jeans & t-shirts. A business that is willing to make its developers uncomfortable for the sake of a 30-second walkthrough is not a good company, and if you think it is, well, you should at least realize that people on /. are going to disagree.

  61. Let me use the right tools by Improv · · Score: 2

    If I'm developing for Unix, let me have Unix
    on the desktop, and don't make me use MS Office
    or some other standard environment that means I need
    to flip between two systems using a KVM. Be
    responsive when I want to install vim, viewcvs,
    and other tools that make me more productive.

    Actually, my current boss is being quite good about
    the second, it's just the first that's irritating me

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
  62. Re:Words you should never use: by TheRealFixer · · Score: 2, Funny

    I'll add to that:

    XML - Everytime I've ever heard a manager utter these three letters, they have NO clue what it actually is and why it isn't necessary for the current project. I've seen projects waste countless man-hours rewriting perfectly good functions just to impliment XML in something, *anything*; because the PHB read it in some executive-ear-tickling magazine.

  63. Communication and Realism by deebaine · · Score: 2

    I think a lot of what you need to do is be a communicator and translator. Management gets a bad rap, often, because they do not have the training to understand software engineering. To be fair, however, most coders couldn't manage their way out of a wet paper bag (see also: dot come bust). The two groups speak different languages, and one primary task of any middle manager has to be to translate for both groups.

    This goes beyond merely translating language; you also have to interfere with ideas. From managements standpoint, everything needs to have a hard deadline, a solid budget, etc. In engineering this is impossible. Similarly, (one of the most amusing things about programming, in my opinion), for coders, my way is best. It doesn't matter who I am or what I am doing, my way is best, management's way is stupid. Neither management nor the engineers are entirely correct. If you can successfully filter ideas so that management learns to build in some flexibility and the coders understand when seemingly Dilbert-esque requirements are unavoidable, you will be respected, valued, and trusted by both groups.

    For what it's worth, I think you're making a good decision. The idea of having coders managed by people who have never written any themselves seems awfully silly to me. The CEO probably hasn't written any, and probably doesn't need to. But someone sure needs to explain how it works.

    -db

  64. Re:Comical by PyroMosh · · Score: 2

    I think you may have misunderstood. I'm not sure the poster is saying he's a professional programmer. It's not very clearly written, but I believe he's just an amateur coder who works with professional programmers and sees an opportunity to advance to management because no managers seem to understand coders at all. I don't see the problem there.

    Ever read The Cuckoo's Egg? It's about an astronomer who finds a $0.75 accounting error on billing time on a mainframe. Since he's got some coding experience and management doesn't realize the scope of the problem at first (it was a cracker screwing up covering his tracks), they assign him to track down the problem since he's the one that first noticed it and opened his mouth about it.

    To paraphrase his own words "The coders I work with say 'He's not much of a coder, but what a great astronomer!' while the other astronomers I know all say, 'He's not the best astronomer, but what a great programmer!'"

    Just because someone isn't an expert in a job doesn't (always) mean they can't manage it. Especially true if one is managing workers in multiple fields. A good understanding of the job(s) is necessary, but I'm not sure the poster is seeking management because he "can't hack it" (sorry for the pun) as a coder.

  65. Do unhappy people work harder? by Improv · · Score: 2

    I imagine this might appeal to some sort of
    'revenge' urge, and perhaps might even work
    to some degree with really lazy workers, but
    I seriously doubt that proficient people really
    work better when they're unhappy or uncomfortable.
    You'll likely convince people to cut corners,
    spreading bad attitude, or quit.

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
  66. My dream PHB... by chrysalis · · Score: 3, Interesting

    would be someone that simply want the project (or the network, or the database, according to what's your supposed to do) to *work* regardless of the *ways* it works.

    Lousy PHBs often want you to design something the way they want. Because they read an article about C# and .Net in a magazine, they want you do use it even if three lines of shell would achieve a similar (and bug-free) result. They have pre-established ideas like "Linux is unreliable", "MySQL is better", "Apache is supported, use nothing else", "Always design your project with UML first", etc. And they don't even want you to prove them that something else can also work.

    Geeks are efficient with the tools they know. Not with what you force them to use. If an employee wants to complete a project using QNX + WN + Python, give him the opportunity to do so. Don't judge him according to the tools he's using. Just wait for the result. It works? It has been finished on time? It looks bug-free? Ok. So why yell because the guy used his favorite tools instead of arbitrary recommended ones?

    A geek will be bored, and inefficient if you force him to use software he doesn't like. The key here is : motivation.



    --
    {{.sig}}
    1. Re:My dream PHB... by Lord+Omlette · · Score: 2

      What happens when the efficient geeks in question can't agree on the tools for the job?

      --
      [o]_O
    2. Re:My dream PHB... by nconway · · Score: 2
      If an employee wants to complete a project using QNX + WN + Python, give him the opportunity to do so. Don't judge him according to the tools he's using. Just wait for the result.



      The problem here is that "the result" isn't just the visible product that was produced, but the code that makes it work. Whether you're working on a dynamic website, shrink-wrapped app, or in-house app, the reality is that the code you write is likely to be maintained by a cast of hundreds after you're finished with it.



      So yeah, it would be cool to use the latest interesting language -- but standards exist for a reason. My department is moving all our code from a mix of crufty Perl CGIs to Java servlets, JSPs and beans. Does Java suck? Not really, but somewhat. Are there days or projects where I'd rather be using Common Lisp, AxKit, or Zope? Sure -- but that's not the point. If I left an eclectic mess of code behind me like that, it would be a maintainence (and admistrative) nightmare.

  67. 3 Simple Things by tomq123 · · Score: 4

    1. Give me a cool project to work on.
    2. Leave me alone until I'm done.
    3. Pay me.

  68. Make my life easier by bluestar · · Score: 2, Insightful

    I want managers to understand one thing: it's their job to make my job easier.

    If they understand that, they'll (try to) get me the resources I need, keep others off my back, listen to me when I speak, etc.

    After all, we work for the same company. Our goals should be the same.

    --
    "The cost of freedom is eternal vigilance." -Thomas Jefferson
  69. Tips for Management by EvlG · · Score: 2

    In my experience under good management, those that managed the people first and foremost were the best. I found that when they managed people first, if the people were talented, the projects mostly managed themselves.

    Sure there were times when the manager would step in to make a decision, or change things around to fit a changing schedule. But for the most part, when the project management took a back seat to people management, things worked smoothly, and people were happier.

    In conjunction with this, I think it is important for management to leave me alone. By that I mean, take a decision, inform me of it, and then leave me alone to implement it. It's important to have a daily presence to keep me up to date on news, etc..., and to ensure that I am making useful progress. However, stepping in all the time with phone calls and other interruptions is distracting. Condensing those activities to a once-a-day schedule would help keep me focused.

    Finally, managers should provide useful guidance on both project and organizational issues. Management should be able to answer questions when they arise, or at least help me interface with those that can answer questions. Don't leave me stranded and expect me to somehow get through on my own. I need support to get my job done in an efficient manner.

  70. It's not very complicated ... by Tack · · Score: 2

    Most importantly, I want a boss who is not a fucking moron.

    I want a boss who realizes I know more than him when it comes to technical things.

    I want a boss who shares information with me, and keeps me informed about the politics at upper management, but also shelters me from the bullshit that comes with it.

    I want a boss that defends me and looks out for me within management.

    I'm lucky. I have a boss that does all those things. Not to mention, since he's a retired Colonel in the US military who works in Canada now (he used to work at the Pentagon, even), he has _lots_ of really cool war stories to share! :)

    Jason.

  71. Umbrellas vs. funnels by Lumpish+Scholar · · Score: 4, Funny
    - Act as a filter for the politics
    I've always said there are two kinds of managers: umbrellas and funnels.

    Umbrellas are good. I've had both.
    --
    Stupid job ads, weird spam, occasional insight at
  72. Geek-run company = Geek bosses by Ogerman · · Score: 2

    How about a company where the coders ARE the 'bosses.' Obviously this only works for smaller companies. But small is beautiful, especially with Open Source development. Get a really tight team together and provide a unique service in your area.

  73. Eighteen Suggestions by mkb · · Score: 5, Insightful

    1) Communicate your expectations clearly.

    2) Listen.

    3) Focus on the work itself, not the window dressing. The hours, manner, and location in which I work don't matter so long as I deliver good results on time.

    4) Recognize that some technical problems are not progressive and people cannot give a time estimate. "When will you find the bug?" often does not have a meaningful answer. There is no such thing as X percent done with this kind of task and the rate of progress cannot be measured. It's done when it's done.

    5) Don't be afraid to discipline those who need it.

    6) Dish out praise when it is warranted. Our egos sometimes need stroking.

    7) Beware of false economies. When schedules are tight, do not throw good software engineering practices out the window. If you do so, it will usually bite you in the ass.

    8) Pay attention to team building. Will a prospective new hire fit in well? How can you help people to work well together? This will sometimes mean finding a way to keep incompatible workers out of the others' hair. Play together outside of work.

    9) Pay attention to skill building. When possible, assign people to tasks (or suggest methods) where they can grow. Some tasks will take a bit longer in the short term, but you win in the long term. Skilled people can do more and work faster. People who feel like they are growing are happier, more productive, and stay around longer.

    10) Set priorities and stick to them.

    11) Don't bullshit.

    12) Set a good example.

    13) Accept the fact that people have lives outside of work.

    14) Realize that time is a finite resource. If I leave my primary task to fight a fire, that means I am not progressing on my primary task.

    15) Negotiate realistic deadlines.

    16) Know your stuff.

    17) Give people good tools.

    18) Keep your word.

  74. Good Managers by Art_XIV · · Score: 2

    I think that all managers, not just the ones who who herd geeks, have to be good with people first and foremost.

    In my experience the best managers are acombination of psychologist, administrator, cheerleader, bookkeeper, and nanny.

    You know the sort (hopefully) - The ones who credit their team after a success and blame themselves after a failure. The ones who listen to your ideas and sets you straight when you've been an ass. The ones who make make you feel like you're a part of a conspiracy, rather than someone who's being exploited by it.

    About 1 in 4 managers (or less!) are like this, or are at least trying to be somewhat like this.

    A manager who has coding, network, engineering, etc... skills has a big advanatage when herding geeks, but his/her human being skills are what really makes the difference.

    --
    The only thing that we learn from history is that nobody learns anything from history.
  75. I have an excellent manager. by cduffy · · Score: 2

    When possible, she doesn't try to manage engineering as much as she tries to assist engineering. Even when being firm, she still feels like she's being supportive, and trying to act in our best interests.

    She keeps her overall focus on the work getting done. It doesn't matter if we come in late, leave early, or keep Baily's in our cubes to add to our coffee -- so long as we get our work done. Correspondingly, she knows when to look the other way (often!), but also when not to.

    She's sympathetic to what's going on.

    Her door is always open.

    Get most of these things right (particularly the first few!), and it's far to go too wrong.

  76. Don't be a manager, be a leader by Infonaut · · Score: 2
    It sounds like mere semantics, but the difference between a manager ("One who handles, controls, or directs") versus a leader ("one that leads or guides") is the difference between viewing employees as "assets" or viewing them as human beings.

    First, realize that leadership is a discipline in itself. It can be taught, but the underlying capacity to lead is something some people have and others just don't. Most companies have *zero* leadership training. Those organizations that do have serious leadership training tend to prosper - take a look at how IBM and GE train their people to see what I mean.

    Second, remember that the best leaders always lead by example. People don't listen to what you say as much as they watch what you do. If you're honest and direct with them, they'll usually reply in kind.

    Third, remember that leaders build teams. If you can create a team that works together, where everyone feels involved and informed, you'll find your task much easier.

    Leading well is difficult, and nobody will ever pat you on the back and say "Gee, you're a great leader!" but the effort you put into being a leader as opposed to just a manager will pay great dividends.

    One more thing - don't try to be someone you're not. Ghandi was a great leader, and so was Patton, but obviously they had very different styles.

    --
    Read the EFF's Fair Use FAQ
  77. How to Manage Geeks by TheZork · · Score: 2, Interesting

    Some time ago, Eric Schmidt (pre-Google, still at Novell) did a bit with Fast Company:

    (from Fast Company, issue 25, page 174)

    How to Manage Geeks
    by Russ Mitchell


    Eric Schmidt, CEO of Novell, believes that "geek" is a badge of honor.
    (After all, he is one!) But how do you manage these geek gods? Just
    follow his nine-point techie tutorial.


    http://www.fastcompany.com/online/25/geeks.html

    Some of the concepts and references are a bit dated, but it's still a pretty good take on what we need as geeks to get by (flexibility, projects we can sink our teeth into, peer review, etc.). I share it with all of my bosses, technical and otherwise.

  78. Middle Management by jd10131 · · Score: 3, Interesting

    I once worked for a dot-bomb banner advertising company in Vancouver.

    We spent a lot (5 man years worth) of money developing an ad serving system. After it was put online, the upper management decided to change direction! They began to resell DoubleClick's ad space. Bizarre.

    Once, when they cooked up one of their hair-brained schemes to make money, the developers had to cry out for a business plan to justify their decisions. As usual, they came up with numbers that were pulled from thin air and completely ludicrous. "Look, this justifies it."

    One of the developers put together some statistics that were more realistic, regarding time to break even (it was over 20 years, in an ideal situation) His first draft didn't use enough pictures, so he added some charts. They still didn't get it.

    Now said company is a spam marketing agency, using someone else's distribution lists, and someone else's servers to do the distribution.

    I am ashamed to say I ever worked for such a place, but at least I know what not to do.

    Moral of the story: Listen to your developers; anyone who can grok perl is probably better at math than your average marketroid.

  79. Nerd Herding... by kill+-9+$$ · · Score: 2, Informative
    I always felt this article summed up building an effective team:

    http://freshmeat.net/articles/view/157

    The group I'm in actually have a lot of these practices in place, and life is beautiful for us geeks...

    --

    -- A computer without COBOL and Fortran is like a piece of chocolate cake without ketchup and mustard
  80. Understand Basic Laws of Programming by lkaos · · Score: 5

    1) Adding more people (especially entry level) to a project does not get it done quicker.

    2) Most of the time, one cannot justify reducing the schedule of a project by equally reducing the requirements as requirements are often interdependent.

    3) Every moment a programmer spends filling out paper work, attending training, or attending meetings goes against productivity by a factor of 2. Productive programming requires long uninterrupted durations of time. If these things are required, block them together to maximize programming durations.

    4) Some problems just can't be solved by throwing money at them. Therefore it is important to have a knowledgable person within each team to determine whether something is technically feasible. Essentially, management should generally not try to determine the technically feasibility of a task.

    5) Large teams are not more productive. While it's tempting to float unproductive people on productive teams, the team will take a huge productivity hit. It makes more sense to have some projects fail and other succeed rather than having everything delivered half-ass.

    I partially agree with some of the things expressed about not given in to the dot-com type attitude. Managers really have to crack down on people that goof off too much. Goofing off too much should be judged by the individuals productivity and how their goofing off effects others productivity.

    If you have a guy that helps everyone and is 3 or 4 times more productive than everyone else, then if he is surfing the net, leave it be. On the other hand, if you have an individual who hasn't written a working line of code in a month and sits around chatting all day, well, then a manager needs to step in.

    The flexibility of a programmers work habits should be a priviledge, not a right.

    --
    int func(int a);
    func((b += 3, b));
  81. Geek managers should be like third grade teachers by omarKhayyam · · Score: 4, Insightful

    I was lucky enough to have the ideal manager without knowing it. I worked at a pharmaceutical company designing programs for the bioligists/chemists to use. My manager had degrees in chemistry, CS, and most importantly she had been a third grade teacher.

    Why was this important? It gave her an aura of being in control without being condescending. You just wanted to make her happy. I realize this is vague, so here is a specific way you can achieve this effect - protect your geeks. Make it clear that you are the only person they report to, the only person they have to worry about listening to. Don't let marketing, sales, or even your boss tell them what to do. This relieves much of the stress of being in company. Remember "Office Space"? One the guys main complaints was that he had 10 different managers to report to.

    Employees who have clear objectives, and who don't have to worry about retribution from unknown, unanticipated sources are (at least one step closer to being) happy employees. -Adam

  82. Re:Bullpucky. by gmhowell · · Score: 2

    Yeah, I could sell my house. Problem is, my wife and son might have a problem with that. Ditch them too? No thanks. Their happiness and comfort takes just a little bit more precedence than mine.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  83. Re:What we have now ... by monkeydo · · Score: 4, Informative

    What I would like in a boss is what I have right now. He knows more about the business than me, but he knows that he'll get the technical information he needs from me. He knows the right questions to ask and knows that he can trust my answers. It is his job to synthesize the information he is getting from various sources and make the decision that is best for the company. Sometime he takes my advice, sometimes he doesn't, but I try not to second guess him. I just remind myself that I'd probably be as good at his job as he'd be at mine.

    Outside of work my boss has a life, and he recognizes I do too. He knows there wouldn't be any point in grinding me up just to get a little more productivity. I'm sure he'll never put a DVD player in the break room (although there is Cable TV) but I only work about 8 hours a day so I can watch movies at home if I want.

    I've never understood why geeks are willing to work 12 hour days to help some VC get rich as long as they get nice breakrooms, free caffine and foosball/table tennis. And dvd/vcd/mp3/cd players? Why would you need that at work? Total productivity killer. Go to work, do your job, go home. If you can't get your job done in 40hrs a week (and you aren't incompetant) then you boss should hire more people.

    Some of my best friends keep "drinking the kool-aid" (what an ironically appropriate metaphor). Only to get totaly screwed in the end. This seems to be even more prevelant in programmers than other geek type jobs.

    Someone please explain to me what is so great about foosball that it makes programmers not feel exploited by a company that expects them to work 80 hours a week?

    --
    Si vis pacem, para bellum
    The only thing more annoying than a Libertarian is an (un|mis)informed Libertarian
  84. Re:Yeah, here's my shit. by Telastyn · · Score: 2
    No its not. If an employee can't act like a professional, you get rid of them. Very, very few projects require people smart enough to put up with a bunch of crap from them.


    Absolutely correct.

    Yeah, its really hip to have that one guy come in at work at 2pm and work until 9 at night, because he's so damn elite, until you realize that he's unable to interact with all of the _adults_ who have children and real-life responsibilities. Its called a team. "Oh, I don't work well in the morning." Oh, i'm so sorry! Gee, because the rest of us automatically wake up at 6:30am chipper and ready to go!


    Note that late hours worked and social ability are not mutually exclusive. In fact those hours probably allow said coder and his wife to actually have a parent home all hours for their child(ren)... They can take care of their "responsibilities" before 2pm, as nothing that REQUIRES people to go to in order to handle "responsibility" (the DMV, the bank, support for Credit Cards, attorneys, accountants, etc.) are open other than 8 to 5.

    And unfortunately most sales and marketting droids I know *DO* wake up at 6:30am chipper and ready to go.

    Ooh, and lets pamper the programmers with soda and candy and teddy bears and futuristic chairs. Until the rest of the company, who work just as hard as the programmers, begin to get a little pissed off. Soda is 30 cents a can. Suck it up.


    Actually the company should pamper everyone with drinks and nice chairs at least. They will keep every employee in the building and working longer for cheap. At the absolute least I think the CO. should provide a vending machine nearby to keep "snack runs" to a minimum. People munch, even suits.

    Lets not forget a dress code. Yeah, lets not enforce that, you don't need to look good to program, man. Until that one programmer wearing the 2 sizes too small phantom menace t-shirt with the body odor turns off a potential client. Is wearing a pair of dockers and a shirt that doesn't have a fucking wookie on it going to kill you?


    Nice and unbiased an uninflammatory...

    And no. You do not need to look good to perform. You need to be comfortable to perform a task that requires nothing other than brains. Wether you influence the ability of those around you to do their jobs is another story, and can be mitigated by simple planning (and letting the coders work hours that customers won't be there!). Personnally I would work much worse if everyone around me was wearing a uniform dockers & tshirt...

    Lets have a nerf gun fight! Woopie! Two guys want to fuck around, so the entire floor can't get anything done because two guys are running around screaming. "Oh, please hold Mr. Potential Customer, I have a nerf dart in my fucking eye." Maybe the rest of us _aren't_ working late that night and need to get stuff done. Maybe i'm at your cube, waiting patently for you to get done PLAYING.


    So have a breakroom, like EVERY OTHER COMPANY and keep the games there.

    I don't particularly think *YOU* should be in management either, as it's patently clear that you despise those who would be under you, like the majority of PHB's in the world. Ranting on about how coders can't/don't do work, while reading slashdot during the say...

    Either way there will need to be comprimise. Require coders to be in during certain hours (1-4?) so that meetings and communication can still happen, and the rest of their days are available for production of code.

    Allow freedom and relaxation, but only where/when it will not be a distraction to others/customers.

    And remember always that you're at a business. A business I'd assume is designed to make money. Good coders make money. Productive coders make money. Coders that hate management don't make money. Coders that hate their jobs don't make money. Coders that do not pay attention to the customer do not make money.

    Any company that sets itself apart from the field does so by doing something that no other company can do. If you wish to do that technically (imo the easiest route) you will need a coder (or a few even) that can do something no other coder has done. To get that you'll need to make some comprimises...

    And just remember, you don't have to look like a professional to act like a professional, and you don't need to act like a professional to look like a professional.

  85. I am personally insulted by Srin+Tuar · · Score: 2


    Damn, this was almost as bad at this [slashdot.org] arrogant asshole.


    That link you posted refers to a programmer who is sucessfull despite having no formal degree, and you call him an "arrogant asshole".

    I had to reply here because I am in fact in the same situation of that person you despise (jealous?). Why do think people pay him so much more for his work? Maybe because he GETS THE JOB DONE, and is WORTH IT. Why do you assume that he is some overpaid snippity scripter?


    50% salary growth per year for 5 years is not that hard when you are starting really low. From my personal observation education is inversely proportional to programming skill anyway. (every PHD of CS Ive met has been a complete idiot)

  86. There are no unimportant people by paranoic · · Score: 2, Insightful
    That said, programmers ARE very educated people and THEY make the product YOU are cold-calling people to trying to sell.

    Let's pretend now that they didn't exist at your company - oops, now you have no job. I'm not saying that other people at the company aren't important, but let's not forget who is actually CREATING PRODUCT here.


    Let's turn this around shall we.


    That said, salespeople ARE very talented people and THEY sell the product YOU are making.

    Let's pretend now that they didn't exist at your company - oops, now you have no job. I'm not saying that other people at the company aren't important, but let's not forget who is actually SELLING the PRODUCT here.

    Try working at a place that has lousy salespeople. As great as your code is, if nobody buys it then you're out of a job.

    And yes, I do put out a product that people actully buy. There are no unimportant people in a company.

  87. Outdated view of geeks by nano-second · · Score: 3, Insightful
    What a ridiculously stereotypical (and old-fashioned) view of geeks/programmers. Most of us are:

    clean

    dressed tidily, if casually

    socially adjusted

    not likely to need to interact with clients

    We may have some unusual needs for our work environment and many of the other replies have well explained the reasons for these.

    --
    I hope you're not pretending to be evil while secretly being good. That would be dishonest.
  88. What?! by Jeppe+Salvesen · · Score: 2

    Keeping track that the end result is according to specification is central. I'm not advocating meetingmania, but updates are quite crucial. After all, if things start to slide timewise or specwise, it is crucial to identify this at an early stage.

    Letting them code is extremely imporant. However, it is equally important that they code the right thing.

    --

    Stop the brainwash

  89. Here's what I get: by solios · · Score: 2

    My boss rocks the world.

    He tells me what needs done, and gets the hell out of my way. And stays there. When I'm done with what I'm doing, or hit a milestone, I present, he looks it over, and I go back to the drawing board with changes in mind. Repeat until finished. We meet on the smoke bench or informally in either of our offices. He never gives me shit about being late, and gives me and my coworkers mad props when we get a job done right. If we need hardware or software, we get it- it's that simple.

    The head of the department works on pretty much the same principal- hands off, out of the way, keeping the shit from hitting the people that get the content and systems work done.

    So. To sum up:

    1. If you have any say in hiring, hire competent individuals that you can communicate with [we get "tested" by being hired part time, then eventually, go on fulltime with benefits, etc. People get brought in on a "we need [___] NOW!" basis, and if they click with us, they stick around. If they don't click, they don't stick- it keeps the department a well-oiled machine that works smoothly.]- I can't emphasize communication ENOUGH. Email doesn't cut it- face to face.

    2. Stay the hell out of the way of your employees- let them do their jobs without being baby-sat. This is especially necessary when you don't know the applications or processes they're working with [the old department head kept back-seat driving me in Macromedia Director, an application he's never used. He hasn't programmed since computers went 32-bit.]

    3. Give 'em what they need to get the job done. And by "job done", I mean just that.

    I'm one of the two staff members in the department that actually knows enough about hardware/software to maintain and work on the systems when they go boom- on top of everything else, we're the only division in the facility that does our own tech support.

  90. Re:What we have now ... by AvatarADV · · Score: 2, Funny

    Well, speaking not as a programmer, I hang around longer because I'm an hourly employee with not much social life; an extra ten hours a week means my pay goes up by almost forty percent.

  91. as a manager, things I do & don't by Anthony+Boyd · · Score: 2

    I've read a lot of responses, and I agree with some of the things I've read. Here are few things I currently do as a manager:

    • I ask developers to put in 8.5 hours a day, just to be sure it's a good, full day. But when they start is up to them. If a developer wants to code from 1-10 p.m. that's fine.
    • I insist projects are well-planned, and I say no to people who try to sneak in extra features or tasks.

    Having said that, here are some things that don't work out in favor of the developer. They're mostly out of my hands.

    • Some developers say "that's not technically possible" when what they mean is "I don't want to do it." Three times in the past year I have taken projects away from a developer and coded it myself to prove it could be done. If your boss has to do this, your requests for management to trust your technical input are doomed.
    • Although I insist that projects be well-defined with a finalized feature-set before coding starts, my boss has on occasion overruled me. In one case, he basically said, "do whatever they want, even if they ask for 100 core changes in 100 days." THIS SUCKED.
    • If you want your manager to filter requests -- perhaps firewalling you off from Marketing, as someone else put it -- then when those same people come directly to you because they know your boss will say no, send them to your boss. I have an employee who takes all kinds of tasks on without telling me. But he misses assigned deadlines and complains that I don't shield him enough. Managers can't shield you from feature-creep and junk tasks if you take those things on privately.

    I think that last point is one of the most difficult for developers. Sometimes a small, interesting project comes along and you really want to do it. But you know it does nothing for the company, and your boss will say no. So you sneak it in. Unfortunately, that sets precedent, and others will come to you as the "get it done guy." Which is great until you realize you want your boss to filter the jobs, as long as they're lame. But your boss has a different agenda -- he or she is taking on jobs that further the company. The developer wants jobs that are really interesting. You have to decide: if your boss is a firewall, you have to respect it even if you get a boring task once in a while. If you undermine that a few times, the firewall has holes and everything will get through.

  92. What is important to me. by the+eric+conspiracy · · Score: 2

    What do you, as coders and programmers, want from your immediate manager?

    1. Honesty. Don't lie, prevaricate or dissemble. If you can't tell me about something, just say so. Don't try to feed me a line to get rid of me, either - I'll know what you are doing, and it will ruin you because then I will feel that there is no reason to tell you the truth either.

    2. Respect. I am a human being, not just a coder, programmer, geek or techie. If you don't treat me like a person I will walk out the door with all the critical information that you need to finish that project the first chance I get.

  93. Let's look at it from the other side... by Registered+Coward+v2 · · Score: 3, Insightful

    As someone who has lead technical projects, here's my viewpoint:

    1. Let me know when there is a problem - early on so I can get help and resolve it. If a spec isn't clear, let me know so I can get an answer.

    2. Remember, better is the enemy of good enough - at some point, it's time to let the working code go and not try to wring even more performance out of it - as long as it does what is needed.

    3. Sure, writing documentation and help screens suck - but everyone has to take their turn in the barrel.

    4. Don't keep trying to get your pet hardware/software through based on a project "need" or "solution." Yea, I know you want a bigger, faster box running Linux, but once it's clear that it ain't happening, constantly bringing it up as the "solution" to every problem is counter-productive. ( A real situation I ran into - one of our programers kept pushing a Linux server becasue he needed one for another project (that was on hold but that he wanted to revive))

    4. Have a life - if your getting burned out, say so. Everyone needs a break, and let me run interference for you. As a follow-on, when the rules get bent to help the team, don't brag about it.

    5. Finally, we're all part of the same team. As much as the engineer in me hates to admit it, without sales and marketting moving product, we don't get paychecks or new toys at work to play with. Th best we can hope for is to keep marketting and sales from lying to much when they make promises to a customer.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  94. If you don't understand, you cannot manage! by Futurepower(tm) · · Score: 4, Interesting

    Quoted from the parent post: "Just because someone isn't an expert in a job doesn't (always) mean they can't manage it."

    That may be true in some fields, but not programming. If you aren't a very, very good programmer, with an intuitive feel for coding, you cannot manage programming effectively.

    If you can't read code quickly, and see all the implications immediately, you will never know if a coder who works for you is in trouble. You will never know who is a good coder. You will never understand whether you are getting quality code, or future junk. You will never understand whether a programmer has coded himself or herself into a corner.

    Here are some examples of bad software development management. It is all my opinion:

    IBM killed OS/2 through marketing stupidity. That was 2 billion dollars flushed down the drain. They called the product "Warp", a term for something that has been damaged by being bent. They made many, many other foolish decisions. They were not attentive to business. They didn't realize the importance of having plenty of drivers for popular peripherals. Amazing. All that work of talented people, thrown away. Not just a waste, but immoral.

    IBM bought Lotus, and killed Lotus WordPro, and other Lotus products, through marketing neglect.

    WordStar was killed by a new version that lacked some of the features that customers loved.

    WordPerfect Corporation killed WordPerfect by being slow to make a version with a GUI interface. Novell bought the product, and sold it for $750,000,000 dollars less than it paid about 8 months later to Corel, I seem to remember.

    Novell killed Netware's sales potential by abusing its customers, the consultants who installed and maintained its products.

    Corel slowed Corel Draw's sales by being utterly foolish in marketing. I talked with [a top manager at Corel] for more than an hour about this. He agreed fully, but said he could not get the CEO to change things. Corel Draw is still around, but the company has laid off most of its former staff.

    Central Point Software killed PC Tools by bringing out a very, very buggy version. Before that, Central Point was doing hundreds of millions of dollars a year in business.

    Fastback from 5th Generation Systems was run by a man whose entire business history was in banking. I talked to him for about 45 minutes. He employed his daughter to do marketing. She had just graduated from university. He shipped a bad version, and Fastback died. It is now owned by Symantec, who stopped marketing the product.

    Xerox killed Ventura Publisher's popularity by continuing a design in which the drive letter and folder name were stored inside its files. This meant that the files could not be loaded from a diskette backup. Strange, but true.

    Corel bought Ventura Publisher, and fixed the file problem. Corel has slowed the sales of Ventura Publisher by poor marketing and poor design decisions. People say Ventura Publisher is the best book publishing software, but sales don't reflect that.

    PkWare killed PkZip by continuing a poor quality interface. Now most of PkWare's business has been taken by WinZip from WinZip Computing.

    I've only covered a few of the early failures here. I've said nothing about the dot-com bombs, which deserve a full investigation.

    The biggest cause of software company failure is neglecting the sociological challenges of marketing software. Usually marketing vice presidents lack the necessary skills. Often they lack both sociological skills and technical skills. Part of the marketing manager's job is to create connections between the customers and the technical staff. Usually marketing managers have no programming experience, so they have no hope of having credibility with programmers. Usually marketing managers vastly underestimate the challenge of knowing the customer's needs.

    The second biggest cause of software company failure is not understanding how to make a useful program. That means partly knowing how customers use their computers (see the paragraph above), but also thoroughly knowing the technical issues so that you know what can be and should be coded.

    When people say they can manage in a fast-growing technical field without understanding what their employees are doing, they are talking complete and utter nonsense.

    It is necessary to have a close business relationship with your coders. If you don't understand what they are doing, you can't be close to them.

    --
    Links to respected news sources show that U.S. government policy contributed to terrorism: What should be the Response to Violence?
    --
    Bush's education improvements were
    1. Re:If you don't understand, you cannot manage! by PyroMosh · · Score: 3, Insightful

      I will concede that you're probably right about programming not being a field where a non-expert would make a good manager.

      However, your points do not illustrate this. Every one of those points represents a blunder on the part of someone other than a coder or lower level manager. Marketing decisions are not made by entry level coders. Weather to go with a GUI or CLI is not a decision made by a low level coder or bottom rung manager either. It'll be made at the top of the project, if not the top of the company itself. You also don't have to be a coder to make a decision like that. Just look at the world around you. What do you see surviving in the market? There's your answer.

      Yes, I understand your point, but it was made by your more abstract arguments (prevention of painting yourself into a corner with bad code style, etc.). But I still wonder if this is necessarily true. Wouldn't this depend on your company's structure? How well you trust your coders? Netscape in it's prime, for example had the best and brightest. I'm sure it's coders were allowed far more latitude than say, coders in a non-glamorous code sweatshop like Norton or Corel or IBM. From what I know of their corporate culture, The same would not be true of Microsoft, but for different reasons.

      And let's not forget coders for non software-companies. I have a friend that's a coder for a major pharmaceutical company. Should his direct manager be someone with a pure coding background? I doubt it. Since they have needs that he's not 100% sure of himself. His boss is a coder, but he has degrees in chemistry and that's where he spent most of his career. My friend is from a pure code background and he recognizes that he lacks the expertise to manage coders in this specialized environment. In a way, yes this supports your argument. But I do know that my friend is a better coder than his boss, and I'd go so far as to say the rest of his team as well (it's why they hired him in the first place without a pharmaceutical or related background). Does his boss give him leeway with code he doesn't understand? Absolutely. That's what they hired him for. If his boss audited every line of code he wrote, he might as well write it himself and the company would save ~$80,000 (not sure) or so a year.

      Also, what happens if you're managing a small but diverse team? Not just coders for instance? Should the manager have to be an expert in coding and graphics and promotion and whatever else is on his team? Should he have to have 5+ years experience in EACH FIELD just to be a lower level manager?

      I don't know about you, but I'd rather have someone with good leadership skills who knows NOTHING about his/her subordinate's jobs but knows how to delegate authority and will listen to his/her people. All the skill in the world is a poor substitute for good leadership. You don't pay managers to do a job for your employees. You pay them to make sure that they CAN get it done.

      I used to be a member of a search and rescue unit. At one point, we got a new commander. A Lieutenant Colonel. Great officer. But he was from a Logistics background. He knew nothing of SAR. But, he listened to his people, assembled the best staff, and fought for us at higher levels in the chain of command for the resources we needed. Our unit flourished under his command until he was promoted to a higher level of command. He was a good leader. And because he knew his limitations, he was able to lead (well!) in a field unfamiliar to him. Our Air Crews and Ground teams of course had people of the proper backgrounds leading them (it's 100% necessary on an operational level), but in an office type environment? Not really. Sometimes I'd rather have a good bureaucrat in my corner in a sufficiently politicized environment. It means your less likely to get your budget slashed or people taken away from you.

      Would I always seek a manager with a related background to a job? Absolutely! But it's not the only way to make things work well.

  95. Predicates and Programming by Baldrson · · Score: 2
    A programming manager must, first and foremost, be able to translate the business needs into language the programmer can understand. It's the programmer's job to translate the needs into working systems that fill those needs. The trick for the manager is understanding that the primordial business predicate is "Take the action that maximizes the business's risk-adjusted net present value." and, with context sensitivity (corporate policy, resources, etc.), deriving all his other predicates, with which he informs the programmers, from that one.

    It's a bitch but someone has to do it.

    Note I am not here saying that you do a "water fall" process where you go off with the customer (internal or external) and come up with some theory formalized in predicate calculus. That just doesn't seem to work at all. What I'm saying is that your process, whever it is -- rapid/rabid prototyping, function point analysis, etc. -- must produce the clear connection with business needs starting with the RANPV bottom line.

    1. Re:Predicates and Programming by Spinality · · Score: 2

      A programming manager must, first and foremost, be able to translate the business needs into language the programmer can understand. -- Baldrson

      Uhh, good concept, but not usually the programming manager's job. What you're describing is typically the job of an analyst or product manager, or perhaps an architect -- somebody who understands (and is responsible for) the overall business model. In most organizations, the programming (middle-) manager's job is to accept the business model from 'outside' (i.e. from a business plan, a product plan, consultants, whatever -- 'revealed truth') and then ensure that the project priorities are consistent, and that the programmers aren't fucking up. This is not to trivialize how important such a role is (and naturally, you should try to understand the business framework as described by Baldrson; but it's not truly your job). Most failed projects have at least one bonehead who should have seen what was going wrong at a technical/managerial level, and why -- and though the problem is often at the design end, it's often at the implementation end, where days are being wasted on a stupid source management tool, or the lead programmer is spending too much time in the sack with the lead analyst.

      The key thing here (the difference between long-term project failure and success) is whether the middle manager can distinguish between a) a really good technician who gets caught in a cleft stick because of bad specs, versus b) a bullshit tech weenie who gets over his head and can't figure out his tools, or c) several good folks who just waste time and can't cooperate because of divergent assumptions.

      So at the bottom, a good tech middle manager never loses touch with current technology, and never loses the respect of the first-line troops, and, most importantly, can NEVER be buffalloed by a new techie who pretends to be up-to-date but who is in fact just coasting to Friday night. (Though protecting Friday nights is also pretty important for the long haul.)

      Let me try to put it differently, and see if anybody disagrees. Being a GOOD middle manager is fundamentally a harder job than being a good entry-level coder. (The proof is that: most managers fail to deliver the goods; but when you DO have a good manager, you can't believe how lucky you are.) So to succeed, you need to stay even MORE up to date than you were as a heads-down coder, and you need to learn/invent/absorb good leadership skills to transform 'herding cats' into 'leading a team.' You might try joining the Boy Scouts (no kidding, they have really good adult leadership methods).

      At the end of each day, you should see how your work has a) helped the techie do a better job, and b) reduced the risk of an apocalyptic failure for the PHB's upstairs.

      --
      -- We all have enough strength to endure the misfortunes of other people. La Rochefoucauld
    2. Re:Predicates and Programming by Baldrson · · Score: 2
      A programming manager must, first and foremost, be able to translate the business needs into language the programmer can understand. -- Baldrson

      Uhh, good concept, but not usually the programming manager's job. What you're describing is typically the job of an analyst or product manager, or perhaps an architect -- somebody who understands (and is responsible for) the overall business model. In most organizations, the programming (middle-) manager's job is to accept the business model from 'outside' (i.e. from a business plan, a product plan, consultants, whatever -- 'revealed truth') and then ensure that the project priorities are consistent, and that the programmers aren't fucking up.

      Actually, if I understand what you are saying correctly, the only difference between my statement and yours is the chain of communications of the business need. You say the manager can be bypassed and I'm saying that it is in the primary object of his job that he understand both cultures, the analyst/architect "revealers of truth" and the programmer culture, and that he is bypassed in this role of translator when it is necessary to cross check his job performance -- not in the primary course of events.

      This difference is probably due to my belief that large organizations standing between customer and engineer are almost always con-jobs by middle management -- and these con jobs are dependent on the breakdown of communication of business needs between the executive suite and the front-lines. I think there is ample opportunity to observe the facts of the matter and, seeing your 25+ years of experience it is hard to believe you haven't learned that same lesson.

      All the other attributes of managers you discuss derive from this primary interpretive function and, indeed, without it, all those other attributes are rendered without business value precisely to the extent that they are independent of business reality.

  96. Leadership tips by BoneFlower · · Score: 2

    Heres a few leadership/management tips I learned in the Marines:

    1- Stick up for your subordinates

    2- Listen to what they have to say, but be willing to go against their advice if needed. Be flexible but make sure they know you are boss.

    3- Before you change things, make sure you understand why its being done the way it is, and what you intend to get out of the change.

    4- Give them an end state, not a procedure. This allows them the freedom to come up with unique solutions to problems, while ensuring the end product is what you need. Only put the bare minimum restriction necesary to ensure compatibility and legality.

    5- If someone willfully fucks up be firm but fair in your response. If they fuck up because they try something new that doesn't work, accept that progress sometimes means finding out what doesn't work as much as finding out what does. In all cases of correcting mistakes/misconduct, try to help both the company and the individual worker in your actions.

    6- Constantly be on the lookout for ways of improving your managerial skills and understanding of your workers jobs.

    7- Be honest with your superiors and juniors, whether its good news or bad.

    8- Whenever possible, don't chew someone out or denigrate someone in front of their subordinates. Take them aside privately if such action is required. Of course, if its an immediate safety issue disregard this if necesary.

    9- Never set a standard for them that you cannot or will not hold yourself to. Encourage them to go higher than you can/will go, but never require it.

    10- Treat them with respect, and work to earn respect in return.

    Leadership in any capacity is an honor- don't fuck it up.

    George E Worroll Jr, Cpl/USMC IRR(for a few more days anyways)

  97. Re:Oh, really? by dillon_rinker · · Score: 2

    Re-read that carefully...it's "most ABOUT average." Thank you for proving my point.

  98. agree, but... by ragnar · · Score: 2

    I agree, however this causes a problem if the proposed technology isn't widely known. Mind you, I'm a fan of several obscure technologies, but the PHB has to consider the code maintenance in the long term. Standardization tends to make for slow adoption of new things, but it is the tradeoff.

    --
    -- Solaris Central - http://w
  99. The old-fashioned way: Knowing what you are doing. by Futurepower(tm) · · Score: 2

    "Every one of those points represents a blunder on the part of someone other than a coder or lower level manager. Marketing decisions are not made by entry level coders."

    That's exactly right: "Every one of those [amazingly self-destructive business failures] represents a failure on the part of someone other than a coder or lower level manager." Whoever failed destroyed his or her own company and cost a lot of pain and millions of dollars. The person responsible for the failure: 1) didn't understand the technology thoroughly, or 2) didn't understand the sociology thoroughly, or 3) didn't understand either.

    Creating software is creating intellectual property. It is a big intellectual challenge. Creating intellectual property cannot be reduced to crank-turning. They don't teach it in a university. You have to do it the old-fashioned way: You have to know what you are doing.

    --
    Bush's education improvements were
  100. leave me alone = Recipe for disaster by StrawberryFrog · · Score: 3
    A boss who leans over your shoulder every five minutes and gives misguided advice is a useless, but Leave me alone until I'm done is equally fatal. The majoroity of programming projects are characterised by deadline overruns.

    There is a happy medium. "management is about balance" as someone else remarked in here.

    Or, "don't go dark" as another project management guru remarked: If your project is in an unknown state, get it into a known state as soon as posible. Knowing that you are overtime is always better than not knowing.

    My ideal boss in this case would:
    - Orgainsise so that there is a real-world deliverable that will get used and bring feedback from end-users within six months.
    - Help set milestones towards that occur regularly on the way to that goal.
    - Make sure that activities besides coding take place, such as QA, code reviews, a modicum of design, documentation, etc.
    - Ensure that the users are consulted so that what they get initially is vaugly usefull to them.
    - Have a development meeting roughly once per week so that we can see if we are meeting our milestones, and if not, then revise our schedule, throw out features, or otherwise make sure that we are still in contact with reality.

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  101. Real time management. by FTL · · Score: 2
    > What do you, as coders and programmers,
    > want from your immediate manager?

    The best manager I've ever had put in roughly the same hours I did. If he tasked me with a job that forced me to stay late, he'd stay late too and help out as best he could. He wasn't a programmer, but he'd find ways to be useful with QA, documentation, gopher, etc.

    By contrast the worst managers I've had invariably kept regular office hours regardless of what the programmer(s) were up to. As a result they'd have no clue what was going on, they'd become adversarial, and they'd eventually loose our respect.

    Don't sechedule meetings with your staff, spend real time with them.

    --
    Slashdot monitor for your Mozilla sidebar or Active Desktop.
  102. let me complain!!! by BroadbandBradley · · Score: 2

    when I don't like somthing, I'd like to curse and call it a pile of shit without my manager having "concerns" about my attitude. Some things I don't like, but mostly I find I need to "fly low and avoid the radar", less I be seen as a negative person.
    Of course this negates any input I have positive or negative, which hurts the company in the long run.

  103. Re:consultants by Anonymous+Brave+Guy · · Score: 2
    It's hard to come into someone's office as if you have answers when you don't.

    Nah, that's the easy bit. It's coming into someone's office and having the answers that's hard.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  104. Sounds extreme? Yes. But it is also true. by Futurepower(tm) · · Score: 2


    From the second-to-last paragraph of the parent post: "However, saying that a VP of marketing needs to be able to read code is kind of silly."

    I realize it sounds extreme, but I think it is correct.

    Either managers understand what is happening, or they don't. A top manager, who has not programmed and cannot read code, cannot possibly understand the very varied mental challenges of programming. If he doesn't understand, the decisions he makes will sometimes be flawed. The dot-com failures are good examples of this. Billions and billions of dollars were lost.

    Sometimes changes to software that sound simple are very complex. Sometimes complex requirements are simple to program. Top managers need to know what is a reasonable request and what isn't.

    I once wrote a report that showed more than 500 new numbers about sales data, but was quite simple to program. I was lucky to find an efficient algorithm.

    On the other hand there have been times when correcting a seemingly small shortcoming would have required a major re-write.

    Anyone who disagrees with this is invited to supply his or her own explanation for the dot-com failures.

    --
    Bush's education improvements were
  105. Hmm... by Hard_Code · · Score: 2

    I tend to prefer PTBs (Pony-Tailed Bosses), and GBBs (Grizzly-Bearded Bosses). They're usually more in tune with programmers.

    --

    It's 10 PM. Do you know if you're un-American?
  106. Great programmer does not imply easy to manage by Improv · · Score: 2

    Do you really think that one must be easy to
    manage in order to be a great programmer? I've
    seen a lot of really good coders who won't put
    up with people making them miserable.. Of course,
    I've also seen good coders who will.. the point is
    that there probably isn't a correlation between
    'easy to manage' and 'produces good code'.

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
  107. Read This Book by dunstan · · Score: 2

    Read Peopleware by Tom de Marco.

    Dunstan

    --
    The last scintilla of doubt just rode out of town