Blizzard Rains on Bnetd Project
Sir Homer writes: "Blizzard Entertainment has shut down the bnetd project using the DMCA, as declared in their site. The bnetd project is a battle.net server emulator licenced under the GNU/GPL originally for Linux and also works on most Unix variants. Project details can be found on this freshmeat.net page." As I understood it, bnetd was a complete re-implementation of battle.net, so it isn't clear what copyright violation Blizzard alleges occurred. Note to bnetd: under the DMCA, you can file a counter-notice with the hosting provider asserting that Blizzard was wrong.
You guys make some great games. I've had countless hours of fun with the Diablos, the Warcrafts, and Starcraft. Now I'll never buy any of your products again. Bye.
-- My comment is above.
Seriously though, this only happened when someone warezed the WarcraftIII beta and modified it to work with BNetD, creating an 'open' beta test. This obviously infuriated Blizzard into having the BNetD project shut down. A shame too, since it doesn't cost them anything to have quite a few more of their fans playing the beta.
Bleh!
Subject: DMCA action => no more customer
From: [my email address]
Date: 20 Feb 2002 22:16:13 -0500
To: Rod Rigole
Dear Mr. Rigole:
Blizzard has had good success in parting me from my money. I have half a
shelf of the fine games your company has produced. However, that era is
over. Your ridiculous and short-sighted attack on the bnetd project,
claiming that the creation of a program that interfaces with your
somehow infringes on your copyright, may successfully stop that
interesting effort. Regardless of its success, it has cost you my
business forever, and you may rest assured that I will bring to the
attention of anyone soliciting my views of what to purchase your
company's bad behavior.
In an industry where some companies, like iD and Sierra, find great
success in opening their flagship products for interoperability with
customer-designed modifications, and even release old source code as a
learning resource for the larger community, your company has decided
that preventing enthusiasts from working with your products somehow
protects you. What it will protect you from is getting any more of my
money.
Sincerely,
[signature]
> They claim the problem is that bnetd doesn't have the CD-KEY anti-piracy that their servers have.
.dll) to authenticate CD-KEYs ?
This raises some obvious questions:
a) If bnetd did have the cd-key anti-piracy implimented, would Blizzard allow bnetd to exist?
b) Would Blizzard offerer any source, or binaries (.lib,
Check out FSGS, it's available for windows and linux and works great. I tested it at a lan party, we played 4 or 5 8-player starcraft games with it on the local LAN using TCP/IP!! (NO MORE IPX!!!).
It works for westwood games too (Red Alert, etc).
FSGS
You're an idiot.
You boycott something by not buying the product and then actively telling your friends and relatives not to buy it either. Whenever you hear people mention the name, you go into litanies about the company and don't shut up until whoever is listening to you agrees not to buy the product either. You post to message boards, you bug your local merchant, you do what you need to do to get your message across. Maybe you'll be lucky and get someone in the press to notice and then the word will spread even more.
3000 people know a lot of people. It's a networking effect.
-Russ
Me
- Modifies or alters Blizzard software. Nope, it's entirely independent. Users choose to connect of their own accord, by their own means. We only run our own software.
- Bypasses anti-circumvention technology. What, the CDkey system for Blizzard games? We don't enable users to pirate software, we only provide gaming servers for people who already own the games.
Something else to consider. If BnetD violates copyrights, then how about the 15,000 average concurrent users on FSGS? Anyone remember Kali? Surely if Blizzard let those services exist for years upon years, bnetD is no more harmful a precedent. Last, Blizzard ought to rethink their policy of aggression on anyone who tries to enhance the experience for their users (might I mention UltimateBot). The thousands of users that FSGS claims are NOT hogging the limited bandwidth (or development resources) of the battle.net staff. FSGS, BnetD and any related projects are really helping Blizzard more than they're hurting them. All fans of the project can rest assured that this isn't the last you've heard about BnetD-Steve