On the Subject of OpenGL 2.0
zendal writes "The danger with pixel shaders and vertex shaders is that there is no standard for programmability of graphics hardware. A schism has formed within DirectX between the competing demands of GPU makers Nvidia and ATI. Noted analyst Jon Peddie gives THG an exclusive first look at a White Paper on how OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."
(methinks the editor left in a few comments
A master was explaining the nature of Tao of to one of his novices, "The Tao is embodied in all software -- regardless of how insignificant," said the master.
"Is the Tao in a hand-held calculator?'' asked the novice.
"It is," came the reply.
"Is the Tao in OpenGL 2.0?" continued the novice.
"It will be in OpenGL 2.0," said the master.
"And is the Tao in the DOS for a personal computer?"
The master coughed and shifted his position slightly. "The lesson is over for today," he said.
RC
"OpenGL 2.0 is trying to bring stability and open standards to programmable graphics and GPUs."
:)
Uh...isn't that what OpenGL did in the first place?
This is a technology that's been around for years and isn't verion 9 yet