The Abandonware Question
An Anonymous Coward writes: "Gamespot.com has an interesting article on abandonware games. They go so far as to seek out opinions of "game makers" with some interesting results. Some of them actually are flattered that their games have gone to that big abandonware site in the sky. Then there's Al Lowe (Leisure Suit Larry creator) who jokingly replies to the question of why gamers seek out free games, "Because they're cheap bastards, that's why! Always looking for something for free! Sucking the lifeblood out of us poor humble programmers! Now leave me alone so I can download more free pirated music!"" The first couple of pages are boring, with predictable opinions from big publishers. But it gets more interesting as you go on.
Yes.
How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base...
A LOT harder then you might think. Before Windows 95, games were mostly written for DOS and were tied to the good old 16 bit/640K limits of the hardware. Other things you had to deal with were hard coded delay loops, direct access/support of hardward, bizarre 5 1/4" floppy-based protection schemes and VGA 16 color graphics. Then you have to test it on a wide range of current platforms (5 Windows OS's alone) before you can even think about releasing it.
Given the market I doubt you can sell it for more then $10, which means $5 to you after the retailer steals their share. You're proably talking $500K development costs, which means 100K units just to break even, before advertising, manufactoring, etc...
Still want to try it???
Yep, exactly right. Changing from a custom overlay-segment scheme to semi-real VM involves some serious pain. Switching from direct hardware access to OS-approved APIs can require hundreds or even thousands of changes, and often wholesale restructuring of the code. Resolving timing dependencies is a bitch; ask any chip designer about those, because it's the same set of issues.
If the program being ported is well designed, with an internal abstraction layer that just happens to match the new-OS API, and with a minimum of timing or hardware dependencies, porting might not be too bad. However, few old games were designed that way, and it's not just because the authors were sloppy (though that's often a factor). At the time many of these games were written, these issues were not well understood, and they're only well understood now precisely because so many missteps were made. Maybe "everyone knows that" now, just like everyone knows that CFCs are bad, but there was a time not so very long ago when pretty much nobody knew these things.
Slashdot - News for Herds. Stuff that Splatters.
Actually, I have, and usually rely on The Underdogs for this system. The Underdogs (search on Google) has a list of places where to buy these Abandonware titles.
Usually a search to Chips and Bits, or the CD-Rom shop, or Dragon Games (http://www.dragon.ca/) turns up a list of old software (I found Masters of Orion II this way). The CD-ROM shop even had an old copy of the Bungie Sack Pack I had been looking for (ah...Marathon...come to me.)
And no, I'm not going to publish a list just so that the SPA or SBA or whatever they call it can double check me, call me up, then stick the rectal probe to make sure I'm current. Sorry, I might be dumb, but I'm not stupid. But I can say that whenever I see a "collection" that contains the game I want (including a manual), I usually pick it up (like I did last night in pickingup the Journeyman Project Trilogy).
I guess my challenge to you would be to go to The Underdogs, and if you find a title you can buy somewhere, let *them* know, so that they can let *me* know.
52 Weeks, 52 Religions with John Hummel
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Don't forget that there also places to get a lot of the old classic games for free AND legal. Just install an Amiga emulator like WinUAE ( http://www.winuae.net/ ) and go to http://www.back2roots.org/ - they offer 1242 games, all of them with legal permission.
One thing that might be interesting though is for some game companies to fund or license a PC emulator, like VMware or Bochs, and throw a package of a PC emulator, FreeDOS, and the game together. Lock out access to the BIOS, make pre-scripted CONFIG.SYS and AUTOEXEC.BAT files that automatically run the game, and -- presto! -- you've got an old game that runs under modern OSes, with no tech support mess. The development budget on this would be reasonably high to start off with (to get the PC emulator) but for each individual title the development cost would be practically 0. Now you've just got the marketing issue of getting people to buy old games; throw enough together in a bundle, especially if you give them a few classics like one of the Ultima or Star Control games, and people'll bite.
(And yes, I know VMware would probably be prohibitively expensive, unless the publisher could get one hell of a bulk license discount combined with a discount for shipping a crippled version that wouldn't interfere with their regular business. I'm just using that as an example.)
Good stuff:
NGO's that suck:
The biggest trick the devil pulled was letting lawyers become politicians so they can write the laws.
That is incorrect. Copyright never expires due to lack of enforcement, and this argument is complete bullcrap... though to be fair, I bet Will Wright doesn't know that.
It would be interesting to know if he came up with this misunderstanding on his own, or if somebody fed him this line.
Now, he may be legitimately concerned about the trademark, which does need to be defended, but as long as nobody is doing anything with the charecters other then downloading the game they came from, I can't imagine that trademark infringements are taking place. That would happen if you started printing posters of the char, or putting it in your own movies, or other similarly infringing activities, none of which have anything to do with downloading a game.
Downloading games does not strip publishers of any rights. In fact, if massive downloads of a game did strip publishers of the copyright, then this would be a null issue, as abandonware would be perfectly legal! Once the copyright is stripped, we could all download these things with impunity. (Extensive warezing could become legal, too, by the same argument.) Lawyers aren't stupid, so they didn't leave this gaping loophole open.
It's difficult to move debate on these issues forward when there's so much ignorance of the issues. (How many of you noticed this before I pointed it out? And IANAL, either.)
as stated here: http://www4.law.cornell.edu/uscode/17/506.html
(a) Criminal Infringement. - Any person who infringes a copyright willfully either -
(1) for purposes of commercial advantage or private financial gain, or
(2) by the reproduction or distribution, including by electronic means, during any 180-day period, of 1 or more copies or phonorecords of 1 or more copyrighted works, which have a total retail value of more than $1,000,shall be punished as provided under section 2319 of title 18, United States Code. For purposes of this subsection, evidence of reproduction or distribution of a copyrighted work, by itself, shall not be sufficient to establish willful infringement.
I think it was rather irresponsible of them to include screen shots of Wolfenstein 3-D and Duke Nukem 3D in an article about abandonware. Those titles (and in fact nearly all of Apogee's games going back to about 1990) are STILL FOR SALE *AND* SUPPORTED AT 3DREALMS.COM!!! They go out of their way to do offer this. You can download a copy of one of their older games for only $10. Yet I routinely see Apogee titles available as abandonware. If you're going to run an abandonware site, RESEARCH the titles you put up, and if you don't, call it a warez site, because that's what it is.
Omnes arx vestrum sunt adiuncta nobis.
- Do you realize that these are not games that will run on Linux?
- Do you realize that the site is mostly targetted towards Windows users?
- Do you realize that the site makes an effort to link to where you can BUY the games?
- Do you realize that many of these games cannot be bought because they failed in the marketing/distribution wars?
Either I've fallen for a troll, or else you are not thinking very clearlyThis exists belive it or not. M.E.S.S has XT/286 emulators... but don't have VGA, just CGA.
The "VM" software like VMWARE doesn't come close to emulating anything useful for old games, it's designed to emulate the existing computer with a crappy video card.
Windows NT however does have a built in "DOS" emulator that works pretty well. You can even use VDMsound to make things that use a sound card work?
Trade off? Yes there is... Still no VESA supported video modes (640x480x16 ot 320x200 or 320x240 256 color modes) But it's sufficient for all the pre-vesa games except some whacky Origin "386 enhaced" games with their own memory manager (U7 has an engine rewrite project, U8 has a hack/patch to make it work on Windows.)
Hell even U9 needs a crack to work on Windows 2000 or XP. (CDilla EXE-wrapper protection does not work on Windows NT.)