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The Abandonware Question

An Anonymous Coward writes: "Gamespot.com has an interesting article on abandonware games. They go so far as to seek out opinions of "game makers" with some interesting results. Some of them actually are flattered that their games have gone to that big abandonware site in the sky. Then there's Al Lowe (Leisure Suit Larry creator) who jokingly replies to the question of why gamers seek out free games, "Because they're cheap bastards, that's why! Always looking for something for free! Sucking the lifeblood out of us poor humble programmers! Now leave me alone so I can download more free pirated music!"" The first couple of pages are boring, with predictable opinions from big publishers. But it gets more interesting as you go on.

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  1. You'd think this was easy money by Dark+Paladin · · Score: 5, Interesting

    I missed out on a lot of the years of gaming. I didn't have a Nintendo when I grew up, I didn't have a Genesis or all of the other games.

    I use Abandonware to play the games that everybody else talks about. (It's been a near joke playing Final Fantasy I, and marveling that this launched a multi-billion dollar gaming franchise.)

    What amazes me is how stupid most publishers are. How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base, then sell the CD for $20 and say "Hey, folks - the great games you loved? Come pay us $20 for it!" 90% of the development work is done, they just have to get an engine in.

    Square gets it - look how they're rereleasing Final Fantasy games on the Wonderswan color - and making a mint. How much work did they really have to do? A little engine work, check it out, and *poof* - profit.

    I abandonware because I can't find these games any other way, because the publishers won't do it. Heck, if they just sold the porting rights to another company (the way that Macplay ports Win32 games to OS X), they could leave the success/failure to somebody else, and probably still make a good profit.

    But until publishers get half a brain that the past can still be profitable, I guess I'll have to keep going around them and downloading it for free elsewhere.

  2. A [relatively] old subject, good piece though. by tukkayoot · · Score: 5, Interesting
    It's one of the few good objective pieces that seems to look at the issue of abandonware/emulation from a few different angles... and it comes right on the heels of that Control and Creativity piece ran on slashdot recently.

    My personal feelings on abandonware are that there's really nothing wrong with it. I think it's healthy for the market and wonderful for players.

    When I was about 9 years old, my father bought me Starflight... a game we saw on the shelves of Radio Shack and thought looked cool. We enjoyed it but never got very far because the game has a high probability of corrupting itself (otherwise it's a terrific game... a true classic). Years later I realized that surely someone must have preserved a copy of the game that I could download... and thanks to abandonware, I was right. I tracked down a copy for download and fiddled around with my system until I could get it to work... and it was just great... it was a minor obsession of mine for several weeks and I finally beat it, getting my father's money's worth out of the purchase. Lot's of nostalgia, lot's of fun. Who gets hurt here?

    I dismiss most of the arguments of the game publishers, and especially the stance of the IDSA. The bulk of their argument is that legality equals morality, which any freethinking individual probably realizes isn't true... or else laws would never be repealed or changed.

    I also don't understand how Abandonware sites hurt their intellectual property rights as many of them seem to claim. They still own the copyrights, they still own the trademarks. Nobody is going to tell Nintendo that they don't own the rights to produce Mario games because they fail to rabidly attack an abandonware site with a Mario Bros romdump from a 20 year old arcade board. Nobody is arguing that Mario Bros is "public domain" from a legal perspective. The one fellow put it succintly "It's piracy, but so what?" The pirates aren't challenging the rights of the publisher's... they only hurt the publishers by denying them revenue, and in the case of the vast majority of abandonware, they're not even doing that.

    Another argument a few of them made was "Well, we might want to release a classics pack one day." This is a semi-legitimate argument, but in reality we know that the only "classics packs" that are truly successful commericially are those that package together a few familiar arcade classics... not more obscure PC titles. Most people only buy "arcade classics collections" because they are familiar with playing those games in arcades.

    What is the market for a classics pack of old PC games, on the other hand? There aren't going to be very many people who are going to plunk down $20 for a bunch of old games with EGA graphics that they're not familiar with. If people ARE familiar with the games, on the other hand... it's probably because they legitimately owned the games at one point in time.

    And the truth that we all know is that very few people are actually trying to sell 10+ year old games... at least not without heavily retooling the game (like Frogger 3D).

    So Abandonware really is quite harmless. I'd like to think that there are a few current and future game designers out there getting exposure to these "Golden Oldies" like Starflight for inspiration on how to do more with less and that thanks to Abandonware, we will (and have been) enjoying better games. I really think the IDSA is doing the gaming community and the companies they represent a disservice by going after abandonware sites so diligently, but I guess they have to take a hardline stance on all forms of piracy to convince their members that they're doing their job.

  3. Most definitely illegal, however... by Wdomburg · · Score: 5, Interesting

    There is a black and white issue here. Distributing copies of a copyrighted work without the permission of the "author" is illegal. However, in my opinion, it is far from being in the publisher's best interest to take action against the distribution of abandonware titles.

    The questions they should be asking themselves are:

    1) Does this harm us?

    2) Can we capitalize on this?

    The first question pretty much comes down to two key issues - is there loss of revenue, and does it dilute intellectual property.

    Unless there are ongoing efforts to sell a particular title, it is not generating a revenue stream. This is pretty straight forward.

    There may be a question as to whether it could be used to generate a future revenue stream; e.g. via the release of "classic" packs. This, however, is not feasible in a games current form unless it runs on a currently available platform.

    So, in terms of revenue, the publisher is out of luck unless it runs on Windows or Macintosh. They may do an port of older games, but that depends on a value add in order to make it a sellable asset.

    The second issue - protection of intellectual property - is pretty much a red herring. These are not trademarks; no matter how many times someone illegally copies them, it will not prevent them from successfully enforcing copyright on them in the future.

    So onto the second question - can this be capitalized on? The answer here is a resounding YES.

    The biggest benefit of abandonware, illegal or not, is that it helps maintain a franchise. If there is any question of the value of having a well known, wide spread franchise, one only need look at Ninetendo.

    There is also a lot of good will to be culled from releasing old games (in their current form, not applicable to future releases) under a free beer license.

    What my suggestion to publishers would be is to release these games under a license allowing free play, but not free redistribution, and then license redistributions rights to abandonware sites, not for money, but for advertising space.

    When applicable this would make an ideal launching pad for advertising updates of old classics, or new games in a series, as it targets the people who loved the originals enough to go searching for them.

    Of course, this is only my opinion, and doesn't count for jack in the real world :)

    Matt

  4. Argument to shorten copyrights by www.sorehands.com · · Score: 5, Interesting
    The abandonware issue is a good argument to support the shortening of copyrights for software.


    Instead of copyrights for 50,75, or number of years since Mickey Mouse + 10, we change copyrights back to 25 years, renewable. On software, we make the copyright 10 years renewable. But, make a new version (currently a derivitive work) legally it's own work so that the entire package, not what changed from the earlier version starts the clock anew.

    Or another way is until the company stops supporting that product and providing free bugfixes. IBM has end of service dates announced for their software, so that once that data passes, you are on your own. That plus 1 year might be a good copyright expirition date. Or at least so that you can make copies to give away (for cost of media), not to allow one to start selling Windows 95 as a profit making enterprise.


    How many people out there are running Windows 3.1 or DOS 3.3?