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40th Anniversary of Video Games

CFN writes "According to this article in the New York Times (free registration...), this month marks the 40th anniversary of Spacewars, the very first video game ever created! It's very interesting to consider how quickly the popularity of video games grew, because, essentially, Spacewars was spontaneously generated. I guess there is something about blinking lights, flashing colors, and tinny sound effects that just appeals to the soul." Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games. Oh, and I had a great version of spacewars that I used to play on a portable PC (Compaq with like a 5 inch green screen and a wopping 4 mhz!) when I was short. I loved that game.

17 of 205 comments (clear)

  1. 40th anniversary... by Hard_Code · · Score: 5, Funny

    ...for small values of 1962...

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    It's 10 PM. Do you know if you're un-American?
  2. 1952? by NoBeardPete · · Score: 4, Funny

    Don't you mean 1962? I mean, if there's no violence before 40 years ago (1962), then it also holds that there's none before 50 years ago, but I still think you goofed there.

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    Arrr, it be the infamous pirate, No Beard Pete!
    1. Re:1952? by Mezzrow · · Score: 3, Funny

      I can vouch for the no-violence before 1952 theory. I've watched several Fred Estaire/Ginger Rogers movies on AMC that date to the era, and apparently, no matter how extreme the difference between people, they always settled their problems through dance, not violence.

      I think violence was invented around the same time as color. I wonder if there's a connection?
      -Mezz

    2. Re:1952? by Tackhead · · Score: 4, Interesting
      > I can vouch for the no-violence before 1952 theory. I've watched several Fred Estaire/Ginger Rogers movies on AMC that date to the era, and apparently, no matter how extreme the difference between people, they always settled their problems through dance, not violence.
      >
      > I think violence was invented around the same time as color. I wonder if there's a connection?

      Of course there's a connection. Back then, all the good guys wore white and the bad guys wore black.

      Rendered in black-and-white, shattering the Lone Ranger's cranium with a railgun would make it look like he was a bad guy. And chainsawing a bad guy, well, how could you tell the difference between the gibs soaking into his shirt and what he was already wearing?

      In black and white, the gibs look like crude oil, or little globs of asphalt. Lame. There was no point to violence until we had color to see the gibs!

      Back on topic, the thing I liked most about Cinematronics' arcade release of Spacewar was that you got gibs. Sure, they were just little bent vectors indicating damaged spaceships, but hey, it was all we had, and we liked it!

      Come to think of it, the thing that amazed me about Williams' Defender wasn't just a control panel from hell (5 buttons and a joystick), but the beautiful explosions - when you blew up the bad guys, you got to see chunks of their ships flying all over the screen, with great "skizz-chungachungcasplorrzzzz" sound effects to go with it. Nothin' like smart-bombing four pods and huntin' down the stragglers...)

      Final note on gibs and video games - Williams/Midway's 1990s-era homage to Defender and Stargate was called Strike Force. Awesome soundtrack and spectacular effects when blowing up the aliens. If you enjoyed Defender and can no longer find Strike Force in the arcades, you owe it to yourself to find it emulated.

  3. Unfortunately? by image · · Score: 4, Funny

    Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games.

    As opposed to fortunately?

    Drink your coffee, Taco.

  4. Man hours spent by pitabutter · · Score: 4, Funny

    Good lord knows how many man hours have been spent in dimly lit rooms since video games hit the scene. WHat the hell did people usd to do? Work?

  5. Similar games by hardburn · · Score: 4, Informative

    There was a Java emulator of the PDP-1 around, where you could play a game which was exactly like the orginal spacewars except for a few lines of code. The KDE game KSpaceDuel is also an acceptable alternative.

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    Not a typewriter
  6. Spacewar running in a Java emulator by alanw · · Score: 5, Informative
    is available from MIT

    If your want to download it, read the README carefully.

  7. Cool, computer golf anniversery coming soon too by CDWert · · Score: 5, Interesting

    This is cool, I am the first generation out from this and remeber reading the articles and seeing the picture in wonder.

    My father wrote a computer Golf game, we belive the first, in 1965, he had a couple of national news stories on it and I have a tape of the last show (nice shirt dad, and hair, and suit...lol).

    It was fairly sophisticated taking into account wind and other varibles, could be played on any termina, (paper out back then) I actually spent many hours 'online' clicking though the old paper tape to load and run it on a timeshare (what a waste of then limited resources :)

    I still have the cards, paper tape, and somewhere I think the latter magnetic tape it was transferred to eventually, What should I do with all this stuff, pretty boring in itself. Should I donate it somewhere , where ?

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    Sig went tro...aahemmm.....fishing........
  8. kids today play too many video games... by bje2 · · Score: 5, Insightful

    this may seem blasphemous (sp?) to say here...don't get me wrong...i'm 22 and i personally love my PS2 & my PC...but when i was a kid growing up, i never had a console, and i think i was better off for it...sure i eventually had a game boy for a period of time, and i had the old apple IIc, but they weren't a nintendo, genesis, etc...and i think i turned out better off because of it...instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...kids today spend to much time playing video games, and not enough time experiencing interactions with real people...at a summer camp that i went to, they used to have enough kids interested in baseball, basketball, soccer, that they could field leagues with 10+ teams...now they're lucky if they get a half dozen kids interested in playing those sports....instead, everyone wants to spend their beautiful summer day inside playing on computers or something of that nature (i.e. Magic card games...)...kids need to be more active, and i know that when i eventually have kids, i am planning on strongly regulated the amount of time that they spend laying video games...it makes me upset to see the state of today's kids...it's leading to the "wussification" of our youth...when i head stories such as this one that talk about banning dodge ball, i think it's upsurd...

    so, in conclusion, to those of you with kids, and those of you who plan to have them...don't let your them spend 24/7 trying to beat that the latest version of final fantasy...have them go outside...have them use their imagination...have them interact with others...

    oh well...that was just my rant....

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    "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
  9. Ach! by merz · · Score: 5, Funny

    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! [holds them up] I got it from "Space Invaders" in 1977. Wiggum: Aw, yeah. That was a pretty addictive video game. Willy: [surprised] Video game?

  10. A bit if an exaggeration by TrollMan+5000 · · Score: 4, Insightful

    It's very interesting to consider how quickly the popularity of video games grew,

    Wasn't it Pong, developed around 1973 that really launched the popularity of video games? The first 20 years seemed to be an expansion of a glacial sort.

  11. NYT article without the reg. screen by thesolo · · Score: 3, Informative
  12. spacewar links ahoy by kisrael · · Score: 5, Informative

    Spacewar! is one of the grand-daddies of modern videogames, and a much deeper deathmatch than Pong. (I was amazed at how developed its deathmatch became when I read this old Rolling Stones article.) Written by MIT Hackers who were inspired by the space opera Fiction of E.E. "Doc" Smith. Someone has an the original game running on a PDP-1 emulator. There's a decent funny introduction at classicgaming.com and a more comprehensive set of Spacewar! links as well. (Possibly the most obvious sequal to Spacewar! was the brilliant Star Control series. The first game added 12 new types of ships, each with 2 unique weapons systems, and the second created a whole universe to support it. Brilliant, brilliant stuff.)

    from my blog at kisrael.com

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    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  13. The problem with Spacewar (for PC) by The+Panther! · · Score: 4, Funny

    ...was that it was a fantastic game before keyboards became commodity junk. On the old true-blue IBM PC or XT, you got a keyboard sturdy enough to dent a car if you swung it hard enough. Now they disintegrate from the wind resistance.

    My point being, in those days each key on the keyboard could be pressed independently and the computer could discern EXACTLY which keys were down or let up. Spacewar for PC (and myriad multiplayer games that came later, using a single keyboard) demanded good quality keyboards. My buddies used to sit in the computer lab and play it for hours, until they 'upgraded' machines. They had 'new style' 101 keyboards (88 was enough for me then), and a new strategy came about: hold down as many keys as you could so your opponent couldn't thrust or shoot; when they get frustrated because they're falling toward the sun, spin around and shoot as fast as possible.

    Most Spacewar games became shoving matches after that.

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    Any connection between your reality and mine is purely coincidental.
  14. Way later, dude by Spinality · · Score: 3, Informative

    I believe Pong was the first successful commercialized game (1972) (created by Atari founder Nolan Bushnell after his unsuccessful Computer Space in 1971). A home TV version of Pong appeared around 1976. MIT Space War, the game cited here, ran on "The" PDP-1 a decade earlier. It was the coolest.

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    -- We all have enough strength to endure the misfortunes of other people. La Rochefoucauld
  15. Nonsense by cje · · Score: 3, Funny

    ...instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...

    If kids don't know how to get to World 8-1 of Super Mario Brothers, then IMHO they need to spend more time playing video games because they are clearly out of practice. Really, all one needs to do is go to the hidden warp zone at the end of World 1-2, warp to World 4, then use the first warp zone in World 4-2 to warp directly to World 8. (Note: Do not confuse this with the warp zone at the end of World 4-2, which will only take you to World 5 and is virtually useless; you're looking for the vine hidden in the blocks near the first elevator.)

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