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40th Anniversary of Video Games

CFN writes "According to this article in the New York Times (free registration...), this month marks the 40th anniversary of Spacewars, the very first video game ever created! It's very interesting to consider how quickly the popularity of video games grew, because, essentially, Spacewars was spontaneously generated. I guess there is something about blinking lights, flashing colors, and tinny sound effects that just appeals to the soul." Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games. Oh, and I had a great version of spacewars that I used to play on a portable PC (Compaq with like a 5 inch green screen and a wopping 4 mhz!) when I was short. I loved that game.

58 of 205 comments (clear)

  1. 40th anniversary... by Hard_Code · · Score: 5, Funny

    ...for small values of 1962...

    --

    It's 10 PM. Do you know if you're un-American?
  2. 1952? by NoBeardPete · · Score: 4, Funny

    Don't you mean 1962? I mean, if there's no violence before 40 years ago (1962), then it also holds that there's none before 50 years ago, but I still think you goofed there.

    --
    Arrr, it be the infamous pirate, No Beard Pete!
    1. Re:1952? by Mezzrow · · Score: 3, Funny

      I can vouch for the no-violence before 1952 theory. I've watched several Fred Estaire/Ginger Rogers movies on AMC that date to the era, and apparently, no matter how extreme the difference between people, they always settled their problems through dance, not violence.

      I think violence was invented around the same time as color. I wonder if there's a connection?
      -Mezz

    2. Re:1952? by Tackhead · · Score: 4, Interesting
      > I can vouch for the no-violence before 1952 theory. I've watched several Fred Estaire/Ginger Rogers movies on AMC that date to the era, and apparently, no matter how extreme the difference between people, they always settled their problems through dance, not violence.
      >
      > I think violence was invented around the same time as color. I wonder if there's a connection?

      Of course there's a connection. Back then, all the good guys wore white and the bad guys wore black.

      Rendered in black-and-white, shattering the Lone Ranger's cranium with a railgun would make it look like he was a bad guy. And chainsawing a bad guy, well, how could you tell the difference between the gibs soaking into his shirt and what he was already wearing?

      In black and white, the gibs look like crude oil, or little globs of asphalt. Lame. There was no point to violence until we had color to see the gibs!

      Back on topic, the thing I liked most about Cinematronics' arcade release of Spacewar was that you got gibs. Sure, they were just little bent vectors indicating damaged spaceships, but hey, it was all we had, and we liked it!

      Come to think of it, the thing that amazed me about Williams' Defender wasn't just a control panel from hell (5 buttons and a joystick), but the beautiful explosions - when you blew up the bad guys, you got to see chunks of their ships flying all over the screen, with great "skizz-chungachungcasplorrzzzz" sound effects to go with it. Nothin' like smart-bombing four pods and huntin' down the stragglers...)

      Final note on gibs and video games - Williams/Midway's 1990s-era homage to Defender and Stargate was called Strike Force. Awesome soundtrack and spectacular effects when blowing up the aliens. If you enjoyed Defender and can no longer find Strike Force in the arcades, you owe it to yourself to find it emulated.

    3. Re:1952? by schlach · · Score: 2, Insightful
      I think violence was invented around the same time as color.

      You should read Marvin's History of the Human Experiment . It's a breath of fresh air next to the popularized bunk taught in our public schools nowadays.

      Notable milestones:
      • AD 1354: Gravity is introduced to the West, pioneering the gravity/mead trade routes
      • AD 1803: Industrialization allows the mechanization of textile, farming, and prostitution industries
      • AD 1952: Colorization of the world; Invention of Violence
      • AD 1958: First video game written by Higinbotham. Cites the recent invention of "Violence" as inspiration
      • AD 1969: Lunar landing televised
      • AD 1982: Man actually walks on moon
      • AD 2004: Revealed that same company owns both Coke and Pepsi, Republicans and Democrats
      As you can see, Violence was actually a prerequisite for Video Games, not the other way around.

      Just checked the amazon link, and realized that the book actually won't be published for another forty years. Still, definitely worth a read.
  3. tennis for two by RootPimp · · Score: 2, Insightful

    I thought that was the first video game, created at Brookhaven Labs

    1. Re:tennis for two by uebernewby · · Score: 2

      Wasn't there some sort of backgammon game around during the 1950s?

      --

      News and bla for computer musicians: http://lomechanik.net/
    2. Re:tennis for two by fondue · · Score: 2, Informative

      You're right, Oscilloscope Tennis developed by William Higinbotham was the first video game. But don't expect any of these foo's to listen to you, they're too busy trying to one-up each others' reminisces of Space Wars.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  4. Unfortunately? by image · · Score: 4, Funny

    Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games.

    As opposed to fortunately?

    Drink your coffee, Taco.

    1. Re:Unfortunately? by G-funk · · Score: 2

      Yeah, turns out the Manhattan Project was in truth originally just a really early beta of Mortal Kombat.

      --
      Send lawyers, guns, and money!
  5. Man hours spent by pitabutter · · Score: 4, Funny

    Good lord knows how many man hours have been spent in dimly lit rooms since video games hit the scene. WHat the hell did people usd to do? Work?

  6. Similar games by hardburn · · Score: 4, Informative

    There was a Java emulator of the PDP-1 around, where you could play a game which was exactly like the orginal spacewars except for a few lines of code. The KDE game KSpaceDuel is also an acceptable alternative.

    --
    Not a typewriter
  7. Spacewar running in a Java emulator by alanw · · Score: 5, Informative
    is available from MIT

    If your want to download it, read the README carefully.

    1. Re:Spacewar running in a Java emulator by jsse · · Score: 2

      The README stated that:

      Spacewar! is in the public domain, but this credit paragraph must accompany all distributed versions of the program.

      However, it comes with a typo:

      We typed in in again...

      According to the requirement, we must pass it on with the typo, forever.....gotta be careful when writing similar README. :)

  8. Cool, computer golf anniversery coming soon too by CDWert · · Score: 5, Interesting

    This is cool, I am the first generation out from this and remeber reading the articles and seeing the picture in wonder.

    My father wrote a computer Golf game, we belive the first, in 1965, he had a couple of national news stories on it and I have a tape of the last show (nice shirt dad, and hair, and suit...lol).

    It was fairly sophisticated taking into account wind and other varibles, could be played on any termina, (paper out back then) I actually spent many hours 'online' clicking though the old paper tape to load and run it on a timeshare (what a waste of then limited resources :)

    I still have the cards, paper tape, and somewhere I think the latter magnetic tape it was transferred to eventually, What should I do with all this stuff, pretty boring in itself. Should I donate it somewhere , where ?

    --
    Sig went tro...aahemmm.....fishing........
    1. Re:Cool, computer golf anniversery coming soon too by asv108 · · Score: 2

      You should post the video on a website with some background info. If you don't have the bandwidth I'm sure people would be willing to donate some hosting, I for one will.

    2. Re:Cool, computer golf anniversery coming soon too by CDWert · · Score: 2

      I gotta get it converted, I have it on 3/4 inch tape, and my 3/4 player died last year. Ive got the bandith but the quality is/was already so horrible.

      --
      Sig went tro...aahemmm.....fishing........
    3. Re:Cool, computer golf anniversery coming soon too by jdavidb · · Score: 2

      GPL it and set up a page with all of the things you've got (history, the video, etc.). Search engines will pick it up, and you never know who will find it while investigating history. (I love doing that kind of thing and finding a page about something like that would make my day. I'll bet a lot of others feel the same way, too.)

    4. Re:Cool, computer golf anniversery coming soon too by CDWert · · Score: 2

      Well the problem here is twofild, I dont mind doing it but have no way of reading the data off the tape or cards, and wonder who else may.

      The second is (i dont remerber at the moment) the system it was meant to run on is long sice extinct, as well as (im thinking it was fortan, about 90% sure) has to be significantly different than it was in 65.

      Making most of the code obsolete, I tried, (back when I could still read tape) to convert it over to run on my CPM systems, but gave up deeming a rewrite was neccesary.

      If it still had value (other than antiquity value) I would GPL it. But alas I cannot read cards or tape and have no desire to decode cards by hand, been there done that.

      --
      Sig went tro...aahemmm.....fishing........
  9. That's pretty cool, but... by Leven+Valera · · Score: 2

    ...does anyone have a version that will run on a modern machine? I'd love to while away a day setting the one ship into a permanent orbit around the planet and zapping it with the other. :)

    --
    Woot w00t w007.
    1. Re:That's pretty cool, but... by jandrese · · Score: 2

      I think there's a KDE version, kspaceduel IIRC. I think it comes with the standard KDE games distribution.

      --

      I read the internet for the articles.
  10. kids today play too many video games... by bje2 · · Score: 5, Insightful

    this may seem blasphemous (sp?) to say here...don't get me wrong...i'm 22 and i personally love my PS2 & my PC...but when i was a kid growing up, i never had a console, and i think i was better off for it...sure i eventually had a game boy for a period of time, and i had the old apple IIc, but they weren't a nintendo, genesis, etc...and i think i turned out better off because of it...instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...kids today spend to much time playing video games, and not enough time experiencing interactions with real people...at a summer camp that i went to, they used to have enough kids interested in baseball, basketball, soccer, that they could field leagues with 10+ teams...now they're lucky if they get a half dozen kids interested in playing those sports....instead, everyone wants to spend their beautiful summer day inside playing on computers or something of that nature (i.e. Magic card games...)...kids need to be more active, and i know that when i eventually have kids, i am planning on strongly regulated the amount of time that they spend laying video games...it makes me upset to see the state of today's kids...it's leading to the "wussification" of our youth...when i head stories such as this one that talk about banning dodge ball, i think it's upsurd...

    so, in conclusion, to those of you with kids, and those of you who plan to have them...don't let your them spend 24/7 trying to beat that the latest version of final fantasy...have them go outside...have them use their imagination...have them interact with others...

    oh well...that was just my rant....

    --

    "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
    1. Re:kids today play too many video games... by Ionizor · · Score: 2, Interesting

      Myself, I spent a lot of time with my friends playing video games when I was younger. Since there were only 2 controllers (NES anyone?), you had to take turns and there was a lot of interaction with other kids when you didn't have a controller in your hands.

      If you go back even further, I remember playing Warlords on the Atari 2600 with my family probably once a month and playing games on the good ol' C64 with my aunts and uncles at my Grandparents house every Sunday.

      That's not to say I didn't go outside and play on my swing set with my friends (*nostalgia for the swing set*) but whether online or offline, practically my whole life with the exception of school has been one big game.

      Now I'm much more mature and I play Live Action Roleplaying games. Wait...

      --

      --
      Todd's Law: All things being equal, you lose!
    2. Re:kids today play too many video games... by GTRacer · · Score: 2
      You sound like me...

      I'm 30, married with 2 kids and I've been a gamer since about 1980. I remember with much love the time I spent from, say, 1983 to 1986 on my C64 and Atari 130XE. I had a bunk bed and the computer was on the bottom bunk, closed in with a Transformers blanket.

      I came home from school at 3:30, got on-line (at 1200 baud) and stayed on until midnight. I took some breaks for friends and food, but this was my life as a junior higher with a computer.

      Now, I have a good-paying (for this market) job involving a little programming, web design and report/data analysis. I wouldn't be here today if it weren't for the 2600, NES, or C64... Of course, now I don't get 7 hours a day to play, but I do get about 2.

      GTRacer
      - The family that games together...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    3. Re:kids today play too many video games... by Tackhead · · Score: 2
      > > I've seen others who were the sports players and jocks working the counter at the local mini-mart. They are still single and still acting like they are in high school. I'm married with my first kid on it's way.
      >
      > All that time *not* playing sports with other kids as a child means that you didn't realise that saying things like this makes you sound like a pompous prick.

      The funniest part is my gut reaction to his post, which is this:

      "You poor bastard."

      Now it's my turn to be an even more pompous prick:

      I've also seen the jocks. But most aren't single. Remember how they always "got the girls"? Most of 'em married early and have already knocked out a kid or two by now. Because of that, they couldn't take the time off to go to college. Because of they didn't go to college, they work at Wal-Mart. And every day isn't like high school to them - it's a hard struggle to make ends meet. The pay sucks. They live day-to-day knowing that their boss can come down on them harder than their most-hated high school teacher ever did. They have no savings. Their kids will probably never make it to college, let alone through it.

      Me? I'm in arrogant bastard heaven. I'm out-earning my parents, I'm still single, and will never have kids. Guess what? I'm not much older than the original poster is, and I'm within striking distance of retirement. I get up, do some good work (modulo wasting my employer's time by posting to Slashdot!), come home, cook something wonderful, geek out at the computer, play some video games, listen to some music, read USENET, whack spammer nads, and call it a night.

      It ain't the jocks who are single and acting like they're still in high school. It's the geeks. And some of us love it. Because we've earned enough money to get away with being pompous pricks ;-)

    4. Re:kids today play too many video games... by Mr+Z · · Score: 2, Funny
      Ok, so one time me and my friend spent so much time playing tetris (the cool 2 at a time, race mode thingy on the ol' nintendo) day.

      Wow, you must've had the Tengen version (for NES), not Nintendo's version. I envy you.

      --Joe
  11. 1962 or one year older? by hcdejong · · Score: 2, Interesting

    Googling for Spacewars turns up several results that say the game is from 1961, not '62. Is The Times Wrong?

  12. Download your Spacewars by Sarin · · Score: 2, Informative

    How to celebrate it more than to actually mass-play Spacewars?

    "A DEC PDP1 emulator running the original version of Spacewar! is online Here"

  13. Ach! by merz · · Score: 5, Funny

    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! [holds them up] I got it from "Space Invaders" in 1977. Wiggum: Aw, yeah. That was a pretty addictive video game. Willy: [surprised] Video game?

  14. Puts stuff in perspective by Chardish · · Score: 2, Insightful

    And I thought I was old-school cause the first game I ever played was Combat for the Atari 2600...stuff like this really puts your position as a gamer in perspective. Wow.

    Let me ask you this...

    Has the RPG really evolved beyond Ultima? Has the shooter really evolved beyond Galaxian? Has the puzzle really evolved beyond Tetris, or the simulation beyond SimCity?

    Games may have changed in their outward appearance, but at their heart, they're all essentially the same.

    -Evan

  15. A bit if an exaggeration by TrollMan+5000 · · Score: 4, Insightful

    It's very interesting to consider how quickly the popularity of video games grew,

    Wasn't it Pong, developed around 1973 that really launched the popularity of video games? The first 20 years seemed to be an expansion of a glacial sort.

    1. Re:A bit if an exaggeration by Registered+Coward+v2 · · Score: 2

      I guess it depends on what you mena by launching...

      Pong was the first video game that got widespread distrobution in arcades, bars, malls, etc - which exposed people to a new gaming experience. Bushnell's earlier game, Computer Space (?), with its weird fiberglass case, while earlier, didn't get as much distribution. (Although one of teh arcades at Ohio State had one, and sucked many of my quarters).

      Spacewar, otoh, required access to a crt and a copy of teh deck to run it. We had a version that ran on an IBM mainfranme (370?) that you could use to run teh ganme - as long as you didn't get caught by the system operator - after all, computers were SERIOUS tools, far too IMPORTANT to waste precious CPU time on games. Star Trek was another popular game - that could be played on teletypes or screens. It used an 8x8 matrix and ASCII graphics, but was fun none the less. Again, you had to avoid be caught by the "games police" who would even go to remote terminals to catch students playing games (although the advent of dial up access, even pre-PC days helped, for those lucky enough to have a modem and display terminal). Once we discovered that even a penny in an account would let you log in and play until you disconnected, we started marathon trek sessions with rotating players. It was also kind of net to log on afterward and see your account balance was $-10,514.34.

      I'd say Spacewar and Star Trek were very influential in creating interest in video games, while Pong brought them to the masses.

      --
      I'm a consultant - I convert gibberish into cash-flow.
  16. NYT article without the reg. screen by thesolo · · Score: 3, Informative
  17. pong shockwave flash.... by Hadlock · · Score: 2

    according to this article, the creator of spacewar also wrote pong in 1970.....there's got to be a million copies/versions of pong out there for every platform avalible. including shockwave.

    i'm not sure if you'd even need shockwave to emulate this, but is there some sort of a shockwave/consolve version of this game "spacewar"? the article speaks of an arcade version, is there a MAME rom of this? this seems interesting enough to relive. i'd count spacewar as "abandonware" ;-)

    --
    moox. for a new generation.
    1. Re:pong shockwave flash.... by slim · · Score: 2

      according to this article, the creator of spacewar also wrote pong in 1970.....there's got to be a million copies/versions of pong out there for every platform avalible. including shockwave.

      There certainly are. But one interesting thing about Pong is that it was an analogue circuit, not a digital computer, so to "emulate" it you'd need to model the electronics, rather than simply (hah!) translate an instruction set as you would when emulating a computer.

      I don't know of any Pong simulators, only clones.

  18. spacewar links ahoy by kisrael · · Score: 5, Informative

    Spacewar! is one of the grand-daddies of modern videogames, and a much deeper deathmatch than Pong. (I was amazed at how developed its deathmatch became when I read this old Rolling Stones article.) Written by MIT Hackers who were inspired by the space opera Fiction of E.E. "Doc" Smith. Someone has an the original game running on a PDP-1 emulator. There's a decent funny introduction at classicgaming.com and a more comprehensive set of Spacewar! links as well. (Possibly the most obvious sequal to Spacewar! was the brilliant Star Control series. The first game added 12 new types of ships, each with 2 unique weapons systems, and the second created a whole universe to support it. Brilliant, brilliant stuff.)

    from my blog at kisrael.com

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:spacewar links ahoy by guinsu · · Score: 2

      Ahh starcon, I spent SO much time in high school on that game. I hope someone does another version of it someday, though it would have to be done in 2d.

    2. Re:spacewar links ahoy by Dan+Crash · · Score: 2

      That Rolling Stone article is fantastic. I like the Alan Kay quote near the end where he says that most of computer science can be mastered in just one year. An eerily clarvoyant piece.

      --
      He who refuses to do arithmetic is doomed to talk nonsense.
    3. Re:spacewar links ahoy by SuiteSisterMary · · Score: 2

      I just bought a copy of Star Control 2 yesterday, from Accolade's online store; instant download. Check out http://www.star-control.com. Works great on my Toshiba laptop; it's wonderful to see a game designed for a 286 able to run on a P3 500. And the soundblaster emulation on the sound card works perfectly!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:spacewar links ahoy by SuiteSisterMary · · Score: 2

      No, no frenzy. I like being able to see the sprites.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  19. Favorite old video games by Alien54 · · Score: 2
    I remember an old tank shot them up that was a cocktail table kind of game. It was great for bars because you could put your beers down on the table top while you tried to chase your opponent around in a maze that you viewed from over head.

    All very low rez, but very cool. The head to head face to face competition with your opponent was particularly addictive. someone should do a higher rez version of this.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:Favorite old video games by Alien54 · · Score: 2
      The game i recall had an overhead feel like pacman, but it was tanks, etc with a more open maze with some areas with long lines of sight.

      In a way that was better because everyone could see where everyone was from the start. No hiding possible at all. Merely a matter of taste, but it provided a lot of fun.

      --
      "It is a greater offense to steal men's labor, than their clothes"
  20. Not the First Video Game by Anonymous Coward · · Score: 2, Informative

    The first video game, as in the first known usage of a computer and video to play a game, was actually built by Willy Higinbotham in 1958.

    See the link for the whole (fascinating) story - this man gave people the IDEA and the implementation for video games - it's time that he got his due share in video game history.

    http://www.pong-story.com/thefirst.htm

  21. Re:The first? by pydron · · Score: 2, Informative

    Actually the first video game was a tennis game created by Willy Higinbotham at Brookhaven National Laboratory. It used an oscilloscope for the graphics output. Go here for a timeline on video games.

    - pydron

  22. karmath by scorcherer · · Score: 2

    50 + 1 - 1 = 49

    --

    --
    The Cap is nigh. Time to get a fresh new account.

  23. Re: Eh, sports are overrated too..... by King_TJ · · Score: 2

    Just to play devil's advocate for a minute....
    I, too, grew up in what seems to be the last generation before video games became such a "staple item" of childhood.

    I never did enjoy competitive sports though, and constantly fought pressure from both peers and teachers to play them. Until the end of high-school (and even in college, to an extent), I constantly witnessed favoritism towards those who were good at sports, and saw schools much more concerned with the quality of their sports teams than about the quality of their education.

    While it doesn't hurt to tell your kids to "get outside" once in a while, when it's a nice day and they're wasting it all indoors, I also don't think it's necessarily a bad thing that you don't see "leagues of 10+ teams" like you used to.

    Maybe kids are finally a little more free to choose their own interests, and to develop their minds outside of the classroom? Only a select few of those who excel at sports in school ever get to make a living from it later. By contrast, how many will find an interest in gaming (and by extension, computers) useful for a future career?

  24. It's OK for you... by Urthpaw · · Score: 2, Funny

    (Lots of idiotic assumptions below)

    Sure, it's fine for you Americans to yell at your kids to get them to go outside... But have you ever tried making a Tree Fort in -25C? Admittedly, it's nice during summer, and if we're lucky, it's on a Saturday.

  25. OT: your sig by Galvatron · · Score: 2
    "Facts are meaningless. You could use facts to prove anything that's even remotely true!" - Homer Simpson

    This was actually taken from Atlas Shrugged, by Ayn Rand. I've forgotten which of the morally despicable collectivists says it, but it's not too far into it, at a party.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  26. Re:The first? by Ahchay · · Score: 2, Informative

    You're very confused... A quick timeline of the _most_ significant early games;

    Tennis for Two - 1958
    SpaceWar! - 1961/62
    Magnavox Oddessey - 1968
    Computer Space (Arcade Version of SpaceWar) - 1971
    Pong - 1972
    Atari Home Pong - 1974
    Space Invaders - 1977

    Apologies if I disremember some of the dates (can't quite remember when the Oddessey & arcade Pong units came out and I can't be bothered to go and look them up)

    Cheers
    Chris

  27. The problem with Spacewar (for PC) by The+Panther! · · Score: 4, Funny

    ...was that it was a fantastic game before keyboards became commodity junk. On the old true-blue IBM PC or XT, you got a keyboard sturdy enough to dent a car if you swung it hard enough. Now they disintegrate from the wind resistance.

    My point being, in those days each key on the keyboard could be pressed independently and the computer could discern EXACTLY which keys were down or let up. Spacewar for PC (and myriad multiplayer games that came later, using a single keyboard) demanded good quality keyboards. My buddies used to sit in the computer lab and play it for hours, until they 'upgraded' machines. They had 'new style' 101 keyboards (88 was enough for me then), and a new strategy came about: hold down as many keys as you could so your opponent couldn't thrust or shoot; when they get frustrated because they're falling toward the sun, spin around and shoot as fast as possible.

    Most Spacewar games became shoving matches after that.

    --
    Any connection between your reality and mine is purely coincidental.
  28. "Ultimate History of Video Games" by thelenm · · Score: 2, Interesting

    An interesting book I just finished reading was The Ultimate History of Video Games by Steven Kent. It goes all the way back... actually beginning with the precursors to pinball in the 19th century, and telling the story of video games and similar amusements as a narrative up to the year 2001. I thought it was well-written, and contains tons of quotes from firsthand sources.

    --
    Use Ctrl-C instead of ESC in Vim!
  29. Way later, dude by Spinality · · Score: 3, Informative

    I believe Pong was the first successful commercialized game (1972) (created by Atari founder Nolan Bushnell after his unsuccessful Computer Space in 1971). A home TV version of Pong appeared around 1976. MIT Space War, the game cited here, ran on "The" PDP-1 a decade earlier. It was the coolest.

    --
    -- We all have enough strength to endure the misfortunes of other people. La Rochefoucauld
  30. Re: Imagination by Kasreyn · · Score: 2

    You CAN take that too far, you know. I agree, kids spending 24/7 on video games aren't building any memories, aren't learning a lot, aren't developing themselves as well as they could. But don't completely cut them out. They're just one variety of toy - and kids need toys, they need to play. Hell, adults do too. ^_^ Ask any educator, play is a very important part of education and mental (and social) development. Though the case can be made that computer games aren't teaching social development. =P

    Give kids books and bikes and "Final Fantasy" and a Rubix Cube and Little League and Lego and a musical instrument and a foreign language or three and more books and movies and dodgeball and music and crayons, and turn 'em loose! The sky's the limit as long as they have sufficient opportunities to learn and grow. =)

    Of course, I'm biased. My dad's a hacker, and rather than spending our time playing catch, we spent it tinkering with DOS. =P But the memories are nice, all the same, and I learned a lot. Computer games are also a way to get kids interested in computers, which in today's and the future economy will be helpful to them in their education and the job market. Just something to keep in mind.

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
  31. Play the game here.. by uigrad_2000 · · Score: 2, Redundant
    Spacewar (Java)

    It doesn't seem to work on my browser. Good luck!

    --
    Free unix account: freeshell.org
  32. Nonsense by cje · · Score: 3, Funny

    ...instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...

    If kids don't know how to get to World 8-1 of Super Mario Brothers, then IMHO they need to spend more time playing video games because they are clearly out of practice. Really, all one needs to do is go to the hidden warp zone at the end of World 1-2, warp to World 4, then use the first warp zone in World 4-2 to warp directly to World 8. (Note: Do not confuse this with the warp zone at the end of World 4-2, which will only take you to World 5 and is virtually useless; you're looking for the vine hidden in the blocks near the first elevator.)

    --
    We're going down, in a spiral to the ground
  33. Re:Back Then by maddugan · · Score: 2, Insightful

    Everything I needed to know, I learned playing video games:

    Knock over everything, you never know what will hide a power-ups.

    Pick up everything that isn't nailed down, its bound to be useful later. Horde

    Save often.

    Don't just look straight ahead, look up, down, and all around.

    Use the right tool for the job

    Use items together to make new items

    exploit your opponents weakness

    Learn from your opponent's stratagy

    Don't give up

  34. MAME Pong by freeweed · · Score: 2
    The original PONG didn't have any rom in it at all - in fact, it didn't use any ICs whatsoever. 100% discrete circuitry, much like the original Magnavox Odyssey. It's not really possible to emulate this. Later versions of PONG (all those millions of clones and 6-in-1 type games) had PONG on a chip - developed by GI iirc - which was basically the entire game logic and display routines in a nice tiny package. The units still tended to be large regardless.

    As for MAME, as arcade PONG can't be emulated, the best you can hope for is a simulation. This was included in MAME several (dozen) versions back, but removed by the project head, as he considered simulation not in tune with what MAME is about. I believe the code is still in there, and as MAME is open-sourced, you can just uncomment the relevant parts and compile it with PONG. There also are binaries floating around with this code still enabled. But as for 'officially'... sadly, it ain't there.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  35. Re:Possible Solution by The+Panther! · · Score: 2

    That's interesting. I didn't know that about Macs. PC keyboards are completely different, though. The original ones, you could lay your arm across the thing and query which keys were down and it would tell you ALL of them. Any made in the past 10 years, though, will only return about five keys. Why? I assume a simplification in the circuitry. The bus itself can still handle all the keys at once, but they keyboards can't. I proved this to a friend once by taking two different keyboards (new and old) and swapping them into a program I wrote to display down-keys. Without closing the program even, you could see that older keyboards (particularly IBM ones) could handle it perfectly, but the newer couldn't.

    Back in those days, you actually COULD have 3 people play a multiplayer game on a single keyboard. Lots of body heat, but lots of fun too.

    --
    Any connection between your reality and mine is purely coincidental.