PC Games To Help Public Policy Initiatives
Ben Sawyer writes: "The Woodrow Wilson Center's Foresight and Governance Project has published Serious Games: Improving Public Policy through Game-Based Learning and Simulation, a whitepaper. The paper illustrates how government agencies and non-governmental organizations (NGOs) can utilize game-based techniques, technologies, and approaches to produce innovative simulations, models, and game-based learning products that enhance public policy decisions. The Woodrow Wilson Center is distributing the paper on-line to a variety of agencies, organizations, and game developers to help foster greater discussion and cooperation between key public policy makers and game developers. Interested readers can
find the homepage for the paper here."
WOW! Now maybe someone will create a "learning" game that will teach congress that they can't take money from the MPAA/RIAA/etc. and give them whatever they want.
Soon to follow this game's release - a "learning" simulation for the Patent Office (just guess)!
3cx.org - A truly bad website.
Not only is this a brilliant way to get funding for "research" that only a 13-year-old Sims fan could love, but it's clear that they have no idea what they're talking about. A good example:
"Not only is the game development community at the forefront of PC-based visualization, it is also a leading developer of applied artificial intelligence... blah blah"
Hahahaha. As a game developer myself, I can tell you exactly how leading edge game AI is. Let's all say it together now... Table Lookups!
Woohoo. Games are games. Simulations are simulations. Games are fun, simulations are not.
Bleh.
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Civilizations 3 is another great learning game. It gave me valuable life experience for the next time I have a 6000 year life span and an empire to build. When this occurs, I would like to be the Persians, because their special unit the Immortals will help me conquer competing civilizations. I also have learned that when I conquer foreign cities and they are unhappy, if I simply make them entertainers and they starve for a few turns, the city size decreases and they become happy again.
Perhaps public policy makers should stay away from gaming technology. Look what it's done to us. Imagine the headline:
Orrin Hatch changes name to "DethGod", vows to "V3T0 J00R A$$3$"
On second thought, that might be kind of cool....
Steve
Sig: What Happened To The Censorware Project (censorware.org)
Does anybody else find it funny that on the case study links page, they give a link to download SimHealth. It leads to a defunct abandonware site but I think it makes a statement that a group like this considers abandonware ok to use. Just a bit of SimFood for thought...
From their webpage:
They are at: http://www.seasllc.com
Novel theory: Modern Man evolved from psychopath
The Sim packages would be good for political insight -- if you believe that dictorial decisions make for the best political system. Could you imagine a mayor who unilaterally bulldozes industrial zones for a park? Or if the city would brown-out if the Mayor didn't like nuclear power? Or if, like me, you wanted a stadium near your house?
As usual, the comic strip Doonesbury is way ahead of the curve. Check out a week's worth of strips starting on April 12, 1982 . Obviously, computer simulations of social phenomena can be more or less productive.
Markle is a philanthropic organization that did some work with Maxis quite a few years ago to develope SimHealth. The purpose of the project (as I recall) was to show policymakers the complexity of the environment in which their decisions would be executed. From their website (towards the bottom of the page):
I agree that the individual games and the specific examples might seem strange... but think of how strange the concept of a flight simulator (for a real pilot, not for your PC) seemed 25 years ago. Researchers have been spending a great deal of energy attempting to simulate the interactions of a complex world, with a great deal of success. It will only be a matter of time before we have believable (and probabalistically accurate) simulations of some real life situations. (Note that believable is different than predictive, I am attempting to separate the possible outcomes in a simulation separate from what actually happens.)
A number of people have posted that this reminds them about Maxis' computer games (Simlife was the best, btw, they need to make a sequel)
Maxis actually *did* a Sim for the government. SimHealth was developed for the government, and later issued as a (very unsucessful) public game.
There was also a Wired article about the military using Doom and Quake for VR training a long while back.
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