Command and Conquer Generals
Kevin Tomaya writes: "GameSpot has posted a really in-depth
story about a
brand new Command and Conquer game that is in all 3D. It's called C&C
Generals and has the US and China fighting against a terrorist organization. The
article is like that
Metal
Gear Solid 2 story they did last year. It takes you through the whole
genesis of the project and introduces the development team."
I used to think it was terrible the way games programmers never got any credit. You'd play a game and about the only indication there was that Activision didn't write it was one little spash screen at the start. Movies start with credits and nifty spash screens that make a big deal out of the actors, the director, even the people who write the music but games are generally considered to be a product of the distributor by most. Then an article like this comes along and you really can see why that is. Those head shots of the programmers should be reason enough to lock them in a basement and feed them caffine up and until the game is on the shelves and then get them another project, quick!
How we know is more important than what we know.
1. Generals isn't out yet so wtf are you talking about.
2. " If they want this to catch on, they really need to port the server to Linux." Are you one of those folks who are so deluded that you actually think there is a large Linux gaming market out there?
Mac OS X and Windows XP working side by side to fight back the night.
You might as well play Starcraft... I'd prefer not to have those "tricky tricks" that fly in the face of the spirit of the game... sure I can surround everything by dogs, but that is just a cheap ploy to use a sneak attack- and it only works against a newbie.
As the "typical" (according to some article I can't believe) gamer, I'm a married male who doesn't have the rest of my life to learn all the crazy, arcane strengths and liabilities of all the odd units... kind of like playing a Mortal Combat type game where the six-fingered mutants are able to crush you with all the arcane button-move combinations that I can't even remember when I need them...
I'd STILL prefer the RTS genre to be more of an animated chess (or go) game than the brute-force ass-bangs I usually see in online play... and I could care less about playing the AI.
I'd prefer a "sense" of realism over anything, whether it be realism of unit strength, or "physical" size of units, or whatever- but I don't want real time waits (ie. three months to receive new units). Sure these games are set in the future, and sure, they are just games... and I don't want something so dull as MS' overly realistic forray into RTS games... whatever that thing was called (with each players' morale meters).
What I like about CC is that it is a campaign game... I'm not a fan of first-person shootups (face your enemy, no aiming required... you'll hit 'em). I'd rather see a game where I can choose my level of participation, toggle between different units, set up the attack, then participate first person in a chosen unit. I doubt with the thousands of units that end up in a large campaign that this is even possible, but it would certainly add a different dimension to the game.
And promo screen shots always look worlds beyond what I see in actual gameplay...
Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.