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Command and Conquer Generals

Kevin Tomaya writes: "GameSpot has posted a really in-depth story about a brand new Command and Conquer game that is in all 3D. It's called C&C Generals and has the US and China fighting against a terrorist organization. The article is like that Metal Gear Solid 2 story they did last year. It takes you through the whole genesis of the project and introduces the development team."

3 of 122 comments (clear)

  1. Re:Linux port? by tomstdenis · · Score: 0, Troll

    Yeah, yeah, linux cool. Uh, beavis what are we doing on /.?

    he, heheh, heheheh, hehehehe, yeah /. sucks!

    Anyways, is it a general rule that Linux must be mentioned in EVERY SINGLE ARTICLE?

    Tom

    --
    Someday, I'll have a real sig.
  2. Excellent game. by Steven_Wostoen · · Score: 3, Troll

    I was invited over for a sneak-preview earlier this year by Mark Skaggs, and I'll tell you one thing: the rotation potential (of the 3D) graphics on this game, especially the scenery, is two generations of anything currently available on the market.

    A lot of thought has also been put into the units and plot of the game, it hasn't been an ad-hoc composition of cliched parts as many games in the last few years have been in terms of storyline/plot.

    The C&C Generals team are really friendly guys, and work in a relaxed atmosphere, which is important in any game production unit. I'll have to give a thumbs up to this game, and highly recommend it. The guys have worked hard on it and deserve success with it. Unfortuantely I have a feeling that the User interface won't go down extremely well with most consumers, but I understand them trying to break away from the traditional style of UI driving.

    Anyway, it should be a cracker of a game.
    --

    cheers,

    Steven Wostoen
    Lead Programmer,
    J-j-j-julius Games

    1. Re:Excellent game. by Steven_Wostoen · · Score: 1, Troll

      It'll take alot for me to believe it's a couple of generations ahead of Machines due to 3d graphics.

      Machines graphics are very good, but what I was referring to wasn't the quality of the images themselves, but rather the rotation potential of the split-time rendering of the surface textures. The reason that C&C Generals graphics will be two generations ahead of anything else in the market, including Acclaim's Machines, is that speed and reaction time of the back-objects inserted into the graphics framework, which allow dynamic postproduction using built-in "back-object 3D hooks". This, opposed to the static postproduction and use of traditional scripting within external modelling tools, makes C&C Generals graphics look a lot more responsive, cleaner, and more realistic, if a bit more resource intensive.
      --

      cheers,

      Steven Wostoen
      Lead Programmer,
      J-j-j-julius Games