EFF Takes Bnetd Case
An anonymous reader sent in: "As reported three previous times, Blizzard is attempting to squash the Battle.net emulator and open source bnetd project. The EFF has taken the case. Read the press release. LawMeme also has a satiric fable."
bnetd isn't about logging onto Battle.net with unauthorized clients. It's about running a server separate from Battle.net which the authorized clients (Diablo, Warcraft, etc.) can use in place of Battle.net to manage Internet play.
Without checking CD-Keys, one copy of Diablo II could virtually service 10,000 people by just swapping the program around.
Currently as it goes, if you want to play with others online using a Blizzard product, you are almost force to buy a legal copy. The introduction of emulators will by-pass that.
Blizzard has a legal beef here.
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Rather than just talk about it, I have put my money where my mouth is on this issue, by donating to the cause. I encourage everyone else to do the same at this link.
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Whether it violates the DMCA is another issue. The courts ruled recently against Sony where developers reverse engineered portions of the Playstation to get access to underlying protocols so that developers could create an emulator for the PC. Even though the reverse engineering violated some terms of the DMCA, there were two important facts facts: (1) the new product was legal, and (2) they attempted to obtain the information from Sony, but they refused to offer it.
It appears that this case is the same. The defendant was unsatisfied with a product. The producer was unable or unwilling to provide the desired product. The defendant was forced to reverse engineer that product in order to offer the desired services. The only remaining question is whether Blizzard applied for a patant for their network protocols. (unlikely.) If they did not, they do not own the IP of the protocol (since the protocol is a method and must be patented, not copyrighted) and therefore Bnetd is fully within their rights to publish it.
//TODO: Think of witty sig statement
Please sign and spread the word about the Blizzard/DMCA petition.
http://www.petitiononline.com/blizdmca/
currently (5 pm EST), there are 133771 users on battle.net. on gamespy there are 101650. Blizzard's 6 games draw more online users than all of the FPS games offered by gamespy. I think Blizzard clearly understands how to make demand for their products skyrocket. Besides, EVERY Blizzard title released sets sales records. Diablo 2 set the record for most units initially shipped, at around 4 million (?).
maybe home-grown servers foster a better community, but they definitely don't beat the demand for Blizzard games (and remember, the majority of Blizzard gamers don't even play online).