It's Not About Lines of Code
Charles Connell writes: "What makes a programmer highly productive? Is it lines of code per
day? Lines of good code? In this article, I examine the concept of software
productivity. I look at some of the standard definitions for productivity
and show why they are wrong. I then propose a new definition that captures
what programming really is about." Read on for Connell's stab at a better way of evaluating the worth of programmer time.
CT Originally the contents of an article were here but there was
a communication problem resulting in us thinking we were given permission to
print the article here. Now that things have been cleared up, we've linked
the
original article which you can read instead.
Sorry about the inconvenience.
They just don't apply to this art/science. Would Michelangelo's boss have put him to task for square inches/day or pounds of statue/week output?
Dude, buy a copy of DeMarco/Lister's "Peopleware", original edition is circa 1985. Your "revelation" is old news and you offer no substantive recommendations for actually helping management measure or actuate programmer productivity. The Peopleware book is factful and entertaining and reaches no better conclusion than you have. After 17 years, don't you think your postulations should improve on previous work. Have you done any research on prior publications?
As far as "what makes a programmer productive", I know what makes a programmer unproductive... reading Slashdot all day. Back to work, all of you!
I don't care if it's 90,000 hectares. That lake was not my doing.
I work on contracts for commercial software and it is amazing how much code people can write and not comment it. I had to change the functionality of some program once and it took me 5 days to write 3 lines of source. Why? Because I had to wade through code with variable names like "int32 data[7];". As a bonus there were hardcoded numbers to the variable. I had to do hex dumps at one point to see where the data was being used and how.
As I shouldn't even have to say... commmenting your code improves productivity A LOT. Some people say you shouldn't comment code in a commercial product because then you can easily be replaced. My response to that is, why don't you do good work then you won't have to worry about being fired?
If I had an employee who's not commenting his code, that means the next coder that tries to change something is going to spend a bunch of completely unproductive days just trying to figure out what's going on. I think I'd fire the employee because of his incompetence and the amount of time/money he going to make me waste.
Outdoor digital photography, mostly in New Engl
Don't get me wrong, commenting your code is a must.
However, I would rather have a programmer who writes easily understood code but doesn't document it well than one who writes well documented but overly complex code.
I've worked on large projects where there was nearly a 1:1 ratio of comments to code, but the comment didn't help you see the big picture because the parts of the application were too far abstracted from reality. And the code was written in strange ways that made it hard for other people to understand.
In summary, the code can and show be written so that most of it documents itself. If the application is well designed and the code is written well, the need for a lot of in-code commenting goes way down. This is assuming we're not talking about assembler, which in my opinion should have a nearly 1:1 ratio of code/comments.
Having any defined metric is (IMHO) a Bad Thing in the long run, for the simple reason that people will sooner or later start gaming the metric. If you reward lines of code you get lots of lines of code. If you reward feature points you get lots of features. For a while I tried more abstract things like "user satisfaction," but that started drifting into the "The Customer Is Always Right" syndrom, with all the feature creep and bloat that goes with it. Using "my satisfaction as your manager" is even worse; brown-nosers are a danger to anyone undertaking a team effort with any element of risk.
So I started wondering: do I realy need to measure productivity at all? Why do I care? The bottom line was, I don't care. I'm not interested in "producivity" any more than I am in "attendence." At this point, I tell people if you want to know what your score is, play a game, open an on line stock market account, or post messages on a web page that keeps track of karma. In this team, the focus is on getting the job done, not on keeping score.
-- MarkusQ
Agreed. I think it was Dijkstra who argued that if Lines Of Code are counted, then the number should be viewed as a liability rather than an asset. That is, LOC are not something we produce, but something we spend.
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
Other useful metrics:
Spelling errors per line of documentation
Size of chopstick collection
Volume of spam on harddrive
How many years out of fashion clothes are
Months since last date
Weight of programming manuals in personal collection
Accumulation of fast food and junk food detritus on keyboard
How long to gnaw leg off to escape meeting
How many minutes can talk in jargon and acronyms alone
Number of hours will voluntarily work if just left alone to do the damn thing
Age of most out-of-date, yet essential, book and when it became out of date
Serverity of unintelligible handwriting because everything is usually typed
Increase in heartrate when new technical journal arrives
Depth of paper, notes, cans, wrappers, computer bits, et al piled on desk
Ability to quote from any Monty Python show, movie, recording, book, without error.
Proportion in size of editor macros relative to actual code
A feeling of having made the same mistake before: Deja Foobar
"I have made this letter longer than usual, because I lack the time to make it short."
-- Blaise Pascal
If anyone deserved to have a programming language named after him, it was the originator of this quote. I just wish it had been a more concise and expressive language.
This guy clearly hasn't read The Mythical Man-Month. He should.
About 2 years ago, I was working on my first major project and the project manager called me one day out of nowhere to ask where my progress was (normally we covered this in a weekly meeting). I started giving him percentage estimates based on feature completeness, structure completeness, etc.
So then he asks "how many lines of code do you have?" I tell him that I don't use that as a gauge, I use what I just told him for my progress. Also told him that I don't count lines. He persisted, so I came up with a rough count. He says "so if you say you're at 60%, and have X lines of code written, then you'll have Y lines when you're done, right?"
I had to reiterate (for the third time in that phone call) that LOC means nothing - it may very well be that I only had 100 lines left to put together, but it would tie up the remaining functionality needed (by gluing all my pieces together).
But he just kept coming back and harping on that LOC number, no matter how I tried to persuade him that it was meaningless. He was convinced that this was how he would know how much work went into the project. I guess the 3 weeks of writing very little code and charting out the logic of the app didn't mean much to him. He was taken aback when I told him "I don't just start writing code on day 1, I plan things out"
The article originally appeared here last week. Sheesh. Don't pretend it's an original Slashdot article if it's not.
Boss: How many lines of code did you do today?
Coder: 1
Boss: [next day], how many lines did you do today?
Coder: 1
Boss: [day 3] how many lines did you do today?
Coder: 1
Boss: how come you only do one line per day
Coder: Actually I'm working on the same line.
Boss: How many lines is the damn program?!?
Coder: 1
Boss: You're programming in Perl again arent you...