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It's Not About Lines of Code

Charles Connell writes: "What makes a programmer highly productive? Is it lines of code per day? Lines of good code? In this article, I examine the concept of software productivity. I look at some of the standard definitions for productivity and show why they are wrong. I then propose a new definition that captures what programming really is about." Read on for Connell's stab at a better way of evaluating the worth of programmer time. CT Originally the contents of an article were here but there was a communication problem resulting in us thinking we were given permission to print the article here. Now that things have been cleared up, we've linked the original article which you can read instead. Sorry about the inconvenience.

214 of 500 comments (clear)

  1. Classical measures of productivity by T5 · · Score: 5, Insightful

    They just don't apply to this art/science. Would Michelangelo's boss have put him to task for square inches/day or pounds of statue/week output?

    1. Re:Classical measures of productivity by Sc00ter · · Score: 5, Insightful
      If I requested a statue of say, myself, I would expect a completion date. He should be able to figure out how long it would take to finish a statue of somebody my size. Equally he should beable to finish a painting of a subject that's been selected prior to him starting his job. Just as a programmer should be able to estimate how to finish a project if he knows what's involved up front. Of course this isn't exact, it's within a few days or weeks, but there should be a ballpark figure, also, changes to the design should be expected to set things back.

    2. Re:Classical measures of productivity by ackthpt · · Score: 4, Funny
      Why programmers get grey hairs:

      "I need you to be great and create something totally fantastic and immensely profitable by Friday, Can you do it?"

      Why programmers consider murder:

      "What's taking you so long? I've already built something just like it in Access."

      Why programmers retire early:

      "We're totally bankrupt, you probably didn't work hard enough. Thank goodness I've got a golden parachute."

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Classical measures of productivity by ivan256 · · Score: 5, Interesting

      Yeah, that's great, but what manager works like that? No manager would ever say to me "John, how long would this take you?" for a project with a 6 month or 1 year time frame, and then leave me alone for 6 months while I write code. Managers want progress reports and statistical measures to reduce the risk that that they might get fired when the project they're managing fails. That's where the boneheaded requests for the "number of lines of code you've written this week", or "number of bugs you've fixed this week" come from. It's hard to look at an unfinished piece of software and know how it's coming along, but it's easy to look at a painting or a statue that's in progress and see work being done.

    4. Re:Classical measures of productivity by roman_mir · · Score: 2

      Leonardo spent a total of 20 years on Jaconda, he never actually finished it and this painting is considered to be a work of genius and costs millions... I think Mona Lisa was an average sized person (no matter who she or he was) by your definition Davinci should have being able to correctly predict the amount of time it took to do. (In this case, Leonardo was the customer) So what was that you said about productivity?

    5. Re:Classical measures of productivity by Zen+Mastuh · · Score: 2

      No! Creatitivity can not be compelled. The parent post spoke of Michelangelo, so you should do some research before replying. Read The Agony and the Ecstacy for a better--although fictionalized--insight into the life of an artist.

      --
      "What is the sound of one belly slapping?"
    6. Re:Classical measures of productivity by Wizul · · Score: 2, Interesting

      I can related well to this article because of a past job experience. The job was software developement for a large corporation, in an office setting. The dept was devided into different teams and each team worked on different features of the same major project. To my manager it looked like I was coming in late, leaving early and not doing a whole lot to be productive around the office. What actually was happening was that I wasn't able to be as productive in the office setting. I would copy what I working on to a floppy and take it home to work on it. After waking up in the morning, more ideas came so I went ahead and put them in, making myself late in the process. The features I was working on was completed on time, despite having to wait for others to get done with their part. Always tried to write code efficiently and with as few lines a possible, with good comments and white spacing. Despite all my efforts, I was given a less than average performance review. I got chewed out for leaving early and put on a peformance improvement program (which happens to be very close to being fired) and means you don't get a raise or bonus. There needs to be some measure of performance for programmers but it should really be about getting the job done to the customer's satifaction and within a reasonable time frame. Hours spent in the office, lines of code and all the other bullshit management uses should be as considered secondary measurements at best.

    7. Re:Classical measures of productivity by scott1853 · · Score: 3, Informative

      "It's hard to look at an unfinished piece of software and know how it's coming along"

      That would depend on the development method and the actual product being developed. If you're developing APIs or libraries for other people to use, then you really can't "see" how far along it is, although you could count function or components complete. However, if you're developing something like a website or a client application, then you can see how far along things are though.

      Of course I completely agree with measuring lines of code being boneheaded, unless of course the number of lines of code for the final product is known before it starts. Luckily I work with people that understand that numbers are irrelevant, and that the product won't be finished until long after it has been released to the public.

      As far as an ideal solution, give the managers the convoluted formula of computing productivity that results in an answer that only slightly deviates from a standard amount. That way at least they'll stay out of your hair long enough to get some coding done.

    8. Re:Classical measures of productivity by Darth_Burrito · · Score: 5, Insightful

      To: Mike
      Memo: Design Revisions
      We want corporate statue to have the head of a St Bernard and the torso of a gopher. Can you throw in a couple of extra arms while your at? 4 or 5 should be enough. Need to move the schedule up while we're at, investors will be visiting in two weeks and we need something to show them.
      Thanks,
      Management

    9. Re:Classical measures of productivity by medcalf · · Score: 2
      a programmer should be able to estimate how to finish a project if he knows what's involved up front.

      Depends on whether your are producing new code or debugging old code. Testing and debugging are open ended, since, as my friend Dave asks, "How long is a piece of string?"

      --
      -- Two men say they're Jesus. One of them must be wrong. - Dire Straits
    10. Re:Classical measures of productivity by ConsumedByTV · · Score: 3, Interesting

      I do not disagree with you and to add to your point:

      To create a tool for use with art (say a paint brush) in itself is a craft, but to make a beautiful styled handmade 'one of a kind paint brush' with your skills certianly takes you out of the relm of just a simple craftsman. I would think that photoshop is the 'one of a kind brush' and 'paint' is norm in the craft.

      --


      "Not my manner of thinking but the manner of thinking of others has been the source of my unhappiness." - M
    11. Re:Classical measures of productivity by richieb · · Score: 2
      Actually didn't the Pope say to MichaelAngelo - "I thought you were going to paint it blue".

      --
      ...richie - It is a good day to code.
    12. Re:Classical measures of productivity by DrSpin · · Score: 2, Insightful

      Its a lot easier to look at the code and see it being tested and tell how well its progressing if you have programming experience, than if you were hired cos you have a degree in "Human Resource Management" or have an MSCE in using Microsoft Project".

    13. Re:Classical measures of productivity by rusty+spoon · · Score: 3, Interesting

      If managers want a measure of progress then the team should know this.

      "Percieved" progress and "actual" progress can vary. A prototype can give a lot of percieved progress but no (hopefully) actual progress.

      80-20 rule always kicks in when trying to measure progress. I've known developers who manage to keep their project 90% complete (yeah, you know who you are) for a very long time.

      I prefer having an almost constantly shippable product from the outset. It's difficult to achieve early on but it can be done very soon with basic functionality.

      It also provides a good way to test design and implementation. Aim to get something working within spec. asap and everyone will be pleased.

      It also provides a good measure of progress. Ticking features off a list reassures the managers and gives a good boost to the team. Admittedly it's not possible for some projects with lots of core features needed to be built from scratch.

      Should the shit hit the fan (like a competitor doing a release) then features can be dropped and the product shipped much quicker. It means renaging on some promises made to customers but if you have been open and honest with them they'll understand, also, if you release early/often they don't mind waiting for X if the have Y.

      You've just got to keep an eye on the team, harass them for quality, and reward excellence.

      My measure of productivity is based on delivery of code/features that falls within my quality guidelines. This includes lack of bugs, code layout, comments and reuse. e.g. A feature can be 'working to spec.' but if it has no comments in the code then it's not 'finished'.

      I also know developers that quickly write the code, do all the testing and then call the feature finished. They then go back and add comments, correct variable naming and touch the code in other ways (adding whitespace, reoganising if's) - they fail to realise that they now need to perform all the same tests again, which of course they never do. This is *low* productivity IMO and is generally poor style.

      Coding *is* art and I am an 'artished'.

    14. Re:Classical measures of productivity by Skyshadow · · Score: 4, Funny
      Well, in fairness, there's a good reason why you can't just leave a developer to go on a six month project.

      This is why the iterative development method is useful -- you set a certain number of things you want to see done by such-and-such a date (best done with the interaction of the developer), then if it's not done the developer better have a good reason.

      This approach works on most development projects (with the possible exception of very new projects with no existing product) and only when at least the lower level managers understand the development of the project and can participate in setting the goals.

      Oh, and here's the big secret: then you build on an extra 15 days for every six months of the project and don't tell anyone involved with the development. That way, you look like a hero if it gets done in time and don't lose your job if its not. Don't tell anyone.

      --
      Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    15. Re:Classical measures of productivity by stephanruby · · Score: 2, Funny
      If I requested a statue of say, myself, I would expect a completion date. [...] Of course this isn't exact, it's within a few days or weeks, but there should be a ballpark figure, also, changes to the design should be expected to set things back.

      Mamamilla! He wants me to do what!!!!
      - Michanlangelo

    16. Re:Classical measures of productivity by ivan256 · · Score: 2

      I'm working on a project right now. It's a OS kernel layer. The schedule is written exactly as you say. Get a shipable product right away with a minimal feature set, and then add features. The trouble is that it would have taken me just as long to write the entire product as it is for me to write each of three feature checkpoints* (I've completed two of them at this point). The feature completion dates were written even before I had completed the design (the design document was the first date). Be careful with your method. Decisions about scheduling feature completion dates cannot be made by people without intimate knowledge of a design.

      Also, managers that require complete retesting after whitespace/comment changes piss me off. It's not always possible to document how you're going to do something as you do it. The subtlties that you want documented in comments come out during the implementation, not during the design. Commenting after the fact (to augment existing comments) is a necissity for creating good documentation. If the change doesn't affect the binary output of the compiler then you don't need a compete retest. I have worked with companies where I've had to prove to them that the text section of the binary was identical in order to prevent a restart of the 3 month testing cycle (and delaying the arival of my check :), but I've also worked with companies where no argument I made would convince them that nothing has really changed even though I added documentation. It's managers like that who encourage people to not do the extra documentation work at the end of a project.

      *(BTW, I couldn't just implement all of the features right away and finish early, some of the check points include manual invocation of features that are supposed to work automatically. Since in the final version there is no provision for causing certain events manually alot of extra work had to be done to make that possible. Much of that code has to be removed, and is wasted, becuase manual invocation of these features would cause undesierable results in the final version.)

    17. Re:Classical measures of productivity by Kailden · · Score: 2

      ...changes to the design should be expected to set things back....

      THIS IS EXACTLY what makes most large projects unestimatable! You can give all the dates you want but to completely implement a new system---you will always have requirement changes! Ask any of these companies that have SAP come in and replace their core accouting/planning/reports systems and why they end up scrapping the project because it takes three times as long as what they thought (costs 10x as much in lost opportunity) and they still can't customize it like when they had a local IT shop!

      If you understand some basic mathematics, take a look at these two links and your eyes will be opened!!
      Large Limits to Software Estimation

      and for a background on randomness

      A Century of Controversy Over the Foundations of Mathematics

      This is good stuff!

      --
      I need a TiVo for my car. Pause live traffic now.
    18. Re:Classical measures of productivity by ivan256 · · Score: 2

      I don't expect to be left alone for 6 months. What I'm trying to say I guess is that the best way to get an acurate measure of how engineers are progressing is to have the project managed by an engineer. I'm also a big fan of having sales contracts for custom engineering work reviewed by the engineers before it's signed. I've seen too much dumb shit agreed to in custom engineering contracts, and for too little money. (You can't pay me enough to break the laws of physics, or to say, support USB on a device with no USB hardware).

    19. Re:Classical measures of productivity by loydcc · · Score: 5, Insightful
      If I remember the story correctly... The Pope wanted Michelangelo to send his portfolio for consideration before giving him the Sistine Chapel. Michelangelo drew a circle freehand on a slip of paper and sent it off with a courier. The pope was insulted and sent the courier back with an admonition to send a real portfolio. Michelangelo sent the circle back. The pope then traveled to confront Michelangelo. Michelangelo's response was something on the order of the circle is perfect. If he could do better freehand he should do the whole ceiling his own damn self.

      What this has to do with software is sometimes the customer doesn't know what they want. Sometimes management has to trust the artist. And sometimes the amount of work is less important than the quality of work.

    20. Re:Classical measures of productivity by ichimunki · · Score: 2, Insightful

      That's funny, when I was in art school, nobody there had any trouble being creative in our 13 week quarters, going from no work done to small, consistent portfolio in that time. In fact, I often myself most productive if I kind of toyed with various themes or ideas and then really hammered them home later in the quarter, usually leaving me just enough time before final critique to get the stuff mounted and ready for a real display.

      My programming often works the same way, if I let parts of it percolate for a while I usually think of something better than I would have if I'd just spent the time banging away at it. I'm not disputing that the two disciplines can be similar, only that creativity cannot be compelled. It's all about problem-solving, and it just may be that a little added stress *helps* the brain do that stuff. The same way an adrenaline kick helps athletes out.

      --
      I do not have a signature
    21. Re:Classical measures of productivity by Philbert+Desenex · · Score: 2

      If I requested a statue of say, myself, I would expect a completion date. He should be able to figure out how long it would take to finish a statue of somebody my size.

      You've never worked with an artist before have you? I say this with only love and affection for them, but artists cannot schedule in advance, and cannot meet agreed-upon deadlines.

      That's why they're artists rather than assembly-line workers, that's why they're artists rather than small business people. The nature of art and artists just doesn't mesh well with schedules and deadlines.

    22. Re:Classical measures of productivity by ivan256 · · Score: 2

      I'm not saying managers shouldn't want to gague progress. I'm saying it's the managers that pick the idiotic metric. Furthemore, it can be hard to break down achivements by week. Some projects can't be measured that finely, or worse, the week by week checkpoints will create extra work along the way. (see my reply to another comment in this thread for an example of this.) The aproach to measure progress needs to be decided on a per project basis after the design is complete. Using braindead monolithic policies to jedge project progress will get you nowhere alot of the time.

    23. Re:Classical measures of productivity by IsaacW · · Score: 2, Interesting
      I disagree. If it were simply a craft, then anyone with a reasonable amount of intellegence could learn to code well and quickly.

      Programmers -- *good* programmers -- know the craft of programming, but are also able to do more then someone who is simply a craftsman. The best programmers do create art of a form.


      It is amazing how much people favor their own talents over those of others. Here you say that programming is something more than a craft. It is not. A craft is the knowledge to apply a set of tools to create something that is useful or beautiful. The art comes in applying that knowledge to create something superb within your field. Certainly not all programs written are art, but some of them could certainly qualify as such due to their elegance and novelty.

      The grandparent comment appears to have used the term artist synonymously with craftsman, and he is correct in doing so. Not everything an artist creates could be considered art. Only those works that speak some hidden truth beyond the surface of the medium, those that are truly beautiful, even if that beauty is not in an asthetic sense, can be called art.

      Furthermore, anyone with a reasonable level of intelligence CAN learn to code well and quickly, however just as there are painters and sculptors, there are the Michaelangelos. Some craftsmen will more fully develop their ability than others.
    24. Re:Classical measures of productivity by ivan256 · · Score: 2

      Unfortunatly, the test plan in the situation I was refering to was not designed by me and involved a human component in each step. Retesting was labor intensive. Either way, my point was that if the text section of the binary hasn't changed, then the code hasn't changed. Period. It doesn't matter if the source files are different, the code that the machine is running is still the same and will produce the same test results.

    25. Re:Classical measures of productivity by yintercept · · Score: 2

      He should be able to figure out how long it would take to finish a statue of somebody my size. Equally he should beable to finish a painting of a subject that's been selected prior to him starting his job.

      This would be a nice ideal world. Unfortunatley, programmers spend most of their frustrating hours hashing on the unknowns. When you have a good statue generation program, then it is only a matter of executing it to create a statue of travis@scootz.net, but making that statue is the kicker.

    26. Re:Classical measures of productivity by fferreres · · Score: 2

      The problem is when people think of software (or even digital stuff) as something specific. It's the most generic tool humans have devised after spoken language (english, etc).

      So how can you measure productivity when you don' t have a specific goal set. It could be anything, from solving cancer, to expesing art, to making a game (funny games, like leasure suit larry, or RPGs, etc) to guiding a nuke misile.

      The article is, in this sense, just plain ridiculous. I'd say anyway, that "productive" in the american sense is what earns you more than cost. And you can't know that in advance. In fact, you could very much destroy productivity when you start using fixed rules to judge productivity instead of using plain COMMON SENSE...

      Anyway, that's the way I see it!

      --
      unfinished: (adj.)
    27. Re:Classical measures of productivity by fferreres · · Score: 2

      Unreal (the game) took like 5 years to develop, and they thought it would take them 2 (or something like that). Of course, no company will let you spend 5 years making a game, unless you own it and raise the funds yourself.

      Productivity and dates are ok, but more importantly, what you'll need is inspiration, motivation, talent and a clear goal.

      --
      unfinished: (adj.)
    28. Re:Classical measures of productivity by MulluskO · · Score: 2

      If the manager had programming skills, perhaps he would be able to judge progress by looking at the code himself.

      --

      Too busy staying alive... ~ R.A.
    29. Re:Classical measures of productivity by Peter+Harris · · Score: 2

      Anyone writing a "string compare" function is either a newbie, an idiot or working in the wrong language.

      OK maybe a bit harsh, but if something is already completely understood and has been done properly before: YOU RE-USE IT.

      Classical measures of productivity are based on manufacture of physical objects where to have two of something you have to make the thing twice. It's just not like that with software.

      --

      -- What do you need?
      -- Gnus. Lots of Gnus.
    30. Re:Classical measures of productivity by medcalf · · Score: 2

      No, not really. :-)

      --
      -- Two men say they're Jesus. One of them must be wrong. - Dire Straits
  2. could this be possibly be more useless? by nsqtr · · Score: 5, Insightful

    Dude, buy a copy of DeMarco/Lister's "Peopleware", original edition is circa 1985. Your "revelation" is old news and you offer no substantive recommendations for actually helping management measure or actuate programmer productivity. The Peopleware book is factful and entertaining and reaches no better conclusion than you have. After 17 years, don't you think your postulations should improve on previous work. Have you done any research on prior publications?

    1. Re:could this be possibly be more useless? by FortKnox · · Score: 3, Interesting

      Beat me to the punch.

      This is old news, and if a manager is looking at lines of code produced, as opposed to general quality of the overall product, your manager is 95.

      I have yet to see a manager look at "lines of code" as any type of measurement.
      Has anyone?

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:could this be possibly be more useless? by phaze3000 · · Score: 3, Insightful
      I don't think the author ever pretended he was the first one to come up with the ideas he mentions in the article. Just because someone has already written a book along the same lines it doesn't make the article useless.

      Having said that, the fact that he offers no alternatives does make the value of the article questionable. But perhaps the point of the article was to raise ideas of how one could evaluate the amount of work done - and the author didn't want to bias this by suggesting a particular method?

      If so, then this is far preferable than an 'Ask Slashdot - how do I measure my programmer's productivity?'

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
    3. Re:could this be possibly be more useless? by Amoeba+Protozoa · · Score: 5, Insightful

      I would argue that reiterating something that might not be common knowledge to everybody or perhaps even to one's self is not a waste of anyone's time. It can only help to raise awareness of a particular view on an issue that not everybody may have knowledge of.

      It is from constant retelling of an idea that the idea becomes accepted into culture and things begin to change.

      This is a good idea, so help spread the love man.

      -AP

    4. Re:could this be possibly be more useless? by yintercept · · Score: 2

      After 17 years, don't you think your postulations should improve on previous work. Have you done any research on prior publications?

      Uh, it looks like this blurb was introduced as an item of discussion and not a research paper. I thought the blurb was cleaning written and succinct about an issue of interest to many /.ers. These observations are easy to deduce. The issue of productivity has been hashed by philosphers, economists and others for millinnea. Most of What DeMarco said 17 years ago was simply rehashing of others works.

      Economists generally define productivity as the amount of money that your product brings in compared to the hours you worked on it. In this case, the MS programmer who dropped a nasty bug in WinWord, and caused the MS faithful to spend a few billion dollars on the next WinWord release would qualify as the most productive programmer of the year.

    5. Re:could this be possibly be more useless? by stox · · Score: 2

      I would also recommend DeMarco's "Controlling Software Projects" along with "Peopleware" in regards to this line of thought.

      --
      "To those who are overly cautious, everything is impossible. "
    6. Re:could this be possibly be more useless? by CaseyB · · Score: 3, Funny
      Your "revelation" is old news and you offer no substantive recommendations for actually helping management measure or actuate programmer productivity.

      Huh? What are you talking about!?

      Now I suppose you're going to call the "Man-Month" measurement of a project's size some kind of myth!!

    7. Re:could this be possibly be more useless? by pmc · · Score: 2

      If so, then this is far preferable than an 'Ask Slashdot - how do I measure my programmer's productivity?'

      I disagree - "Ask Slashdot" does not have a illusion (or possibly delusion) of authority. To have any sort of meaningful measure of productivity you must have something to measure - "ability to solve customer problems quickly" is not a measurable and cannot be used as a metric.

      The whole article was just woolly waffle. It is also a pointless definition as it is only applicable after the fact - "What software is about is solving the probelms for the people who will use the software." How do you know until it ships? What a manager wants is a metric that he can use to measure productivity during development - after the fact is useless.

      Oh - and the "should not lose site [sic]" in the last paragraph cheered me up too.

    8. Re:could this be possibly be more useless? by mizhi · · Score: 2

      More to the point, he is essentially talking about a metric; something that has been debated over and over in the software engineering community. Most have LONG since discarded this trivial metric and there are many other that give a somewhat more accurate idea of "productivity," such as defect density, etc. But that then asks the question, well, what do you mean be "productivity?" If you want just a bunch of code monkies banging away at keyboards, I'm sure we coudl arrange for some monkies to be chained up in the office! Sometimes, programmers don't even write code all day! They spend it doing research to help solve a problem... companies have got to get away from this notion that "volume-of-work = quality-of-work"

      --
      Humorless sig goes here.
  3. Evaluation: by L-Wave · · Score: 3, Funny

    They should evaluate programmers by the length of thier beards. =)

    --
    I SURVIVED THE GREAT SLASHDOT BLACKOUT OF 2002!
    1. Re:Evaluation: by Anonymous Coward · · Score: 4, Funny
      They should evaluate programmers by the length of thier beards. =)


      And when Ingrid Insightful finishes her day job, she heads off to her night job at the freak show as the bearded lady ;-)

    2. Re:Evaluation: by ackthpt · · Score: 5, Funny
      They should evaluate programmers by the length of thier beards. =)

      Other useful metrics:

      Spelling errors per line of documentation

      Size of chopstick collection

      Volume of spam on harddrive

      How many years out of fashion clothes are

      Months since last date

      Weight of programming manuals in personal collection

      Accumulation of fast food and junk food detritus on keyboard

      How long to gnaw leg off to escape meeting

      How many minutes can talk in jargon and acronyms alone

      Number of hours will voluntarily work if just left alone to do the damn thing

      Age of most out-of-date, yet essential, book and when it became out of date

      Serverity of unintelligible handwriting because everything is usually typed

      Increase in heartrate when new technical journal arrives

      Depth of paper, notes, cans, wrappers, computer bits, et al piled on desk

      Ability to quote from any Monty Python show, movie, recording, book, without error.

      Proportion in size of editor macros relative to actual code

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Evaluation: by joto · · Score: 2
      Actually, I can't remember one time that RMS has done that. What RMS seems to take pride in is the idea of the GPL, and the free software movement. I've never heard him need to point out to people that he in fact has written some useful software in his old days. And that is not his claim to fame either. RMS is the undisputed leading thinker and creator of the free software movement, and that is his "clame to fame", although I don't think he cares much for fame, only for his ideology.

      Besides, I don't think RMS does much programming these days. His schedule is so busy from travelling all around the world, that hardly anyone could blame him for that. (And when it comes to the matter of things: I generally don't judge people purely from their programming ability. (But if you do: then RMS should certainly be one of your heros. But so should many others, and there would be nothing special left about RMS.))

      The true idiots are the blind followers constantly praising him, and the raging lynch-mob constantly trying to take him out. Why can't people just be a little bit more calm and uninvolved, the matter of free software is a philosophical battle, and should be fought without needing to resort to ugly tactics.

      (and on the subject of kicking his ass: RMS doesn't look like a particulary strong or violent person, so I don't think he is going to kick you very hard, if he decides to kick you back...)

    4. Re:Evaluation: by dasmegabyte · · Score: 2
      • Slashdot Karma


      If only...I'd have that raise in days!
      --
      Hey freaks: now you're ju
  4. $ (is what matters) by mlknowle · · Score: 4, Insightful

    In a commercial setting, the awnser is obvious: how much money the software makes is how to measure the programmer's acheivment.

    In a different setting, it's not as clear......

    1. Re: $ (is what matters) by borgboy · · Score: 2, Insightful

      How much money does the data access layer of a web application make, compared to the user interface? How much does the overall design make, as opposed to the constructed code? IMHO, a useful metric has to take into account elegant, simple implementations, refactoring, reuse, test coverage, bug counts.....and the list goes on. Net sales aren't so much a factor as overall cost. Maybe $$$/function point?

      --
      meh.
    2. Re: $ (is what matters) by TheConfusedOne · · Score: 3, Interesting

      You realize that by this measure Microsoft has the most productive coders in the world.

      Oh yeah, all those people who made/created Linux are completely unproductive.

      The big problem with any of these measures is you're measuring the wrong "product". Computer code isn't a product, it's a means to an end. Computer code is the final instantiation of an entire process from planning, to coding, to testing, to execution, to refining. First off, the version 1.0 of almost any program isn't the final product (fortunately). Second, wonderful, bug free code accessing the worst structured database is still a terrible application.

      So, the idea of evaluating productivity by looking at the code is just plain silly. Evaluate the project.

      --
      --- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
  5. A better measurement is... by Jeremi · · Score: 5, Funny
    Problems solved (or tasks accomplished) per day. Whether you write 500, 5000, or -2000 lines of code to solve the problem is irrelevent, since the code is only a means to an end.


    As far as "what makes a programmer productive", I know what makes a programmer unproductive... reading Slashdot all day. Back to work, all of you! ;^)

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
    1. Re:A better measurement is... by ivan256 · · Score: 2

      Would those be simple problems solved, or major engineering problems solved? Would the programmer who made a button change the values in a form to the correct ones have accomplished as much as someone who developed a more scalable network protocol, or increased the paralellism of a complex algorithim, or came up with a new mathematical theorm? Is the stupid manager going to decide that the button problem was harder to solve because the IDE generated 500 lines of code for his button click, while the computer scientist only generated a few pages of scribbling in his notebook?

    2. Re:A better measurement is... by jmccay · · Score: 3, Insightful

      Using problems solved per day wouldn't be good. For one, some problems and projects can be spread over days, weeks, and months. This means that the number of problems solved will be less for someone working on a harder project than someone who works on simpler projects (and problems).

      Also, I would also have to disagree with the article. The following comment really isn't true: "[h]is code is shorter and simpler, and simplicity is almost always better in engineering". The larger code code be contained in well thought out objects, or functions, that make the reading of the main Objects, or functions, simpler to read, and the main bulk of the code if well engineered could also be reused easily.
      In his above example, Danny's code may not be anymore reusuable than Fred's. Danny's smaller number of lines per code could be result of not taking into account all necessary possibilities, or not thinking about possible future problems.
      The size of the code just doesn't matter. What does matter is how well the code is thought out and commented (both insertions and deletions of code). Well thought out code usually can produce some reusuable code and/or design patterns. Personally, as a rule of thumb, I don't like to write code more than three times for a given task or problem--unless I absolutely have to write it more times.

      --
      At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
  6. Jeebus, talk about stating the obvious by Rogerborg · · Score: 4, Interesting

    Phew, what a long winded way to say: KLOC in any form is a useless metric.

    I was rather hoping for positive suggestions regarding better alternative, and especially some shiny references to back them up for when I take them to my boss.

    The best metric I've found is simply "Time until feature complete". Just that. Elapsed time between a feature being requested and it going live in the field with no bug reports coming back. Anything else is largely bunk. Trouble with that is that it's very hard for twitchy bosses to deal with the interim stages. "Time to code complete" is easier for them to monitor and deal with, but as anyone who has actually supported a product will know, that's only the beginning of a piece of software's life. Push the time to code complete back by a week, and you can save yourself month of grief later. ;-)

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Jeebus, talk about stating the obvious by Rogerborg · · Score: 2
      • Time until feature complete. Hmmm, this sounds dubious. It may be quicker to sit down and code the feature, but then end up being very hard to maintain

      Here's an honest question: why did you even bother to respond to a post that you didn't read? I explained what I meant by "Time to feature complete", because it's not a common phrase. I won't repeat myself. Go back and brush up on your comprehension skills, and I only hope to god that you don't code the way you Slashpost, or if you do, that you don't work on anything mission critical.

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:Jeebus, talk about stating the obvious by markmoss · · Score: 2

      KLOC in any form is a useless metric. Duh!!! The problem is that the boss _has_ to have some metric, and so will seize on a bad one if no good one is available. And neither Charles' post, nor yours, offer anything useful. "Time until feature complete" is not useful per se, because features come in all different sizes. Figure out a way to score features by complexity, and you've got a starting point.

      Charles' post does have a "born yesterday" quality to it. Some smart people have been struggling with these issues for 50 years. There are various scoring systems, for instance function points. (Just search Google.) They are rather subjective, but if used honestly (not warping the scores to make your estimate fit a budget or time target), they are useful in estimating software cost...

      But now you have to take into account the laws of management behavior. Function points appear subjective, and take thinking to evaluate. Also, FP is a rather large measure (1 per man per week is about average), and because an FP is just part of a completed feature it's pretty hard to tell how many FP's were completed on the weekly reports. (And upper management MUST have those weekly reports to see if the project is still on schedule, and whether they are going to have to change all the marketing material from "XYZ 2002" to "XYZ 2003".) LOC might be meaningless, but everyone counts them the same, and if you're a micromanager you can count them every time someone checks in a piece of code and track "progress" on a daily, maybe even hourly, basis. That's if you believe that the project will actually require 800 KLOC exactly, and therefore when 600 KLOC have been checked in, you are 3/4 done. Never mind that the last 100KLOC are going to take longer than the first 700KLOC, and then the project still won't be done, those hard numbers were very comforting right up until the moment reality crashed in...

  7. Alas this doesn't cover much new ground.... by CresentCityRon · · Score: 3, Interesting

    This article was rather superficial and should have covered one point instead of several, giving the article a bit more depth. I got the feeling like it was written off the cuff this morning.

    (How do I know Danny does more work just because he does the same amount of work in less code. Its like the author follows some reverse logical mistake that he is harping about.)

    A very interesting book on this subject is "The Psychology of Computer Programming" by Weinberg. It will get you thinking! I think the "Mythical Man Month" also discusses related topics.

    Thanks

  8. It depends a lot on Personality by epeus · · Score: 4, Informative

    Fortunately, you can tell a programmer's personality type by the code they write - it is all explained in this paper by Kevin Marks & Maf Vosburgh

    There are various types of programmers around. We've certainly worked with a wide selection. Over the years, we've come to realize that programmers can be divided into various "personality types". You don't stay the same personality-type your whole life though -- as you develop and learn, your approach to programming changes and that change is visible in your code. We're going to look at various functions and how programmers with different personalities would write them.

    MacHack attendees have normally been around the block a few times. That means they have learnt various things, like when you're going around the block, it helps to watch where you're going, and be driving a tank. We know that a function has important responsibilities. It needs to check every error code, keep track of every byte it allocates, and that function needs to know how to cope with anything that happens, cleaning up perfectly after itself and returning an error code which explains what went wrong. But in order to write code like this you have to have made mistakes and learned from them. We know we have...

    1. Re:It depends a lot on Personality by PD · · Score: 2

      Unless you're using a good programming language which frees the programmer to concentrate on solving the problem rather than worrying about the minutiae.

      And in a hundred years I hope we have one.

    2. Re:It depends a lot on Personality by egomaniac · · Score: 2

      These "personality types" are pretty specific to error handling in C / C++.

      As a die-hard Java programmer, it merely makes me shake my head in wonder at the kind of crap C programmers are willing to put up with. Certainly not to say that Java makes error handling irrelevant, or even necessarily easy, but at least I don't have to check if a pointer == NULL after every damned allocation. Optimists are a lot less dangerous in Java (still irritating, though).

      --
      ZFS: because love is never having to say fsck
  9. Good Starting Point by 4of12 · · Score: 2

    I think the only other items I would add to this are pursuit of programmer metrics include

    • How enduring the code and design are
    • How extensible
    • How much other programmers like to extend the original code that a programmer wrote.

    It's hard to measure that, because the superficial situations are identical: programmers enthusiastically extending some well designed code on one hand, and a set of programmers grumbling about fixing things in a poorly written chunk of code.

    --
    "Provided by the management for your protection."
  10. Pointless metrics again by mccalli · · Score: 3, Insightful
    What makes a programmer highly productive?...I...propose a new definition

    One of the things that makes good programmer full stop is not worrying about trying to measure the imeasurable.

    Cheers,
    Ian

  11. Old news by www.sorehands.com · · Score: 3, Insightful
    There was a piece a long time ago that compared the costs of hiring a Super programmer, and average programmer, and an incompetent programmer.


    It compared the lines of code and number of bugs to the salaries. Of course it said it was cheaper to hire a super programmer. But, it found that the only difference between the average programmer and the incompetent programmer was the number of bugs generated, not the lines of code.

    People need to be reminded of the high cost of debugging. It takes a long time to track down a bug.

  12. What makes a programmer highly productive . . . by Pike65 · · Score: 4, Funny

    ; )

    --
    "If being a geek means being passionate about something, then I pity those who aren't geeks." - Pike65
  13. BEST: Number of New Features per Day by mblase · · Score: 3, Insightful

    Your manager doesn't care how many lines of code you do or don't write. He doesn't care what those lines do, or how they work. That's because the client or customer doesn't care about those things. All they do care about is features: Did you add what we needed to add today? Did you finish ahead of schedule or behind it? Will we deliver on time or a week later?

    Optimize on your own time. All the non-developers care about is what gets into the final product, and if you meet the list of desired features, then you're productive. End of story.

  14. Near- total idiocy by PigleT · · Score: 2, Interesting

    Spot the bug in this thought, then:

    "Danny's code probably will be easier to extend and modify, and likely will have a longer lifespan, because of its compactness."

    This is potentially utter rot. If you make something "compact" then you're quite likely *using* the language to insert every idiom you can think of. That makes code *unreadable*, not productive at all.
    (Yes, I've been known to argue in favour of using prgramming languages' idioms before now, and more to the point I expect folks who dare to look at my code output to be able to read it, or else have the decency not to criticise it) but there are limits.

    The alternative is that he's implemented a sufficiently different top-level algorithm - and at that point you're not comparing like with like so you can't say one person is any more productive than another.
    However, you could introduce "amount of desired algorithm implemented per day" into the formula for productivity calculation.

    --
    ~Tim
    --
    .|` Clouds cross the black moonlight,
    Rushing on down to the circle of the turn
  15. Comment your gd code!! by MongooseCN · · Score: 5, Insightful

    I work on contracts for commercial software and it is amazing how much code people can write and not comment it. I had to change the functionality of some program once and it took me 5 days to write 3 lines of source. Why? Because I had to wade through code with variable names like "int32 data[7];". As a bonus there were hardcoded numbers to the variable. I had to do hex dumps at one point to see where the data was being used and how.

    As I shouldn't even have to say... commmenting your code improves productivity A LOT. Some people say you shouldn't comment code in a commercial product because then you can easily be replaced. My response to that is, why don't you do good work then you won't have to worry about being fired?

    If I had an employee who's not commenting his code, that means the next coder that tries to change something is going to spend a bunch of completely unproductive days just trying to figure out what's going on. I think I'd fire the employee because of his incompetence and the amount of time/money he going to make me waste.

    1. Re:Comment your gd code!! by Rogerborg · · Score: 5, Insightful
      • it is amazing how much code people can write and not comment it

      Point taken, but I rather prefer writing self commenting code. What's better?

      • int32 data[7]; // Number of ISDN terminals per trunk. But then I should really comment every use of this monstrosity as well
      • int32 ISDN_Terminals_Per_Trunk[NUMBER_OF_TRUNKS]; // Why would you need to comment this?

      And anyone who complains that it takes too long to type "ISDN_Terminals_Per_Trunk" compared to "data" really needs to take a cluecheck about the relative amounts of time spend reading and writing code compared to comprehending and fixing it. ;-)

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:Comment your gd code!! by Coward,+Anonymous · · Score: 2, Funny

      And anyone who complains that it takes too long to type "ISDN_Terminals_Per_Trunk" compared to "data" really needs to take a cluecheck...

      In all fairness, ISDN_Terminals_Per_Trunk is a bit much to type out and can be shortened without any loss in understandability to ISDN_Terms_Per_Trunk and we can combine the last two terms giving us ISDN_Terms_Perunk and removing those pesky vowels gives us SDN_Trms_Prnk which can be condensed to DN_T_P and removing the ugly underscores gives us DNTP. But look at what your descriptive variable naming has given us, we now have a variable called DNTP which could easily be confused for some sort of Transport Protocol since it ends in TP. We could rename DNTP to something general like "data", we've kept the same first letter for easy recognition and it no longer looks like an acronym for a network protocol.

    3. Re:Comment your gd code!! by markmoss · · Score: 2

      Amen. We once had one of those "indispensable" progammers here. He went on vacation and never returned, just called back to say he'd found a better job. (And then the guy he talked to forgot to tell anyone else, but that's another story...) So a few months later, one constant used in just one place in a C program he wrote had to be changed. It took 2 days to find the spot in the dozens of .c and .h files, 3 seconds to change it, 1 day to figure out how to compile (he didn't archive the Make file, either), and an hour to test it.

      Proper design documents should have clued me in that I'd find this feature handled in this module, and cut that down to 2 or 3 hours all total. But there were no design docs, and the only comments were something like /* Author: Ash Ole, 1991 */

    4. Re:Comment your gd code!! by geekoid · · Score: 2

      in essence, I agree with you. however you say:
      "My response to that is, why don't you do good work then you won't have to worry about being fired?"

      thas nor realistic at all. As soonas a PHB see they can hir 3 overseas people for what your making, your gone. Nevemind the fact that they'll need to hire someone else later to fix the overseas code.

      What we need is specilized management training for program mangers.
      it should teach the following:
      1)There can only be one priority 1.
      I get a work priorty list, it may have seven item. % of them will be rated as my number 1 priority.

      2)you can not get a baby in a month by making 9 women pregnant. Please repeat until you UNDERSTAND that, not just repeats it.

      3)90% of the work take 10% of the time.

      4)we do not just type.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Comment your gd code!! by dasmegabyte · · Score: 2

      The other problem with not commenting your work is that you can never leave. And you will want to, eventually...no job is so good that it will always cover your every social, mental and fiscal need.

      We lost a developer to a non profit and have to make about 5 hours worth of contract calls to him per week. He has to take them, otherwise he'd get terrible references from us, and we have to make them because nobody can understand what it was he wrote.

      Great, thick, many lined code. Totally procedural, totally in-the-now. It is my job to go through it and automate a lot of the silly manual processes that seemed less silly in 1999, and it is daunting as these 4 and 5 hour calls that interrupt him from his real job result in increasing hostility.

      So yes, comments may save your job...they make also save you time in the long run.

      --
      Hey freaks: now you're ju
  16. What my company does... by NanoGator · · Score: 2

    I talked to my boss one day about how the engineers where I work are measured. Basically, it's along the lines of 'does the work get done?'. The project is defined with milestones set over a period of time, and if a deadline is missed the milestones are moved around a bit.

    We have engineers that may spend a day or two writing out a document to assist their coding the next day. That isn't considered a ding in their productivity. If anything, providing an insight into their code before they write it (psuedocode, not commenting) has been very helpful, particularly when the other engineers need to code parts that talk to each other.

    I honestly have no idea how this would scale to a >50 employee company. If it's really that important to make sure you're squeezing every ounce of productivity from your employee, I'd be concerned about where exactly that company is heading. Seems like investing more time into pre-planning would be more fruitful than lighting a fire under an employee to attain 'measurable goals'.

    In some ways, I'm glad I didn't choose programming. It's quite frustrating to predict when you'll have code you've never written before.

    --
    "Derp de derp."
  17. Over-valueing comments by kevin42 · · Score: 5, Insightful

    Don't get me wrong, commenting your code is a must.

    However, I would rather have a programmer who writes easily understood code but doesn't document it well than one who writes well documented but overly complex code.

    I've worked on large projects where there was nearly a 1:1 ratio of comments to code, but the comment didn't help you see the big picture because the parts of the application were too far abstracted from reality. And the code was written in strange ways that made it hard for other people to understand.

    In summary, the code can and show be written so that most of it documents itself. If the application is well designed and the code is written well, the need for a lot of in-code commenting goes way down. This is assuming we're not talking about assembler, which in my opinion should have a nearly 1:1 ratio of code/comments.

    1. Re:Over-valueing comments by yintercept · · Score: 2

      The commenting issue is rather interesting. For some odd reason, I have very little problem reading computer code. I really don't care too much for the comments. When examing another person's work, I will often strip all the comments so I can see more of the code on the screen.

      Other people seem to like comments. It might be the case that this is a factor of how long you have been coding.

      I agree 100% with the assertion that the cost of long term support is part of the productivity of the coder, but, to an extent, the coder does not control the deciding factor in this cost, which is the personality of the person who does the support work.

    2. Re:Over-valueing comments by Rupert · · Score: 2

      The code can only tell you what the original programmer was trying to do. A good comment can tell you why.

      Most comments are not good, but neither is most code.

      --

      --
      E_NOSIG
  18. I've got to get my boss to read this... by Skweetis · · Score: 2, Funny
    Imagine Fred, Danny, and a third programmer, Ingrid Insightful, are given similar assignments. Fred and Danny head right to their desks and begin writing good code. Something about the assignment bothers Ingrid however, so she decides to go outside for a walk. After a lap around the park, she buys a decaf mochaccino, sips a little, and lies down under a tree. Soon she falls asleep.

    Now, if I can just get my boss to endorse this programming style...

  19. What about future re-use of the code? by Raphael · · Score: 3, Interesting

    This article seems to raise more questions than it attempts to answer... This is not surprising because the "programmer productivity" has been the subject of many debates.

    The proposed definition ("Ability to solve customer problems quickly") seems to ignore several of the good points mentioned earlier. For example, one can be able to solve a customer's problem quickly with an ugly hack. Some undocumented spaghetti code full of black magic may be able to solve one problem quickly, but it would be impossible for anyone to maintain this code later. Or to re-use it for solving someone else's problem.

    So who is more productive? The one who solved the problem quickly with an ugly hack or the one who solved the same problem by writing clean, documented and re-usable code?

    So it is a pity that what appears to be the conclusion of this article has thrown away the notion of clean and well-documented code mentioned earlier. Maybe a better (but more complex) definition would be: "Ability to solve customer problems quickly and to solve future, similar, problems in a quicker way". The drawback of this definition is that it cannot be measured on the current project, but only when the next one appears.

    --
    -Raphaël
  20. Not just hypothetical by dbc · · Score: 4, Interesting
    Yes. I have personally worked with a highly productive (and higly respected) programmer who for months had high negative KLOC numbers because his job was replacing kludgy cruft with clean code that actually worked. It was a standing department joke.

    I want to add another angle... I managed validation. I viewed our job as reducing 1-800 support calls to zero. In the end, support costs need to be rolled into productivity numbers for develpers also. A couple of support calls from a single user can easily make the gross margin for the sale to that user negative. (And for you "free beer" programmers -- same thing applies, wouldn't you rather write code than spend time supporting users?)


    And a closing note: A wise manager once said: "Obviously you want smart, productive people on your project. Note that dumb, unproductive people are relatively harmless, because they are not productive enough to cause much damage. What you need to watch out for are dumb, productive people."

  21. i agree by cballowe · · Score: 2, Insightful

    I've always operated like Ingrid Insightful - I just can't convince managers to agree with me. If I could I'd make mid-day trips down to the Art Institute, or just go for a stroll while thinking about anything but the problem (strangely, the answers always come to me as soon as I get my mind far enough away from the problem that I can see the big picture clearly ... or maybe it's not so strange).

    Unfortunatly, I'm doing consulting work and there's something about the client prefering to pay for time on site. Suggestions for beating these concepts into management?

    1. Re:i agree by raresilk · · Score: 2
      This problem is not unique to coding, BTW.

      And I feel you have struck upon an important point - the mental process and work environment that best fosters creativity and insight does not fit in with the "work ethic" most business operations are comfortable with. Nor does it fit in with billing/pricing systems which are typically worked out to reward size, scope and complexity rather than elegance. So the Ingrid Insightfuls at any operation are often perversely penalized for the gifts they bring to the team. Or I should say, since I find it rare that anyone operates as Ingrid all the time, the person who comes up with the current creative/insightful but labor-saving solution is penalized. There is a certain inevitable resentment from team members who doggedly worked their butts off on the more traditional approach, and it always catches up with Ingrid in the end.

      --
      No, no, no. This is not a sig.
  22. Unask the question by MarkusQ · · Score: 5, Insightful
    There are many other ways of measuring programmer productivity. As a programmer and manager-of-programmers, I hold that they all have one feature in common: they are worse than useless.

    Having any defined metric is (IMHO) a Bad Thing in the long run, for the simple reason that people will sooner or later start gaming the metric. If you reward lines of code you get lots of lines of code. If you reward feature points you get lots of features. For a while I tried more abstract things like "user satisfaction," but that started drifting into the "The Customer Is Always Right" syndrom, with all the feature creep and bloat that goes with it. Using "my satisfaction as your manager" is even worse; brown-nosers are a danger to anyone undertaking a team effort with any element of risk.

    So I started wondering: do I realy need to measure productivity at all? Why do I care? The bottom line was, I don't care. I'm not interested in "producivity" any more than I am in "attendence." At this point, I tell people if you want to know what your score is, play a game, open an on line stock market account, or post messages on a web page that keeps track of karma. In this team, the focus is on getting the job done, not on keeping score.

    -- MarkusQ

    1. Re:Unask the question by Bazzargh · · Score: 2

      Metric as a measure of programmer productivity are crap, agreed. Metrics are not intriniscally bad however. One good use for metrics is to use them to identify 'hot spots' of potential trouble when doing QA reviews of code... saves you some time reading all of the code so that you can concentrate on the places which may well be badly wrong.

    2. Re:Unask the question by markmoss · · Score: 2
      they are worse than useless.

      huh? 'They all' being the metrics? Or the programmers?


      If you don't know which programmers are producing, eventually most of those remaining WILL be useless. And in the present litigious environment, when it's time to fire the deadwood, it does help if you have numbers rather than a subjective evaluation -- even though if you are clueful, your subjective evaluation is probably more accurate than any metric...
    3. Re:Unask the question by MarkusQ · · Score: 3, Insightful
      Metric as a measure of programmer productivity are crap, agreed. Metrics are not intriniscally bad however. One good use for metrics is to use them to identify 'hot spots' of potential trouble when doing QA reviews of code... saves you some time reading all of the code so that you can concentrate on the places which may well be badly wrong.

      Agreed. There are all sorts of nifty tricks you can do with objective things like code, mud, starlight, or prime numbers, because you can make statements about them that can be disproved by testing. If you say "most of the time is being spent here" and someone else says "no, the problem is that this routine is recomputing the value of 12 each time" it is posible to test and see who is right.

      My objection is to trying to use "objective" metrics on subjects like programers that know you are measuring them and thus can change their behaviour to get "good" scores without actually doing what you want. In general it isn't possible to easily disprove statements in such systems (it would probably make the legal system much simpler if you could) and I object to metrics that pretend you can.

      -- MarkusQ

  23. Ancient issue has been addressed before by GMontag · · Score: 4, Informative

    Ummm, this appears to be a regurgitation of a segment from Triumph of the Nerds . With the Microsoft guys saying that productivity should be based on getting a problem solved vs. the IBM guys saying that productivity should be based on LOC or KLOC (thousands of lines of code) or MLOC (millions) etc.

    Being a "Data Miner" myself, I can certainly agree with the problem-solving-as-productivity approach, rather than the "how many inner joins can I throw at this to make it look like I am busy" approach.

    Actually, the LOC as productivity is so foreign to MY thought process that I can not comprehend why anybody in management or in direct labor would bother to think about it.

  24. A dated approach by Glock27 · · Score: 3, Interesting
    Given today's environments, with a ton of already available classes and components an important measure of productivity is how well these things are reused. "KLOC per day", in any form, is a very poor metric for this.

    A metric that takes real productivity into account for new projects (the Ingrid example above wasn't a great one since she was maintaining code, not creating it) would be one that measures requirements met versus time. It would of course be up to the manager to say whether the time taken was too long, about right, or less than expected.

    A developer that consistently meets requirements with working code, in a timely manner, is a good developer.

    Clearly the key to success with this metric is managing your manager's expectations. ;-)

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
    1. Re:A dated approach by sconeu · · Score: 2

      Given today's environments, with a ton of already available classes and components an important measure of productivity is how well these things are reused. "KLOC per day", in any form, is a very poor metric for this.

      A proper COCOMO model takes reuse into account for project size estimations.

      Incidentally, having spent years in a company that used a COCOMO cost estimation model, the reason for counting LOC is this: It's not to measure your current progress. Any manager who does it is a PHB and an idiot.

      But... A good manager uses those numbers to tune the COCOMO model, and to be able to judge the size of any *NEW* project you might be bidding/proposing. For that, LOC is actually a reasonable metric.

      It's so that you can go to a potential customer, and say, "Yeah, we can do that. It'll take X calendar months, and Y man-months, so it will cost you Z dollars. Our cost estimates use a COCOMO 2.0 model, tuned over the past 10 years, so no, we aren't BS-ing you."

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    2. Re:A dated approach by Glock27 · · Score: 2
      For that, LOC is actually a reasonable metric.

      Really? How do function points and "Lines Of Code" relate, exactly?

      Who is the more productive programmer - the one who implements an entire new grid control for his data (taking eight weeks to finish), or the one that uses an existing grid control (taking one week to finish). The first one might win using a "KLOC/day" kind of metric...

      Or did I misunderstand your point?

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    3. Re:A dated approach by Anonymous+Brave+Guy · · Score: 2
      Given today's environments, with a ton of already available classes and components an important measure of productivity is how well these things are reused.

      Sorry, gotta disagree there. Reuse is not an objective in and of itself, and the amount of reuse you get out of your existing code is utterly irrelevant, except in as much as it affects other useful metrics. If you have code that's beautifully reusable, but I can rewrite the same features from scratch each time faster, then other things being equal I am more productive than you. Overgeneralising code in the pursuit of a phantom "reuse" goal is a major problem with the industry today. That's not to say it isn't often a good thing, it's just to say that it isn't necessarily a good thing.

      A developer that consistently meets requirements with working code, in a timely manner, is a good developer.

      But only if his code is also sufficiently readable and maintainable that others can work on it later as well, for example.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    4. Re:A dated approach by aminorex · · Score: 2

      >If you have code that's beautifully
      >reusable, but I can rewrite the same features from
      >scratch each time faster, then other things being
      >equal I am more productive than you.

      But other things aren't equal. Now there is twice
      as much code to maintain, duplicated business logic
      that has to be kept synchronized, etc.

      >Overgeneralising code in the pursuit of a phantom
      >"reuse" goal is a major problem...

      Agreed. We call it overengineering. No
      abstraction should be created that does not
      contribute directly to fulfilling a requirement.
      This is where the XP mindset shines: Never do
      anything you don't have to do yet. Future "needs"
      rarely materialize in the anticipated form.

      --
      -I like my women like I like my tea: green-
    5. Re:A dated approach by sconeu · · Score: 2

      I think you misunderstood my point.

      You're not measuring "productivity". You're measuring "Size of the Job", so that you can come up with reasonable cost estimates for future jobs.

      Function points are just as reasonable as SLOCs for estimation. It all depends on what model you use.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    6. Re:A dated approach by Anonymous+Brave+Guy · · Score: 2
      But other things aren't equal. Now there is twice as much code to maintain, duplicated business logic that has to be kept synchronized, etc.

      But again, those are assumptions on your part. I've seen plenty of code where an overengineered solution has produced one large (but only in one place) mess instead of two small and non-overlapping solutions to simple problems, and the monolithic solution has clearly needed many times as much code as simple, individual solutions. The project I'm currently blessed with working on is a prime example; the original development team thought, a few years ago, that they could anticipate future needs, and created a massively powerful framework capable of doing just about everything short of flying us to the moon. Unfortunately, writing the equivalent of "Hello, world!" now requires more code than it does with MFC...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  25. Dijkstra on LOC by devphil · · Score: 5, Insightful
    Whether you write 500, 5000, or -2000 lines of code to solve the problem is irrelevent, since the code is only a means to an end.

    Agreed. I think it was Dijkstra who argued that if Lines Of Code are counted, then the number should be viewed as a liability rather than an asset. That is, LOC are not something we produce, but something we spend.

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)
    1. Re:Dijkstra on LOC by refactored · · Score: 2
      Hence Carter's Compass...

      I know I'm on the right track when by deleting code I'm adding functionality.

      It is my favourite thing to hammer the business folk with, LOC's are liabilities, not assets. They freak out totally when it finally penetrates...

      Sort of like watching a caterpillar go into a "which foot first" fit.

    2. Re:Dijkstra on LOC by Tony-A · · Score: 2

      The concept should not be that unfamiliar. Ever read something where the author took lots of words to say very little?

    3. Re:Dijkstra on LOC by Tony-A · · Score: 2

      A sentence written out this way
      is
      better
      than
      one
      written
      this
      way.

  26. Lines of Code? Wrong, wrong, and wrong again by juliao · · Score: 2
    It's not about lines of code.

    It never was. Or maybe it was, back then.

    Old-school lines of code were assembly instructions, or COBOL statements (which map fairly easily to assembler anyway).

    But all this has changed, a lot.
    Software these days is about components, about reuse, about APIs. Reinventing printf gets you more lines of code, but is useless and stupid (in most cases).

    Object orientation throws productivity into a whole new ball game. You should get productivity points for reusing code, not for rewriting. So it's never, hasn't been for some time, about lines of code.

    Even function points are better.

    But anyway, is productivity such an issue for programmers?

    Productivity is a business concern, and makes sense in a business environment. And businesses don't (shouldn't) build software by throwing programmers at it.

    Businesses build software through a process that involves requirements, analysis, then design, test suites, and then coding and testing and documenting.

    What part of all this does programming involve? 15%?

    Forget lines of code. Forget kindergarden productivity measures, forget subjective analysis into what is "good code" and "documented code". You document BEFORE you code. And it is "good code" if it implements what is documented.

    Anything else is just fooling around.

  27. Time and Money by stoolpigeon · · Score: 2, Interesting

    It is really all about time and money. Both have already been posted seperately but these 2 measurements are the clincher.

    Sometimes really good code is just not worth it.

    Sometimes code is not worth it period. (There are better ways to solve the problem than a custom process)

    If you don't make enough money to pay for the time- you won't be in business long. (At least as long as your software engineers are willing to live off their own credit cards and pick up company expenses.)

    .

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  28. I'm not impressed by Zen+Mastuh · · Score: 3, Interesting

    While I admire the author's brave attempt to establish a new model, I must conclude that he has failed: Applying a quantitative measurement to a qualitative phenomenon is absurd. Do we judge a painter by the number of brushstrokes and conclude that Rothko is lazy and Van Gogh is a diligent worker?

    There are many qualitative components by which a programmer can potentially be judged: sheer output, ability to debug others' code, ability to have code debugged by others, ability to create understandable extra-code documentation, affinity for the lifestyle of the person doing the judging (i.e., likes to go out for a beer after work, roots for the same professional sports team, etc...), concentration skills, hygeine, and so on. Attaching metrics to this is nothing short of masturbating one's ego. There is a wonderful allegory to this in Robert Anton Wilson's Schrödinger's Cat trilogy, in which a self-important researcher attempts to rate a woman's orgasm using measurements on scales developed by the doctor himself.

    --
    "What is the sound of one belly slapping?"
  29. Fred Fastfinger by wiredog · · Score: 2
    Imagine his code ... contains no comments at all ... The next programmer to take over Fred's code will find it impenetrable

    Amen, brother. I was the poor bastard who was the "next programmer". Fixing "Fred's" poorly written and worse documented code did do wonders for my skills, however.

  30. The real question by ahde · · Score: 3, Insightful

    isn't who was more productive, Fred or Danny, in the situation above, but who was more productive if Fred wrote his 5000 lines in 5 days and got it done, and Danny wrote his 2500 lines, took him 10 days to get it done.

    That's the dilemma facing project managers-- is it better to "get it working now" or "ease extensibility/maintenance later." There is no hard and fast solution. It's different for every project, and often misjudged, in part because you can't see into the future to determine its lifespan. Of course everyone wants two Dannys who get done in 5 days, but that's not the real world scenario.

  31. Productivity by soap.xml · · Score: 2, Insightful

    Measuing the productivity of a software "designer/engineer/coder" or whatever you want to call them, is a very difficult thing to do. On our current project we are using a third party tool that is riddled with bugs, unfortuantly due to management desicions we are unable to ditch the product and search for a different tool. However, my team has remained highly productive during this past month while working with the vendor to solve the issues.

    Have we produced many lines of code? Not really, probably around 9000 lines between the 6 of us over the past month, that is about 1500 lines per programmer... in over a month. According to any logic using "lines per day" or anything along those lines, we are in horrible shape. However, we have been solving many of the issues with the vendor, scouring over lines of code to ensure that the tools are working correctly, changing and tweaking our testing classes (Java) to ensure that everything is truly working the way that it is supposed to be.

    Now, with about a month of time wasted according to typical programmer productivity analysis, we have a decent library of functionality built up (or easily migrated into a library), we are very familiar with the product that we are using and the APIs, and will probably come in on, or before schedule.

    Was that time wasted? Were we unproductive? I would say no to both of those questions. Yes working with a vendor with broken software was frusterating and time consuming, however we now have an intamite knowledge of a third-party "black box" and we have, in the process of working with them, built up a suite of test cases that will help us immensily in the near-term future.

    But, we only turned out 1500 lines per programmer in a month you say. However do to all of the debugging work, and API "scouring" we have done, we will probably be able to turn out closer to 500-1500 lines of good well documented and working code every day or so.

    Well my point is simply this: Lines of code per day is simply not a good analysis. The best way to determin productivity is on a per project basis. How is the project coming? Are the objectives being met, are you solving the problems that are coming up in a timely fasion? There is no final answer, it must be evaluated per-project, per-team, per-company.

    -ryan
  32. So incisive.... by ZanshinWedge · · Score: 2

    Wow, it's so wonderful to see such incisive an understanding of programmer productivity. Who knew that lines of code is a bad measurement of productivity? This changes everything!

    Oh...wait a minute...this would be old news if it were posted on slashdot circa 1975, it's positively fossilized now. Sheesh.

  33. If only all managers could understand... by 192939495969798999 · · Score: 2

    ...this article, life (for me) would be a better thing. Thanks for noticing that the best way to solve a problem is not always to sit down and start coding until you have coded a solution.
    I have seen a lot of good programmers code for hours, but I have also seen truly gifted programmers walk around and "process in the background", then go back and present a solution just as valid but with much less "machine time".
    Sir_Haxalot

    --
    stuff |
  34. And the implications of taxing development -- art? by teambpsi · · Score: 2

    What stuns me is that there is evidently a plan in some municipalities want to tax software development efforts as if it were a manufacturing business.

    For me software is a consultative and artistic endeavor.

    I don't know how "science" ever made it into the moniker -- when they tax architects perhaps it would be categorically fair.

    --

    Old age and treachery almost always overcome youth and skill.
  35. Quantifying the qualitative... by sterno · · Score: 3, Insightful

    This is yet another case of trying to quantify something that is qualitiative. It's is pointless to try to measure somebody's quality as a programmer (or as anything else for that matter) by using some numerical assessment. The examples above demonstrate that clearly, but here's a couple more examples:

    Which is more valuable, a programmer who churns out 1000 lines of code/day but very reclusive or the one that does 500 but is also good at communicating project directions with others?

    Which is more valuable, an inexperienced programmer who learns quickly or an experienced programmer who doesn't?

    if you want to know how good a programmer is to ask them the right questions. I'm not sure exactly what those questions are, it depends on what you want out of them. But I've been on many interviews and it's amazed me the vast differences in interview quality. People who are trying to measure the quality of a programmer by "lines of code" are setting themselves for lots of problems.

    I think I was asked once to estimate lines of code I've written and I had NO idea. Frankly if somebody did know the answer to that question I'd be concerned. It sounds like somebody who's too busy keep track of the metrics that imply their skill rather than actually doing good work. These are likely the same people who are staring at the clock for the last 15 minutes of the day, constantly estimating the minimum amount they need to do to get by.

    --
    This sig has been temporarily disconnected or is no longer in service
  36. Lines of code by rtaylor · · Score: 2, Funny

    If someone demanded more lines of code from me I'd write a perl script which would take all my loops and unroll them, then the function calls inline.

    Never again would they want more lines of code.

    --
    Rod Taylor
  37. Re:No actual suggestions.... by volsung · · Score: 2
    Ditto to this comment. The summary to this feature is very misleading. I thought this guy had actually come up with a usable metric, when in fact he just demonstrates in which cases lines of code (and other related metrics) is a silly way to measure performance. The programmer performance measure he closes with is ill-defined and not quantifiable. So, basically, he gives a happy, fuzzy idea that no one can actually use except in a Powerpoint slide.

    Editors: Please say no to features like this in the future! Use your head. It's probably better for this guy's ego anyway to have one of you tell him his article sucks rather than all of us. :)

  38. Re:What a steaming pile... by RembrandtX · · Score: 2

    Commenting code is essential.

    if you think that anyone will be able to get what you were doing 2 years after you left/were replaced - your fooling yourself.

    within 2 years .. the whole scope of an existing project might have changed directions 2-3 times. What may seem an 'obvious' goal to you .. now .. working on the project .. Might be something that is not a goal later on.

    Yet your function is still there.

    If your code is clean .. yeah .. they can see what your *doing* , but that doesnt mean they know why your doing it.

    And I for one .. dont like naming my functions 'pullDataFromDatabaseAndSortItForRepeatsWhichWeSen dToAReport' a bit cludgey.

    Commenting your code has been around since the late 70's/early 80's .. when we stopped using punch cards (and even then people used to jot notes on cards) and I still think its a good practice if you want to write code that can be used/modified even five years after its inception.

    Not to mention that it might be nice to know where your incoming variables are coming from ..
    or what they are expected to do.

    $loop is pretty self defining ..
    so is $array

    but having a comment '// This function pulls an array of repeated fields, and outputs them to a report'

    took me only about 4 seconds to type. and saves someone the time of huting through other code to see what REFERENCES your funcion.

    *emote*gets off his horse*/emote*

    but granted .. we don't need a book every time either.

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  39. Deleting Code by Neil+Blender · · Score: 2, Interesting

    Sometimes I feel most productive after I have deleted thousands of lines of code. Code that has been replaced by better code. A good day is when CVSweb reports +500 lines -3000 lines.

  40. Quantity vs. Quality by ArthurDent · · Score: 2

    The ratio of code to comment is not important. It's not quantity, it's quality. The comment needs to say anything that is not obvious from the code that needs to be said for the reader, who knows nothing about the code, to understand what is going on.

    Another important feature of comments is a changelog-ish sort of function whereby each software change is documented within the code. Where I work, all of us in Sustaining Engineering write in a bug number with each change that we make so we can go back and find why that change was made later on when we look at the code and wonder why the heck we did that.

    These are a few good rules of thumb in my experience at least..

    Ben

    1. Re:Quantity vs. Quality by kevin42 · · Score: 2

      It seems to me after a while you will end up with a huge amount of comments in your code. Isn't that what revision control is for? If you use CVS and you want to see why something was changed, you can do an annotate to see when it was changed and who changed it, then read their comments.

      I can see where you would do what when supporting 'finished' product, but for a project under development or in a beta stage, I think you would end up with way to many bug #'s to make the code readable.

      BTW, I agree with what you say about quality vs. quantity.

      The article made reference to someone who coded bug-free code but didn't document it, and how that meant he probably wasn't productive. It is that statement I think is wrong. I'm much more interested in how he coded it than how he documented it.

    2. Re:Quantity vs. Quality by Bazzargh · · Score: 2

      Have you read Martin Fowler's Refactoring: Improving the Design of Existing Code?

      Theres a view that comments are actually a sign of *bad* coding, because:
      * a comment before a method may indicate that the method is poorly named, not well focussed, or has too many arguments & options
      * a comment within a method may indicate that a method is overly long and there is a smaller method crying to be factored out.
      * comments are often used to help describe overly complex tricks in software. The solution is not to comment but to simplify the code.
      * sometimes comments are just there because QA tools insist on them (when the method name told you everything that would be in the comment)
      * boilerplate comments with change logs really should be managed by your SCM tool (I have to agree with one of the other replies here!)

      Like every rule it doesnt apply in every case. However it is worth thinking about. It isnt an excuse to go strip out all your comments - all I'm saying is that the _need_ for a comment is often an indication that the _code_is_bad_. Martin's book has some good examples demonstrating refactoring code to remove comments.

      -Baz

  41. Re:Measure user happiness by PhilMills · · Score: 2, Funny

    "No. of Bugs Fixed" is a great way to open the system up to some massive exploitation.
    IIRC, there was a Dilbert comic about this a few years ago: PHB decides to change the work metrics, and selects #OfBugsFound/Fixed. Wally, resourceful as ever, is seen a panel or two later saying "I'm gonna code myself up a new minivan this afternoon."

    PhilMills

    --
    Once you eliminate the impossible, whatever remains, no matter how improbable, will be quoted out of context on
  42. Can't measure... by sporty · · Score: 3, Informative

    *sigh* Code quality is subjective. Perfect example:

    if( 1 == x )

    Runs fine, looks butt ugly, but works. Is this of quality? As long as it works? As long as its easily readable?

    What about a function that does:
    int x ( int a, int b ) { return a/b; }
    Runs fast. Can break.

    Its all subjective baby. You can't measure it by speed of coding, by lines of code, number of functions, number of bugs..etc... Its a matter of the employeer of the programmer being happy with his output.

    Next questin :)

    --

    -
    ping -f 255.255.255.255 # if only

    1. Re:Can't measure... by raung · · Score: 2, Insightful

      This is off topic:

      I don't understand why "if( 1==x )" is ugly. If the poster prefers "if( x==1 )", then I submit that some (experienced) programmers use the former because they know how easy it is to mistype the comparison operator. In that case, "1=x" causes a compiler error while "x=1" simply assigns 1 to x and continues.

    2. Re:Can't measure... by sporty · · Score: 2

      Well, people are used to left handed comparison. Its probably more cultural than anything else.

      You usually get a warning if you do if(x=1) vs if(x==1), but you are right, 1=x is going to generate a compile err vs a "probably warning".

      Then again, a good compiler /might/ optimize for..

      x=1;
      if(x)....

      -s

      --

      -
      ping -f 255.255.255.255 # if only

  43. Pascal quote by PhilHibbs · · Score: 5, Insightful

    "I have made this letter longer than usual, because I lack the time to make it short."
    -- Blaise Pascal

    If anyone deserved to have a programming language named after him, it was the originator of this quote. I just wish it had been a more concise and expressive language.

  44. Zen and the Art of Code Maintenance by Coward+Anonymous · · Score: 2, Funny

    You're trying to define quality - quality of code. Just be certain you don't go insane trying.

    1. Re:Zen and the Art of Code Maintenance by sconeu · · Score: 2

      You're trying to define quality - quality of code. Just be certain you don't go insane trying.

      I think Justice Potter Stewart's comment re pr0n and obscenity is relevant here: "I know it when I see it."

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  45. Re:Kind of like writing a paper by Daniel+Dvorkin · · Score: 2

    You're right. A program is not like a math exam. It is, however, a great deal like a math paper, much more than it is like an English paper. This is one reason why good computer science curriculums include a heavy math component, including upper-division courses where the emphasis is on expressing solutions to problems well, rather than just solving them. Perhaps the highest praise one mathematician can give another's work is to call it elegant; the same, I believe, applies to programming (which is really, still, a branch of mathematics.) Elegant code is the best measure of productivity -- and note that while elegance and conciseness often go together, they are not the same thing.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  46. Re:Former employees by MarkusQ · · Score: 2
    Be careful when you have to fire someone. I guess you will have to give a reason, and if you touch the subject of "You lack XYZ", your current employees when talking with the former will know your reasons.

    There are a couple of things you can do to minimize this problem:

    Be very careful who you hire, to reduce the risk that you will ever need to fire them. Make sure your team has frank, open communication between all members. Don't "raise mushrooms," no matter what. Have a "no surprises" policy and stick to it; if someone isn't working out, make sure they know, and know why. Ninety nine times out of a hundred they will either get their act together or decide that they'd be happier doing something else, somewhere else. You can help them in either case. One time out of a hundred they'll be stupid about it (e.g. "If you let that $%#@#!@ touch my code again I'll burn this place to the ground" or "I don't care if you're all writing lisp, I'm writing VB. So there") and you'll have no trouble documenting cause.
    If you aren't careless (and aren't in France) it shouldn't be a problem.

    -- MarkusQ

  47. The Mythical Man-Month by Animats · · Score: 5, Informative

    This guy clearly hasn't read The Mythical Man-Month. He should.

  48. Re:How about.....? by Derkec · · Score: 2
    In place of (# of Programs written) you need some sort of standard chuck size. It would be unfair to compare the "productivity" of someone who had to write tic-tac-toe to someone who had to write Microsoft Word all by themselves. There should be an attempt to break the programs into small tasks of approxiametly equal sizes. Also, I would put much more emphasis on hours worked, vs code spat out. Really small code is not always easier to maintain, no matter what it does for the programmer's ego. I'd put forward something like:

    (ChunksCompleted - ProblemChunksCreated) * QualityMetric / TimeSpent



    In other words, how much work you do minus the work your problems cause other people per amount of time spent is productivity. There is also some QualityMetric factor which should be between 0 and 1 to represent the maintainability of your code. This would include things like comments, code style, and proper compactness.


    This would address the case presented in the article since the Chunk(s) the creative developer were assigned got completed, likely with fewer problems created and with a high maintainability score. It also addresses the case where a developer "completes" one thing, but causes 5 days of work for other people. Instead of saying he's less productive (the 833 lines thing) it says he has negative productivity which may be more accurate.

  49. metrics =money by mekkab · · Score: 2

    having no metrics is a BAD Thing in the long run.
    Why?

    You need metrics to prove to clients that you can perform based upon YOUR schedule estimates, not thiers. (and we all know their estimates are "we want it done yesterday!")

    Example:
    You have a client who likes your work, but is interested in cutting down costs as much as possible. You say "I think it'll take 19 months to get this done". They say, "well, we were hoping for 12. Change your estimate."

    How can you quantify your company's performance? How can you prove to the client that it will really take 19 months and that reducing it to 12 will do nothing but ensure that the project misses the schedule? By having metrics to back up your performance.

    Using metrics to judge your employees is wrong, shameful, reserves you a special spot in hell, and will get you shot in my neighborhood. However, not being able to show the customer your track record in terms of performance is as good as giving the contract to your competitors.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  50. Re:Ack! by Maditude · · Score: 2, Funny

    Hehe, anyone else remember the old Dilbert cartoon where the PHB decides that bonuses will be awarded for each bug fixed? Wally tells Dilbert: "I'm going to write me a minivan this afternoon".

  51. shorter ain't always better by Darth_Burrito · · Score: 2, Funny

    Fred now writes comments and he completes his program by writing 1000 lines of well-documented, correct code per day for five days. Danny also completes his assignment in five days, but he writes only 500 lines of code per day

    Unfortunately, Danny's code was written in perl and looked like this:
    s''$/=\2048;while(){G=29;R=142;if((@a=unqT="C*",_) [20]&48){D=89;_=unqb24,qT,@ b=map{ord qB8,unqb8,qT,_^$a[--D]}@INC;s/...$/1$&/;Q=unqV,qb2 5,_;H=73;O=$b[4]>8^(P=(E=255)&(Q>>12^Q&gt ;>4^Q/8^Q))>8^(E&(F=(S=O>>14&7^O) ^S*8^S>=8 )+=P+(~F&E))for@a[128..$#a]}print+qT,@a}';s/[D-HO- U_]/\$$&/g;s/q/pack+/g;eval

    1. Re:shorter ain't always better by Tazzy531 · · Score: 2

      I think the keyword here is "well-documented"

      --


      _______________________________
      "I'm not Conceited...I'm just a realist..."
  52. He Missed the Point about LOC by dbretton · · Score: 3, Insightful

    The writer is truly missing the point regarding the purpose of measuring performance regarding lines of code.
    Source Lines of Code (LOC or SLOC) are used, by management, to get an understanding of the overall productivity of software engineers in general. It is not an end-all,be-all rule regarding software engineering.
    If you take a sampling of 100 good programmers, given clear requirements, and measure their performance, you will be able to determine the overall productivity for a single engineer on a per day/week/month/year basis. This allows managers to make some determinations regarding project planning, enhancements, changes, and yes, to some degree, the performance of engineers.

    For example, if I know that my engineering group of X people are capable of contributing 1000 LOC per person per month (per man-month) to a project, then I can better estimate the cost and schedule of a new project. The project's scope is determined by detailing the customer's desires, and developing a break-down of capability. (Things such as R&D, training, and new technologies are identified and have an appropriate risk factor associated with then).
    A LOC estimate is associated with each capability, which consequently will produce a timeline and cost.

    What the author should have really reflected upon was not how to refine the software productivity metric, but rather how to refine the application of that metric.

  53. netscape.net by QuantumG · · Score: 2

    and you're talking about code size. hmm.. glass house.

    --
    How we know is more important than what we know.
  54. I have! by barzok · · Score: 5, Insightful

    About 2 years ago, I was working on my first major project and the project manager called me one day out of nowhere to ask where my progress was (normally we covered this in a weekly meeting). I started giving him percentage estimates based on feature completeness, structure completeness, etc.

    So then he asks "how many lines of code do you have?" I tell him that I don't use that as a gauge, I use what I just told him for my progress. Also told him that I don't count lines. He persisted, so I came up with a rough count. He says "so if you say you're at 60%, and have X lines of code written, then you'll have Y lines when you're done, right?"

    I had to reiterate (for the third time in that phone call) that LOC means nothing - it may very well be that I only had 100 lines left to put together, but it would tie up the remaining functionality needed (by gluing all my pieces together).

    But he just kept coming back and harping on that LOC number, no matter how I tried to persuade him that it was meaningless. He was convinced that this was how he would know how much work went into the project. I guess the 3 weeks of writing very little code and charting out the logic of the app didn't mean much to him. He was taken aback when I told him "I don't just start writing code on day 1, I plan things out"

    1. Re:I have! by Skidge · · Score: 5, Funny

      This is why you tell managers numbers that will make them comfortable with your progress, no matter if they are really accurate. The better your managers feel about your work on the project, the better you will feel, since they will stop bothering you as much. In other words, arbitrary and meaningless questions deserve arbitrary and meaningless answers.

      Of course, you still need to finish everything on time or your arbitrary and meaningless answers won't work the next time. :)

    2. Re:I have! by DigiitalWiz · · Score: 2, Informative


      The company doesn't base on the LOC of code.
      This is how it works. But alittle background first. The company I work for creates billing/customer care software for cell phone comp's. The applications we have aren't out of the box. Each site is totally different.

      Anyways. First the customer requests a change or new feature, a impact assessment(IA) is created with what's going to be changed and if any possible problems with current functionallity.
      Once the Customer has reviewed the specs, they write off the IA and then it's my turn. I then review the IA, I then rewite a detail design doc laying out what objects I'm going to change(btw the application I work on is done in POwerbuilder) size of labels/colors/.... Once thats done, then I write out Unit test cases in TestDirector(http://www-svca.mercuryinteractive.co m/products/testdirector/) based on the IA. Basicly this is based on the Detail design, so it's that i verify that the new label I added is in fact BOLD and in RED. Just make sure I haven't gotten anything. THEN it's off to writing the Application Test Cases, once the application is compiled and how it should work, of course to verify that everything the client wants is there.

      AFTER thats all done, then I code. So 3 weeks that was given to me for this project, 50-60 is writing out documentation(no that I enjoy that crap.) then it's off coding, which has been done already while creating the Detail Design. Then it's off testing Unit and Application test cases.

      97% of the time there are no bugs sent to the client and 99% what they asked for was added and working.

    3. Re:I have! by Mike1024 · · Score: 5, Insightful

      Hey,

      The project manager called me one day out of nowhere to ask where my progress was... I started giving him percentage estimates based on feature completeness, structure completeness, etc.

      So then he asks "how many lines of code do you have?"


      You should of told him that just today you Enhanced Shareholder Value by rearranging your equations, converting this:

      Foo := sqrt((1/3)*(x+5))

      to this:

      Foo := X + 5
      Foo := 0.333333 * Foo
      Foo := sqrt(Foo)

      This lead to a threefold increase in lines of code, whilst making the program clearer and easier to maintain.

      Tomorrow, you should say, I plan to modify all our string-processing code to work only in the flexible and intuitive EBCDIC instead of the ASCII which we already have libraries for. Liberal use of copy and paste could lead to a 65% increase in lines of code.

      Michael

      --
      "Goodness me, how unlike the FBI to abuse the trust of the American public." -- The Onion
    4. Re:I have! by oni · · Score: 2

      had to reiterate (for the third time in that phone call) that LOC means nothing

      Might I suggest that you get him a copy of The Mythical Man-Month

    5. Re:I have! by barzok · · Score: 2

      Fortunately, he's no longer with the company. At the time, I hadn't yet read TMM-M.

  55. Team Environment by yintercept · · Score: 2

    It didn't sell anything and therefore the programmers were not productive? I don't think so.

    Hate to admit it, but the actually productivity of the entire company is a critical element in the success of the programmer. A programmer who's personality disorders (a good description of me) causes his products to be rejected one after the other is not productive.

    A coder might write extremely fast, clean efficient code, but if the code is not used for what ever political, personality or other problems that blocked the code then, in this sense, the programmer was not "productive."

    On the other hand, it is extremely productive for society to have a number of these risk taking initiatives in the works. The common figure that 90% of software projects fail is sad but not a total loss because the few successful products that evolve out of the fray generally make up for the loss.

    Here is a good question. If a KDE programmer ads a super cool feature to the product "yafflte" (yet another failed free linux text editor) and Microsoft reverse engineers the feature and includes it in Winword, who was the productive one?

  56. something missing by Darth_Burrito · · Score: 3, Insightful

    I feel like some intrinsic part of programmer productivity has been overlooked here. A lot of development is done in teams, working with groups of people. Sometimes a person can be of immense support to a team by providing insight, direction, explaining an existing system, etc... without writing a single line of code. I've known some programmers who never wanted to be bothered and others who became so swamped with people asking them questions that they sometimes had trouble getting their own work done. If Bill asks Rick a question, and Bill's answer takes an hour to explain, but saves Rick a day in wasted implementation, how does that affect the perceived productivity of Bill and Rick? Furthermore, how does this make you look at the productivity of someone who never wants to be bothered or someone who rarely asks questions even when they should?

  57. Function points? by markmoss · · Score: 3, Informative

    What is needed are metrics for estimating how hard the problem is, not how hard someone worked to solve it. For estimating the cost of writing a program in the first place, there are various measurements of the problem complexity. One is function points. Google found about 10 pages of links. Here is a FAQ (not approved by the function point users group) that discusses the use of function points to measure productivity, among other things.

  58. Three types of Code by hrieke · · Score: 2

    There is 3 types of code:
    Bad code - which doesn't work.
    Good code - which gets the job done.
    Elegant code - which can grow as the needs change.

    It is very very hard to write elegant code, and does require quite a bit of forthought, insight, luck and insanity to get it right.

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
  59. I see that you've seen... by BlackGriffen · · Score: 2

    The Agony and the Exstacy.

    BlackGriffen

  60. Refactoring! by phallen · · Score: 2, Insightful

    My personal favorite productivity measture: lines of code I've DELETED!

    Yeah, I know this isn't any new revalation either, but I'm a believer in Refactoring[?]: improving code without adding functionality. Refactoring improved efficientcy, understandability, and removed coded duplication.

    Read Martin Folwer's awsome book, and/or practice Extreme Programming[?], it'll change the way you program.

    ----------
    I can't spell. What else is new?

    --
    If Slashdot is where the spelling-challenged go when they die, I'm in heaven.
  61. In short... by PsiPsiStar · · Score: 2

    It's not the size of your code, it's how you use it that counts.

    --

    ___
    It's the end of my comment as I know it and I feel fine.
  62. This is a recycled article. by Webmonger · · Score: 5, Insightful

    The article originally appeared here last week. Sheesh. Don't pretend it's an original Slashdot article if it's not.

    1. Re:This is a recycled article. by chill_17 · · Score: 2, Informative

      it look like Charles Connell submitted this story himself, so what's the problem?

  63. Another way to phrase the metric by laertes · · Score: 2

    I think the sign of a good piece of code is that it accomplishes it's goal with a minimum of code. I think a good way to measure this would be to track the rate at which a programmer increases the features to code ratio. Whoever does this faster is the better programmer.

    Still another problem is the short term variations in this ratio. All propgrammers bark up the wrong tree from time to time. Therefore, it only seems reasonable to check the programmer's productivity on a weekly basis, if not less even often.

    Anyway, at my company, we get along fine without ever reviewing the programmers. We are all just expected to produce good code in a timely manner. We don't set rigid deadlines, and we get bonuses for all of the projects we complete, with more money for bigger projects. Programmer productivity seems to be a fairly useless metric.

    --

    Yes, I'm still a junky. Are you still a bitch?
  64. This guy misses a lot... by BlackGriffen · · Score: 3, Interesting

    For instance, the assumption that lines of code = complexity is false. Ultimately, these are what matters in programming:

    How fast is the compiled program
    How big is the compiled program
    How easy is the source code to read
    How stable is the compiled code
    How secure is the program
    How complete is the feature set

    These are all about software quality, not quantity, though. Once you've measured qaulity, the only measure I can see for quantity is, "Did ya get the job done?" The key to measuring a programmers productivity, I think, is to have the programmer keep a log of what he's doing. With that log, the company can insist on improvement, a maintained level, give bonuses for productivity, etc. The only issue I could see with such a log idea is that the higher ups will become so obsessed with the log, and what the programmer is allowed to claim as a job done in the log, that the programmers won't be able to do their job. Oh, well, it was just an idea.

    BlackGriffen

  65. Bin Dere Dun Dat Don't Work by renehollan · · Score: 2
    This approach seeks to match a mean programmer productivity estimate against a mean program size estimate to obtain an expected completion date. the idea is that individual variances will cancel eachother out (you actually want programmers with different skill levels).

    One problem with this is that it requires an estimate of program size up front. This usually involves a rapid design phase to produce a set of classes, who's size is estimated, which, in turn, translates to lines of code per class. Unfortunately, this changes the goal of the design phase from a sound, robust design, to "hurry up and finish so we know how bit it is".

    Furthermore, while designs shouldn't churn too much, proper designs allow some latitude for change up front. This approach precludes that because it changes the project size estimates.

    --
    You could've hired me.
    1. Re:Bin Dere Dun Dat Don't Work by dbretton · · Score: 2

      Well thought out response. However, you are still missing the point. Perhaps I was not very clear.

      You state that one of the problems with this approach is that it requires an estimate of the program size up front. This is not a problem, this is the intent! Before you can successfully schedule a project, you need to have an accurate understanding of the project's size and scope (i.e. overall capability). Without this, you have no idea what you are building to, where to stop, and when to stop.

      You then conclude that this "...usually involves a rapid design phase to produce a set of classes...". This is not the case. In fact, if someone were to do this, it would immediately send off warning flags. The only time people should be rapid prototyping up front is if they are doing some initial pathfinding for a portion of the application that is very unfamiliar/new to them. Otherwise, I should be able to make a fairly accurate estimate without rapid prototyping, either by using metrics gathered from a previous task, or by drawing upon the knowledge base of my programmers, who have done something similar previously.
      (BTW, this approach has nothing to do with what language you choose, so it's really more of LOC/[capability] than LOC/[class/function/sub/etc])

      I would also have to disagree with your assessment of what the goal of the design phase. The goal of the desing phase is to produce a design which is sufficient and necessary to meet the customer's expectations for the end product. Many people would view these two as being identical, but in reality, they are quite different.
      Let's take a look at Microsoft Word. It is considered to be a staple-food type Productivity tool, and it is robust enough to satisfy just about everyone's needs. Let's suppose Word never existed, and a group of mathematicians asked MS to produe a document editing tool. Would MS go out and make Word? No. Most likely, they would have produced something that is a little more like WordPad, but with a very beefy equation editing engine. Would the design be sound and robust, like it (most likely is) in MS Word? Probably not, but it would make the engineers happy, as it would be sufficient for their needs.

      Anyway, getting back to the subject at hand. You said that the "approach" I gave precludes changes to the project size estimates. This is not the case. I discussed risk factors earlier. This is basically a cost/schedule variance which you will associate with every capability you plan to implement. Some have high risk, some will have low risk. The lower the risk, the more accurate your estimates are (pretty much anyone can give me an accurate LOC estimate for a "Hello, world" program, a low-risk capability).
      If I estimate a program to be 100,000 LOC in size, certain portions may vary in size, but, once all is said and done, the program will most likely be somewhere between 90K-->110K LOC. If it is far from that, then I must have made a mistake in determining the risk factor with some portion of the customer requirements.

  66. Re:Measure user happiness by ahde · · Score: 2

    that would mean forcing the business/marketing people to have a measureable quantity of work (meaningful use cases)

  67. what is the point of this article? by AdamBa · · Score: 2
    The author throws out "lines of code" as a strawman measure of productivity, then proceeds to trash it (not too hard since everybody knows nowadays that it is bogus). Then he explains that he really doesn't know how to measure programmer productivity! Woohoo! Slow news day on slashdot??

    - adam

  68. KLOC? by LadyLucky · · Score: 2
    Am I the only person who would fail miserably on KLOC? thousands of lines? per day? sheesh. Unless you are doing new development, that's just schitzophrenic.

    I have had highly productive days where i wrote maybe 10 lines of code.

    Hoorah.

    --
    dominionrd.blogspot.com - Restaurants on
  69. True Productivity by Bilbo · · Score: 3, Insightful
    I was told by a wise Software Engineer long ago:
    True productivity in software engineering is measured by the number of lines of code removed per day.
    --
    Your Servant, B. Baggins
  70. Tony Hoare by Zeinfeld · · Score: 3, Insightful
    Tony Hoare said much the same thing about 15 years ago. I think it was his ACM lecture accepting the Turing award where he said that lines of code per day should probably count against the programmer. Come to that 'The Mythical Man Month' said much the same thing.

    I don't think anyone has ever claimed lines of code per day is a useful or meaningful measure, except of course for pointy haired bosses.

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
  71. Ok, so I'm strange by MarkusQ · · Score: 3
    You need metrics to prove to clients that you can perform based upon YOUR schedule estimates, not thiers. (and we all know their estimates are "we want it done yesterday!")

    First off, metrics don't "prove" anything. But in any case, this generally doesn't come up because I don't discuss schedules with clients. I've found it is counter productive.

    The closest I'm willing to come is something like:

    Them: Can you have Wazzle-woo ready be the time our contract with XYZ corp come up for renewal?

    Me: We'll give you best-build-to-date a month ahead of time, and you can decide if you want to go live with it. That gives us time to make any small cleanups.

    Them: What if we don't like it?

    Me: Then you go ahead with XYZ for another year and you don't owe me a dime.

    If you think about it, the only reason I wouldn't be willing to work like this is if I expected to fail. Which I don't.

    -- MarkusQ

  72. empirical evidence not present by jilles · · Score: 2

    Some of the better pieces on program/project metrics include extensive case studies on multiple representative cases. The other ones usually aren't worth reading.

    Yours doesn't include any evidence whatsoever, just fictional examples that merely highlight how little you know about the subject. There's a lot of myths and misconceptions and myths about good programming practices and lots of people that spread them.

    Your estimate of productivity of 1 programmer per day ("5000 lines of code") is way off. Multiple, very good case studies have shown this to be between 1 - 10 LOC/day on large projects including all development phases. Unlike junior programmers, experienced software engineers typically agree with this number (I've heard several claim it was actually closer to 1 LOC than 10 LOC in their organization).

    I agree with you that LOC is not an ideal productivity measurement given the difference in programming language, programming style, program quality etc. There are many alternatives (e.g. function point analysis). However, LOC is simply the easiest to measure.

    In some of the more advanced software developing organizations I've visited (i.e. CMM level 2 and upwards) metrics (of all sorts) are used to steer the process. Consequently, the programmers in those organizations have nine to five jobs because management is able to acurately estimate the workload for a project. Also these companies have coding standards and review processes to enforce those. In addition, they measure defects/kloc so they know how good their code is.

    Good programmers get noticed in such environments because of their low defect rates, good quality code and good productivity.

    --

    Jilles
  73. And besides... by DrCode · · Score: 2

    ...lots of comments can vastly improve your daily lines-of-code count:-)

  74. What About *gulp* Function Points by CrazyLegs · · Score: 2
    Everyone agrees, KLOC is a dumb metric. It's something akin to Charles Dickens being paid for his stories by the chapter (true!) and so he produced extra-lengthy novels.

    Everyone would agree that the real 'metric' is a combination of factors that, in total, attempts to measure "how much of the spec was implemented how fast". This doesn't necessarily measure quality, which is a whole other topic.

    The idea of the Function Point methodology (been around for years) is to assign a metric based on total inputs, outputs, length, etc. etc. for an application. The number, on its own, is meaningless. Rather, it's a relative metric that over time will make sense within an organization. It allows you assign hindsight to foresight - i..e "That last project arrived under budget and under time and it's Function Point profile looked like this".

    It's not perfect, but it's not bad. It was given birth way back in the heyday of mainframe Cobol development, but has tried to morph into a scheme usable in other worlds (like OO development). And, there are still legions of believers who flock to User conferences, so FP must be doing something right.

    --

    CrazyLegs

    "Pork!!" said the Fish, and we all laughed.

  75. If you need comments... by cperciva · · Score: 3, Interesting

    If you need comments in order for your code to make sense, you need to rewrite your code.

    My personal measure of coder productivity is as follows:
    1. Take all the produced code.
    2. Remove all the comments.
    3. Present each function to a third party who is unfamiliar with the code, and ask them to explain how it works. If they can't, delete the function.
    4. If you have anything left, remove all formatting except linebreaks, and count the *distinct* lines of code. (Bad coders tends to cut+paste, which would lead to overcounting.)

  76. What a horrible article by dmccarty · · Score: 2
    Danny's code probably will be easier to extend and modify, and likely will have a longer lifespan, because of its compactness.

    Ah, yes. Such as this "compact" solution to the n-queens contest: int v,i,j,k,l,s,a[99];main(){for(scanf("%d",&s);*a-s;v =a[j*=v]-a[i],k=i=s*k&& ++a[--i]);printf("\n\n");} Very easy to extend and modify, no?

    Charles Connell is president of CHC-3 Consulting, teaches software engineering to corporate and university audiences, and writes frequently on computer topics.

    Uh, remind me never to take any of your classes.

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
  77. One example by Pinball+Wizard · · Score: 3, Interesting
    At the moment I'm trying to find the best algorithm for finding the common elements between two arrays.


    I could go the easy route and check every array index in the first array against every array index in all the other arrays. For all I know this is the most efficient way to do this.


    But, instead I'm going to research some algorithm books and see if I can't find a more efficient way to retrieve the common elements.


    I may very well end up with something that takes a lot longer to code and has less lines of code than the brute-force compare-every-element-against-every-other-element method. But if the payoff is faster, tighter code, then my research and extra coding time will have paid off. However, to the untrained eye, it may look like I'm spending more time to produce less code.


    If you are a manager reading this, remeber, the best solution may take longer and contain less code than a suboptimal solution! You have to think hard if you are going to try to quantify this - because nobody knows off the top of his/her head what the best algorithm for everything is. If you have a programmer who regularly researches the efficiency of the algorithms they use you will probably end up with a lot happier customers than if you just have people who bang out code without thinking hard about what they are doing. Unfortunately, doing things the right way makes the programmers job harder to quantify.

    --

    No, Thursday's out. How about never - is never good for you?

    1. Re:One example by cybaea · · Score: 2

      Sheesh:

      #!/usr/local/bin/perl -w ## Let @a1 and @a2 be the source arrays, @r is the result my(%m);
      grep ($m{$_}++,@a1);
      my @r = grep($m{$_}, @a2);

      Easy :-)

      --
      Hi!
  78. Re:How about.....? by sconeu · · Score: 2

    Isn't it about 3/8 inch for most drills?

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  79. Does anyone count lines of code anymore? by Greyfox · · Score: 3, Informative
    I've never worked in a company where lines of code were counted. Generally requirements are specified by the customer, we estimate time to code the requirements and requirements completed is the measurement we tend to go by. Every once in a while we miss one and the schedule gets pushed around. If you never manage to complete a requirement, you're not being a very productive programmer.

    The larger teams also have code reviews, so if a programmer's code leaves something to be desired, they can say so in those meetings and send him off to fix the problems they highlight. Said meetings understand that programmers of varying abilities work on the team, but they allow the team to address the most obvious shortcomings in someone's code.

    A testing cycle is also required to insure that the programmer's not just saying he completed the requirement. Not much point in submitting code as complete if it doesn't operate as per the requirement's specification.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  80. Not LOC, but HIO by richieb · · Score: 3, Informative
    I have yet to see a manager look at "lines of code" as any type of measurement. Has anyone?

    However, I still lots of people's effor being measured by HIO (Hours in Office).

    --
    ...richie - It is a good day to code.
  81. Comments by naming by Howling+Loon · · Score: 4, Interesting

    I like commentParserDatabaseCursor. I also like i, j, p, and retval. The length of an identifier should be roughly proportional to the log of the size of its scope. A file scope "i" is an abomination. A loop scope "commentParserDatabaseCursor" is an idiocy.

    1. Re:Comments by naming by mrpotato · · Score: 2

      damn good point buddy

      --

      cheers
    2. Re:Comments by naming by Rogerborg · · Score: 2
      • The length of an identifier should be roughly proportional to the log of the size of its scope. A file scope "i" is an abomination. A loop scope "commentParserDatabaseCursor" is an idiocy.

      Why is that, exactly? You're a particularly slow typist or reader? Or you expect the code to never be read again?

      The longer I work in the industry, the more I become aware of the Zeroeth Law of coding. Understand who your audience is.

      You are not your audience. It's necessary that understand the code as you're writing it, but not sufficient. Your peers are not your audience. Your reviewer is not your audience. The compiler is not your audience (or we'd use variables like "_" and "__").

      Your audience is the poor shmuck fresh out of college who gets your code dumped on her in five, ten, or twenty years, long after you and anybody else who worked on it has left for pastures new. Anything - anything - that you can do to help that person out should be done. To do less, to make any assumption about their ability or experience, to make statements that this is stupid, and that is an abomination, is egotistic arrogance of the worst sort.

      Feel free to demonstrate that I'm correct by taking that personally and responding angrily. Ego has no place in coding.

      --
      If you were blocking sigs, you wouldn't have to read this.
  82. Not really by Anonymous+Brave+Guy · · Score: 2

    As a general rule, clean and short code is easier to read than clean and long code. For example, which of the following is easier to read (assuming you know C)? This?

    if (daytime)
    {
    skyColour = blue;
    }
    else
    {
    skyColour = black;
    }

    Or this?

    skyColour = daytime ? blue : black;

    There's not much arguing that using the ?: operator is idiomatic in C or C++; many procedural and OO languages have no direct equivalent. And yet, when used correctly (!), it can tidy up half a page of code into a line or two. It's also more semantically meaningful; the above code is assigning a value to skyColour depending on some condition, and IMHO it's clearer to attach the condition to the expression being assigned than the whole statement.

    There are much more powerful versions of this idea (see "pattern matching" in ML, or "regular expression processing" in Perl), where using an idiomatic feature of the language in an appropriate context makes for code that is shorter, easier to read and more meaningful than a more naive "longhand" equivalent. Sometimes it requires a basic familiarity with the language -- the syntax of the constructions mentioned here isn't obvious to those who don't know -- but to any reasonably experienced programmer, short and clear is likely to be better than long and tedious.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:Not really by Tony-A · · Score: 2

      Not so much idiomatic as stinky syntax.
      Idiomatic would be to cast the boolean into cannonical form and use that as subscript for an explicit array. Something like (with corrected syntax):
      skyColour = {blue,black}[daytime];

      C:
      skyColour = daytime ? blue : black;

      Algol68: *two* syntaxes for same thing.
      skyColour := if daytime then blue else black fi;
      skyColour := (daytime|blue|black);

      Lisp: something like
      (setq skyColour (cond (daytime blue) (t black)))

    2. Re:Not really by Anonymous+Brave+Guy · · Score: 2
      The ?: operator (which is totally a C idiom) is not readily expanded if you decide you want to go off and shove extra bits in the `then' clause - for which your `if..else' example has space a-plenty.

      That's a very good point, and one often missed when people first learn about the ?: operator. It's only really suited to a boolean condition that's naturally going to remain so. It either is daytime, or it isn't. However, it's not (usually) a good choice if your condition is something like colour == red. At that point, something like an associative array is a better option in C++, pattern matching kicks in in some other languages, or you could use good old switch if it fits.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  83. Classical winging bosses by DrSpin · · Score: 2, Informative
    If you wer to read art history instead of slashdot, you'd know that for most of his life. Maichaelangelo's bosses were indeed winging that he took too long, kept changing his approach, and used too much materials.

    He may have been a genius, but his bosses weren't.

    And you wont get good code written from programmers who are underpaid, and pissed off either (but sex-starvation doesn't appear to do much harm to code productivity or quality.)

    1. Re:Classical winging bosses by Loligo · · Score: 2

      >(but sex-starvation doesn't appear to do much
      >harm to code productivity or quality.)

      Sure seems to be hell on spelling, though.

      -l

  84. true enlightenment by archen · · Score: 5, Funny

    Boss: How many lines of code did you do today?
    Coder: 1
    Boss: [next day], how many lines did you do today?
    Coder: 1
    Boss: [day 3] how many lines did you do today?
    Coder: 1
    Boss: how come you only do one line per day
    Coder: Actually I'm working on the same line.
    Boss: How many lines is the damn program?!?
    Coder: 1
    Boss: You're programming in Perl again arent you...

  85. Re:Normalized LOC by ahde · · Score: 2

    if my programmers aren't slavic, they must be indian or chinese.

  86. Getting away from a problem by Tim+Ward · · Score: 2, Insightful

    Getting away from a problem sometimes is a good way to solve it.

    Works for debugging, anyway.

    Once upon a time we were stuck for ages with a horrible bug, and were making no progress. I went home for a bath (don't remember at this distance why I thought that was necessary), and in the bath worked out what must be going wrong.

    On returning to the office I got some coffee and wandered over to my desk, ignoring the group of people still huddled round the minicomputer. After a few minutes I looked up and said "You have fixed, it haven't you?". "No", they said.

    So I told them which module to look in, and then which line of code was wrong, without the listing in front of me, and for no apparent reason they got quite cross when they discovered I was right.

  87. Ah, so that's why so many companies think... by mikosullivan · · Score: 3, Funny

    ... that Java is better than Perl. It takes so many more lines of code to do the same simple thing. 'splains everything.

    --
    Miko O'Sullivan
  88. Re:How about.....? by joto · · Score: 2

    I don't know, but I think it's obvious that it must be related to lines of code... (ducks before somebody throws something through the air)

  89. Re:Kind of like writing a paper by arkanes · · Score: 2

    what, you never got told to write a 10,000 word english paper(or a 10 page paper), and padded it by always spelling out contractions and numbers, wide margins, etc?

  90. my perfect measure by joto · · Score: 2

    lines_of_code_added + 2 * lines_of_code_deleted + 0.9 * lines_of_code_changed -10 * needless_changes_or_additions+number_of_minutes_ex plaining_difficult_stuff_to_coworkers_needing_help + some_constant * amount_of_great_ideas_improving_the_design_of_the_ product + some_really_high_number * solving_some_really_tough_problems + some_reasonably_large_number * solving_some_moderately_hard_problems + some_pretty_low_number * solving_relatively_trivial_problems + some_large_constant * obscure_knowledge_of_esoteric_topics_helping_impro ve_the_design_of_domain_specific_code + some_other_large_constant * ability_to_write_clean_and_efficient_code_for_both _trivial_and_complex_programming_tasks + some_moderately_large_constant * not_having_a_gigantic_ego_and_be_willing_to_accept _other_peoples_solutions_when_they_are_better + another_large_constant * ability_to_understand_business_objectives_and_espe cially_the_needs_of_clients_and_apply_that_to_the_ task_at_hand + lots_of_other_factors_i_probably_have_forgotten

  91. Communication, not classical measures. by Mr.+Fred+Smoothie · · Score: 2
    He should be able to figure out how long it would take to finish a statue of somebody my size
    What if he's never made a statue of a human before, but he's done lots of ducks, elephants, buildings; do you trust his rough estimate knowing that it's *completely* speculative?
    Just as a programmer should be able to estimate how to finish a project if he knows what's involved up front ... also, changes to the design should be expected to set things back.
    Given that changes to the design are almost inevitable, particularly if the speculative duration of the project is long, this further reduces the value of the speculative estimate to the point that even calling it a ballpark is woefully misleading ("the world is my ballpark").

    Really, the most successful software projects are going to be ones where:

    • The development is iterative, the only solid dates -- at least early -- are the ones for the next couple of iterations (or management and users understand that if the end date is solid the feature set can't be), and users and management have enough daily, non-disruptive involvement in the project to understand "the code count went down, and had a definite positive impact on the project."; Or
    • The date shipped is the only thing that matters and the organization is willing to burn through people and sacrifice efficiency down the road
    Note that from a software engineering perspective, the latter approach seems invalid, but from a business standpoint it's possible that it's correct given certain market conditions (though personally I doubt it's valid even from a business standpoint if the software in question has long-term importance for the company).

    If one absolutely needs a concrete measure of progress, it should be growth in the feature/bug count ratio.

    --

  92. Useful information content by iabervon · · Score: 3, Interesting

    You want to measure documentation separately, because it obviously isn't used in the same way as code.

    For the code, the metric you'd actually like is something like number of useful, novel expressions.

    Copying a section of code doesn't add anything, because the lines aren't novel. Any changes you make to the lines do count, though. Making an existing block of code into a separate procedure adds a novel expression, and the expression is useful if you call it from multiple places (i.e., if the procedure is a useful abstraction). Calling a procedure with a new set of arguments is novel and generally useful.

    Basically, you want to know how long the day's work had to be, given the pre-existing code, if it was done optimally.

    If you add a penalty for making the code needlessly long, then a day spent reworking bad code to be shorter by combining common expressions, removing extraneous computation, etc, will also be considered productive.

    For the documentation, it is easier to consider but harder to quantify. You are now measuring the number of correct and useful pieces of information that a person would get out of reading the commented code. The information may, of course, be obvious from the control structure, implied by the variable names, or actually in comments; since comments add to the length of the code without adding any functionality, using coding idioms that the reader will know (because they're part of the company's style guide or common throughout the code) and informative names is better than putting in comments, unless it is impossible (which is frequently the case).

    Of course, it's hard to quantify "pieces of information" and hard to judge objectively what can be gotten out of a block of code, which is one reason this isn't something you can set up cvs to do each day or something.

    This means that the ideal block of code, which should be counted as the most possible for a given problem, has these properties: it (or an equivalent block) has to be there in order for the project to do what it's supposed to do; it is not replicated, in whole or in part, anywhere else in the project (if it did, it would do better to call the other part); its behavior is clear from the names of the procedures, variables, and types; any common algorithms are implemented in the standard ways; and unusual algorithms are commented explicitly.

    I think this metric would measure productivity effectively. Of course, it doesn't help productivity to actually try to measure it.

  93. Putting comments in their place by tinkerton · · Score: 2, Insightful

    One of the guidelines I have to find code to refactor : look for comments. Comments should be in the checkin log of the file, in the changelog of the project , in the header files and in the naming of variables and functions. And in the diff between revisions.

    If they are in the code you have a good chance to point out weaknesses in the code. Occasionally these are weaknesses that are very hard to avoid. Often not.

    Which leads to guideline two: always try to upgrade the clarity of the code when you do a small mod(usually a fix) . Small mods tend to degrade the code quality, the maintainability, even though the code works better than before.

    Comments in the code also quickly become irrelevant, and even misleading, if they aren't already bad from the start. So take a weak fix and append a confusing comment ,and you get a very recognisable frustration. Only, the solution for it is not 'better comments'. It's better code

  94. Don't think too much by Mr.+Fred+Smoothie · · Score: 2

    about possible future problems. There are an infinite number of them. Unless you have an infinite amount of time before the project is due, focus on sound architecture, taking care of the "obvious future problems" if any, and let refactoring fix those "possible" problems if and when they ever arise.

    --

    1. Re:Don't think too much by jmccay · · Score: 2

      Agreed, but the small amount of may not even include those. I have see a lot of code that didn't bother to handle even the simplest of possible problems that wouldn't fall inside the take too long to figure out or take care of.

      --
      At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
  95. Measuring coders' productivity just doesn't work by casmithva · · Score: 4, Interesting
    Over my years in the business I've encountered the following means of measuring a programmer's productivity:

    Number of lines of code written, highest score wins. In short, why write in 100 lines what you can write in 1,000?

    Number of lines of code written, lowest score wins. You end up with your own obfuscated coding contest. You might also find people rewriting other people's work, redesigning APIs and other infrastructure components, for no reason other than to lower their own score. This can lead to total chaos, fights in the parking lot, etc.

    Number of good lines of code written a month. What's the definition of "good," and how subjective is it? If it includes comments, then how is the usefulness of a comment determined? I've seen developers write more comments than code, and in the end the comments said nothing useful that would've helped a new developer maintain the code.

    Number of bugs fixed in a month. The programmer who spent a month researching the sev 2 bug that was affecting system availability or data integrity for the last three months isn't recognized for his/her achievements, while the intern who fixed 100 bugs pertaining to typos on the website and in the documentation is rewarded.

    Number of bugs created in a month, lowest score wins. Nice idea, punishing people for creating bugs, but people might get so paranoid about causing bugs that the turnaround time for code is obscenely high.

    Code complexity metric, lowest score wins: All this proves is that the programmer's capable of writing non-complex code but says nothing about the documentation for the code, the overall design of the component or subsystem the programmer was working on, etc.

    Number of tasks completed in a month. This screws the guy who's got a hefty task that cannot be divided any further or the programmer waiting on the sysadmin to install the necessary development tools so that he/she can actually get started.

    Customer satisfaction. The customers are pissed because the website is unstable, but the rest of the back office system is running perfectly fine. In the end, everyone -- the back-office developers, the database guys -- is punished when only the website people should've been put on call center duty for a week.

    Number of customer issues resolved. There's a great incentive here to solve issues with kludgy hacks which, in six months to a year, might leave the company with a very flaky, unmaintainable system.

    360-degree input, or "Mutually Assurred Destruction". This was a system IBM used -- still uses? -- where your peers, some picked by you, some by your manager, would fill out a survey and offer opinions about you. The manager would then piece it all together and come up with a result. Like Dilbert called it, it's "mutually-assurred destruction," although I saw it work the exact opposite way many times.

    There's so much more that goes into developing and delivering software than just writing lines of code. And the number of lines of code written isn't all that significant if the design sucks, if the documentation is unusable by the people who need it, if the call center people supporting the thing aren't trained properly, or if the systems supporting the website or the database are unstable. How do you put a score next to a name when many of the things contributing to that score are subjective or out of the control of the person being scored? We're not building CD players here!

  96. Re:CHoke! Learn C++ before teaching it! by epeus · · Score: 2

    We were writing about general principles, and illustrating them with C. RAII has the same issues regarding allocation as we discuss in the article, moved up one layer of abstraction - you still need to make sure that all the objects you create (explicitly or implictly) are deleted in the error case.

  97. Was that all? by matsh · · Score: 4, Insightful

    This guy is "president of CHC-3 Consulting, teaches software engineering to corporate and university audiences, and writes frequently on computer topics". Still he failed to mention function points (an old measure of product size) or use cases (a more modern measure of product size).

    He also fails to recognize that programming is a group activity, where one person can be seemingly unproductive, but in reality being vital for the productivity of the group. Typical such persons are mentors, which spends some of their time helping others. Mentors may not produce a single line of code, but still be the most valuable person in the group.

    Alistair Cockburn does in his modern classic "Agile Software Development" state that software development is a "Cooperative Game of Invention and Communication". Therefore the productivity is best measured at the team level, since they are, in the end, cooperating.

    Also, I think it is quite clear that use cases, or user stories, or whatever you wish to call them, are the best way to describe the wishes of the customer. Fulfilling these wishes are ultimately the only thing that matters.

    So, I would say that the number of finished use cases per unit of time, for the whole team, is by far the most meaningful measure of productivity.

    Mats

  98. Understanding what you're doing? by wide_awake · · Score: 2, Insightful
    How 'bout this as a metric:

    being able to answer the question
    "what are you doing to solve the problem?"

    If you know, big picture, what your plan is, but you've spent 2 days figuring it out, that's probably better than just jumping in and writing a bunch of crap just for the sake of writing it. You're less likely to have to re-write that way.

    In this case, you're probably going to write less code overall, but that's cool. This is a combo of Danny & Ingrid.

    The problem is, you can't keep too many Ingrids around, because what if the required feature isn't already available? Then you have a staff of people who just laze around hoping an easier solution will manifest itself. It's all about balance.

    Knowing how to proceed in solving the problem is a useful metric in an unfinished software product.

  99. Babies and code by Mr.+Fred+Smoothie · · Score: 2
    you can not get a baby in a month by making 9 women pregnant. Please repeat until you UNDERSTAND that, not just repeats it.
    Problem is, most program managers do understand it. But when they try to explain this to *their* boss, the likely answer is "Well, Bob, that's your problem. We promised customer X that they'd have it by Y. So you'll just have to find a way."
    --

  100. Creativity Requirements... by soup · · Score: 2, Insightful
    Who was more productive on this day? Certainly Ingrid. Fred and Danny are not even finished creating their features yet. Ingrid's feature works completely, she has simplified the entire program, and the user interface is improved by reducing the apparent feature count. But note Ingrid's productivity included writing negative 2000 lines of code and spending little time in the office. While this example may seem fanciful, it is actually quite realistic. Getting away from a problem sometimes is a good way to solve it. And programmers who understand the big picture make smarter decisions, because they are able to reuse code and combine features effectively.
    The process of software development is still a creative task, requiring the exercise of human imagination and judgement.

    Few can properly measure the output of a programmer except in Yhellowstones (brown fluid in --> yellow fluid out) since this will remain a judgement call until this becomes a determinant rather than an emergent process.

    A poet is still working even when gazing out the window.

    Finally, usually communications/research time cuts down on code generation- and that's the real question. How can we have metrics unless there's a second opinion over whether code needs to be created?

    --
    -soup (GNUrd, Speaker to Machines) "Laugh at yourself- Why should everyone else have all the fun?" -Romanchek's 6th Ru
  101. Problem w/ design docs by Mr.+Fred+Smoothie · · Score: 4, Insightful
    The problem with "proper design docs" is that time spent writing them and keeping them up to date in the face of constant requirements change is time not spent actually writing software and keeping it up to date in the face of constant requirements change.

    You should strive to make your design docs just good enough for the people who'll be reading them -- the maintenance programmers, who will also have the code. In other words, the design docs are the cliffnotes to the code. The code is always the authoritative design documentation.

    BTW, I STRONGLY recommend reading Agile Software Development for anyone who's seriously interested in these issues.

    --

  102. Miscommunication by seangw · · Score: 2, Interesting

    Why would someone want to know "How many lines of code per day do you write?", or "How many good lines of code do you write?". The problem here isn't in the programmer being unable to be clocked, but not hiring proper management. If I am programming something, I don't want to report to someone who doesn't know what I'm doing, I want to be able to explain to him reasons for things, and him be able to understand it.

    The issue arrises when an individual has to report to someone who just wants a number, and doesn't trust an individual. If upper management were to hire a manager that has proven performance, he should be trusted to say that "Coding is going along well, we have completed [fill_in_blank], and are well on our way to [fill_in_blank].".

    Programmers can then show what they have done, and prove why it was done the way it was, and the closest management can understand. That management should also be educated or trained in communication between code, and his management (aka, his job).

    We shouldn't have to say how many "pixels we painted", or "lines of code", or "notes played today".

  103. Self-documenting code is a pernicious myth. by Ungrounded+Lightning · · Score: 2

    In summary, the code can and show be written so that most of it documents itself.

    Please excuse me for taking that line out of context. But it is important.

    Regardless of the clarity of the code or lack therof, you need the comments - or another expression of the code's intent - to verify that it is doing what was intended.

    "Self-documenting code" cannot be tested. This is because testing cannot determine if a program works, only that what it does matches what another document says it should do. The best automobile engine control program won't balance your checkbook, and vice-versa.

    Once the comments (or other documents) are written, readable code is better than unreadable code. But if the only description of what the code should do is the code itself, the only thing you can test is the compiler.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    1. Re:Self-documenting code is a pernicious myth. by kevin42 · · Score: 3, Insightful

      Sorry, but that's utter crap. Simple code is every bit as straight forward as comments in english.

      You claim that code cannot be tested unless it's documented. Then how do you test the comment that is supposed to be describing the code? It's just as likely to be wrong as the code is itself. Example:

      // This code prints foo to the console
      printf("bar");

      Why should the comment be the true authority? It's no more an authority than the code. I've seen countless examples of the comments being far out of date compared to the code.

      The point is that simple code *is* obvious and doesn't need any further comments.

      I wasn't talking about the design document, I was talking about the inline documentation, aka comments. I think all code should be designed before it's built and that design should take the form of a document, but that is not the same discussion we were having.

  104. Re:yes, really (Re:Not really) by blibbleblobble · · Score: 2

    Hmmm... VB can be used to obfuscate more than that surely?

    SkyIsDark = (TimeOfDay = Night)
    'Brackets optional, but help not to confuse C programmers

    SkyColour = QbColor(SkyIsDark * 10)
    'Don't forget you can multiply by booleans, and use an obscure colour scheme.

    Liberally mix Colour and Color functions to confuse Americans, and you're nearly there...

    But don't call me Shirley

  105. it's called Software Quality Metrics by beanerspace · · Score: 3, Informative

    A quick trip to the IEEE's online store, and about $300 bucks will give you all the gory details you need to measure software quality ... provided you consider that software quality synonyous with programmer productivity.

    For example. In grad school, we took the 1992, IEEE Standard for a Software Quality Metrics Methodology, along with GNU Flex, and wrote a program that would slice-n-dice C & C++ programs against a table of measureable metrics for code readability and reusability.

    Of course, we had a blast testing it against winning entries from the 9th International Obfuscated C Code Contest. But we also noticed that there were just some things that it would never be able to test. For exmaple, while our little app spotted code that was uncommented, it could not tell us whether or not the comments were useful or relevant.

    Point is, judging code and productivity is always (or at least until HR offices are equipped with Beowulf's) going to have a subjective element. Because lets' face it, when it comes down to it, many bosses really only care that the job gets done on-time and under-budget.

    Or what's that great line from the movie "War Games" ... Hell, I'd piss on a spark plug if I thought it'd help.

  106. Your Peers and your intuition by rlsnyder · · Score: 2, Insightful
    ... are the two things I've personally found most reasonable when trying to guage developer effectiveness. Having regular code reviews, in addition to a lot of other tangible benefits, exposes the quality of a developer's work to the rest of the team. Over time, the team will generate their own evaluation of each member.

    Using peer reviews and feedback, therefore, allows a manager to qualify a particular developer's "productivity" by asking the only metric worth anything - the opinion of other knowledgeable developers. Trying to equate any of this to any metric so far uncovered is truly pointless.

    Not that there may not be a real metric (or, more likely, a complex set of metrics) out there that someone will discover to adequately measure this stuff; in the meantime, though, I'll continue to let the team examine, develop, grow, and rate itself. In the end, I know I'll have a strong group of developers who respect each other, work well together, can understand each other's code and approach, and who are...productive.

  107. Lines of code doesn't measure AMOUNT of code by DunbarTheInept · · Score: 2
    On a somewhat related note, I utterly hate the "lines of code" metric as a means of measuring amount of code. Okay, given all the article says about the uselessness of measuring amount of code, occasionally it's still a handy thing to know, like if you want a measure of how long a piece of code is, or perhaps you are trying to strip things down into a simpler form and you'd like to know how much code you actually reduced.

    At any rate, once you are in a situation where you want to measure amount of code, USE NUMBER OF TOKENS, not number of lines. (The number of words returned by a dumb word counter tool like the unix "wc" command is probably a good enough approximation to number of syntactical tokens.) Counting lines is useless in any of the modern languages where all whitespace is treated the same way regardless of whether it's space, tab, or end-of-line. Consider the degenerate cases:
    //lots of lines
    printf
    (
    "the number is %d\n"
    ,
    foo
    )
    ;
    // versus just one line:
    printf( "the number is %d\n", foo );

    If you are trying to reduce complexity, reducing lines of code might not really be doing that - it might just be writing the same amount of code with more obfuscation, giving the opposite of the intended simplifying effect. Counting the number of tokens, or words, would be MUCH better.

    Counting lines of code is a leftover from the days when languages were "dumber" and did things like require exact columns in the source code, and not let you throw in whitespace where you like.

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  108. Re:Kind of like writing a paper by Daniel+Dvorkin · · Score: 2

    :)

    Actually, my problem has always been writing too much, not too little. When I'm writing something with a specified word count, I usually write what I'm going to write, realize it's ~20% too long, and end up going back and trimming it down.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  109. Re:Tony Hoare -- ANSWER by Yankovic · · Score: 2, Informative

    Though a bit off topic, here's a very good explanation behind this code:

    http://research.microsoft.com/~tball/papers/Xmas Gi ft/

  110. But pascal isn't such a language by DunbarTheInept · · Score: 2
    But the irony is that Pascal, the language, is an excellent excercise in unnecessary verbosity. When you combine strong typing with a lack of any way to make a 'type-agnostic' routine, you end up having to verbosely re-code the same damn algorithms over and over and over. Here's the version of my sort that sorts strings - heres the version that sorts integers - here's the version that sorts floating point numbers - here's the version that sorts employee records.... here's the binary tree routines for storing employee records, there's the ones for storing customer records, etc, etc, etc.

    Ugh.

    Niklaus Wirth invented a language esteemed by acedemic professors, but not terribly useful in actual practice. I find it quite appropriate that he named it after the man who came up with Pascal's Wager - an argument for beliving in god that was hailed by the people who already believe in god, but utterly useless in practical application to its intended audience, those who don't.

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    1. Re:But pascal isn't such a language by DunbarTheInept · · Score: 2
      I am of the camp that says the definition of the language is a thing independant of the implementation of the language. ISO C is still the same ISO C regardless of whether you compile it with gcc or cc or turbo C, or...

      The fact that some have chosen to fix Pascal's built-in language limitations by altering the language itself means that the language they are now compiling is something other than Pascal, that just kinda looks similar to it.

      No, this isn't a bad thing, but it's also not entirely true to be calling it "Pascal" anymore.

      Modula-2, for example, is Pascal-like, but with some of the problems fixed, and it got a totally new name because of it.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  111. Similar experiences right now... by spectecjr · · Score: 4, Interesting

    The firm I'm working for hired a contractor to write the system software for their scientific instrument.

    They later hired me.

    It is now my job to maintain, expand and rewrite his original code as the device gets further from the prototyping stage.

    Here's some metrics for you:

    4000 lines of C code

    Avg. Variable name length: 3 to 4 characters

    Avg. Function Name Length: 3 to 4 characters

    Total number of functions (not including state-machine functions): 9

    Amount of documentation: nearly 0. Comments are laughable.

    Total number of functions, including state-machine functions labelled from stsws0 through stsws30 - 40.

    Total number of constant values used without #defines or assigned names: Too many to count.

    Amount of documentation of constant values that aren't obviously for buffer/scratch space, but actually do something important: Zero.

    Amount of dead code: Current investigation indicates somewhere between 30% and 60%.

    Amount of dead code interspered with live code, so it's really difficult to work out what's a dead function, and what's live: All of it.

    Level of interweaving of dead code and live code: pretty damn high.

    Use of pound-defines for code switching and giving alternate code paths: Zero.

    Use of pound-defines to switch blocks on and off that really you want to keep on ALL THE TIME (particularly as the app crashes if you turn them off): 10

    Interesting idioms:
    -- Use of pound-if(0) and pound-endif to bracket (useless) comment sections, eg:
    pound-if(0)
    This is a comment.
    pound-endif

    -- Use of a while loop to do error handling. Eg;

    while (TRUE) {
    if (condition) { error = 5; break; }
    ... other conditional code
    break; // to exit
    }

    if (error) ...

    Number of pound-includes that are actually totally unneeded:
    5.

    Number of Windows 3.1 programming idioms used: 2 found so far. In a piece of code that *requires* NT4 and as such is Win32 only.

    Other interesting idioms: Massively nested if's EVERYWHERE. Very little modularisation. Grabbing an HDC at that start of the app and not letting it go until shutdown, without specifying a Class DC.

    The guy REWROTE FROM SCRATCH button controls and edit controls, using WM_MOUSExxx message and WM_CHAR handling, as part of the main frame window. Each edit/button has a separate cut/paste if statement block to handle it. There are about 80 controls on the main screen. This code is cut and pasted for each single control.

    And for the final piéce de resistance;

    Total number of local variables used: ZERO. 0. Nada. Zilch. EVERYTHING IS A GLOBAL VARIABLE.

    --
    Coming soon - pyrogyra
  112. 10 lines per day?? by xtremex · · Score: 2

    I've had about 2 good programemrs tell me the "avg" programmer writes about 10 lines per day, the rest of the figuring out algorithms are looking up APIs...is this true? Or should a "good" programmer just know how to write all these functions?

    --
    If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
    1. Re:10 lines per day?? by Anonymous Coward · · Score: 2, Insightful

      I suppose there are rare disciplines where this would be an acceptable level. As much as measuring the lines of code for productivity is misleading and inaccurate, in some situations it could point out extremely low or extremely high productivity.

      If the programmers are engaged in testing, debugging, or optimization, ten lines of code per day *might* be acceptable. If they're in the design stage, don't expect any lines of code. Ideally, not a single line would be written until the full design spec has been laid out and approved by management or the customer.

      However, if they are in the middle of development, ten lines of code per day is abyssmal in virtually every case I can imagine. As an example, say you have a small application that consists of 100,000 lines of code (measured by however your programmers are defining a line of code). 100,000 lines of code is not a very large package (consider that W2K is, I believe, on the order of tens of millions of lines). It would take your two programmers at 10 lines/day 1,000 weeks (19 years) to complete the software. That assumes they work 5 days a week without ever taking a single weekday off for holidays, sick leave, etc.

      I'm a programmer -- in fact the only one for the division of the company in which I work -- and the software that I wrote from scratch beginning last fall consists of over 60,000 lines of code. It worked out to an average of 500 lines of code per day. A lot of the time up front was spent solely on design without a single line of code being written, so in reality that number is actually a bit higher when you count only those days where development work occurred.

      And I think I was slow. Either the two programmers who told you that 10 lines per day is the average were joking with you, or they're pitifully lazy. Or they're just not very good. But, before you get mad at them, take in to consideration that maybe there are outside factors that cause considerable drain on their productivity. Maybe they have extremely poor documentation to work with or they processes they're using for development are inefficient.

      The algorithm part can go two ways. Ideally, they should have included that in the design phase. They should have already mapped out the operation of the system -- unless the specs changed on them in a significant way as to thwart previous designs. It is also unavoidable in large, complex systems that issues will come up during development that cause the programmers to have to step back and think through things first. This can cause temporary lags in development as the design catches up to changes in the spec or unforeseen problems (maybe a piece of the core was relying on something promised from another vendor, but that vendor has disappeared). But if your programmers are constantly designing each little piece of the software as they reach it, without having mapped out the big picture, they're not very good.

      As for the API, that could either be extremely poor documentation (which in most cases can be remedied by dropping by a local technical bookstore) or programmer laziness. It is a poor approach to only look up those specific API calls as you need them without having any understanding of the entire package you're using. Each time a new external package is needed and its API will be used, the programmers should be learning that package as a whole before they begin to use it. They may get the software to work without it, but theyw ill lack the understanding of it to be able to use it efficiently, and many times correctly. For tiny packages you can get by easier, but when you start talking about using stuff like, say, Xlib directly you're making a big mistake to not learn as much of Xlib as you can before actually using it.

      Long story short: 10 lines per day is pathetic in most cases where development is fully underway -- unless significant roadblocks have been created that work against the programmers. But, expect very few lines of code during design. In fact, encourage it. You want your programmers designing the software, not rushing head first in to the development without creating a map. And if you go through extensive testing and there are very few lines of code being written or modified, that's probably a good thing because it usually means that there's not much to fix.

    2. Re:10 lines per day?? by xtremex · · Score: 2

      Well, thse 2 guys were designing a PDA messaging system from scratch. The manager knew not a damn thing, and was expecting unrealistic goals. They had to design their own APIs for certain things. The one guy told me he spent the day researching API's and contemplating HOW to make it happen. Searching deja for similar problems solved, etc. This was all from scratch and they had nothing to go on. The main guy, who has been programming Java for 4 years or so, just didnt know HOW to do certain things, so he had to look them up, or spend an entire day figuring out HOW to make it work. I program, but not for a living. For example, I have NO idea how they wrote what they did. I'd have to spend months on researching the protocols. Like "How do I make a PDA send a signal to an stand alone speaker? They had to research electronics and hardware level stuff. To me, thats not programming. True, they shoudl have had this stuff laid out for them prior to the project, but they didn't PICK the project. One guy told me he was lucky if he wrote a line that was used for about a month. He was CONSTANTLY worried if his productivity was down because he had no clue what the acceptable level of productivity was. Could I rewrite apache from scratch? I don't know. I couldnt even tell you where I would begin. My programming knowledge consists of thngs that I know how to do. Could I make photoshop? Wouldnt even know where to start. Thats why I've never programmed for a living. How do you code something if you don't know how to do it? Where do you start?

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  113. Productive Reading of the Article by nickynicky9doors · · Score: 2

    "If a programmer can be highly productive by writing a negative amount of code, how do we measure productivity for software engineers? There is no easy answer to this question..."

    The above is the article in a nutshell. Nothing to see here. Go back to work where the true measure of productivity is your paycheck. If money is an unfulfilling measure of your true worth then go out and buy yourself a cool new toy. It works for me.

    --

    heuristic algorithm seeks stochastic relationship
  114. Productivity is another way to spell politics by dgroskind · · Score: 2

    Before asking how to measure programmer productivity, or anybody's productivity for that matter, one must ask who wants to measure it.

    Programmers who are concerned about their own productivity usually take what measures they can to increase it. Managers, however, have their own political agendas that rarely have anything to do with a programmer's idea of productivity.

    Whatever standard of productivity a company adopts, it will be changed when business conditions or company politics change. For instance, even in a well run department a new manager will come in with a mandate to cut costs and boost productivity. Or, a bad manager will cover for his demoralized staff to protect his own turf. Or he'll fire a few programmers to please his superiors.

    I was recently standing in line at the food court and heard a woman behind me say to her friend: "They just hired 11 new programmers to replace the 5 good ones they laid off last year."

  115. Re:Length of Variables Irrelavent by Dominic_Mazzoni · · Score: 2, Informative

    Hooray for dabbrev-expand!!!

    If there are any emacs users reading this who don't know what dabbrev-expand is, try it now. It works like magic!

  116. Utility versus Satisfaction by nickynicky9doors · · Score: 3, Insightful

    Definition:Productivity, '2 a : the act or process of producing b : the creation of utility; especially : the making of goods available for use.' from Mariam Webster

    Premise: Productivity cannot be measured except by creation of utility. Utility can be defined as a marginal increment of value. Value can be defined as a unit of production. Productivity then is a measure of increased value. Definitions of value have been attempted from Aristotle onward with varying degrees of acceptance. For business purposes value is found in the bottom line and is predicated upon Generally Accepted Accounting Practices.

    If we put aside the idea of a programmer being made to be 'highly' productive as a pipe dream then increments of utility can be put forth as the only available measure of productivity. For example I find I'm more likely to be 'highly' productive the more people like me, do what I want them to do and give me what I want.

    If we accept increased utility as a definition of productivity then the final product as it is defined becomes the final abitrator of value. This implies a Goal oriented approach to value based upon measurable increments to utility. This suggests any one programmer is capable of productivity only in so far as s/he is capable of adding to utility.

    If this simple definition of productivity is looked at from the view point of Open Source an interesting phenomenon arises in terms of the artistry of programmers. The Renaissance and post Renaissance periods produced leaps in Science and the Arts something akin to what we're presently experience. It's been suggested the creation of perspective drawings birthed the industrial revolution by providing schematics that made possible the production of the machinery of industrialization. A critical aspect of the Renaissance and the eras that followed upon it allowed for the free borrowings from the works of others. Those given to 'copyrighting' their material had little recourse, famed lutanists would hide behind curtains so no one could steal their chops. Bach, Shakespeare and others freely borrowed lines and more from their contemporaries and those who came before them. Bringing this rant to a close it remains to postulate whether the Open Source movement, in multipart harmony, provides a more efficient model for productivity? Well doh!

    --

    heuristic algorithm seeks stochastic relationship
  117. What's really fun by wiredog · · Score: 2
    I'm looking through his code and I see one of the few comments.

    It reads: /* Why did I do this?*/

    Which did make it easy to find the bug I was hunting...

  118. SLOC measures effort, not productivity. by dwheeler · · Score: 2, Insightful
    This article starts from a misunderstanding, and then "discovers" that the misunderstanding isn't true. Yes, source lines of code (SLOC) aren't good measures of productivity; that's because they weren't intended to measure productivity. SLOC are useful for estimating development effort. The best programmers manage to simplify problems so that they can solve the same problem with less effort. SLOC can then be used to estimate that effort, before it's expended, or used to estimate the effort that was expended. Claiming that SLOC measures productivity is silly.

    There's a whole literature on managing software projects. Look up terms like "Software Engineering" and "Software Management". For tracking progress, the usual approach is to divide the project into a series of steps, where each step can be unambiguously determined to be true or not (no "90% done" steps). Estimate the time that's required for each step and use a scheduling program to determine how long it will take; you'll also need separate management reserve time for the inevitable problems (but keep this separate from the steps, so that you'll know when you're using it up). Some people define dollar values for each step, resulting in earned value approaches.

    By the way, I've used SLOC to estimate the effort needed to develop one of the GNU/Linux distributions (Red Hat); you can see the results in More than a Gigabuck: Estimating GNU/Linux's Size .

    --
    - David A. Wheeler (see my Secure Programming HOWTO)
  119. Lines of code are not worthless by p3d0 · · Score: 2

    Lines of code are not a worthless metric, as is sometimes concluded from arguments such as those in the article. I do agree that LOC is questionable as a productivity metric. However, if LOC is considered a cost rather than an asset, then it is a much more useful metric.

    For instance, if two people solve the same problem, all else being equal, the one with fewer LOC is likely to be the one that was easier to write and to understand. Barring deliberate obfuscation, higher LOC correlates with complexity and complication. Fewer lines to write, read, and understand make a system more maintainable.

    It follows, of course, that LOC should not be a measure of productivity. That would be like judging a contractor based on how many dollars he spends per day.

    Of course, code terseness can be taken to extremes, but I think there's an 80-20 rule involved: you can trim the code by 80%, with proportional benefits in conciseness and simplicity, with only 20% of the drawbacks due to terseness and obfuscation. Code could (and should) be much smaller than it is today with no loss of clarity; on the contrary, the clarity would be improved by careful editing and refactoring.

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  120. Re:How about.....? by Derkec · · Score: 2
    How large is a standard Chuck?


    That would be up the organization :) Seriously though, you get the developers in a room and break up what needs to be done into tasks that take roughly a half day or a day as you guess. That's a chunk. Basically you guess at how long something should take an average developer and use that as your benchmark. In cases where things went wrong, you'd need a way to split up chunks.