Distributed Playstation
withinavoid writes "News.com has a story up about the next generation Playstation 3. Apparently the game developers are asking for a 1000 times performance increase and that's just not possible, so they are looking at distributed computing as a possibility. "
Its always good to see technology being pushed, but I really can't see the need for '1000' times the power for games. There is so much untapped power in the current generation consoles at the minute - compare early playstation games with the most recent, tekken 1 comparred to tekken 3 for example. In a year or so time when developers have much more experience with the hardware, I expect to see the same sort of leap. developers wanted the hardware sped up so much just sounds to me like laziness.
My other concern is how would they achieve the distribute network. The thing I like about my consoles is that I stick in the disk/catridge and play, no pissing around. I hack on my PC, I play on my console, and thats the way I like it. If I have to start into configuraing and debugging (which as it gets more complex is bound to happen) then the whole reasn for the console goes out the window.
I've heard way too much talk about consumer applications of distributed computing lately. The trick is they are not really consumer apps at all, but merely a front. If you have a distributed network with an installed base of 10 Million machines, that's a lot of idle time you can sell off to other companies. And you can bet that that's exactly what Sony has in mind.
Think about it: the memory bandwidth on the PS2 is at least twice as fast as the FASTEST network connections available. That's nothing to say for the pitiful 2-3Mb cable pipe that is available to most people.
The graphics are what the developers want to see the improvement in. I don't think you are going to see any improvement in performance in this area brought about by distributed computing. If it's possible, I'm really curious as to how.
This comment is fully compliant with RFC 527.
Broadband? We would need fibre optic, gig per second kinda speeds.
Also even with these kinds of speeds, how would you keep a game in sync? what about errors? how would you save? distributed too? What would keep me from cheating by worse, using the PS3 to bypass the SSSCA law and use it as a computer to share my mp3s?
If you use Linux, please help development of Autopac
Imagine how many MIPS 4K cores you can fit in 300mm^2 in 4-5 years.
AAAAAAAH! This is my livlihood. 300mm^2 makes me scream. If you think the average consumer will be able to afford a game console that has a CPU that's 17mm on a side, I want your credit rating. Are you related to the guy whose name appears to be "Object of Envy"?
Half that size isn't bad. If you had mentioned about cramming CPUs into 150mm^2 or even 100mm^2 (I think the Game Cube processor is below 50mm^2), that would have been more realistic.
Well I was excited about all the Cell development and this PlayStation 2 stuff, but Ken Kutargai (the guy behind playstation and SCEI president) recently made some very grim statements at the South Korean PlayStation 2 launch. On the topic of PS3 Kutaragi-san said "Nothing has been started yet." He made some very grim statements about online gaming too saying; "If broadband connections capable of delivering 10Mb/s are affixed to game consoles, the industry as we know it will be over. By that time, perhaps 2005 or later, games would be available for download rather than sold in stores." This news came right after many analyst's came out saying how skeptical they were about Sony's online plans. This comes right after the Nintendo-Square and Nintendo-Capcom deals, which by the way Kutaragi mad, summoning top Square officials to the SCE headquarters to explain the deal, as he was out of town when the deal was made (the Square one) and had no prior knowledge about it. The memory card shortage doesnt help much either.
Spilled.net