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Neverwinter Nights Coming in June

dextr0us writes "The apocalypse has come. Neverwinter Nights beat Duke Nukem Forever to the release floor. According to Neverwinter Nights Official Site it seems that they are taking pre orders, and the official date for the pre orders is 6/25/02. As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!" Update: 03/25 12:38 GMT by Hemos :Just a small note: I'm still available for beta-testing. *grin* CT: Hemos is not available for beta-testing. He has work to do first ;)

9 of 193 comments (clear)

  1. Re:The answer to our prayers? by Maran · · Score: 3, Insightful

    "Come to think of it, has anyone heard anything BAD about NWN?"

    No, but you didn't hear anything bad about Daikatana...

    Until it got reviewed / laughed at.

    I'm looking forward to NWN as well, but I want to see a review or two first, and play the demo.

    Maran

  2. Re:The answer to our prayers? by Wire+Tap · · Score: 5, Insightful

    Yep, I've heard some bad things.

    1) No swimming.
    2) No climbing.

    I can't get over when an RPG takes out some very basic physical actions in order to make the game just a little easier to code. Simply put, I think those two actions add/take a great deal to/from the game, depending on if they are in the game or not, or if they are implemented well.

    When I'm in a game, I want to be completely surrounded by the fantasy. I don't want to remember that it's just a game, and not being able to do simple actions like swimming and climbing rip me right out of the fantasy, and plop me down in reality.

    They have had ample time for this project; they should have done it right. Don't get me wrong - I'm excited about the game - I'll finally be able to bring my old campaign to life again, but I am slightly disappointed in the engine.

    --

    Man is born free; and everywhere he is in chains.

  3. without the geekiness? by night_flyer · · Score: 3, Insightful

    scuz me? I dont think this hobby (pen and paper rpg) is any more geeky than playing a game on a computer.

    tell my ex marine buddy that he is a geek, and he'll drive his size 11 combat boot up your nose, tell my truck driving friend that he is a geek and he will drive his big rig over you. in fact I havent had a "geek" in our pen and paper gaming group in over 10 years.

    --


    Thanks to file sharing, I purchase more CDs
    Thanks to the RIAA, I buy them used...
  4. Try asheronscall by HanzoSan · · Score: 3, Insightful

    Which beats both these games.

    AC has superior online playing features than EQ and BG, The graphics arent as good as EQ but the gameplay is great, it has the most complex spell system, it has a complete class system with monarchism, it has all kinds of enviornments from forrest to mountains covered with snow, weather system with rain effect, snow effects, etc, waterfalls, its just a virtual world.

    The tactics come into play when you have diffrent enviornments.

    The monsters in AC are very smart, they attack with strategies instead of just random hits

    BG had good AI, but it wasnt a multiplayer kinda game, at least not like EQ or AC.

    BG is more compareable to diablo, I'd be fine with NWNs being more in the style of diablo, but i'd prefer something bigger so thousands of players can play with each other or at least hundreds

    --
    If you use Linux, please help development of Autopac
  5. Re:register by kdgarris · · Score: 3, Insightful

    In addition, I would recommend ordering from a Linux reseller such as Tux Games in order for the sale to be counted as a Linux sale.


    -Karl

  6. Re:Isn't anyone midly offended by the post? by Cestus · · Score: 4, Insightful

    What's geekier? D&D? Or D&D over a computer network?

    The first step towards help is realizing you need it. Just say "I am a geek, and I'm not ashamed." 10 times every morning when you wake up and you'll be on the road to recovery.

  7. 50% Linux support by Tom · · Score: 5, Insightful

    One: I love them for supporting Linux and releasing the game for it at the same time as the windos version.

    Two: Don't forget that the toolkit, i.e. the parts that you need to create your own campaign, are currently windos only.
    Reasons are some missing tool (C++ Builder or something, currently in beta for Linux).

    For me, the toolkit is the only reason to buy NWN. I don't like (A)D&D, but I'd swallow it if it means I can run online campaigns.

    --
    Assorted stuff I do sometimes: Lemuria.org
  8. Stay away from Amazon! by Dr.+Spork · · Score: 3, Insightful

    We're boycotting these guys, remember?

  9. The keys to success by yndrd · · Score: 3, Insightful

    1. A simple adventure design engine. If the DM has to learn some horrific and cumbersome system to run a simple game, he or she is going to go back to pen and paper.

    You've got to get a community going like you have with the FPS games--large numbers of people cranking out maps (some good, many bad) with software that (while not trivial to use) isn't a huge pain in the ass.

    2. Some facility to improvise. Any DM can tell you that the players NEVER follow the plan, and some ability for the DM to make modifications in the game on the fly ("Damn. They're going over there. Better generate some NPCs.") will make a better experience. Anything else locks the players into what seems as static as any ordinary so-called RPG.