Neverwinter Nights Coming in June
dextr0us writes "The apocalypse has come. Neverwinter Nights beat Duke Nukem Forever to the release floor. According to Neverwinter Nights Official Site it seems that they are taking pre orders, and the official date for the pre orders is 6/25/02. As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!" Update: 03/25 12:38 GMT by Hemos :Just a small note: I'm still available for beta-testing. *grin* CT: Hemos is not available for beta-testing. He
has work to do first ;)
The 25th of June? I'm sorry to say so, but if the gaming industry has proved one thing, it is that they almost never release games in time. No, this isn't a troll, it's just a fact.
:) ) if that wasn't the case.
Take for instance the example used in this topic: Duke Nukem Forever. I don't know it exactly but it must be in production for more than FIVE years. And in those five years many release dates (or periods, like the end of 2002) have been set. Although DNF is maybe a bit of an extreme example, I know of almost no games that have been released in time.
Only when release dates are set within a month or so, you can be reasonably sure the game will be released in time.
June is (for the gaming industry) still a long time away, my bet is that it will get postponed. I'd be truly suprised (and happy
"As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!"
;)
Aaaarggh... we've been invaded by jocks!!
I've been drooling for NWN to come out for ages now. I think this will blow unsurpassed life into D&D again: - Dicerolling is all done by the poor computer. - Getting people to be able to come over on the same day as well as longer term reliability is much easier. - No more arguments about "I was behind 90% cover, honest!" What fireballs you is what you sweat. - The unique semi-P2P setup of the game will allow for a vast realm to come into existence. Based on the screenshots and the other facts they gave us I think NWN will be one of the greatest games to come out for the coming five years; the sheer scope of the conept (D&D and nead-limitless creativity) allows for immense replay value. Come to think of it, has anyone heard anything BAD about NWN? - Jynx
A positive attitude may not solve all your problems, but it will annoy enough people to make it well worth the effort.
Since the release is expected to run on Windows, Mac and Linux, be sure to tick the Operating Systems selection when you register the game. Stand up and be counted!
From the FAQ (which seems to have vanished..):
Here's hoping...
No, I did not read the f***ing article!
Go for the eyes Boo, Go For The Eyes!!!
I mean, pen and paper RPG without the geekiness? That's like french fries without fat, Microsoft software without bugs... *rimshot*. They probably just bit the bullet after all these wasted years and made the geekiest game in history. Which will still sell like mad; they've had an eternity to hype it and take pre-orders, after all.
Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
scuz me? I dont think this hobby (pen and paper rpg) is any more geeky than playing a game on a computer.
tell my ex marine buddy that he is a geek, and he'll drive his size 11 combat boot up your nose, tell my truck driving friend that he is a geek and he will drive his big rig over you. in fact I havent had a "geek" in our pen and paper gaming group in over 10 years.
Thanks to file sharing, I purchase more CDs
Thanks to the RIAA, I buy them used...
To: Mr. Hemos
From: The Beta Test Department
We regret to inform you that you have not been selected for our beta test pool *again*. We require beta testers to use spell checkers, as they are freely available.
Regards,
The Beta Test Department
And I immediately started putting a group togethor to start in July (to give me enough time to write the campaign). Some people from my pen & paper group want me to tranfer my current campaign to this new system, but I told them that we should continue the pen and paper stuff since nothing beats eating chips and watching pewter figures hump each other while I frantically try to find the AC of an orc.
Which beats both these games.
AC has superior online playing features than EQ and BG, The graphics arent as good as EQ but the gameplay is great, it has the most complex spell system, it has a complete class system with monarchism, it has all kinds of enviornments from forrest to mountains covered with snow, weather system with rain effect, snow effects, etc, waterfalls, its just a virtual world.
The tactics come into play when you have diffrent enviornments.
The monsters in AC are very smart, they attack with strategies instead of just random hits
BG had good AI, but it wasnt a multiplayer kinda game, at least not like EQ or AC.
BG is more compareable to diablo, I'd be fine with NWNs being more in the style of diablo, but i'd prefer something bigger so thousands of players can play with each other or at least hundreds
If you use Linux, please help development of Autopac
First they used some 2d engine back in 96, Then they used the Quake Engine, Then on to the Quake2 Engine, The Quake 3 Engine, and Unreal Tournament Engine.
Because they were too lazy or stupid to develop their own Engine they wasted all this money and time switching throuugh other peoples Engines.
This game better be surperior to Doom 3 or else this is the END and I mean absolute END of whatever company makes Duke Nukem.
I dont care if Max Payne makes them money, let Duke fail and no one will believe in their ability to write a decent game after almost 10 years working on it.
If you use Linux, please help development of Autopac
Check out the following links for a taste of some of the models, according to the bioware forums they'll be releasing more models for the viewer. As it stands, they have the Flesh Golem and Bugbear, which can be added to the viewers default models...nifty...
Biowares Model Viewer Page
I have been kind of wary of computer gaming to replace good ol' AD&D, IMHO they always fell short, although netHack does a decent job in the realm of adventure story lines and thought process (ie hacking and slashing everything is not the goal). NWN, although unlikely to displace me from an old tech AD&D game might be a cool complement. Now if we could host AD&D games for our (now) geographically dispersed group that would be cool. Of course it would be different than our old sessions, but it might be fun, and change (at times) can be good.
One: I love them for supporting Linux and releasing the game for it at the same time as the windos version.
Two: Don't forget that the toolkit, i.e. the parts that you need to create your own campaign, are currently windos only.
Reasons are some missing tool (C++ Builder or something, currently in beta for Linux).
For me, the toolkit is the only reason to buy NWN. I don't like (A)D&D, but I'd swallow it if it means I can run online campaigns.
Assorted stuff I do sometimes: Lemuria.org
I believe that the release date was achieved via the game stores, and trust me they don't know as much as they seems to suggest:
"BioWare's new publishing partner, Infogrames, has just announced in their press release that Neverwinter Nights will be launched worldwide in Summer, 2002. We apologize for the delay in getting back to you during the day today - we want to try to clarify this date announcement since so many people have been posting about it on the message boards.
Please understand that we are committed to releasing games when they are finished, polished and ready for the world. For a game as complex, epic and multifaceted as Neverwinter Nights, this is especially the case. The massive scope and flexibility intrinsic in the Toolset, the DM Client and the Official Campaign will be unprecedented in the gaming world and, as a result, we must carefully test every aspect of Neverwinter Nights. With a new publisher, there is a new plan for marketing, QA, localization and distribution.
To that end, BioWare and Infogrames now feel that Summer 2002 (which could mean as early as May or June) is a good conservative estimate of the distribution date - guaranteeing a game worthy of the quality inherent under the titles of Dungeons and Dragons, Infogrames and BioWare. We are still aiming for the same development completion targets that we were aiming for in the past, but Infogrames and BioWare both want to provide a safe target window for the game to be ready in terms of the things that are covered by the publisher working in conjunction with the development team - distribution, localization, marketing and testing.
Thanks - as always as we get more information we'll update you. Our fans are very important to us.
Ray Muzyka Greg Zeschuk
Joint CEO's BioWare Corp. "
Please clarify your sources as Bioware have always firmly stated that it will shoot for a release when ready, and to them Summer is the best guess.
MAtt
We're boycotting these guys, remember?
1. A simple adventure design engine. If the DM has to learn some horrific and cumbersome system to run a simple game, he or she is going to go back to pen and paper.
You've got to get a community going like you have with the FPS games--large numbers of people cranking out maps (some good, many bad) with software that (while not trivial to use) isn't a huge pain in the ass.
2. Some facility to improvise. Any DM can tell you that the players NEVER follow the plan, and some ability for the DM to make modifications in the game on the fly ("Damn. They're going over there. Better generate some NPCs.") will make a better experience. Anything else locks the players into what seems as static as any ordinary so-called RPG.
Didn't we just do the "Most Outrageous Vendor Lies Ever Told" story?