Old Sierra Games Breathe Anew
Cow_With_Gun writes: "A small group named Tierra has taken it upon themself to resurrect the classic Sierra anthologies. So far they have brough King's Quest 1 up into the world of VGA and are working on other titles such as Quest for Glory 2 and King's Quest 2."
The Incredible Machine is cool!
Hehehe... that page lists "Softporn Adventure" as one of the games they developed in 1981. Since the highlight for that year is "Leisure Suit Larry is born (without a name)", it seems likely that that's what "Softporn Adventure" turned in to. Too bad they didn't keep the original title... could you imagine seeing that box at your neighborhood software store?
Yeah, Ultima 7 too. Check out the Exult project. It's quite playable, and work is progressing on Exult Studio which will allow people to make new games using that engine.
-Karl
Taken from Mo'Slo website. Hopefully the remakes will run under DirectX :-)
Sierra support technicians have suggested Mo'Slo for slowing too-fast character movement in Space Quest 1-5, stopping 'error 47' in Space Quest 6, stopping a lock-up at Bert's Park in Police Quest 1, slowing an uncontrollably-fast car in Police Quest 3, and correcting runway overruns during take-off in A-10 Tank Killer when DOS versions of these games are played on fast systems. Also, a user reports that Mo'Slo solves a problem with events (such as dying of thirst) happening too quickly in the VGA version of Space Quest 1 when running at 233MHz. In our own tests, Mo'Slo stops events (such as being zapped by the cyborg) from happening too quickly in the DOS version of Space Quest IV. A user of the 16-color Red Baron flight sim reports that Mo'Slo is needed for realistic play on fast systems (slow the game until the demos run at the right speed -- about 15% on a PII-233MHz). We have found that (!broken link!) Mo'Slo 4BIZ , using the alternate slowdown method, gives more predictable slowdown of Space Quest games on CPUs faster than 200MHz.