Wireless Monitors?
antiopus writes "I didn't think it was possible anytime soon due to bandwidth considerations, but ViewSonic has announced a wireless monitor. At only 10 inches and 800x600, I don't know if it'll be replacing my CRT anytime soon, but I can certainly foresee some interesting applications for wearable/portable computing."
Sheesh.
-- Hulver's site
Note from the article that the "10 inches" applies to the maximum range of the wirelessness. I guess it'll keep wire clutter off the desk. No other real use. Except maybe a sensitive Tempest monitor.
Shoot.. no:
Rechargeable 1800 mAh Lithium Ion Battery Pack
This is no monitor. it's a remote tablet for your PC.
Wirelessly access files, applications and/or data...New Windows CE .NET operating system from Microsoft And a touch display panel.
It's not so much a wireless monitor but a PC-integrated PDA. It runs Remote Desktop via 802.11b to your PC and uses a stylus to manipulate data on the monitor. Besides, how many monitors use PCMCIA cards? Also judging from the hardware inside (206 MHz, 128 meg SDram, 2Mb video card), it gives an impression of a 13" wide iPaq. If given the choice, I would stick with a notebook. Sure it's heavier than the 2+ lbs. monitor, but more current generations of laptops can handle much more than this monitor. If you really wanted to buy this for the desktop broadcasting, add an 802.11b and run your favorite remote desktop.
This
I work in the RF industry as a software engineer... I'm by no means an RF engineer, but I have to comment.
First of all, this is not a wireless monitor. It is a portable PC that communicates with other PCs via a network card. The video signal is NOT sent over the air.
The bandwidth requirements for a wireless monitor are impractical. It's certainly possible, but the amount of RF bandwidth and/or power required to do it would either kill you, cook your intestines or give you a nice bout of cancer, depending on how you implement it.
Just a quick estimation (please don't criticize this, I have other work to do):
800 x 600 = 480,000 pixels
480 pixels x 16-bit = 7.68 Mb = 960 kB
960 kB x 60 Hz = 57.6 MB / s!
Given that 802.11b provides 11 Mb as a MAXIMUM (yes, that's bits, which translates to 1.4 MB / s), we'd only have about 1/50th the bandwidth necessary. And that doesn't account for automatic rate switching, interference, and other nodes on the network.
Of course, there's no hacking required.
Step 1: Acquire one of Bill's "Tablet PC's"
Step 2: Download VNC from ATT for WinCE, and your *nix box
Step 3: Setup Xvnc on *nix box, vncviewer on the tablet
Voila!
A>
This is not a wireless monitor
IT's a TABLET pc with TERMINAL SERVER
SIMEDA Gmbh has a VNC viewer for the new Java-enabled phones (e.g. all new models from Nokia coming out this spring) and PDAs. True, not very speedy (goes over GPRS), but more "wireless" than something that needs to be within a few meters of the desktop computer. And at least VNC is open, so you can connect to Unix, Windows, Mac, whatever. All that from your cell phone.
Have you tried
1) Microsoft Terminal Services (now called "Remote Desktop Connection")
2) Remote Xterms
3) KVM (Keyboard Video Mouse) switch
Any of those solutions would allow you to use one stationary monitory.
Actually, TV is more along 300 lines I think. Not to mention it's analog.. you may wonder what the difference is, but the fact is that going from analog to digital requires at least 10x more bandwidth. It's simply because analog is much more noise-tolerant... your signal may be affected, but it doesn't result in catastrophic loss as it does in digital systems.
So fine, lets do the HDTV comparison. Unfortunately, I don't know enough about HDTV to know what the exact bandwidth numbers are. But if you want to put a multi-million powerful antenna in your house and pay the monstrous power bill to be able to use a wireless monitor, more power to you. Granted, you don't need the range, but you certainly need the same amount of bandwidth as an HDTV station. Not to mention your best resoultion would be (about?) 1080 x 600.
To address the compression concerns, you can use MPEG2 compression on "lifelike" pictures with little noticeable loss in quality, especially on regular definition TVs. Don't think for a second that applies to word processing where per-pixel resolution is practically a requirement.
So fine, lets make a compression scheme that is good on static scenes. What happens then when you want to play a 3D game?