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L.A. Times on Game Reviewer 'Playola'

madmancarman writes "Celebrity parties, target practice with automatic weapons, and free trips to spend the night in haunted castles are just some 'perks' game reviewers enjoy as described by this article from the L.A. Times. The reviewers say this has no effect on their reviews, but we've all heard politicians say the same thing with respect to their jobs. Maybe Ion Storm should have spent some more money on Daikatana junkets?"

7 of 177 comments (clear)

  1. Re:reviews? by BrookHarty · · Score: 3, Insightful

    I like it when a site does a good indepth review, showing screen shots, telling about how many hours of play, replay value (Very important), multiplayer option, what hardware is supported, what gfx resolutions, audio (ex, eax? eax2? directsound, surround sound?), mod support, special features..

    And about 100 things I forgot. Not everyone has 49 bux to drop on the 10 new games that come out each month, some guide helps pick out the good games and dump the crap.

    BTW, power to the reviewers.. Let them get all the goods they can, cheap hookers, booze, whatever. I think I'll notice when all the reviews sites say a game suck, and JoeBlow reviewer says its the greatest game since quake10.
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    Whenever people agree with me I always feel I must be wrong. - Oscar Wilde (1854 - 1900)

  2. Disclosure by rat7307 · · Score: 4, Insightful

    If a magazine or website is going to be fair and open about their reviews, it would be nice if there was a bit of disclosure about perks/payoffs that they are getting. I have seen (can't remember the site) situations where EMPLOYEES of game houses have written full reviews and palmed them off on gaming sites as a unbiased review.. only to be caught out by some alert reader.
    Maybe too, people are going to hold back on reviews that shitcan bad products for fear of litigation (PetsWhoreHouse etc...). It does seem that a lot of big game sites tend to get more sychophantic as the years go on.. especially to the big software houses.. is that because of either a) Advertising Revenue (Biting the hand that feeds) or b) the junkets get better..

    It gets harder to find objective reviews ESPECIALLY in print magazines..

    But what can you do???

    sigh

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    Burma?
  3. Re:Game Testers -- Yes Education and Experience! by TotallyUseless · · Score: 3, Insightful

    Yes, but a *lot* of game designers start out as lowly QA game testers, and work their way up to the point where they can help design projects and eventually do their own. Very few people start as a game designer. It is a destination, not a launching point.

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    Time for some tasty Shiner Bock!
  4. Re:Daikatana perks? by Goldberg's+Pants · · Score: 3, Insightful

    Yep, it's websites as well. I speak from experience.

    The ONLY sites you can probably trust are like GamesFAQ's which posts actual user reviews. I've based a lot of my decisions on what I've read there, and it very rarely steers you wrong, unlike magazines...

  5. Pop quiz... by Rogerborg · · Score: 3, Insightful

    Which magazine would you buy based on these covers:

    • Poor game month. Every game reviewed inside sucks. The cover disk is full of crap.
    • Woo hoo! Best game month EVER! Every game reviewed inside will rock your world! The cover disk will bring you to the brink of orgasm!

    Now, which one is more likely to be honest?

    You see the problem yet? No? Look in a mirror.

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    If you were blocking sigs, you wouldn't have to read this.
  6. Re:reviews? by argStyopa · · Score: 3, Insightful

    Being a reviewer myself (pimpage: for Strategy-Gaming.com) I'll be the very first to admit that reviews are subjective. The only way a review is of objective value is if you follow a few reviewers or sites and find that their opinions coincide with your own on some past games that you liked or didn't. Once you've established that commonality, then you have a reasonable chance that their opinion is going to be a useful predictor of a new game.

    Back on-topic, I'm still waiting for my swag, dammit. I get free games, but that's it.

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    -Styopa
  7. Damn Straight It's Not That Easy... by Alkaiser · · Score: 3, Insightful

    Being a game reviewer is a WAY easier job than being a game tester. If you ever think different, imagine a job consisting of 2 days at least where you have to run through your least favorite part of your favorite game, making sure all the commas are in the right place, and that the word you thought was spelled wrong that flashed by in the upper left corner of the screen for a 1/2 was actually spelled wrong...with no save areas for the next 15 minutes.

    Or better yet, take a game where you've beaten the crap out of a game...I mean, totally played it to death, as part of your entertainment life. Then you get hired by a company to do the expansion pack, and the first thing you have to do is look through the previous version of the game for bugs...that the dev team won't fix now.

    The biggest problem with being a game tester is that the clueless people above you, you know, the Marketing types responsible for shipping your games out ahead of their completion, think the same thing, that you're just in there playing games. Most companies exclude QA from the perks, respect, and courtesy provided to even the temporary secretary.

    QA is essentially a thankless job, a job that every one out there playing a game thinks they can do better than you. Take Fallout 2, for example. Remember how buggy that game was? How it would crash right off, and the back half of the car would travel with you wherever you went? Well on the Message Boards who did everyone blame? The developers? Marketing? No, they blamed the testers, as if every tester cooped up at Interplay for 12+ hours a day didn't notice the back of the car following them along on every screen. And Interplay never said, "Wait, this isour fault in upper management...we pushed the game out too early." They just sat there and let QA take it.

    The sad fact is, that a lot of people in QA are seriously unqualified for the position. You get high school dropouts and the like in there. The company I started testing with asked that we all have some sort of college. All you people who run around in Counter-Strike and can't tell which "your" to use, or which "its", you cannot be game testers...grammar and spelling are important parts of game testing, and probably result in over 50% of all bugs written up for any given game that isn't fighting.

    Not to mention that no company makes 100% hits. Wanna spend the next 6-9 months of your life telling John Romero that Daikatana sucks while he does nothing to fix it? How about playing some Chocobo Racing or Chocobo Dungeon 2 for 3 months? And who wants a nice big side of Mavis Beacon Teaches Typing 3D? Remember, a lot of the video game companies don't make just games...they're edutainment companies, too.

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    Netjak.com independent reviews of domestic & import video ga