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The Lure of Heroinware

blankmange writes "news.com reports: When games stop being fun; where the line between reality and fantasy blurs. Another story about games and the adults who can't stop playing them. It seems that we can't be held responsible for our actions -- it must be the 'heroinware' that game companies are producing...." Mmmm, Evercrack. T. pops in: Don't worry, games aren't addictive, but here's the announcement of a 24-hour gaming TV network for those unexplained late-night cravings. (Thanks to joestump98.)

2 of 382 comments (clear)

  1. Planetside by Skidge · · Score: 5, Informative

    Here's an interesting quote from Planetside's FAQ, another game by Verant, the creaters of Everquest:

    What is the goal of the game?
    To be more addictive than any substance known to man.

    Probably said with tongue in cheek, but still, they recognize what their cames can become to some people.

  2. Re:WTF??!! by mosch · · Score: 5, Informative
    No, I meant incontinent. Aristotle described four categories of people.
    1. virtuous -- they do what is right, and like it.
    2. continent -- they do what is right, but they'd rather not.
    3. incontinent -- they do what is wrong, but they know it's wrong and feel a little bad about it.
    4. vicious -- they do what is wrong and have no qualms.