The Lure of Heroinware
blankmange writes "news.com reports: When games stop being fun; where the line between reality and fantasy blurs. Another story about games and the adults who can't stop playing them. It seems that we can't be held responsible for our actions -- it must be the 'heroinware' that game companies are producing...." Mmmm, Evercrack. T. pops in: Don't worry, games aren't addictive, but here's the announcement of a 24-hour gaming TV network for those unexplained late-night cravings. (Thanks to joestump98.)
Here's an interesting quote from Planetside's FAQ, another game by Verant, the creaters of Everquest:
What is the goal of the game?
To be more addictive than any substance known to man.
Probably said with tongue in cheek, but still, they recognize what their cames can become to some people.
The game had nothing to do with his problems, nor any of the other problems described in this article, and likening video games to heroin is just rediculous.
These are just incontinent people. They understand that neglecting family, work, friends and what not is wrong, but they freely choose to do so. There's no physical addiction, their hair won't hurt when they stop playing, they can stop if they want to.
Yeah, I know somebody is going to say 'but they have an addictive personality.' Here's four words for people with addictive personalities, "sucks to be you." I'd try to feel bad for you, but everything can be addicting at some level, and a true addictive personality has to take extra care to make sure that they're getting hooked on good things, like exercise, family, laughter, and prostitutes, and stop blaming the rest of the world for making things you like.
So does this mean we're going to see the Bush administration launch a War On Video Games(tm)?
From the article:
Angie said her live-in boyfriend spends at least 30 hours a week playing "EverQuest" as a female elf...
This is supposed to be an example of compulsive behavior? 30 hours a week?! What a fucking lightweight.
When I was a kid, we used to play 30 hours a day. And we didn't have no live-in girlfriend either.
:)
You guys are making light of the situation, but it is not so funny for those of us who have been through it...
It started in middle school with the Apple][. Addiction to BASIC kept me from the smell of sweet, sweet glue...
Back in the early 90's, I had to forego many high school drinking parties to play Civilization...
In college, I never went to a rave because I was too busy MUDding--never got to taste Ecstasy
And now that I am gainfully employed, I spend all my spare cash on broadband internet connections and online games--my drug dealer is getting really upset with me!!!
I've spent the better part of the last 3 years playing everquest and I've seen many people waste away.
The players who make up the high level game spend MASSIVE amounts of time in game. I know many people who have over 300+ DAYS of time logged into the game...
Players often quit, only to return a few months later usually with an excuse like *RL is boring* or something similar. Sounds more and more like drug addiction doesn't it?
The thing that worries me the most though is that most of these people are kids who are either in high school or just got out. They have no ambition or desire to do anything but play everquest. When I was their age I was spending all my time programming, reading books, and learning skills necessary to succeed in life. If everquest were around back then, I would probably be working fast food making $6 a hour now.
Almost every game company out there now is making a MMORPG like everquest. Worlds of warcraft, shadowbane, neverwinter nights, final fantasy XI, Everquest for the console, star wars galaxies, daoc, anarchy online, and many more. The market is going to be completely saturated with heroinware in the next fear years.
The current generation of kids growing up is going to be nothing but a bunch of computer crazed, game addicted losers who spend all their time in some virtual world slaying some pixel dragon.
Oh well, I'm glad I quit (again).
Name two big industries that refer to their customers as "users".
What are you suggesting be the new term?
Slashadics?
Ouch, no thank you!