Id Software and Activision Wolfenstein Source
An enthusiastic Anonymous Coward writes: "Id Software and Activision released the
sources of Return to Castle Wolfenstein. Single-player and multiplayer included. Unbelievable! Another great surprise from Id Software!" Update: 04/14 15:19 GMT by T : Note: don't get your hopes up -- these are the sources for the game code, not the engine.
Don't be surprised in a month when suddenly people start missing a lot less often in multiplayer mode.
What's your damage, Heather?
Already has information on how to play with the source code.
An Education is the Font of All Liberty
ID always release the game logic portions of the game shortly after retail, to allow mod makers to start hacking on it (it's been this way since Quake 2 - Quake 1 came "source included"). The quake 3 engine source won't see the public light of day till probably Christmas 2003, maybe even later.
Another low-water mark in terms of Slashdot content quality.
/. access. Stuff like this posting really brings down the average content quality big time.
"Developers: Id Software and Activision Wolfenstein Source" - English is not my native language, but surely, this is a fairly crappy headline. "Developers: Wolfenstein Source Code Released" or something similar would have been way, way better.
Second, the posting itself is shit, written by an "enthusiastic anonymous coward" who is apparently about 13 years old. Who the hell is reviewing these news items before they hit the front page? Whoever posted this one (hi tim) should have done some creative re-writing, or better yet, picked another submission about the same thing (surely there must have been a couple about something this well-known).
In its current state, I am very glad I'm not paying a cent for
I managed to get in the ftp sites that wasnt slashdotted already and got a copy of it, you can get a copy from: wolf_source.exe
Now how long until there's a Gentoo portage thingie?
And I'll just shut up now...
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
Do you REALLY think this is the engine source ? HELLO ?! This is source for the "game" code, that enables mod makers to create the all-popular MODs for the game, like Team Fortress and Capture the Flag for the original Quake. ID Software's policy has always been to: "Make game1. Make game2. Start making game3 and release the source for game1. Finnish game 3. Start working on game4 and release source for game2".
That way the engine licensees can take their time to release their ID Software engine-based games without losing any profit due to all these custom engine modifications people do in their spare time with games like Doom, Quake and Quake2. You can expect Quake3 Arena (and NOT RtCW) engine source some time after ID starts working on a game AFTER Doom3 (their current project) is released.
I think one of the biggest misconceptions when ID does this is that they are releasing the engine. Why would they do that? ID never would when the engine is still being sold. Would you pay 300,000 for an engine you can get for free? Hardly.
-Vic
Oh, goody. This means the market will soon be flooded with significantly more advanced and realistic deer-slaying simulators.
--saint
Just in case this is needed: http://shakti.tky.hut.fi/slashdot/wolf3d-source/
All they have is an EXE file so far.
Windows self-extracting archives tend to run quite well on Wine, the most popular application binary compatibility layer for FreeBSD and GNU/Linux operating systems.
Or try Info-ZIP Unzip on it; <crime violates="DMCA">it sure helps when dealing with Microsoft documentation archives</crime>.
Will I retire or break 10K?
it's good to see ID keeping with their tradition of slowly opening up their source code. how many other gaming companies out there do this ? many still freak out when you try to play w/ their 20 year old roms. quake 1 is still a great game, fast, and can be run on nearly any machine still operating, of course i don't think they're giving away the NiN tracks, the RIAA would have a fit !
ID is definately one of the best software companies and definatey at the top of game companies. They're a business, they make money, & they give back to the community.
so they keep the code for 3+ years, at least they won't go broke and stop having code to give us.
it'd be nice to see other companies doing this !
way to go ID Software, thanks for continued good deeds.
- tensions in our lives that are attacking our minds, unite themselves together to make our consciousness blind - op'ivy
umm. because sierra or another game developing company could use it. I mean, come on. I'd love to see counter-strike using that engine.
Common sense is not so common.
Licensing the quake 3 engine costs 250k, there's your reason for not releasing the engine.
-Reid
So basically in a web of trust, I'm fucked. Every lamer out there will mark me as a cheater.
Liberty.
While it IS pleasant news, it was not a surprise. If you read the change log to the last patch, one of the changes was the addition of a mod menu. Hmm could this be because they are releasing the game code? :-)
Derek Greene
It's a shame to see good people making good comments get bad karma for posting useful information, but it's also a shame to see a message board filled with 30 people all saying the exact same thing. How many checked to see whether someone else had posted regarding the code being just game source and not engine source before repeating that fact? Not many, seemingly. 30 people can't have all posted that comment simultaneously. It looks like slashdot is all soapbox and no audience, especially seeing as virtually everyone seems to be well aware of the existing policy on releasing source, anyway.
"Source code" in an exe from a complete stranger! Let me rush out and get that!
That's sweet. The AI of the bots is fricken amazing. Now I can figure out how they got the Nazis to kick grenades back at you. And how they managed to get the Nazis to sneak up behind you when they have spotted you. RtCW doesn't get that much credit for their AI, but is was quite good for a FPS.
I just wish the lazy SOBs would finish the Mac version. Why the hell is it taking them so fscking long?! The last test release was in November '01 for Christ's sake!!!
If the .exe is just a self-extracting pkzip file, you can unpack it with "unzip file.exe" on linux.
Note: don't get your hopes up -- these are the sources for the game code, not the engine.
Speaking as a professional game player, the game-level code is the interesting part. Graphics engines get pretty boring after you've worked on a couple of them. Go back to a graphics book from 15 years ago, back before PC gaming took off, and that's pretty much how graphics engines still work. Game-level code, though, now that's interesting. There are many more open problems in that area, or at least problems that can be solved in hundreds of ways, as opposed to three or four.