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Hall of Fame Game M.U.L.E. To Be Ported To PC

DebateUSA writes "If you ever played the game M.U.L.E. on the Atari or Commodore computer systems in the early 1980's, there's a company producing a new version for the PC. " Ah, resource allocation.

17 of 199 comments (clear)

  1. NES version? by shadowcabbit · · Score: 4, Informative

    If I recall, there was a version of MULE ported to the NES back in its heyday-- actually, I'm sure of it. It was one of the flagship 4-player titles for that system. Anyone play it?

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  2. It's not a port, it's a remake by Flounder · · Score: 5, Informative
    The article covers a game called Space HoRSE, which has multiple species and multiplayer support via hotseat.

    If you're gonna report a story about a port, then make sure it's actually a port, and not a remake. Remakes, even using the same title (re: Hasbro Asteroids) aren't the same as the original, they always monkey with it, and it's never the same.

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    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    1. Re:It's not a port, it's a remake by SkyLeach · · Score: 3, Informative

      "From where do you go from "new version" to port? The article doesn't say it will be a port either..."

      RTFT: "Hall of Fame Game M.U.L.E. To Be Ported To PC"

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  3. Link to another MULE PC clone in the works. by mtadd · · Score: 2, Informative

    Check out Terra 2200. This one's dev status hasn't changed recently, but I keep checking the site anytime I've got an inclination for M.U.L.E. in 3D.

  4. A clone, not a port by Lumpish+Scholar · · Score: 4, Informative
    http://www.shrapnelgames.com/gilligames/Space_HoRS E/index.htm
    Inspired by the 1980's classic, M.U.L.E. ... Original music from Data-Regeneration Project [so, no, *not* the original theme, sigh] ... Mature gamers will instantly recognize the similarity between Space HoRSE and the classic PC game M.U.L.E., developed by Ozark Softscape and published by Electronic Arts in 1983.... EA has no intentions of giving up the rights to the brand name M.U.L.E.
    It does have the "multi-player on one computer" feature that was so much fun. All in all, though, we'll see. (Maybe Cowboy Neil could review it for us?)
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  5. A bit obvious... by carm$y$ · · Score: 3, Informative

    ... but the old game is avalable in a lot of places, like this.
    Combined with vice, you can relive your childhood... :)

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  6. L.A.M.B. by reynaert · · Score: 4, Informative

    Josh Cogliati is working on a reimplementation in Python called L.A.M.B. -- Land Access Mechanized Bot. There's still a lot of work to do, tough.

  7. Re:opensource could do it better by hitchhacker · · Score: 3, Informative

    don't worry, it's in the process. SDL + openGL and IRC-like networking layer under it. The IRC stuff is taking a bit longer than I thought it would. (Been working for almost a year @ 30kloc so far).

    metric

  8. Buncha clones, including one open source one. by CrazyDuke · · Score: 3, Informative
    There are actually several M.U.L.E. clones out there. I recall one called M.U.L.E. 386 that was looked promising (when you could get it to work) but was discontinued in the early 90's. Apparently there is one that was developed buy a guy, but dropped in 2000 because he did not have the time to finish it, and it is open source. Anyone want to adopt it?

    Here is a link to a page that lists multiple clones, including the open source one.

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  9. Thanks for the interest guys... by rdarnese · · Score: 2, Informative

    Hi, my name is Richard Arnesen, and I work for the publisher of Space HoRSE. Just wanted to say thanks for the mention of the game. Youu can find out more about out company at www.shrapnelgames.com. P.S. Just now looking through the comments, if you have any questions besides that just drop me a line anytime...

  10. Links to the disk image and an Atari 800 emulator by madmancarman · · Score: 3, Informative
    A couple months ago when I dug out my trusty Atari 800 from storage (running consistently for 21 years now) and started playing M.U.L.E. again, I did a little searching via Google and found a good write-up at ClassicGaming.com that included an Atari disk image for M.U.L.E., the manual, and a decent PC emulator (Mac folks can get an Atari 800 emulator at emulation.net). It's not perfect, but better than not being able to play at all. (Don't forget to grab the Atari system ROMs as well!)

    While I've often dreamed of an update to M.U.L.E. (or Archon), I question whether simply updating the graphics and adding new cutscenes can really enhance the excellent gameplay. M.U.L.E.'s gameplay was such that the random events every turn could throw off the balance of the game just enough to give any player the opportunity to take the lead within a couple turns (there were only 12 turns in the game, each representing a month). There's nothing quite like making the richest players pay over $200 per unit of food because they're starving. Besides that, it had arcade and strategic elements (try figuring out which plot of land you're going to grab at the beginning of each turn can be somewhat stressful) along with a certain 8-bit charm that probably won't translate very well to the modern PC.

    I'll definitely grab the demo, but that's only if EA doesn't sue them out of existence first...

    First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi

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    First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
  11. Dani Berry is rolling in her grave by blueskyred · · Score: 2, Informative
    Look, if you are going to ripoff one of the most forward-thinking games of all time, at least have the decency to credit the source.

    I'm not talking about EA, I'm talking about Dani Berry (who was known as Dan Bunten at that time). She created Modem Wars, Command HQ, Global Conquest, and M.U.L.E. She was an innovator of multiplayer online games in the 1980's. She was way ahead of her time, and it is a shame that just as the games business was ready for her again, she lost her battle with lung cancer (July 1998).

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    1. Re:Dani Berry is rolling in her grave by rdarnese · · Score: 2, Informative

      We are well aware of Dani's work and reputation. Global Conquest is one of my favorite games as well. It's an oversight that she is not mentioned on the product page, I'll look into correcting that, but the trademark is with EA so we have to mention them when we talk about the game.

  12. Re:MULE passed me by by cmpalmer · · Score: 4, Informative

    My friends and I were addicted to M.U.L.E. for quite a while. To me, what it had going for it was:

    • simple mechanics -- you do everything with a four position, single button joystick, including the auction.

    • great multiplayer -- we would make under-the-table deals with each other to help out or team up against another player. It was like mini-Diplomacy. The fact that it could get your blood boiling while involving no violence whatsoever (unless you got in a fist fight with your friends) is amazing. Double-crossing, deliberate sabotage, "let's team up and beat the computer", etc.

    • just enough randomness -- to make you cuss like a sailor when your MULE wandered off or a storm disrupted your production on a crucial turn. That's actually what I remember most, cussing the game and cussing each other - there was more trash talk than an Unreal Tournament marathon.

    • the auction -- the cleanest implementation of an auction I have ever seen. It was great to run the price up on commodities and listen to everyone bitch and moan, or step back and starve the other players.

    I'm sure I'm looking back at it through rose colored glasses, but if it has network multiplayer, I may lose my job :-)

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    -- stream of did I lock the front door consciousness
  13. Re:MULE passed me by by Nurlman · · Score: 5, Informative

    You make a good point-- for all the nostalgia being thrown around on the topic of old computer games, it might be nice once in a while for someone to summarize for those of us who weren't there.

    MULE, however, was a game I recall from my childhood. Both the idea and the execution were quite simple-- the premise was that you were part of a 4-person colony on a distant planet called "Irata." (Get it?) The game proceeded in 12 rounds-- each round began with a land grab, in which each player would select a parcel of land on the planet's surface, although some parcels were more desirable (and thus, more contentiously sought after) because of the natural resources they contained. Once the land grab was completed, each player would have the opportunity to exploit the resources on his or her plots of land by purchasing, equipping, and deploying MULEs ("multiple use labor elements"-- i.e. robots). Each parcel could be used to either grow food, generate energy, or mine Smithore.

    After each player had his or her turn to deploy MULEs, the game yielded a harvest on each parcel, depending on the suitability of each parcel for the use it was put to, various economies of scale, and random events that increased or decreased the production of certain goods planetwide or on a local level. Phase 2 of the round-- the auction-- then began.

    Each commodity was placed up for auction, and a player could either elect to buy or sell that commodity in that round. Thus, if you produced only food, you'd need to buy energy during the auction, since you need energy to run your MULEs. While the colony maintained a store which bought or sold excess quantities of each commodity at fairly reasonable prices, because of supply and demand, predatory buying or selling, or a disaster at the store, players would often find that the store was out of stock and their fellow competitors were the only source of necessary commodities. Consequently, you would wind up paying exorbitant prices demanded by the monopolist with the goods. In this regard, the game rewarded, at least on the surface, highly cutthroat play. I say "on the surface," because the game also required the players to achieve a colony-wide level of success by the end of the game, and a player who extorted his fellows might become the richest player in the game, but the colony might be declared a failure overall, making the victory phyrric.

    That's the general outline of the game, although there were lots of little touches that made it more complicated. The reason most people recall t fondly was because it was because it was a game that required some critical (and fast) thinking, but was designed to support lots of different strategic approaches-- you could be a land baron, keeping other players from obtaining important parcels, even though you never developed them yourself; you could focus your strategy on one commodity and hope to control the market; you could play a balanced approach; you could screw people surreptitiously, etc. The game was simple to learn, and primitive in its execution, but was conceptually rich and rewarded those who planned ahead. It also introduced a lot of interesting competitive economic concepts like economies of scale, supply and demand, monopolies, etc., that had not been incorporated into computer games before. And although the graphics were primitive, the characters involved had a whimsical feel to them and it had a funky little theme song that was catchy.

  14. Space Empires IV by glinden · · Score: 2, Informative

    The publisher, Shrapnel Games, has a few other interesting titles. Particularly good is Space Empires IV, a Reach for the Stars or Masters of Orion II-like galactic conquest strategy game. There's a good review of it on GameSpot.

  15. Articles about original M.U.L.E. by Anonymous Coward · · Score: 1, Informative