Mods: "Lifeblood of Gaming Industry"?
Jadsky writes "Salon is is running a story about how modifications to games are now the lifeblood of the industry. It cites "Day of Defeat", an add-on to Half-Life, and proceeds to give an analysis of the history and current work on game mods. It also mentions Castle Smurfenstein and the Doom Construction Kit, which many of us played with before there was z-space."
Some of us were adding *emphasis* to our /email/ long before HTML was thought of. Typing habits are hard to break. Besides, typing * is a lot quicker than typing <b> and doesn't have the same catastrophic effect if you forget to close the tags.
--
E_NOSIG