Mods: "Lifeblood of Gaming Industry"?
Jadsky writes "Salon is is running a story about how modifications to games are now the lifeblood of the industry. It cites "Day of Defeat", an add-on to Half-Life, and proceeds to give an analysis of the history and current work on game mods. It also mentions Castle Smurfenstein and the Doom Construction Kit, which many of us played with before there was z-space."
1. Figure out that gaming be popular.
2. Pick som aspect of it that you neva heard before but every other dude already new about.
3. Talk some $hit about about said aspect and try to make out like it is the main focus or some shit.
Man, when are ya'll gonna stop postin articles by that fool Wagner James Au. That dude don't know nothin about gamin and ain't never gonnna know nothin about gamin. $hit, with a name like Wagner, he probably ain't even got no game fo his self. If I want to read about politics or get some liberal perspective on $hit I read Salon. If I wanna read about gamin, that's the last place I wanna hear somebody's opinion.
Na'am sayin?
Damn! Not only do you want to copy someone else's idea, but need someone else to tell you how? No wonder you ain't makin yo OWN games. $hit, its probably lazy fools like you that's responsible for the lack of quality new ideas fo games these days. Ain't got no ideas AND ain't got no skills, and talkin about makin games!?
Na'am sayin?