DirectX Support Arrives for the Mac
Gron-gron writes "MacWorld UK reports that Coderus has developed a DirectX compatible API to aid developers in porting their DirectX games to the Mac. MacOS 9 and X support is included!"
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This is good, because it will make it much easier to port 3D-accellerated games from PC to Mac. It will be better when it supports PB (listed as "coming soon"). Perhaps the porting lags and general lack of porting will become less of an issue over time with this available.
-- Two men say they're Jesus. One of them must be wrong. - Dire Straits
This is great news for the big game houses, but could spell a problem for the smaller game houses that specialize in Mac games. There are quite a few wonderful games that are unavailable on PC in the shareware space, and these programmers have found an audiance due to the lower number of commercial games available. If this turns a six month project into a one month project, I think a lot more commercial games will be available, which might shrink the market for the independents that have slaved away to support the Mac.
Sig under construction since 1998.
Now, there's no fucking way Windows programmers will ever want to use ANYTHING but DirectX! This is fanfuckingtastic. Rather than create OpenGL based shit, which provides a portable environment and support for fucking Linux sludge, we can get wasted with glee over the fact that a non-portable system exists, and has only taken four fucking years to migrate over to the second most popular operating system in the world! If that's not a rining fucking endorsement, I don't know what is.
Reminds me of the auto industry of the 1970's, when GM, Ford, and Chrysler would sell parts to AMC below cost to keep them alive, for fear they'd be blamed if AMC ever failed. We used to go to the AMC showrooms and try to identify the parts ("there's a GM power steering pump, a Ford alternator, a Dodge air conditioner...")
If all this should have a reason, we would be the last to know.
Yes to be grammatically correct it would be:
Oh boy, now they can port it to Linux even more easily!!!
Video Game cheats, hints a
For the Mac-heads in the audience, I'm curious: Does the Mac community have the same debate about porting vs emulation as the Linux community? Any idea of where people tend to lean? Why or why not?
I thought Loki made the Simple Direct-Media Layer to port DirectX games to Linux and other OSes. And it's been out quite a while now.
"There is no Death. Only a change of worlds."
I've often wondered what people did before porn was easily and freely available.
Karma: Good (despite my invention of the Karma: sig)
The question is: Will this juts make it easier for PC game developers to port their software to the Mac while ignoring users user interface desires? I'm cautious... a little voice in my head thinks this could mean cheap ports of good PC games.
--Bennett Prescott
Former Lord Of Packets
OMG - funniest ... comment ... all day!
This old fart knows it's funny because it's true.
Mac port programmers are some brilliant folk. They've done amazing reverse-engineering. But there's one piece of DirectX they still haven't solved, and it's not in Coderus MacDX.
DirectPlay.
If you can't multiplay with 95% of the crowd, you're not getting the complete game experience.
Bad: No support for any other Unices.
Ok come on dude, how many other Unicies do people regular have on desktop computers? How many of that small percentage have computers that can even run modern games? Then of THAT percentage how many are willing to pay for a port of a game they probably already have the Windows copy of? Think about it, a handful of Linux users with Athlon XP systems does not a viable customer base make. Also OpenGL has never been much of a standard in the gaming industry, it is portable but by no means standard. In 3Dfx's hayday Glide was the API of choice because everybody had a Voodoo accelerator. OpenGl has never really dominated in terms of a 3D graphics API.
I'm a loner Dottie, a Rebel.