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DirectX Support Arrives for the Mac

Gron-gron writes "MacWorld UK reports that Coderus has developed a DirectX compatible API to aid developers in porting their DirectX games to the Mac. MacOS 9 and X support is included!"

17 of 31 comments (clear)

  1. Good, and could be better by medcalf · · Score: 2

    This is good, because it will make it much easier to port 3D-accellerated games from PC to Mac. It will be better when it supports PB (listed as "coming soon"). Perhaps the porting lags and general lack of porting will become less of an issue over time with this available.

    --
    -- Two men say they're Jesus. One of them must be wrong. - Dire Straits
    1. Re:Good, and could be better by dthable · · Score: 2, Informative

      Yeah...that's what OpenGL is all about. This is just one more thing that MS wants to control in life.

  2. But what of small shareware houses? by Godeke · · Score: 3, Interesting

    This is great news for the big game houses, but could spell a problem for the smaller game houses that specialize in Mac games. There are quite a few wonderful games that are unavailable on PC in the shareware space, and these programmers have found an audiance due to the lower number of commercial games available. If this turns a six month project into a one month project, I think a lot more commercial games will be available, which might shrink the market for the independents that have slaved away to support the Mac.

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    1. Re:But what of small shareware houses? by Rick+the+Red · · Score: 2
      Ah, but what if it works the other way, too? What if those smaller game houses port their stuff to DirectX and make their wares available to the Windows market? It could be a two-way street.

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      If all this should have a reason, we would be the last to know.
    2. Re:But what of small shareware houses? by Dark+Paladin · · Score: 2

      At the risk of sounding mean, there aren't that many "great" Apple only games (yes, there are some - don't flame me yet), but compared to the PC, it's a much higher ratio of great PC stuff.

      Most Apple only games that do well do so because there isn't the same level of compitition that there is in the PC world. Again, cruel, but true.

    3. Re:But what of small shareware houses? by Rick+the+Red · · Score: 2
      A small independent *can't* compete with the big houses in quality
      I disagree. Maybe they can't compete in quantity, but they can and often do excel in quality -- if only because they cater to a niche market that they understand better than the big guys. Most of the small guys started out filling a need they had which the big guys overlooked because the market was too small. They're experts in that field, and turn out better stuff than anyone else (maybe only because they are the only ones :-)

      Look at Myst -- there was nothing like it and it defined a new niche. There's still little enough like it, in the sense of a first-person game suitable for the whole family. Quality: high; quantity: low (just the one; all the sequils were done by a "big guy").

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      If all this should have a reason, we would be the last to know.
  3. I'll fucking drink to this! by Profane+Motherfucker · · Score: 2, Flamebait

    Now, there's no fucking way Windows programmers will ever want to use ANYTHING but DirectX! This is fanfuckingtastic. Rather than create OpenGL based shit, which provides a portable environment and support for fucking Linux sludge, we can get wasted with glee over the fact that a non-portable system exists, and has only taken four fucking years to migrate over to the second most popular operating system in the world! If that's not a rining fucking endorsement, I don't know what is.

  4. Re:laugh-or-cry dept?? by Rick+the+Red · · Score: 2
    Yeah, I know what you mean. The good news is that Microsoft has decided to continue to extend their monopoly onto the Mac, thus breathing life into their sole "legitimate" competitor; the bad news -- well, you know.

    Reminds me of the auto industry of the 1970's, when GM, Ford, and Chrysler would sell parts to AMC below cost to keep them alive, for fear they'd be blamed if AMC ever failed. We used to go to the AMC showrooms and try to identify the parts ("there's a GM power steering pump, a Ford alternator, a Dodge air conditioner...")

    --
    If all this should have a reason, we would be the last to know.
  5. Re:To get it out of the way... by 56ker · · Score: 3, Funny

    Yes to be grammatically correct it would be:
    Oh boy, now they can port it to Linux even more easily!!!

  6. Porting vs. Emulation by rubinson · · Score: 2

    For the Mac-heads in the audience, I'm curious: Does the Mac community have the same debate about porting vs emulation as the Linux community? Any idea of where people tend to lean? Why or why not?

    1. Re:Porting vs. Emulation by tps12 · · Score: 2

      I think it's a little too cut and dried in the Mac realm for there to be any debate. Emulation (via Virtual PC, e.g.) is real emulation on the Mac, that is, translating x86 instructions into PPC in software. Something like Wine just isn't possible (note that Wine only runs on Linux i386). My perception is that emulating PCs to play games is hardly widespread, and limited mostly to pirates anyway. Companies that make games for Windows are definitely not counting on emulation to preclude any need to port.

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  7. Isn't that what SDL is? by corezion · · Score: 2, Interesting

    I thought Loki made the Simple Direct-Media Layer to port DirectX games to Linux and other OSes. And it's been out quite a while now.

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    "There is no Death. Only a change of worlds."
  8. Re:laugh-or-cry dept?? by tps12 · · Score: 4, Funny
    We used to go to the AMC showrooms and try to identify the parts ("there's a GM power steering pump, a Ford alternator, a Dodge air conditioner...")

    I've often wondered what people did before porn was easily and freely available.

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  9. Danger, Will Robinson! by The+Mainframe · · Score: 2, Insightful

    The question is: Will this juts make it easier for PC game developers to port their software to the Mac while ignoring users user interface desires? I'm cautious... a little voice in my head thinks this could mean cheap ports of good PC games.

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    --Bennett Prescott
    Former Lord Of Packets
  10. Re:laugh-or-cry dept?? by jlower · · Score: 2

    OMG - funniest ... comment ... all day!

    This old fart knows it's funny because it's true.

  11. Missing the most important part by frankie · · Score: 2

    Mac port programmers are some brilliant folk. They've done amazing reverse-engineering. But there's one piece of DirectX they still haven't solved, and it's not in Coderus MacDX.

    DirectPlay.

    If you can't multiplay with 95% of the crowd, you're not getting the complete game experience.

  12. Re:This is good and bad for the *nix community... by Graymalkin · · Score: 2

    Bad: No support for any other Unices.

    Ok come on dude, how many other Unicies do people regular have on desktop computers? How many of that small percentage have computers that can even run modern games? Then of THAT percentage how many are willing to pay for a port of a game they probably already have the Windows copy of? Think about it, a handful of Linux users with Athlon XP systems does not a viable customer base make. Also OpenGL has never been much of a standard in the gaming industry, it is portable but by no means standard. In 3Dfx's hayday Glide was the API of choice because everybody had a Voodoo accelerator. OpenGl has never really dominated in terms of a 3D graphics API.

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