WineX 2.0
ZaMoose writes "Looks like Transgaming has released version 2.0 of WineX (with full support for Jedi Knight II and initial 3D sound support. Joy!) Prepackaged .debs and .rpms are available only to subscribers, but you can always just download and compile it yourself (you just won't get the nifty SafeDisk workarounds/InstallShield proprietary stuff)."
Support people that porth the games!! I mean Wine is nice for trying to get people to use linux, but in the long run we need ported games! - - Happy Peguin - Hyperion - - Tux Games - Introversion . .. plus hunt for more!
You can run 3dmark 2000 (not 2001... yet) in winex.
I already have 2.0 installed and will do this in WinXP and Winex tonight and post back here. Last time I did it with 1.0 there was a serious drop in FPS - but it was still well above playable (on my 1.2GHz Tbird with a Geforce3 TI500)
Derek
If you get the CVS version you have to use No-CD cracks for games that have SafeDisk or SecuRom.
You can find most No-CD cracks (legally!) from your local www.gamecopyworld.com mirror
I highly suggest paying the $5 a month though. I have been doing it since the first day Transgaming set it up - and I will continue to do so. It is a great community and a great project - and its benefits are direct (no more rebooting!).
Derek
just telling you, if you want info about over 150+ games and how they work with linux, check out:
Code Weaver's wine
just look on the left for "app database" and your set.
Only dead fish swim with the stream...
It seems that everyone missed the biggest new feature of this official release. This is the first official release of WineX with DirectX 8.0 support, meaning the newest games have a chance to work.
Holy shit!
It is perfect! I was playing in 1024x768x32 and it is flawless. Everything is there, sound, FPS, movies, everything is just as it is in Windows! In fact I think it even loaded the levels faster than it does in windows - very cool.
Seriously, on the FPS side, I couldn't tell a bit of difference from playing it in windows. This is on a 1.2Ghz Tbird with 512MB of RAM and a Geforce3TI500 using the newest nvidia drivers (2880).
It even installed perfectly and added itself to my kde desktop/menu.
Great job transgaming!
Time to try some more games!
Derek
Remember, Wine Is Not an Emulator... It will only run windows programs on x86 hardware.. The win32 binaries still run natively (sort of) under linux. Wine does not translate machine instructions from x86 to whatever you're running, it just moves them around more to linux's (or BSD, or hypothetically any other x86 native OS's) liking. So, as long as MacOS only runs on PPC (foreseeable future, which is fine...) it will never run wine in its current incarnation. There would have to be a true emulator in there somewhere to do that...
Oh you mean like the brain dead interface to the ATI pixel shaders that DX8 exposes versus the fully functional opengl extensions. Oh ok yeah like Carmack hasn't gone on a rant about that one. DX is just good enough that lazy ppl use it.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
And if you'd read http://www.transgaming.com/gavstates.php you'd understand exactly what is going on.
This is FUD.
Transgaming plans on releasing many pieces to the X11 Wine branch for two good reasons.
1. It costs more to maintain these many code deltas from the main (Rewind) tree. If they are general bug fixes that aren't strategic like DirectX or InstallShield, they want to release it to X11 so they don't have to use resources to keep maintaining it.
2. For strategic pieces like COM for InstallShield, they plan on trading those pieces for other LGPL Wine pieces that they need. For example, if they want a certain LGPL piece, they may consider licensing their own ASPL piece if that LGPL piece is also made X11. Everyone benefits.
I personally support both Transgaming and CodeWeavers financially. I hope both succeed and continue to improve Wine for everyone.
The war of the branches is over.
Any improvement in the X11 branch can be used in the LGPL branch, but not vice versa.
Moritz