At the Windows Hardware Engineering Conference
downix writes "At Toms Hardware they're running an article where they discuss the next-generation Windows graphics system. The big part of the scoop, it's being done via DirectX. Have to validate those 2Ghz CPU's and GPU's that need their own nuclear power plant to run somehow." Some other interesting things there - quiet PCs, more about the Oqo, etc.
Graphics hardware gets to power the Windows shell, and compositing is going to be the big deal. Windows will be treated like surfaces, as opposed to rectangular blocks of bits, as they are now. Everything, in effect, is a texture. GPUs certainly know how to move textures around, and manipulate them, and work with them. Longhorn puts the pressure on the 3D engines of GPUs, and Microsoft is exploring minimum hardware requirements and standards for OEMs to aim for.
If windows are textures, it seems like it will be pretty difficult to get perfect 1-to-1 mapping of pixels via a graphics gpu. Right now, the only thing that is a big deal is "jaggies", but noone expects a perfect image of textures. I know part of this is the game itself, but it is very hard to make textures fit exactly how you want them to.
Sounds neat tho, if they can pull it off. Middle of the next decade indeed.
room101 -- how much can you stand before they break you?
(they always break you eventually)
Personally, I see little driving the next generation windows boxes. I mean seriously, most computers that are 3 years old will do most things the average person could ever want. It'll burn CDs, play DVDs, read email, do word processing, email, blah blah blah...
What's next to drive people to upgrading? Will the game market be enough to drive the market?
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Some weasel took the cork out of my lunch.
You slipped a couple of decimal places. 10 cents per kwh, not .10 cents. So burning 300 watts of electricity costs $21.60 per month, not $0.22.