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History of Video Games Exhibit

Mandi Walls writes "Wired is running an article about an exhibit on the history of video games at Barbican in London. It's supposed to hit the US next year. They start at Space War! from 1962 and move forward from there."

26 of 87 comments (clear)

  1. The Article for those who are behind slow links.. by /dev/trash · · Score: 3, Informative
    Behold! The largest, most comprehensive collection of computer and videogame memorabilia ever assembled is about to go on display. Game On, opening at the Barbican Gallery in London in May (and traveling to the US in 2003), chronicles 40 years of game development.

    The show is every player's dream. View more than 250 separate exhibits, including hard-to-find vintage titles. In a wonderful coup, organizers nabbed one of only 10 or so known working DEC PDP-1 minicomputers, which runs Steve Russell's legendary Space War! (1962), the first computer game ever. From there, you can move through old arcade favorites - Computer Space (1971), Pong (1972), Space Invaders (1978), and Pac-Man (1980) - and on to the Atari 2600 (1977) and Magnavox Odyssey (1972) consoles. Of course, the 21st-century Xbox, GameCube, and PS2 are represented, too.

    There's more than hardware to lust after here. As curator Lucien King says, "Our broad aim is to explore the culture, history, and global context of the industry." The exhibition and accompanying book, Game On ($28, from Laurence King), deconstruct characters (like Lara Croft) along gender and age lines and examine their relationships with players. They also consider the various sociological contexts of releases from Japan, the US, and the rest of the world.

    Game On offers case studies of specific titles (Pokémon and The Sims among them) that demystify just how games are made. It's not about a single creative genius working alone in some back room anymore. Games come from the collective imagination of large development teams. This idea, it turns out, parallels the evolution of the way we play games. What began as heroic individualism - solitary epics of self-expression - is increasingly about interaction among many participants.

    The show also delves into the complex relationship between the gaming community and Hollywood. Comparing film posters, screenings, and playable versions of franchises like James Bond and Final Fantasy, it becomes clear that what makes a good game doesn't always make a good film and vice versa (think Tomb Raider).

    Game On ultimately reminds us that games are part of a living culture. By making the works available to the public in an art gallery instead of a commercial environment, King hopes to invite a fresh, more critical appraisal. Who are they kidding? Fifty game stations. Zero quarters required. I'm there.

  2. I can't wait! by nizo · · Score: 2

    The "three day weekend Quakefest" exhibit with 10 computers connected with a rats nest of cables, all covered by a pile of aluminum cans and pizza boxes should be great. Wonder which 10 lucky geeks they will hunt down/dig up and preserve the bodily remains of for use in this exhibit?

  3. Re:Good luck seeing even one of these things. by realgone · · Score: 4, Insightful
    Fifty game stations. Zero quarters required. I'm there.

    But that takes all the fun out of it. I mean, I can't even imagine playing Street Fighter II without a long row of quarters balanced along the bottom edge of the screen. ("I got next.") That'd be like having a clean floor at a bar: wholly unnatural.

  4. Kewlness by blankmange · · Score: 2

    Just the thought of seeing all the old gang, Defender, Galaga, et al. brings a nostalgic tear to my eye... remembering mastering Pong and Breakout. Atari, we hardly knew ye.... and no quarters necessary?? Man, we gotta get these guys over here...

    --
    ...we are from the government - we are here to help...
  5. Play the original Spacewar! by Jess · · Score: 2, Interesting
    You can play the original Spacewar! online:

    http://agents.www.media.mit.edu/groups/el/projects / pacewar

    According to the readme it's based on a print out of the original Spacewar! code. It uses an PDP-1 emulator written in Java. Source code is available.

  6. creative genius? by SevenTowers · · Score: 3, Insightful

    "Game On offers case studies of specific titles (Pokémon and The Sims among them) that demystify just how games are made. It's not about a single creative genius working alone in some back room anymore."

    Anybody hear of John Carmack?
    Some people don't like Pokemon (come on, it's a yellow sqwishy thing!) ID software is a small group of dedicated individuals that have produced consistently and I think the best games still come from a small core of elite hackers and people with great imaginations. So much for large development teams... It is the game design that matters, not the number of people (look at Romero's ideas of grandeur...)

    --
    Imperium et libertas
    Autocracy and freedom
    1. Re:creative genius? by kbonin · · Score: 2

      While I don't really know Romero, I'd place a large chunk of the blame for what transpired at Ion Storm on the shoulders of Todd Porter. I've worked with him (SSI), and I've worked at cleaning up the mess after he left (Twin Dolphin Games). Todd is something of a anti-legend in the industry, whom almost everyone has some horror story about, often how he managed to find yet another investor to burn. And unlike Todd, John Romero has made some lasting positive contributions to games.

    2. Re:creative genius? by Grab · · Score: 2

      Yep, and even more so back then. Back in the 70s and 80s, a single creative genius is just how it worked. Adrian Braybrook (sp?) was single-handedly responsible for some of the most significant games of the early 80s on the Commodore 64 - he pioneered the use of parallax scrolling in top-view shoot-em-ups, for example. And in the early 80s, the C64 was the _only_ serious games machine, it set the standard for everything else (flame on, Spectrum users! ;-)

      Of those early games, most of the good ones were created by individuals or small teams of 2 or 3 ppl, and most of the real dogs were created by teams of coding drudges turning out crap using film tie-ins (eg. US Gold).

      Grab.

  7. sucks for you guys, by paradesign · · Score: 2, Interesting
    i have 72 different systems to choose from. 8bit, 4bit, 16bit, 24bit, 32bit, 64bit, 128bit, you name it i bet i can be playing it within a day.(alot are in storage) if you want to see them go here. vidgame0 good bye bandwidth.

    --
    I want 2D games back.
    1. Re:sucks for you guys, by shogun · · Score: 2

      Temporarily Unavailable
      The Tripod site you are trying to reach has been temporarily suspended due to excessive bandwidth consumption.

      The site will be available again in approximately 2 hours!


      Didn't take long at all... ;-(

  8. Lara Croft by Conare · · Score: 2, Funny

    The exhibition and accompanying book, Game On ($28, from Laurence King), deconstruct characters (like Lara Croft) along gender and age lines and examine their relationships with players.
    Oh so it's a pr0n exhibit.

    --
    Stop Continental Drift! Reunite Gondwanaland!
  9. Re:Good luck seeing even one of these things. by Lemmy+Caution · · Score: 2
    It's likely that they won't let the public actually play the games. Wear-and-tear on machinery, cabinets and artwork, fan-boy monopolization (can you really call an unkempt, overweight 45 year old man a "fan-boy"? Maybe we should say "fan-man" or "otaku-san" or something) and such would probably compromise the exhibit.


    MAME and its kin rock so very, very much. And I don't know of a single video-game historian or theorist ("ludologist") who doesn't use it. An interesting exercise in black-market 'fair use.'

  10. When it comes to the US ... by ProfMoriarty · · Score: 2
    I wonder what the schedule will be like ...

    Here in the upper Midwest, we normally don't get huge cultural events like this.

    Even if it happened to be in Minneapolis, I'd be a happy camper ...

    --
    Karma? Karma? I don't need no stinkin' karma.
  11. Video game history in the news by Meech · · Score: 2, Interesting

    Check out RIT's new program. Video games are more than just a hobby today.

  12. The first time I saw space war by bdsesq · · Score: 3, Interesting

    It was the 1968 Spring Joing Computer Conference in Boston.

    There was about a half million bucks worth of gear running the simplest possible spaceship game on a CRT.

    And about a thousand people trying to crowd in to see it. All the other booths had boring stuff like glossy literature and programming manuals. And of course people in suits looking very unhappy because all everyone was interested in was space war.

    The marketeers learned. Next year they had spiffy demos and babes to show them to you.

  13. Re: History of Video Games Exhibit by rmohr02 · · Score: 2, Funny

    The only real video game is pong. The rest are just updates.

  14. Re:DEC PDP by zyklone · · Score: 2

    Paolo Goblino is crashing Mozilla with his signature url.

  15. Pong by finny · · Score: 3, Informative

    All though Spacewar often gets credit as the first video game in 1962, William Higinbotham an employee at Brookhaven National Laboratory on Long Island, NY had a working Pong-like game in 1958.

    Designed from an analog computer hooked up to an oscilloscope, Brookhaven Lab was promptly besieged by players who waited on line for hours to get their chance to play.

    Higinbotham never patented his device.

  16. Re:Good luck seeing even one of these things. by mrpotato · · Score: 2

    I mean, I can't even imagine playing Street Fighter II without a long row of quarters balanced along the bottom edge of the screen.

    I don't agree. Video games is like sex and software, it's much better when it's free.

    --

    cheers
  17. Videotopia by BigJimSlade · · Score: 3, Interesting

    Videotopia is a similar US based exhibit that mostly focuses on arcade games. I got to see it twice back in '98 and '99 (it was in Washington DC and Baltimore, MD almost back to back). The schedule at the bottom of the page shows the Baltimore showing as the last one, which was 2 1/2 years ago. I hope it's still touring... I think it actually did a good job of showing the development process (or at least, how it used to be during the classic era in the early '80s) They had original design sketches for several games, a couple cabinets that had see-thru plexiglass sides so you could see the internals of the cabinets (ever wonder how the optical rotary steering wheel on an original Pole Position worked?) and more.

    I think one of the most interesting parts of the exhibit (besides the fact that there are so many games in one place to play) is the inclusion of informational stands telling you about what was going on in the world at that time, which often had some effect on the theme or elements of the game. You then can go to a kiosk and answer questions about the "history" behind the games and win free tokens! The ultimate learning tool! :)

    If it comes to your area, don't pass it up. Also check out the site and read about some of the games that the exhibit showcases.

  18. Re:The Article for those who are behind slow links by GuyMannDude · · Score: 2, Insightful

    The show also delves into the complex relationship between the gaming community and Hollywood. Comparing film posters, screenings, and playable versions of franchises like James Bond and Final Fantasy, it becomes clear that what makes a good game doesn't always make a good film and vice versa (think Tomb Raider).

    Well I guess that's true but I think a lot of that is just Hollywood being lazy and not putting any real effort into making a good videogame-based movie. Take Street Fighter for example. The Hollywood movie with Van Damme is beyond awful. But Street Fighter II: The Animated Movie is actually reasonably well done, for what it is. The problem is that Hollywood just doesn't have respect for the gaming industry yet. They realize there's tons of money floating around but they don't recognize games as anything more than flashing lights and crazy sounds. I would argue that there SHOULD be a "complex relationship between the gaming community and Hollywood" but that's still hasn't happened yet. Ideally, a videogame-based movie would develop the characters to a degree that can't be done in a videogame. This, in turn, would make the game more interesting and complex than the original designers ever intended.

    Just my two cents...

    GMD

  19. There is already a very nice one in the U.S by Y-Crate · · Score: 2

    At the Museum Of Science And Industry in Tampa, Florida

  20. Re:videotopia by McSpew · · Score: 2

    So what the hell is "Computer Space"? I'd never heard of it before I read the article that showed it debuted in 1971.

  21. Re:The Article for those who are behind slow links by 56ker · · Score: 2

    Anyone know how much this'll be yet?

  22. Re:It's sad by mccalli · · Score: 2
    ...when case studies are being done on Pokémon for video game history and culture.

    I think it's marvellous. The faster Pokemon can be consigned to history the happier I'll be...

    Cheers,
    Ian

  23. Andrew Braybrook, IIRC by Goonie · · Score: 2
    Amongst other things, he wrote Paradroid (top-down shooter with the twist that you could either kill the bad guys, or take control of them and use them to kill others) and Uridium (classic side-scrolling shooter.

    I wonder what happened to him?

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)