GarageGames Torque Engine Linux Beta Client Out
Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."
... or is that headline a bitch to parse?
how about:
"GarageGames releases Torque Engine Beta client for Linux" ?
-c
I have discovered a truly remarkable proof which this margin is too small to contain.
No, you don't understand. This is the new anti-/.-effect defense. See, you type in the link improperly so that people can't just go 'CLICK'...'CLICK CLICK CLICK'...'CLICKCLICKCLICKCLICKCLICK' causing a great disturbance in the source page. This way, people have to take the time to copy and past the correct URL, and it distibutes the load more evenly. It's ingenious!
Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105
/home/legends/www/pnadodb/adodb-mysql.inc.php on line 105 /home/legends/www/mainfile2.php - Line N.: 82
Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in
Error connecting to dblegends
Program:
Database: legends
Error (2002) :
It's a real legend now.
Sorry, I can't seem to cut through this jargon. I could write, "TL gave Windows C5C. Sponge is using GreenBZ. PXP a CRA product." but that doesn't make it useful.
I stand by my original claim, that none of this is necessary except for Linux.
Karma: Good (despite my invention of the Karma: sig)