GarageGames Torque Engine Linux Beta Client Out
Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."
The story is incorrect.
The engine has been out for Linux for quite a long time. I'm a mapper for one game project that uses the torque engine, and I know I haven't been hallucinating the past weeks when I was working on my maps on my Linux machine.
What has been released recently (last week or so) was the beta client of Realm Wars, a community-developed game using the torque engine. That's a huge difference, especially since that doesn't mean squat about Legends or any other of the torque-based games currently in development.
Assorted stuff I do sometimes: Lemuria.org
It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.
Torque also runs on Windows, Mac OS 9 and Mac OS X. Garage games has a great community, and the improvements are coming fast and furious.
GG also just released a demo of their community produced game, Realm Wars. You can check it out here
Twostep
There are 10 different types of people in this world... those who understand binary, and those who don't.
Not quite.
Tribes 2 was developed by Sierra. After the game was released, and several patches were released, most of the T2 team was released.
A new patch has been announced - no idea when it will be released.
In addition, Sierra is releasing T2: Fast Attack.
With Loki out of business, I don't see these patches or T2:FA being released to Linux. I'm not thrilled about that - T2 runs a touch faster on Linux, but the sound is better on W2K - take your pick. Framerate, or the audio cues.
-- Ravensfire
"But we decide which is right, and which is an illusion"