DreamWorks Switches to Linux
tal-home writes "Newsforge has a story about the decision Dreamworks made to port ALL of their front-end servers and workstations to Linux.
Their new movie, called 'Spirit: Stallion of the Cimarron' which will hit the theaters in late May, was created in a 100% Linux enviroment, unlike older movies like Shrek and Lord of the Rings that used IRIX servers as a rendering farm. It's a good time to mention that this move by DreamWorks also includes porting the artists workstations to Linux, in addition to the servers.
Redhat and HP helped out in the switch." Word has it that Adobe may be pursuing unix versions of it's toolset as DreamWorks isn't the only shop switching.
I have a friend who refuses to go to Linux full time until he can get Photoshop and Premiere on the platform.
I've even tried to get him to try Mac OS X, but to no avail.
The opposite of progress is congress
This is great news if it means having quality graphics software available under linux. The Gimp just doesn't provide a compelling alternative for serious professional shops. Adobe ports to linux would be a Good Thing and then some.
With Final Cut Pro, Maya, and the Adobe lineup now shipping, it seems like OS X would be a platform of choice...
Their new movie, called 'Spirit: Stallion of the Cimarron'
A bit O/T I guess, but I had to note that I've unfortunately seen the preview for this film a number of times, and when you're dying for thew preview to end, it doesn't exactly speak well of the film. Whatta piece of wasteful pop pablum.
We're talking completely empty prepackaged Britney Spears - style crap here.
The only tool you've got against psychosis is experience.
From this article at CIO.com:
"At the film company DreamWorks, Ed Leonard has ported the entire graphics animation department to Linux; Shrek was created on a "renderfarm" (a powerful, refrigerator-size rack of servers) that had 800 processors running Linux. Leonard took the money he saved by not having maintenance contracts and used it to buy far more inexpensive Linux PCs. He says the money he has saved will allow DreamWorks to replace desktops and the renderfarm every two years instead of every five."
Am I missing something here?
Wooden armaments to battle your imaginary foes!
Apple forced/coerced Adobe into abandoning Photoshop and Illustrator on IRIX many years ago. The last version was 3.01 and 5.5 respectivly. Some of the things in Photoshop that Apple is always using to benchmark their systems is done in real time on certain SGI systems. It is a pitty that one cannot get a current license for IRIX.
Search usenet for some interesting stories about Adobe shiating on their UNIX customers.
This is great news and shows the curtain is really starting to close on Redmond.
:)
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I just read that Doug Miller is now in charge of a UNIX migration hit-team at Microsoft. They don't mention alternative OS's unless they absolutely HAVE to. Hehe.
It's a ZiffDavis story no less....
http://www.eweek.com/article/0,3658,s=1884&a=25
LoB
"Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
It's fan-freaking-tastic.
[Check out the paper here]
"fter the Dmitry and DMCA flop by Adobe, I will never purchase an Adobe product and I swear to gawd I will save my friends and co-workers from thinking about purchasing an Adobe product..."
I sympathize with your view, but the reason that Adobe is so popular is because it makes a totally kick as series of products. If I lose Photoshop or After Effects, I don't have a whole lot of good choices to replace them with, especially for the money. You wouldn't be 'saving me' from Adobe, you'd be hurting me if you convinced me to switch.
I really don't like what they did with Dmitry, but I need a solution to express my disgruntlement with them that doesn't involve crippling my productivity.
I have the same issue with Blizzard. I've been asked to boycott Blizzard over using the DMCA to shut down BnetD. The problem I have with that is a healthy game industry = better job market for me. Blizzard consistently makes kick ass games. Not buying Blizzard 3 would do more to work against me than help prevent them from further DMCA abuse. On top of that, I think Warcarft III will be lots of fun, and I'd hate to miss out on that too.
So what do we do? I'm open to suggestions as to how to let these companies know what they're doing is unacceptable without creating ripples in the good work that they're doing. One idea is to make their email address available so people can write in their complaints. Another would be to have Slashdot carry a banner encouraging people to read about what happened and, again, give them an email address they can send complaints to.
Personally, I think this would be far more effective than saying "I won't buy your product even tho I need it."
"Derp de derp."
P-p-p-p-lease listen to me before moding me down! Gives readers the Roger Rabbit pouty look
It was interesting to note they had a problem with it for desktop use (including problems with XFree86). This has been one of the issues plaguing Linux now and hurting its foray into the desktop or workstation market: there are polishing features that need to be done.
Now, the good news is XFree86 did fix things up. Did the XFree86 team even know Dreamworks were having problems it? I mean, when there's a big opportunity for Linux, we really need to get the teams involved. It makes skitish users feel better, and more importantly, it gets the "hacker" culture a better idea of what the user culture needs. No contempt or animosity. Just people helping people.
Another thing is the polish. Fixing those annoying little bugs, or getting that useful feature in that no one has time to do. IBM and their billion dollars could help here, but there does need to be more support for the Open Source polishers out there (like the Linux janitors). Have you submitted a patch lately? :-)
So, hopefully, Linus and his informal team can clear up the bottleneck for patches and we can make Linux ready for primetime. Right now, I consider the current releases of Linux on the desktop to be about the same quality as Windows 3.1, and that took over the world! So let's report those annoying features! Let's leave the cool feature aside for a day and fix an annoying, but persistent bug. Then we go back to even cooler features!
Currently, the biggest challenge for Linux is making the installation painless. The problem is not that Linux developers don't want to--its just as I'm sure they can tell you, getting the hardware and drivers they need is really difficult. I'm not sure how we, as a community, can help that. Maybe mass-buy a new graphics card if the company produces a Linux driver off the bat?
Just some, hopefully, constructive and positive thoughts.
The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
Did you notice the quote from one exec/manager who explicity expressed that their reasons for moving were not based on preference or politics, but on cost?
If the only reason for linux is the political aspect of it, then I'm afraid many zealots are fighting for a lost cause. Personally, I like the polital aspects of using Linux/GPL/etc.. software, but seperately I also enjoy the other aspects, including productivity, cost, openness (which isn't neccessarily political) and the geek factor.
I suppose I'm not too threatening, presently, but wait till I start Nautilus
So how much money did they save by switching to an all Linux-based solution? That is the kind of info that Linux advocates need to be spreading if they want it to get out to a corporate level.
Berto
Here's an interesting question: does anyone know what kind of computer hardware is Disney using at their feature animation department in Burbank, CA nowadays? I believe that Disney's Computer Aided Production System (CAPS) for compositing digital and hand-drawn animation elements into a single film is based on SGI hardware, though I think if Disney could port the CAPS tools to Linux and run them on x86-based Athlon XP or Pentium 4 machines with one to two gigabytes of RAM per machine on a rendering farm level could save Disney a boatload of money.
I wouldn't hold your breath waiting for Photoshop on Linux because not a lot has happened in the UI front since this comment was written.
The author clearly doesn't understand the relationship between Dreamworks Animation and Dreamworks/PDI.
Dreamworks Animation has thus far released "tradigital" (digitized traditional) animated movies "Prince of Egypt" and "Road to El Dorado", both of which used IRIX as the focus of their pipelines, and who will be releasing "Sprit: Stallion of the Cimmaron" Memorial Day weekend, which was split between IRIX and Linux. Two key workstation applications were developed for use on Spirit, and rendering mostly stayed on IRIX.
PDI/Dreamworks is a full CG production house which has been in the special effects and commerical spots business for years (Seen those alien Intel ads recently? That was PDI.), and has recently made "ANTZ" and "Shrek". ANTZ was all IRIX, Shrek was split between IRIX and Linux, with IRIX still the most popular on the workstation and Linux was used heavily for rendering.
HP provided lots of assistance with OpenGL workstation compliance on Linux - which undoubtedly contributed to them getting the 3-year deal mentioned in the article. Dreamworks also presently has a support contract with RedHat (as RedHat cited recently in their quarterly report). Dreamworks Animation and PDI/Dreamworks have been requesting Linux versions of various graphics applications and tools since Linux was decided upon several years back.
These statements are my own and not those of my employer.