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Sony SmartPhone To Work With PS2

thryllkill writes "Yahoo is reporting a new Sony plan to implement a telephone that can talk to a Play Station 2. Of course it pushing the idea of training characters for games on the run, but wasn't this already tried with the VMU? ."

35 of 105 comments (clear)

  1. Whoa there... by magicslax · · Score: 3, Interesting

    That's bloody scary. I'm sure this is exactly the thing my gamer addict friends need to help them kick the habit. um..no.

    What with mobile gaming, instant messaging, and various other communication devices a veritable electronic culture is right on the horizon - it seems a bit like the navi-obsessed youth in Lain. The question is if it's better, worse, or somewhere to the side.

    1. Re:Whoa there... by Hyperfrog · · Score: 2, Interesting
      Scary? I wonder if they could get access to your PS2 across the network and find out what games you've been playing recently (ie: since you purchased the PS2), what saves are currently in your system etc.

      Is this like now.. you wake up at 1am to take a slash and see your hard drive going off it's nut (spewing it's contents up the line to some nice hacker)..

      So soon we will walk into our loungeroom and finding some hacker playing GTA3 and demonstrating his expert knowledge concerning the trick with the hooker?

      --
      Move faster
  2. Sony PocketStation by zsazsa · · Score: 5, Interesting

    but wasn't this already tried with the VMU?

    Don't forget the Sony PocketStation which came out at about the same time as the Dreamcast with its VMU. It plugged into the memory port of the PS1. It was never sold in the US, but the US version of Final Fantasy VIII had support for it (documented in the manual, even.)

    Ian

    1. Re:Sony PocketStation by zsazsa · · Score: 2

      Actually, doing a little more scouring, it looks like the PocketStation may have actually sold in the US at some point.

      Show

    2. Re:Sony PocketStation by Tofuhead · · Score: 2

      The new domestically-released Arc the Lad Collection likewise includes the Arc III Pocketstation game, translated into English by the Working Designs crew, _just_ for those people who own imported Pocketstations. BTW, I have two of these (white and clear)...now I'm trying to hunt down a clear Sony-brand PSOne dual shock, so both controller ports on my PSOne are color-coded.

      < tofuhead >

      --
      It is still the dark of night.
    3. Re:Sony PocketStation by 56ker · · Score: 2

      From reading the article it seems Sony want you to be able to play games with your mobile phone. Perhaps this is partly because of the portability of the PocketStation.

  3. The negative side - Bloatware by tempestdata · · Score: 5, Insightful
    The problem with all this WAPI stuff is that by trying to fit more and more functions into small devices like pagers and phones, they are comprimising usability. Unless they come up with voice activation, this problem will continue to increase.


    For instance. Surfing the web, reading/writing your emails, and checking the news is simply annoying to do from a cell phone. Sure, its handy when you dont otherwise have access to computers and such, but the interface just sucks. Reading 5 words per page of a news article is simply not practical.


    Now they will add a whole bunch of new features and that will mean the user will have to traverse a bigger more complicated menu system. What percentage of the users will actually USE those new fancy features? This just looks like feature bloat to me. Sort of how Microsoft does it.


    "How do we get them to drop their old cellphones/software and upgrade to new cellphones/software in order to generate new revenue?" Answer: "Put in a whole new set of features that and hype them up the best you can!"

    --
    - Tempestdata
    1. Re:The negative side - Bloatware by cypr355 · · Score: 2, Insightful

      "The problem with all this WAPI stuff is that by trying to fit more and more functions into small devices like pagers and phones, they are compromising usability"

      Not just usability though, bandwidth becomes an issue when a whole mess of people decide to surf the web, read their email, etc. at once. The system can barely handle the phone calls alone without stuffing a whole bunch of data down the pipe as well. Once customers get too fed up with the service, they start to migrate; which prods the companies into trying to get more spectrum. And if attained they try to get the userbase back with more "features" which strain bandwidth, and on and on and on...

  4. Ahh by NiftyNews · · Score: 5, Funny

    Dude, your phone just killed my Level 26 Dwarf Assassin. AGAIN.

  5. Why, God, why? by realgone · · Score: 4, Insightful
    Quote from Sony Ericsson president Katsumi Ihara (showing just how misguided this whole effort is):

    People are going to buy a phone for a particular purpose, whether it's to take pictures, or listen to music, or whatever. That's a fact that you have to remember.

    Or maybe they're buying the phones to, oh I don't know, call people?! Perish the thought.

    I give up. The way this content synergy thing is going, my kitchen blender's probably gonna have a Sony-branded web browser and pop-up ads in another 10 years. Hope they've got open source margaritas by then... *sigh*

    1. Re:Why, God, why? by King_TJ · · Score: 2

      That's my first thought too - but you also have to remember that American/Western culture doesn't always go for the same things that others do.

      I think there's a strong undercurrent of "that's just too geeky/uncool to use my *telephone* with a game system!" in America. In Japan, however, I'm not so sure. These are the same folks that really got into that whole idea of wearing pagers that are set off when you come into close proximity with someone else who is highly "compatible" with you. They also like animated porn.

    2. Re:Why, God, why? by mr_exit · · Score: 3, Interesting

      calling people is overrated. now I'm a hightech worker and as such am being overpaid and am expected to have the cool toys.

      I mean I was given a new nokia the other day, i currently own an ericsson and the nokia was smaller with a longer battery. but i gave it to a friend because i wanted to keep my ericsson... why??

      because my phone has tetris and pacman....

      YES thats the only reason..... dont say noone will buy one... because at the moment I'm eyeing up the new ericcson with java.. JUST SO I CAN PLAY GAMES!!

      --

      -------
      Drink Coffee - Do Stupid Things Faster And With More Energy!
    3. Re:Why, God, why? by infiniti99 · · Score: 2

      Totally agreed. There are a certain number of non-phone features that are handy, like a clock and alarm, but IMO features like music are overkill. Embedding a digital camera is even more absurd.

      These extra features are what PDAs and other peripherals are for. I just got me a Sharp Zaurus, and for that I say pile on the features (as packages I can choose to add/remove). I'll always have my phone with me, but if I want extra features then I'll take my PDA. If I want a digital image, I have my digicam. If I want to email an image, then I combine all 3.

      Unfortunately, getting wireless internet access from a PDA has always been a pain in the neck. Either you need a cable (going carry one in your pocket all day?) or you have to use infrared (keeping a PDA aimed at a phone is hard enough.. ever tried doing it in a car?). Thus, wireless internet features (WAP, Java) are crammed into phones, since it is the only way a normal person is going to order a pizza wirelessly.

      I hope bluetooth solves all of these problems, then we can easily have separate dedicated components and our phones can return to being simple.

    4. Re:Why, God, why? by squaretorus · · Score: 2

      I'm eyeing up the new ericcson with java

      Exactly. You've got a phone with 'a game' now you want one with GAMES. So you get one with Java - so you can play ANY Java game.

      Now, allow that phone to talk to other devices and you can write a Java partner game to ANY game on ANY device that can talk to th phone! PC, PS2, GameCube, anything that can talk to the phone.

      Useful? I dont know. Could be. Set up a complex SimCity session and take it to work with you on your phone to monitor that all important residential tax rate! Analyse the lap times from last nights session to see where Dan beat you? Some bizarre Yoshi vs Mario thing to let you build up stamina for MarioKart 3000000 while your sitting on the bus?

      The possibilities are endless.

      Ulimately, this leads to the SAME GAME running on different devices allowing 2 player games on the same game on a PS12 and a PC. Thats probably 10 years away, but having your phone become a gameboy that can talk to your gamecube (in real time) would be coolio!

    5. Re:Why, God, why? by realgone · · Score: 2
      Okay, now that I've got the sass out of my system and a full cup of coffee in front of me, let me mount a cogent defense on my own behalf.

      What was described in that article amounts to corporate feature bloat: design driven by the content one wants to sell, not the needs of the consumer. Every time a technology was mentioned during that ZDNet interview, the Sony rep immediately explained how they plan to use it as a conduit for some piece of Sony-branded content (Mariah Carey, J-Lo, the PS2, etc.) That's the compelling reason why companies are so hot to roll out rich media wireless appliances right now. As an interactive advertising producer, I can tell you that folks are chomping at the bit waiting for this oft-promised but not-yet-delivered marketing mainline (and revenue generator).

      And that's what bugs me about the situation described in the article: we're locked in a cycle right now where companies are creating artificial demand rather than addressing existing needs. A J-Lo branded phone? That connects to my PS2? At what point did we decide to applaud companies for features that, while not compellingly useful, at least aren't not useful.

      I repeat, this is feature bloat. It tacks on unnecessary technology to base model products, ultimately driving up the price point for entry-level consumers who never asked for those features to start with. Call 'em "cultural blinders" if you will, but at the end of the day I just call it "feeling manipulated by the almighty dollar/yen/euro".

      Two quick notes: (1) I misattributed the original quote. That was said by Sony Ericsson vice president Anil Raj. Sorry 'bout that. (2) I agree, my original post wasn't intended to be insightful. It was intended to be flip, which is about all I could muster up at that late hour. But the mod system has a mind of its own. =)

  6. Re:Sir, Gran Turismo on Line 2 by mk1024 · · Score: 2, Interesting

    True, but such a ridiculous idea could make sony lots of money. I see this as simply one more scheme in an attempt to make the PS2 the low-budget network/gaming/communications applicance in the home.

    Heck, who needs a PC or imac when a PS2 with net access will do what 90% of people want anyways!

    The real question is... can they pull it off?

  7. A great quote from Sony's VP... by Chiasmus_ · · Score: 3, Funny

    You've got to forget all the acronyms... GPRS is just an enabler. With WAP, and decent security, and digital rights management, I could, say, have a service to subscribe to get messages for all the goals my football team makes. I could get an MMS with a picture or a video clip sent to me.

    Forget all the acronyms? I can't even extricate the meaning of this paragraph through them.

    --
    "Beware he who would deny you access to information, for in his heart he deems himself your master."
    1. Re:A great quote from Sony's VP... by Black_Logic · · Score: 3, Funny

      Forget all the acronyms? I can't even extricate the meaning of this paragraph through them.

      I think he means, WTF?! :)

      --
      Ansi's and stupid tricks!
    2. Re:A great quote from Sony's VP... by Kris_J · · Score: 2
      With WAP, and decent security, and digital rights management, I could, say, have a service to subscribe to get messages for all the goals my football team makes.
      With SMS and no security and no digital rights management many people can do this already.
  8. Potential is great... by eyepeepackets · · Score: 2, Insightful

    ...provided true game-enhancing functionality is included. Of course to get this, games would have to be initially designed with such products in mind to truely reach their potential. An example might be "universal characters" in a distributed MUD or MMORPG, where instead of the monolithic games we see today, users can move their character(s) between nodes (cities? nations?) of vast, distributed games, nodes built by individuals or small groups of individuals.

    Where do the phones come in? Easy to move your character(s) at a moments notice, do some skill/spell botting whilst on the bus/toilet/meeting table, etc. Could also make it easy to take your character to your friends house/PS2 for a session. With net connected systems, the phones could allow for certain gaming aspects to be done remotely, in game chatting for example (MUDs beat the hell outta IRC for in-context chatting environments.)

    Just some thoughts.

    --
    Everything in the Universe sucks: It's the law!
  9. ubersnakes! by supabeast! · · Score: 3, Funny

    Rock! Now I can train my Nokia snakes into uber-monsters to summon into FFOnline!

  10. VMU? by hackwrench · · Score: 2, Insightful

    You make it sound like the VMU was a failure, but it was really too soon to tell whether the VMU would succeed or fail if it wasn't for the Dreamcast's failure in general.

  11. Nothing special, just Sony being Sony by Tofuhead · · Score: 4, Insightful

    So what? It's a phone with a built-in Pocketstation/VMU-type device, with the additional bonus that you can use it talk to your games. It's just a jumble of traditional accessories (VMU & microphone) integrated into a phone that will likely be prohibitively expensive for gamers who don't need new phones. They also mention customizing phones with Jennifer Lopez digital goodies like ringtones, photos, and website bookmarks (or something like that), which tells me that they're just hyping this thing up to anybody who's interested in any of Sony's other products (PS2, J.Lo, they're all just Sony products to tie-in). Some of the latter paragraphs in the article add up to almost exactly that, quite blatantly.

    I don't foresee many game developers chasing this idea down to include in their games, at least, not in ways that can't also be played by using a standard Pocketstation and mic (read: using a physical interface like USB). I doubt remote PS2 access is even being considered for these things; what game developer would ever want to tackle the issue of allowing your PS2 to act as a dial-up or web server for your low-res, low-bandwidth phone any way? Rather, I see some Sony Ericsson execs trying to tie the popularity of the Sony PS2 with their new phone line (bad pun not intended), and that's it.

    < tofuhead >

    --
    It is still the dark of night.
  12. So what? by robolemon · · Score: 3, Funny
    I'm really not that impressed. I mean, come on, the XBox has been able to listen in on all the telephones in your house from the very beginning.

    "Oh, what Bill?... Oh, I wasn't supposed to tell them that? Sorry."

    --

    I design user interfaces for a free network management application,

  13. Unrelated by propheci · · Score: 2, Insightful

    The comparison between VMU and this thing is totally absurd. the VMU was made mainly so you could have a separate screen while playing the game (i.e., picking plays in NFL2K series, stats for NBA2K series). when you unplugged the VMU, it couldn't "talk" to the DC. in addition, you couldn't play the game just on the VMU (there were separate, simple games on it).

    if the smartphone works as advertised, you could essentially play parts of the game with the phone. i can make trades in Madden while i'm in class! it's would be like a PDA for the PS2 and sync whenever you connect. awesome idea.

    1. Re:Unrelated by Tofuhead · · Score: 5, Informative

      The VMU wasn't made "mainly" as a private second screen. It was made mainly to be used as I assume this phone is supposed to be used...as a memory unit that also acts as a detached game playing device. The VMU was also designed with the private screen function, but really it's a glorified memory card that can play simple games; that's why it's detachable from the controller, and not just an LCD built standard into every controller.

      (Don't tell me you've never heard of people raising their pet Chaos from Sonic Adventure on their VMUs, or baby Godzillas. What do you think the D-pad and buttons on VMUs are for? Such portable game data could then be used by games, since the VMU is just a memory interface any way.)

      And while you can't use the VMU as a mic, there is a Dreamcast mic that comes with some games (domestically: Alien Front Online, Seaman) that acted this way. So yes, this phone is a glorified VMU/mic combo, with a phone at its foundation (making this thing expensive). Please also note that in the article, the Sony Ericsson exec mentioned that this thing would likely be connected to the PS2 via USB...I seriously doubt you will be dialing into or remotely accessing your PS2 remotely, not when you consider the hassles it would be trying to deal with the as-yet non-bundled PS2 modem or BBA.

      < tofuhead >

      --
      It is still the dark of night.
  14. OMG YES!! by kingharrison · · Score: 2, Funny

    With just a $300 dollar PS2, a $90 dollar phone adapter, $20 month for Sony's special ISP, I can talk to someone over the Internet! Im going to go sell my cell phone right now!

  15. I already carry around enough crap. by Kris_J · · Score: 3, Interesting

    I tried out one of those Pikachu tamagotchi things a while back, but it's an awfully useless thing to have clipped to your belt. My keyring is so full of keys that nothing plastic survives on it for very long. I carry around a TRGpro, so if someone wants me to play their game anywhere it better damn well work on a grayscale Palm with OS 3. And quite frankly, a little PalmOS app that could read and interact with a save game from a standard flash card (CF for me, MMC/SD for most other new Palm owners) wouldn't be too hard to write. Oh, that's right, none of the games consoles use standard flash RAM...

  16. Interruptions here we come by Winterblink · · Score: 2, Funny

    Oh great, now I can be in the middle of a meeting with clients when my Tamagotchi will phone me and let me know it's hungry and wants food.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  17. ...it has *not* been done before... by Sodakar · · Score: 5, Insightful

    To all of you complaining about having to carry *another* item, or saying that "it's been done before"... Are you telling me that your VMU or PocketStation could make phone calls, store phone numbers, and have semi-PDA functionality?

    The whole point of this product is that you *won't* be carrying anything extra, as the gaming feature will be enabled on your mobile phone. Additionally, because they claim that you'll most likely use the USB cable to synchronize your data, you won't have to have your phone plugged into your PS2 when playing with the PS2.

    However, it's not without major snags. If it's going to sell, then Sony has to make it a "must-buy" product for everyone. So... while a mobile phone with gaming functions may work for adults and teenagers, what about kids? I'm guessing not too many parents want their 6-year-old to have a mobile phone just so s/he can play games, then turn around and overuse the mobile phone and run up the bill...

    So... then what? Sony would have to make a non-mobile phone version of this portable gaming unit for young kids. Unfortunately, though, once Sony starts selling *just* the gaming unit for $100 or so, then all the people who already have phones won't have incentive to spend $300 on a gaming-phone when $100 will buy them the game, and they can keep their current mobile phone.

    So... make the gaming/training ability not too complicated or meaningful, in efforts to lower the cost? Then people won't carry it around...

    I've seen consumer spending habits for mobile phones in the last 10 years, and while I'm no expert, I think it's safe to say that very few people are willing to dish out $200-$300 on a new phone when they have a perfectly working one...

    We shall see...

  18. GBA? by wastingtape · · Score: 2, Insightful

    This sounds like a plan to keep up with Nintendo's GameCube to Game Boy Advance adaptor. Same idea, just different device.

  19. Bound to Fail, but for Noteworthy Reasons by Shelrem · · Score: 2, Insightful

    That's right, this is bound to fail, but not for the reasons you're guessing. Let me start at the beginning:

    In Understanding Comics, Scott McCloud discusses the various levels of abstraction in comic art. How abstract a character is has a great deal of influence on how the character is perceived. Charlie Brown is Charlie Brown because of how he is drawn as much as because of his personality. If Charlie Brown were drawn by Gary Larson, of The Far Side, or acted by Mike Meyers, it just won't feel like Charlie Brown.

    If you're with me so far, then it's not too terribly large a step to say that video game characters don't translate well across levels of abstraction either. The semi-realistic Lara-croft would not feel like the same character if presented as a pudgy Mario-esque character. Of course, over franchises, characters do evolve, this is a tricky process, often involving the redefinition of a character. Donkey Kong, for example, is an entirely different character in Donkey Kong Country than in the original Donkey Kong.

    There is yet another aspect of abstraction with games. That is, the gameplay itself can be more or less abstract. Ultimately, players have no problem with a 8-bit Mario who can jump 8 times his own height, and doubles in size when touching a mushroom, but in a 3d third-person shooter, this would seem quite out of place.

    So, ultimately, my point is that games that go back and forth from 128-bit near-photo-realistic graphics and advanced simulation to 128x128 pixel monochrome display with menu-based simple game mechanics will ultimately not be terribly compelling. This is more true for games whose characters, settings, and mechanics are more technologically advanced and more realistic. It would be like watching a movie with your favorite actors, and then when you're out of the house, getting to see a cartoon version with simplified plot and dialog. Not that there's anything wrong with either form, it's just that they do not mesh well together.

    There are games for which this system would work perfectly well (Pokemon coming to mind), but as the industry will not rally around the niche created by this phone, the number of games who will take good advantage of this technology will be severly limited, for good or ill.

    ben.c

  20. GameBoy better watch out... by starvingartist12 · · Score: 2, Interesting

    IIRC, Sony previously mentioned it wasn't about to enter the whole portable gaming domain with a portable Sony system to rival Nintendo's GameBoy series. They always said that cellphones and palms-devices would be where people will be playing portable games in the future.

    Nintendo is totally unchallenged in the portable gaming area right now. Maybe it's just feature bloat in cellphones now... but I think Nintendo should be watching this very closely.

  21. why this won't work... by matt_maggard · · Score: 2, Insightful


    This will have little to no impact on the gaing industry. There is one simple reason. For game add-ons, they MUST be standard equipment that everyone who purchases the system will have. Otherwise game companies won't invest the money to support it. Here is an example using made up numbers for illustrative purposes:

    Microsoft's (boo, hiss, etc - moving on) xbox features a built in hard drive. All developers can use its capabilities. Mainly this means drive caching and too a lesser degree wma audio. Sony is going to release a hard drive add on soon. I expect very little to come of it. Game companies will be forced to support the PS2 hard drive and user with no hard drive OR just pretend that nobody has the hard drive. Which path do you think is cheaper? In addition, how will game makers know if their game's target market are purchasers of the hard drive? Most likely Sony will only have sales data. ie Sony knows they have sold 1 million PS2s and 250,000 hard drive units. They do not know if it is teen FPS gamers buying the hard drives or the RPG players. Meanwhile Microsoft has sold 500,000 xboxes and therfore 500,000 hard drives. Bassed on this, I expect xbox developers to unanimously support the hard drive and hardly any PS2 developers to support it.

    How's this for a comparison:

    Sega's dreamcast had a built in 56k modem. Towards the end of it life, sega realeased a broadband adapter. Hardly any games supported it. Yes I do recognize that the system was on its last leg but I don't think that changes anything.

    Anyway, Sony is adding a feature to its phone that they can tout and have press releases about. Will developers support it? A resounding no.

    IANAGP -I am not a game programmer - just a player.

  22. Could be good...could be bad? by amuro98 · · Score: 2, Interesting

    Since Sony was seriously talking about making the Playstation the center of your entertainment unit, how long before you can simply call up your PS2 and tell it to record a TV program for you?

    Of course, this might mean you might also start getting calls from the PS2...

    Imagine having to tell your boss you have to go home to finish MGS3, because if you don't, the villian in the game will start deleting your MP3 collection.