Star Wars Prequels' Art Director Doug Chiang Talks
inherent writes: "Recently, representatives of three fansites covering Westwood's upcoming release, Earth and Beyond Online had the opportunity to interview Doug Chiang, Art Director for the Star Wars prequels, and the designer of the spacecraft models in Earth and Beyond Online. Chiang speaks on topics like the differences between film and digital animation, advice for upcoming digital artists, and the now infamous Jar Jar Binks. The interview transcript is available at Earth and Beyond Portal"
in terms of setting yourself out from the crowd, at least in graphic design terms, there is no substitute for having classical training in the visual arts. too many people think that they're hot stuff just because they can use photoshop.
Taco, you wrote:
;)
"From what I can see, Star Wars was originally part of a social movement, the gradual change of geeks, if you will, from the shadows to the mainstream."
I sort of agree with this statement. However, I think you are missing the larger picture here. The awesome thing about Star Wars is that you don't/didn't have to be a geek to enjoy it. It was a huge part of life for us children of the mid/late 70's and early 80's. It was hugely successful because it appealed to all classes, races, and creed. It was a magical movie that could make you forget all your problems for a couple of hours, or if you were lucky, several months on end in toys, etc.
Now, IMO, here's the issue for Mr Lucas. He made the mistake of creating his best art at an early age. The rest of his life has been spent trying to recapture it, and he has (so far) failed. Imagine if you were in his shoes...would you pump out lack-luster fare trying to recapture the magic you created, or move on? I doubt you *COULD* move on. Not many people can say they shaped a generation, he can. Too bad he's now trying to shape another generation into being little zombie consumers. Just my opinion of course
Sent from your iPad.