3DLabs Launching New GPU
h0tblack writes "...or VPU as they've seen fit to call it. The Register is reporting that 3DLabs will be releasing the P10 later this year. It's targeted at workstation and gaming markets with OpenGl2.0 and DX9 drivers having been seeded to developers already. Could be interesting as 3DLabs have been one of the key players in the development of OpenGL2.0. The P10 has over 200 SIMD processors throughout its geometry, texture and pixel processing pipeline stages to deliver over 170Gflops and one TeraOp of programmable graphics performance together with a full 256-bit DDR memory interface for up to 20GBytes/sec of memory bandwidth. More info can be found in the press release." There are also examinations of the new chip on Anandtech, Tom's Hardware, and no doubt many other hardware sites too.
Beyond3d, home to many respected (and notorious ) workers at various 3d companies such as nvidia, ati, and bitboys are discussing this right now.
An Education is the Font of All Liberty
No, that's not a typo, these graphics cards cost as much as a nice Athlon system.
I don't care. It's still a lot cheaper than a top of the line SGI workstation.
The ratio of costs for all the parts in a typical PC)
(motherboard:CPU:disk:powersupply:OS:graphicscard
have shifted some over the years. More accurately, though, as the performnce of certain keys pieces has increased to adequately fulfill the needs of the users, it's natural to start looking to satisfy unmet needs.
An OpenGL card like this would be wonderful for scientific visualization, CAD, CAM, etc.
While the price is an important point, in my market $600-$900 is not a big deal.
"Provided by the management for your protection."
Really, these things are getting massively more complicated than your ordinary P4 or Athlon.
Not really, though. They have simple units, then they put a whole bunch of them on there. They don't need nonsense like branch prediction and register renaming and all that. But they certainly are complicated in their own way.
It's worth pointing out that Creative has bought 3d labs, and Creative's CEO Sim Wong Hoo has every intention of taking 3d Labs out on an aggressive push into the consumer 3d market. See article.
OpenGL 2.0 addresses exactly your concerns - a vendor-neutral shader programming language, and this is precisely why you're seeing 3Dlabs pushing hard for it. It seems they will be first to market with a fully programmable graphics pipeline, and they need the software technology to go with it...
DirectX 9 also addresses the same issues and provides a standard shader language (actually DirectX 8.1 has a standard shader language already, but it lacks a certain amount of the programmability that will be present in DirectX 9), but there are a lot of reasons for the graphics card vendors to favour OpenGL over DirectX. For instance:
Hopefully OpenGL 2.0 will see a resurgence in OpenGL use. I don't like the idea of the 3D market being controlled by Microsoft, and I don't think the 3D vendors do either. Kudos to 3DLabs for leading the way!