3DLabs Launching New GPU
h0tblack writes "...or VPU as they've seen fit to call it. The Register is reporting that 3DLabs will be releasing the P10 later this year. It's targeted at workstation and gaming markets with OpenGl2.0 and DX9 drivers having been seeded to developers already. Could be interesting as 3DLabs have been one of the key players in the development of OpenGL2.0. The P10 has over 200 SIMD processors throughout its geometry, texture and pixel processing pipeline stages to deliver over 170Gflops and one TeraOp of programmable graphics performance together with a full 256-bit DDR memory interface for up to 20GBytes/sec of memory bandwidth. More info can be found in the press release." There are also examinations of the new chip on Anandtech, Tom's Hardware, and no doubt many other hardware sites too.
Press releases can't render anything, to the best of my knowledge. I'll reserve judgement until I get my hands on a review unit. However, this can only be a good thing. Competition drives prices down and features up.
This is an article about two unreleased graphics cards, one $600, one $900. No, that's not a typo, these graphics cards cost as much as a nice Athlon system. These aren't targetted at gamers, they're targeted at workstation users, and fuckwits.
Speak for yourself, I'm a gamer, and I'm more than willing to fork out $900 for a good video card. Hell if I spent $700 on the Geforce1 DDR when it first came out, why the hell not spend $900 on a fully opengl accelerated card? I've seen the current generation of High end cards from 3DLabs, and if this new generation is anything like the current, it's worth the $900 for gamers.
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Programming is like sex... Make one mistake and support it the rest of your life.
Extra! Extra! Linux ported to GPU!
Really, these things are getting massively more complicated than your ordinary P4 or Athlon.
And think; There's one less layer between the OS and the framebuffer!
"Draco dormiens nunquam titillandus."
Beyond3d, home to many respected (and notorious ) workers at various 3d companies such as nvidia, ati, and bitboys are discussing this right now.
An Education is the Font of All Liberty
When Geforce3 came out it didn't have much of a clock speed increase, but boasted features that if taken advantage of by the developers would make the games look *MUCH* better. And yet, the only trend in the gaming industry that I've spotted is cranking up the poly counts.
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No, that's not a typo, these graphics cards cost as much as a nice Athlon system.
I don't care. It's still a lot cheaper than a top of the line SGI workstation.
The ratio of costs for all the parts in a typical PC)
(motherboard:CPU:disk:powersupply:OS:graphicscard
have shifted some over the years. More accurately, though, as the performnce of certain keys pieces has increased to adequately fulfill the needs of the users, it's natural to start looking to satisfy unmet needs.
An OpenGL card like this would be wonderful for scientific visualization, CAD, CAM, etc.
While the price is an important point, in my market $600-$900 is not a big deal.
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It's worth pointing out that Creative has bought 3d labs, and Creative's CEO Sim Wong Hoo has every intention of taking 3d Labs out on an aggressive push into the consumer 3d market. See article.
how about we just give you a GF2 with the XF86_SVGA server and we'll just RIP THE FAN OFF FOR YOU!
there you go! you're welcome!
oh, you DIDN'T want it to catch on fire...
-c
...where all you have are CPU cards with whatever specialized adapter is necessary to provide the apporpriate electrical connectivity to peripherals.
Each card is a basically a CPU board with its own memory. The common bus between cards is really a switch to limit card-card contention. One card is the bus master running the kernel. Processes can be shuttled between CPU boards as processing power is available.
The thing is we're getting to the point where just about every PCI device has a CPU on it (NICs with encryption/acceleration engines, RAID cards). Why not just put high-speed general purpose CPUs on the cards and use it as a highly integratable/segmentable cluster?
The actual kernel could do more scheduling and less work, since the "NIC" CPU card could theoretically run large parts of the IP stack in addition to the NIC driver, as an example.
...was the first PC-market, full programmable graphics chip, as far as I know.
Any website proclaiming full programmability as new or revolutionaly is simply demonstrating a lack of historical knowledge. 34010/34020 based boards competed with the first-gen fixed function graphics accelerators for Win 3.x, but couldn't compete on price/performance with the fixed function BitBLT engines from S3 et al, and the flexibility of being fully programmable meant nothing to PC users who were accustomed to dumb EGA/VGA cards.
OpenGL 2.0 addresses exactly your concerns - a vendor-neutral shader programming language, and this is precisely why you're seeing 3Dlabs pushing hard for it. It seems they will be first to market with a fully programmable graphics pipeline, and they need the software technology to go with it...
DirectX 9 also addresses the same issues and provides a standard shader language (actually DirectX 8.1 has a standard shader language already, but it lacks a certain amount of the programmability that will be present in DirectX 9), but there are a lot of reasons for the graphics card vendors to favour OpenGL over DirectX. For instance:
Hopefully OpenGL 2.0 will see a resurgence in OpenGL use. I don't like the idea of the 3D market being controlled by Microsoft, and I don't think the 3D vendors do either. Kudos to 3DLabs for leading the way!
And the kernel option of the future is...
Processor type and features
...
Floating point emulation? [y/N]
Floating point acceleration via 3dLabs VPU? [Y/n]
--TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive