Tron 2.0 Game
Conspiracy_Of_Doves writes "Gamespot has an article about the new Tron 2.0 game in the works to accompany the movie. It looks like they are being very true to the original, the new light cycles are even being designed by Syd Mead, the same guy who designed the old ones. You will get to visit locations from the movie, as well as play around inside desktops and PDAs." IGN has another article on the game. Watch out for the gridbugs.
May 02, 2002 - It's hard to believe that it's been 20 years since TRON hit theatres. It makes me feel a little old that I was totally into something that happened that long ago. Sheesh. Even so, the movie does bring back good memories of a magical black-lit world where computer programs led lives in a warped mirror of our own society and had theological beliefs about the users that created them. It was a incredibly interesting idea with a look that will forever remain distinctly TRON. And it's a world and a look that will be pretty easy to fall back into and enjoy judging by the early info and art we received when Frank Rooke, lead designer at Monolith and Disney Interactive's director of marketing, Jamie Berger dropped by the office today give us a sneak peak at TRON 2.0 before E3.
.byte programs (even though they can say more than yes and no for the most part) and the old Recognizers that have been retired into tugboat and trash duty. The world has changed because technology in the real world has changed. Computer architecture is different, programs are faster and more powerful, and the stream is open beyond the confines of the mainframe.
While the bit they shared with us was restricted to a slide show of screens and concept art, the glimpse was real enough that they certainly piqued my interest. The look of the game follows the look of the movie 20 years ago pretty closely, but has even been moved forward a bit with more curved structures (apparently this was impossible when they originally made the movie) and more complex areas than we saw before. But the style is unmistakable. To make sure that was the case, Disney and Monolith hired on Syd Mead, who was one of the artists that helped give TRON that famous look.
To follow natural progression, the story of TRON 2.0 will mirror our own world and progress 20 years into the future. TRON destroyed the master control program with the help of the user Flynn and the mainframe computer went back to a peaceful existence and life continued as normal. But with the loss of the MCP, the research on digitizing real world matter and inserting it into a digital plane was lost. Alan Bradley, the creator of the TRON program, made it his life to bring that research back up to speed after the incident. After twenty years of finding errors in the process causing real world matter to be corrupted in the transfer, Alan succeeded. Any matter, including people, can now be inserted into a computer unlocking both incredible bounties and unlimited opportunity for crime if the technology was to come in contact with evil people. Darn you evil! Always having to poke your nose into things.
And then the inevitable happened. An Internet company known as fCon learned of the technology and decided that it would be best used by them in order to infiltrate government and military systems giving them near limitless powers over pretty much everybody in the world. In order to do this, they decided to digitize specially trained humans into the datastream called Data Wraiths.
As you also may have figured, not everyone thinks this is such a good idea, mainly Alan, who promptly disappears. Enter Jet, Alan's son. A twenty-year-old programmer for the same company his father has spent his life with. Jet's a little different from his dad however. He's a gamer. He's a partier. He's not the stiff that his father is. Regardless, Jet gets a little concerned after the disappearance and digitizes himself into the mainframe to hunt his wayward father down.
Throughout the adventure in the digital world, you, as Jet, will be treated to the first hand experience that many fans of the movie have been hoping for since the original TRON and Discs of TRON games came out into arcades. Disney and Monolith had thought to include some bit of the old games somewhere in the product, but have decided for gameplay considerations, the want to move forward with the technology and time, and some license issues to leave those out in favor of a new experience. This doesn't mean that you won't find some of the best parts of the fiction in the game somewhere. Be sure that you'll get the chance to zoom around on lightcycles and throw the discs around with abandon. You'll also see some of the greats like the
In your travels, you'll find yourself moving beyond the boundaries that held TRON and Flynn in the movie and out into the Internet and the world beyond. You'll visit PDAs, lab servers, personal computers, routers, and Internet city hub, a really cool looking firewall, and databases as well as meet some other important characters along the way like security programs name ICPs and a the game's hot little piece of code, Mercury. All of the locations and characters will have unique looks that fit with the locale including different color palettes. But for the sake of grounding the digital world as a living and breathing society of its own, some old favorites like the Game Grid and the ancient mainframe will be waiting for a visit as well.
In fact, you'll begin your journey in the Game Grid as you begin to get used to the controls of the game. While we have yet to see this all in action, the game itself will be played in the first person mode. But unlike many games that are in this perspective, you won't be strafing and peppering everything in sight with a machine gun. You'll have to take your time with the combat using the various weapons used by the different factions in the game.
Your main weapon, which you'll have from the beginning of the game is your disc. It pretty much would have been unthinkable to write these out of the script. At the beginning of the game, your disc will act pretty much along the lines that you might expect. It flies straight. If it hits the target, good, if it doesn't hit the target, there's not much you can do about it. Later on in the game you'll upgrade your weapon with "sub-routines". These will add specific attributes such as giving you the power to bend the path of your disc and control its course to some extent. You'll be able to guide the disc to hit enemies around corners and the like. Or you could go for upgrades that cause your disc to burst around enemies hurting everything in the area before recombining and returning to your hand. But for those that are scared of being hurt like me, it's nice to know that the discs are also used as defense. When the disc is on your arm, it'll prevent some damage, when it's in your hands it'll act more like a shield. But you can also swing it to hit weapons like other discs that were tossed your way, it will get reflected away to maybe hit something else. Just be careful because you're defenseless without your disc.
You twitchy shooters out there that need a machine gun to hit a target (yes, the pathetic ones that complain about sniper rifles and rocket launchers... you know who you are) will need to take some time and get used to the more thought provoking combat that a disc provides. Frank Rooke seemed very proud of the effort his team is putting into the AI routines for enemies and nuetrals alike. They won't just run at you and attack. They'll defend. They'll deflect. They'll recognize and react accordingly. The intelligence isn't restricted to combat AI however. Each individual in the game will have its own goals and purpose. They'll each have their own priorities for tasks. Disturbances around them will affect their priorities causing them to attack or run or a number of other things. This organic decision making AI will never give you the sense that you ran across some invisible line on the ground that triggers an event.
Monolith realized that only having discs as weapons wouldn't have given enough variety, so they've included several other weapons that are "native" to certain factions in the system. Being a user, you won't have the restrictions these programs do so you'll be able to use all of the different kinds of weapons. Each of the basic weapons are considered primitive. Like the Game programs that will have the rod primitive, which can be upgraded into different types of weapons from sniper weapons to hand to hand combat weapons. You can also expect Data Wraith weapon types as well as corrupt program types.
Which is another side to the story. Corrupted files will be found throughout the game and actually make up another side plot to the bigger story. It seems that one user named Thorne digitized himself into the system before the errors had been fixed causing him to be corrupted upon insert. Now he's running around corrupting other programs gaining mass amounts of power. You'll need to deal with him and his ever growing number of "cultist" religious fanatics that have been corrupted and are following him.
These guys are not only a danger to your health, but also to your systems. If you're hit by a corrupted file (kind of like being dry humped by Tal), then you have the chance of having your sub-routines and inventory programs corrupted. You'll either need to ditch them altogether or run a cleaner file on them at that point.
In order to give players the feeling of advancement and achievement as they move through the game world, Monolith has decided to include some small RPG elements. Don't expect a Baldur's Gate kind of number crunching here, but you can expect to perform upgrades on your character that will give him more health, better accuracy, more energy, sneakier stealth, and the ability to use processes faster and more efficiently.
Along with that aspect, there is also the inventory and sub-routine upgrade system that I briefly hit on before. When you begin the game, you have a certain amount of memory in your inventory system. Each of the items you pick up will take up a certain amount of memory. But when you add the sub-routines onto an item, it gives that item an upgrade but also makes it more efficient making whatever item it is take up less memory in your inventory. It's a clever system that really makes you make some choices in your character's progression.
And of course, a game like this almost begs for multiplayer action. With the game so early in production, Monolith is still kicking around a lot of ideas, but you can be assured that there will be plenty of team-based games such as capture the flag (I'm personally hoping for some objective based missions like we saw in Wolfenstein) and some of those disc games that were so freaking cool when the movie originally came out. One thing we won't see at this point are lightcycle multiplayer games however. This is something they really wanted to do right from the start, but have found that the current networking technology available just wouldn't be able to handle the mode. Lag issues would just cause havoc in a game that would need extremely fast reaction times from all parties. Sure, it's a little disappointment, but one that I'm pretty sure I can get used to if the rest of the game shapes up to be as good as I'm thinking it could.
Monolith has a good track record when it comes to games like this (No One Lives Forever) so we're all pretty stoked to see it firmly in their capable hands. There's still a ton to be done on TRON 2.0 at this point. But we will finally get to see the game in action at the big show this May, which I'm more than a little excited about. Actually seeing this world that held my fascination way back in grade school come to life will be a treat. Until then, make sure to take a look at the early screens and soak in the TRONiness of it all.
ah, the life of a bit: yes... no...
...we are from the government - we are here to help...
I used to play Tron when I was a kid. The spiders scared me though..
We get an early look at this upcoming action game, which is based on the classic sci-fi film.
We had the chance to take an early look at Tron 2.0, the upcoming first-person action game from Monolith and Disney Interactive. Tron 2.0 will be an action game inspired by the events in the classic 1982 motion picture, and the game's story will actually follow the plot of the movie. Programmer Allan Bradley (Bruce Boxleitner's character in the movie) has advanced to a senior engineering position at the company that had created the evil Master Control Program 20 years ago, and he uncovers a secret plot on the part of the company to abuse a new form of technology. Bradley's son Jet becomes involved in the plot and eventually ends up on the other side, traveling through the world of Tron as a program.
Players will play as Jet in the game, and the developer is making sure to create a fully developed "real world" that will help advance the story through cinematics--but most of the game will take place within the computer-generated world. As a program, Jet will have opportunities to revisit the mainframe--where the events in the original movie took place--but will also be able to explore the inner workings of PDAs, desktop computers, and firewalls. Over the course of the game, he'll have occasion to disrupt the digital structures around him (known as performing an "illegal operation" in the game), in which case he'll have to deal with ICPs--intrusion countermeasure programs--burly humanoid programs that are the digital equivalent of guards. He'll also be able to visit lightcycle courses--the developers will include both the classic look of the original lightcycles from the movie, as well as an updated version, which will be designed by artist Syd Mead, the creator of the original lightcycles. And he'll have the opportunity to fight duels in disc arenas, as in the classic arcade game; among other things, discs can be hurled as weapons, set to explode in order to damage enemies or used as shields to absorb or deflect attacks.
Even at this early stage, Tron 2.0 looks very impressive. The art team has made good use of alpha-mask environment mapping, which helps create the pulsating veins of light that commonly line the walls and ceilings of the game's digital world. Tron 2.0 will make use of LithTech's powerful Triton engine, which will, among other things, include an edge generator that adds the colorful glowing edges to the game's walls and structures--a much better way of re-creating the look of the film than simply stacking textures. Tron 2.0 will be colorful but will make use of simple, clean color palettes--the areas and characters we saw were generally of a single, glowing color, with subtle variations on that color, to help reproduce the neon light effect from the film.
Tron 2.0 is currently scheduled for release in the fall of 2003, but the game will be on display at this year's Electronic Entertainment Expo later this month. We'll have more information and coverage on Tron 2.0 from the show.
There once was a movie called Tron
with blinkenlights flashin' off/on
Bruce Boxleitner resisted,
Jeff Bridges assisted
Twas the triumph of brains over brawn
The game reviewed looks impressive, but if you can't wait, then try the free Armagetron
for a 3D light cycles game with "moviepacs" for making the players & grid look true to the orig movie. Network play is v.addictive.
(http://armagetron.sourceforge.net/)
j
I think the beauty of releasing a game like this now - with the way graphics cards & systems have advanced, you can actually make the in game graphics as good as (if not better than?) the original movie graphics.. should be a lot of fun :)
"Hey! Unless this is a nude love-in, get the hell off my property!!"
well done klerck. Even an arsehole like you sometimes gets it right.
.. you were probably due.
On the law of averages
Now, if there's a game that would justify making a Linux version - this is the one!
Are they planning it?
Make even shorter URLs - 8LN.org
Here.
And with a version for just about every OS.
Guys, this is the page widening troll. I suggest that no one mod him up, even if we would otherwise do so. He's probably just working on getting the +2 back so he can troll again.
...and we all know what Disney thinks of the rights of end-users, don't we?
There are countless games out there worthy of your entertainment dollars/pounds/yen. Do the right thing, boycott Disney, and buy one of those other games instead.
If you have to buy this game for nostalgia reasons (hey, I have fond memories of wasting countless childhood hours playing the original Tron arcade machine too) then wait a month or so after the game's release and buy a second-hand copy.
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
"Futuristic" as a style was practically created by Syd Mead. I understand he's pretty old, I'm glad he's still around and am realy looking forward to seeing what he comes up with.
You are in a maze of twisty little passages, all alike.
I did enjoy the Tron movie very much, but I must admit that I'm skeptical of whether or not it can be turned to a game. It seems, really, that the movie was a technical masterwork, but not long enough to give a developer following the plot much to follow. Essentially, the plot could be summed up in three sentances:
1. Man goes into evil computer
2. Man fights evil computer's minions & evil computer itself
3. Man wins
Of course, there was cool CGI while that was going on, but the movie itself did not seem to be very long (at least, to me), and the "cool graphics" defense might not fly with this game anymore. Does anyone know whether they will be adding extra features or levels to enhance the playability? Not to say I won't play it, extras or no, but I think it might be better to have the game's plot diverge a bit more.
http://multimhttp://muhttphttp://multimehttp://mul timedia.kde.org/dia.kde.org/://multimehttp://multi media.kde.org/dia.kde.org/ltimedia.khttp://multime dia.kde.org/de.org/edia.kde.org/
I want more linux developers doing this to each other.
Have some violated bacon with your egg breakfast.
Dad, the textures suck!
No, son, it is supposed to look that way. Big blank surfaces rendered in at least 1600x1200 32 bit colors on a GF4. Note 2ghz P4 reguired.
Just look at how many shades of grey(heh) and blue they have crammed into this game.
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How cosmic, I was actually reading about this article earlier today and now it's mentioned on Slashdot. Anyway reading the article I noticed some very interestings things about the gameplay. The most interesting of which was that of the classic Tron disc as the primary weapon for the game. As the game progresses you get upgrades for the disc, or as they refer to it "sub-routines", and they will let you do crazy stuff like guide the disc around corners, get it to fragment in mid-air and so on. Then there is the fact the disc can double as a shield. Should definitely make for some very interesting multiplayer games I reckon.
However there is one let down to date, and that will be lack of light cycles in multiplayer (refer to quote) but in all it should pretty exciting and innovative. I definitely recommend reading the article, it lays down the premise of the very well.
One thing we won't see at this point are lightcycle multiplayer games however. This is something they really wanted to do right from the start, but have found that the current networking technology available just wouldn't be able to handle the mode. Lag issues would just cause havoc in a game that would need extremely fast reaction times from all parties.
aus.music.scrapbook
It's slightly disturbing that geeks have their own cultural phenomenons. It's even more disturbing that I'm old enough to recall their introduction. What a blast. I'm not usually a fan of games based on movies but this one looks to be interesting, not so much as a game but as a precursor to a vary promising movie. It looks to be a blast.
--CTH
--Got Lists? | Top 95 Star Wars Line
Naturally: "troff"
...Specialist from the Visual Basic department at Microsoft didn't want to respond on the announcement on slashdot.
for all of u who read PCGamer, u should already know this, but here it is for all others. the tron 2.0 movie isn't gonna be produced for sure yet, they're just considering it. they don't even have a full script yet as far as the article goes, but this one guy is considering to direct it and they say that it's not too unlikely that it will happen.
--tzan
Very simple teaser website at this link
And you thought it was dying!
Tron was a cool arcade game, but Discs of Tron was, perhaps, one of the coolest games ever made.
Discs of Tron was basically taken from the movie scene with Tron fighting Sark in the arena with balls of energy. They each stood on discs of energy and the goal was to knock your opponent off.
Some called it 'the frisbee game'.
The arcade game was amazing. First, the controls. On the right (or was it left?) you had a joystick with a trigger button and a thumb button. Trigger throws an energy ball, button goes into blocking mode.
On the left, you had a twisty knob that spun freely and used an optical sensor to detect motion. It could also be pulled up and pushed down. It was used to aim your energy ball throw.
Aiming was incredibly precise. Combining the two, you could do strafing shots unlike anything possible in a FPS -- by spinning the knob in time with moving the joystick, you could set up a set of three energy balls in the air that crossed sark's disc in a gridded fashion.
You could also set up amazing rebound shots off the wall and, in later levels, the ceiling. As well, in later levels the discs would move and, if hit by a blob, disappear.
The whole implementation of the game was freakin' perfect. It was so well done.
There were 1,000 of what was called the 'environmental unit' configuration of the cabinets made.
You literally stood inside the environmental unit. It had six channel surround sound-- stereo front, stereo rear, a center channel near the control deck and a bass channel in the rear of the cabinet that you were leaning against.
Totally immersive, especially for 1985 or so.
The implementation was interesting; two Z80s + a totally custom TTL based video computer to handle the 3D vector style (it wasn't truly vector and not everything was vectorized--- there were filled areas) graphics.
Totally kicked ass.
I saw the Gamespot review a couple of days ago and for a moment got excited but when I saw that Disney Interactive is the producer, I'm going to avoid this one like the plague. In light of the crap that Disney has pulled recently, Disney is boycotted by my family. Just so you'll know, I believe that IP has its place in our society for the most part but Disney and their ilk have stepped out of line and it seems they're only going to get worse.
I love Tron as it was one of my most favorite movies while growing up (and still is) but Tron 2.0, either as a game or a movie, doesn't exist to me.
very informative and a good resource. well done Klerck!
All things designed to promulgate hype will sucketh greatly.
Examples:
Intellevision Cool-aid Man
Wired Magazine
Jar-jar binks actions figures
I remember seeing the movie Tron, and I thought, how cool it would be if I had computergraphics like that in my computer (an Amiga 1000 at that time). And now, with the advancement of tehcnology, I can have.. without the need for a Cray Y MP! Sometimes technology is so beautiful, it brings tears in my eyes..
Not just for the game but also for the movie. When Tron came out it centered on the two main interfaces people had to computers at the time, the mainframe at work and arcade games. It seems that to keep with the times Tron 2.0 will have to deal with the major advances since then: WWW, personel computing, and maybe also the advent of more advanced computer games(RPGs, FPS, RTS).
It is only fitting that because the internet is high on that list that the game should be multiplayer as well.
fuck yah.
Video games is my life. I want some 3d light cycle action.
3d light cycles I hope.
Tron and Robotech were the shit after transformers.
God spoke to me
Holy fuck...I thought that was heinous -- that woman getting fucked by a monstrous boar. Then I realized that it was a guy. Fucking fucked up fucking shit man.
I think it's kind of ironic that when the movie was made, they specifically limited the environments inside the computer to a few basic colors - greys, blues and reds - and to simple geometric stuctures (mostly), to make it a "believable" computer interior. And now with the game coming out trying to mimic the movie, the designers will have to stick to that style, even though it is well within the capability of todays games to present a much richer and more detailed world. So it's like an old, perceived, limitation of the computers that is coming back to haunt them.
Ñ'
It was sorta like the disc game that was in the original Tron... Imagine if they did something like that for the new Tron 2.0 game. It would be so sweet! Even as a minigame
Turning TRON into a video game, now that's just crazy
No mention of the movie sequel? I mean, come on, it's Disney... why would they be invovled if this wasn't part of a movie tie in, right?
Those who fail to understand communication protocols, are doomed to repeat them over port 80.
All of this talk of Tron, and not one person mentioned http://bomns.sf.net, my site where you can download two DOS versions of Tron with source code and all! Gee, with the seven hits we get every month, you'd think that EVERYONE would know about it by now.
- Shadow, the Laughing Orc
http://bomns.sf.net/
Syd Mead also was responsible for much of the design of Blade Runner, and did some work as an artist on Aliens. He has produced work for a couple of video games too...I think Beneath A Steel Sky and one of the Wing Commanders...
Wow. So, not only is Tron 2.0 (aka Tron Killer App) going to be in out in the fall of 2003, but The Matrix Reloaded (aka The Matrix 2) and perhaps The Matrix Revolutions (aka The Matrix 3) will be as well.
2003 is going to be a kick-ass year for geek movies.
I had some trouble getting it to work with MAME last time I tried, maybe it's time to try again.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
"Okay, has anyone here seen the movie 'Tron'?"
"No"
"No"
"No"
"No"
"No"
"Yes... er I mean no"
Does anybody else remember the Tron games for Intellivision? They were some of the best ever games for that system.
Tron Deadly Discs was my favourite. It wasn't like the arcade game Discs of Tron, instead you and the enemies ran around a playfield throwing discs at each other. Eventually the Recognizer would come and you'd have to hit it in just the right spot to disable it. It was pretty easy but still lots of fun.
Tron Solar Sailer was the coolest Intellivoice game. It was a pretty weird concept that I can't really describe too well, but it actually had quite a bit to do with the movie.
There was another game, Tron Maze-A-Tron which I didn't think was very good. Basically you just ran around a maze doing stuff.
Of course the arcade games were a lot of fun too but for a youngster with very little money it was a lot nicer to have something to play at home.
It's already been done, the best light cycle redition BY FAR can be seen here.
The light cycle portion is about 1:30 in.
WHAT on earth is this rubbish?, this looks like nothing more then a FPS. Thank god for piracy.
Quake and Doom are the world's most popular games in their time. Their plotline is :
(a) Man shoots Lots of Badasses
(b) Rinse
(c) Repeat
Mode (3) smart-aleck mode. Press * to return to main menu.
Hello. This is former Vice President Al Gore. One word on Tron II. Alright!
. Vote Donkey!
Seriously... Tron was a movie that predicted, essentially, the first-person shooter. Wow! Whaddya know? Those predictions came true! Except what it didn't predict was the balance of technological advances that would occur in the process of making computer games. Graphics rendering obviously is much more advanced than they predicted. My desktop computer can render almost photorealistic scenes in real-time, whereas the TRON supercomputer had to render everything as blue-and-white lines.
And a technology that they greatly overestimated was the human-computer interface. The people in TRON are in a true virtual-reality environment, while gamers now (including those who will play this game) are still stuck using WASD and a mouse.
So my question is, what's the point of taking a step backwards in graphics, and failing to take a step forward in HCI? I think it would be more "faithful" to the spirit of TRON to bring the story up-to-date, with modern graphics, and just pretend to have a better interface. For the same reason Sam Raimi (rightly) brought Spider-Man up-to-date with biological web-shooters etc. There's no reason to accentuate the miscalculations of the past in a modern adaptation of an old tale.
-3Suns
~~~~
The Revolution will be Slashdotted
The original Tron wasn't even that good. I liked it as a kid. Then again, I also liked Airwolf and a lot of other shows that I realized were extremely crappy when I saw them as an adult. Tron was corny and predictable - Tron 2.0 will almost certainly be that, as well as sickeningly sanitized to suit the bland modern Disney.
---If you can't trust a nerd, who can you trust?
This is a benefit, not a limitation.
Because they do not have to worry about making the most detailed drawing of every area, they are free to show VAST DISTANCES, and put more energy into cool texture effects and vaster worlds.
In short, this limitation does not relly limit anything... it merely changes the focus from what is 'normal' in todays games (high detail, realistic graphics) to something completely different (vast panoramas, unreal graphics)
"I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
...what the hell is a "D'Arque Bishop" anyways? It sounds like a metaphor for a diseased penis. And why do you spell it D'Arque? That faux French spelling is as gay as a football bat.
C - A language that combines the speed of assembly with the ease of use of assembly.
The problem with the use of the current graphics ability is that it will remove a prortion of the charm that is Tron. Lisberger states this belief as part of the DVD interview. Tron was not about using realistic graphics (yes, I know it wasn't possible then). It created a world that had never been seen before, includeing the one that we live in.
/me Puts on asbestos suit
As such, I view the comming Tron 2.0 movie with equal portions of glee and fear. Such potential for a sequel and yet huge risk that it will try to hard to be 'real' and have it fall flat on it's face.
What the HELL! They've hijacked my BACK button. Forcing me to see a full page add each time I switched between the screenshots (using my back button), or any page for that matter.
What kind of CRAP is that? I'm officially NEVER going to any IGN website AGAIN!
Who will join me?