Game Design Classes?
Scott 'dolo' Leonard asks: "A while back, you might remember, I taught about 200 people in an IRC level design course, where students would complete a number of assignments for grading and grow with the course to meet their personal goals. Right now I am in the process of working up a proposal for my local college to get a game design course approved for Fall 2002. This course would hammer out the fundamentals of designing a game, what works and what doesn't. Before I begin, I was hoping that the community might have some input as to what they would want in a course of this nature."
"Basically, this would be an IRC class where students would walk away with something tangible regarding game design, and approaches therein. Obviously we would focus on the aspects of games today, and different types of games, but we would also have to look at a regiment of building smart games that impact the bottom line of a company positively.
Send all input to sleonard@planetquake.com and I will post any and all comments to Dteam, where applicable. Please contact me if you have any comments."
by ripping apart Laura Croft. Only in the pure um Game Design sense that is.