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Building a Cockpit Setup for Simulator Games?

Milo_Mindbender asks: "For awhile I've been looking at building a cockpit-like setup for playing simulation games. One problem is finding a way to hook up a large number (up to 100) of lighted push-buttons in the thing and interface them to a computer that would poll the switches and control the (Tri-color LED) lights. Since the buttons/LEDs won't be clustered together, it would be nice if each button (or group of 4-5 buttons) could be on some kind of multi-drop network so the thing wouldn't turn into a wiring nightmare. The trick is that you don't want to miss button presses and you want to let people hold down multiple buttons without the setup getting confused. The big problem though, is cost. Anybody got an idea of how this could be done, preferablly with off-the-shelf parts, for under $5-$10 per button including the button?" Combine this idea with the earlier article we did on LCD-screens-for-cockpits, and you might have a kick-ass setup! Networked mech sims, anyone?

6 of 33 comments (clear)

  1. It's been done by smblion · · Score: 3, Informative

    Your problem has probably been solved, as there's a somewhat decent sized following of people who build their own flight sim cockpits, and I think I even saw one mech cockpit.

    Build Your Own Cockpit

    That has a few links. Plenty more can be found with simple google searching. I had this idea a few months ago, and like any idea I have, I checked to see if it was done already, and sure enough ;)

    As for LCD screens, they've got that stuff figured out. Check it out, you won't be let down.

  2. This has a lot of wires, but... by dasunt · · Score: 3, Interesting

    Take apart a standard AT or PS/2 keyboard. Now, inside of most of them are a few layers of plastic with electronic traces, and a small bit of circuit board with one big chip (the encoder). How a keyboard works is that the keys are arranged in a grid of wires, and when you press down on a key, you connect two wires in a grid. With a little bit of work recording the electronic traces, you can figure out what keys connect what pins on the encoder. Congradulations, you now have a 101 button method of input.

    Now, if you want to be lazy, then here's this link: Happs Controls, which has less inputs, and only works on win9x/NT/Mac, but saves you from wiring. Even if you go with the homebuilt solution, Happs sells a variety of buttons, and gives a price discount for large quantities. (I believe the price drops happen at 10 and 100 unit quantities.)

    (Happs, btw, is a supplier of arcade game parts.)

  3. Keep this in mind... by sphealey · · Score: 3, Insightful
    Saw an essay in "Private Pilot" mag about a year ago. The author visited a friend's house, and the friend proudly showed him his super-flight-simulator setup, with everything possible in a home environment except full motion. The author asked his friend how much it all cost, and the friend stated, "Around $8000". The author replied, "You DO realize that you can generally get your private pilot license for around $4000, leaving you with $4000 left over to rent time in a real airplane?".

    Something to think about.

    sPh

    1. Re:Keep this in mind... by sphealey · · Score: 4, Informative
      You need probably close to a thousand hours of flight time before you are officially a licensed pilot.
      The minimum flight hours required to obtain a private pilot license from the US FAA is 40. Here's a link to one flight training school I just happened to find with Google. At that point you are technically able to rent a plane and fly by yourself, although the rental agency's insurance company may have other thoughts.

      If you want a high-power, instrument, multi-engine, or ATP (airline) certificate many more hours are of course required. However, 1000 hours is close to what you need to get an airline job, not to cruise around on weekends in a 172!

      sPh

  4. Multiple monitor support in flight sims by sphealey · · Score: 3, Interesting
    Are there any home flight sims that support multiple monitors in W2K or WXP? I like flying CSF2, but it always seems to me that if I could get some basic peripheral vision from 2 additional monitors showing left and right views (or to go nuts, a total of 5 monitors: forward, left, right, up, and back) that it would be a LOT more realistic.

    I would think a dual processor Xeon system with 2 GB RAM and 3 video cards should have enough horsepower (sic) to handle this type of setup, but is there any software that can do it?

    sPh

  5. Re:PIC's your friend by lkaos · · Score: 3, Informative

    This is one of those instances where I really wish I had mod points to mod up the parent.

    Noone else has mentioned this and this is really exactly what you want.

    Without having multiple interfaces, you will not be able to handle 25 buttons and LED without using some sort of controller. I recommend purchasing PROGRAMMING AND CUSTOMIZING PICMICRO MICROCONTROLLERS. This book goes into great details (with good examples) on how to make button debounces. It even comes with a circuit board to build your own programmer (saving you quite a bit of money).

    With a cheap breadboard, and a couple PICS, you could make a circuit that had a serial port that could address any number of buttons.

    If your really ambitious and get the thing to work, you could make a small board run and sell kits on eBay and probably pay for the project while your at it. I'm sure there are plenty of geeks that would pay good money for a flight simulator console.

    --
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    func((b += 3, b));