Codingstyle Interviews PS2 Linux Developers
Linux Freak writes "May 22 marks the official release of Sony's PS2 Linux kit in North America and Europe! To give you something to do while waiting for your package to arrive in the mail, Codingstyle has conducted an interview with several people in the PS2 development community, including two people from Sony Computer Entertainment America, Inc. (SCEA) and Sony Computer Entertainment Europe, Ltd. (SCEE), as well as official kit and PS2DEV hobbyists."
I believe it's true that the system won't read homebrew optical discs (DVD-R or CD-R!) (jeesh,, Sony only gives an inch at a time, eh?)
However, the kit includes an HD. So, I'm hoping that nice people can code their creations and put the executable on their web site. PS2 Linux Kit owners can then (deep breath) download the file, transfer to the ps2-linux HD, re-attach the HD to their PS2 (or can they be networked?) and play play play!
I'm *really* hoping that this will finally give me a way to play my favorite MAME games on a *television* Emulators would be wonderful on this system!
What do you mean "except for the hack value"? The hack value here is extreme! However, that's not the only point. What you get with Linux (for Playstation 2) is system manuals for previously secret playstation 2 hardware components, and an interface to write code for them. Sony is releasing a lot of software and documentation that was previously only available to licensed developers. If you have an interest in developing console games/applications, the kit can really jumpstart your knowledge and experience.
If you wrote a decent PS2 Linux game on your own, I'd hire you in a heartbeat, even if you had no industry experience.
How's that?
Says the RIAA: When you EQ, you're stealing bass!
Uhh, this guy got a score of 2: informative for copying what the website says in verbatim?! Bad Moderators, See for yourselves, 2nd paragraph on the page. ( Hint: "While this interview primarily focuses on...")
======
Talk sense to a fool and he calls you foolish. - Euripides
I'd bet that the users who still codes for the DC is the same one that Sony is trying to reach with the Linux kit.
I've been slowly moving along writing a little rpg for the dreamcast for a while now, and at first I was really interested in the ps2 linux. Heck, I was planning on buying a ps2 just for that fact. What killed any interest for me is the inability to actually share your work with others. Of my friends, only one actually likes video games. I somehow doubt she'd fork out the $200 it'd take to allow her to play mine, and unfourtunatly playing single player video rpgs as a group isn't very entertaining. So what's left is the fun of sharing your creation over the internet. For me much of the point of writing games is to get feedback, find out what people like and don't like, and know that people are enjoying your work. With the ps2 linux the audience is so small as to be pointless to me.
As much as I see why they did it, since allowing someone to boot off a linux cd to a game included on it would have probaly led rather quickly to quite a bit of piracy, untill it is possible to have someone actually 'play' a game I code without buying the linux kit first I'm sticking with the good ol' dreamcast.
Everything will be taken away from you.
Because of this, the number of uses for the kit are actually limitless as long as the boot CD doesn't put the PS2 into some "limited" mode. But that doesn't seem to be the case.
My other first post is car post.