E3 Doom III Preview
Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.
You can also check:
gamespot
more from gamespot
And get the Doom 3 legacy movie from here:
3d gamers
It doesnt have much footage from Doom 3, but it got interviews with some people from Id Software.
All links graciously ripped off: Voodoo Extreme.
Fetch the screenshots then view them when you're done...
for i in $(seq 1 20); do wget http://www.gamespy.com/e32002/pc/doom3b/"$i".jpg; done
There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here?
Doom3 is nowhere near done; the only release date they're specifying at E3 is "2003", and most likely it won't be January either. In other words, they have around a year's work left on this game, maybe more. Presumably they will spend that time adding many many more character models, or even (hopefully) coming up with a way to generate different bump/displacement maps for the same character and thus avoid the "two of the exact same zombie" syndrome that affects the current screenshots.
In any case, it's pretty obvious the issue will be solved in the final game.
Sounds like Carmack's approach paid off for you. I suggest it is you that needs to look closer however and find out a bit more about what you're talking about in regards to Doom 3 and its approach to character rendering. Section 4.7 (subsection 7 of section 4) of the unnofical Doom 3 FAQ has some speculation and third hand info on the subject that might be of interest to you. Doom 3 FAQ: What sort of engine will Doom 3 use? I'll try to dig up Carmack's quotes on the subject as well. Suffice to say he has been careful to point out that Doom 3 makes heavy use of bump maps.
Take a look at the areas of the high rez screens I've conveniently circled for you here. Note the rather obvious poly edges. Note that the apparent frontal detail of characters does not generally show up on edges, indicating the geometry is not actually present on the in game model. You see what appears to be unbelievable detail on any camera facing surface, but on the edges of the model it is quite obvious it does not have that level of detail. If you don't see it now, you're beyond help.
Granted, much of the detail is actual in game geometry, but what's really selling the effect is the texture maps, bump maps, and lighting. I'd be willing to bet the models aren't any more high poly than Soldier of Fortune II, but they sure look better, eh? There's no denying there's a poly increase from previous iD games, but it takes a back seat to the lighting and shading technology. And while i don't expect a 10x increase in poly count, 2x would be nice given how good the rest of everything looks.
- JavaJones