MMORPGs Matrix and Star Wars
Jedi2099 writes "Warner Bros., Monolith Productions and EON Entertainment are combining forces to
create a new massively multiplayer online role-playing game (MMORPG) based on The
Matrix using Monolith's new LithTech Discovery System. "
Personally I'm much more interested in the fact that the
Star Wars Galaxy Beta
that has started taking beta apps.
Somehow I have a feeling that a lot of them will crash and burn due to an insufficent market.
Every great movie gets a game. 95% of those games are GIANT FLOPS.
I'll try it once the reviews come out.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
I always wonder if these licensed games tend to hurt the worlds they're designed to cover. I enjoyed the matrix and idea of Neo as "the one" because of the limitless freedom and ability he'd found by simply freeing himself of doubt.
Then again you have to wonder if in the movie what we didn't see was the user's HUD or in-game chat: "Trinity, I'm down to 12% health, find me a med-pak!", or better yet: "he's using a wall hack!"
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Weird.
Your reality is lies and balderdash and I'm delighted to say that I have no grasp of it whatsoever. - Baron Munchausen
- You can't win. There are no real goals.
- You can't pause. My GF hated when I used to play DAoC and she'd come into the den to say hi and I would tell her to wait until I could log out.
- They require an obscene amount of time investment.
Yup, that's why I keep my addiction to games I can win in a month or so and pause.Small scale multiplayer RPGs are fun, but MMORPGS just seem to eat time. Even when I played a lot of Quake 2, I could drop out any time and not feel guilty about letting my character lvl fall behind my friends' levels.
Robots are everywhere, and they eat old people's medicine for fuel.
I just had a perverse thought: What if this is how the Matrix starts? I mean, what better way to train a responsive and comprehensive environmental control system to become intelligent than to insert the activity of thousands of sentient entities into that environment? The words "self-fulfilling prophecy" come to mind.
Well, the words "improbable," "obtuse," and "gotta get out more" come to mind as well, but it's a curious thought.
-Jon
I think not...(*poof*)
Well.. personally I have played my share of EQ in my day. In case you haven't it's pretty clearly a ripoff of D&D straight across (which is all Tolken anyway.. but eh.. ). So maybe all the races have been seen before, maybe no new concepts. But it IS a new world.. it is their world (you're in our world now is their slogan).. this allows them to write history, future, plot lines..
It allows you to be the main character in your own little world.. silly perhaps.. but
If you put it all in a preexisting storyline, with a preexisting world with already established heros, already planned and acted major events...well what the hell is the point anymore?
Why bother with a Matrix mmorpg? Afterall you aren't the one... the one will fix everything... you are just a spudly.. you don't matter. No matter what you do, live or die, quest or destory evil bad guys... you have no effect.
At least with EQ (which is quite a ripoff at times) they could make their own races... if they ripped off a race they could give it a new history.. they could make their own evil badguys.. name their own dragons.
Can they REALLY do that in SWG and Matrix? The world is already defined.. races and classes already exist, already have a history.
In other words.. EQ while being a ripoff allowed room for creativity, for discovery. SWG and Matrix are just yet another marketing device.. 'ooh ooh lets make a cool racing game.. then put it on Tatooine and call it SW Epi1 Pod Racer!!'
It is one thing being yet another adventurer in a world with no pre defined heros or plotlines... but why pay the money just to play a cameo in a movie?
'..that kernel panicked like a nun in a crack house!'
Hacking, cracking and general bug exploiting are already nightmarish in these games. I don't think offloading server functions to client machines would be a good idea...
The problem with that is security. You simply can't trust the client or anything on the client's machine.
One way to get around this is periodic auditing and having clients with low-ping to one another hosting each other's game and AI. Still its risky and the overhead to the protocol can outway the advantages.
Seriously, the other less-polite reply to your comment is right. It's one thing to just go around canning suspicious users on web games or M*s... it's quite a different story when the enduser is a paying customer.