MMORPGs Matrix and Star Wars
Jedi2099 writes "Warner Bros., Monolith Productions and EON Entertainment are combining forces to
create a new massively multiplayer online role-playing game (MMORPG) based on The
Matrix using Monolith's new LithTech Discovery System. "
Personally I'm much more interested in the fact that the
Star Wars Galaxy Beta
that has started taking beta apps.
Great, another game to get hung up on. Time has an article on the addiction angle of all these MMORPGs.
This brings to mind the (rather bad) movie called something like "The Thirteenth Floor", in which scientists who developed a portal to a 'virtual reality' eventually discovered that they were themselves 'virtual'. It's not exactly grand philosophy, but at the point at which these games become sufficiently immersive - and their NPCs sufficiently fleshed out (no pun intended), we may indeed start to question the nature of reality.
Of course, the sollipsists amongst us are already there...
Oni's gameplay was remarkably similar to "The Matrix", although its visuals obviously were not. They could save themselves a lot of time by just licensing the game engine, keep the buildings, changing all the characters, and making it massively multiplayer.
(Yeah, I know Oni's fighting engine was rather simplified compared to, say, Street Fighter II, but when you're trying to go for widespread appeal, that's actually a Good Thing. Plus, Oni allowed you to pick up new moves as you advanced in levels, a feature which lends itself nicely to an MMORPG.)
And use Zork as a template for an online game.
The poster was being funny, but the idea is interesting. Distribute some of your processing load to unused cycles on user's systems. Not all MMORPGs require all the horsepower a system can provide. It might be a neat feat and it would mean that in some cases, adding users might be a significantly lower drain. This might help with a few of the problems of scalability for MMORPGs. Imagine that you could also earn account hours or credits in game for leaving your PC hooked up when you aren't there if you have a good BW connection so the server can offload some processing onto your machine. Probably a lot of issues involved, but it might offer some interesting lines of investigation.
-- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
Great, all we need is another online game to suck the life from my friends (who by the way, already spend 15 hours a day playing Everquest). Somebody unplug me, I am tired of living in this matrix (I mean world)!
of the fact that there have been like 8000 MMORPG announcements along with the xbox service and all the mmorpg games it is supposedly going to offer
i just have one question, where do the think all the people who are supposed to subscribe are going to come from
i'm going to asssume that most people, if they play at all, are certainly not going to pay subscriptions for 3 or 4 different MMORPGS at the same time, did this market just balloon into a 60 billion dollar a year industry when i wasn't looking? last time i checked the 2 biggest markets for these kind of games seem to be highly saturated (lets' face it, the main audience for MMORPGs is us, adn we are/have be en facing a huge recession, who the fuck wants to pay another $10 a month per game for 4 or 5 games on top of their car/apartment etc w/o a job
the other market is the teenager/young adult gaming market, which is thoroughly saturated with tech gadetry and games from all sides
it doesn't seem like all the MMORPGS can survive so why do they keep announcing new ones
Is hacking the game to give yourself super-powers (able to jump tall buildings in a single bound, bullet resistance) considered brilliant? or illegal?
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