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European Commission Sponsors Linux Audio Distribution

krez writes: "Lately I've been looking for info on open-source audio recording & processing software. Not an easy task really: Suites like Brahms for KDE, and GLAME for Gnome are a good start, but I've yet to find a program - or a series of programs - that even approach something as comprehensive as Cubase or Cakewalk on those other platforms. Anyway, here's something that might just prove to be a good start. The European Commission is sponsoring a distribution called AGNULA (A GNU/Linux Audio distribution). The distribution will come in two flavours: Debian-based, and RedHat-based. You can read about the project and it's goals at http://www.agnula.org." The Debian side of this project is called DeMuDi, and it's been mentioned here before.

6 of 156 comments (clear)

  1. Re:Why mix a distribution with apps? by caca_phony · · Score: 4, Insightful
    This is like creating an "Desktop Publishing Distribution"

    This is slightly different, because Unix was desined from the ground up to do text processing, and Linux, like the other Unix derivatives (except maybe SGI) is way behind when it comes to audio applications (in terms of features, usability, performance, etc.). I see this project as something really cool, as a composer of experimental computer music.

    --
    ...and this lie crawls out of its mouth: 'I, the state, am the people.'
  2. Not worthwhile unless its simple to use by GoatPigSheep · · Score: 5, Insightful

    There are a couple of points I'd like to clear up since I am a musician. Music software needs to be easy to use. Musicians don't like to spend weeks learning an OS when they could be spending that time writing music. Musicians like me also won't switch from tried and true platforms unless something BETTER comes out. Not equal but BETTER. I use logic audio in winXP and that works very well for me. If something equivalent came out for linux I wouldn't use it since I wouldn't get anywhere learning new software that did the same thing as the software I use. It would be difficult to code a software studio program that was comparable to ones used today on the windows and macintosh platforms. These are serious, large programs that take the combined effort of a group of hired programmers to create. They have good interfaces and are standard. Many open-source programs that I have seen lack in the interface area and in the standards area. There is a reason why programs like cubase or logic audio cost so much, creating them is a huge endeavor and creating a realiable environment and good interface is not an easy task at all.

    I could see linux based distributions being used by linux users and hobbyist musicians, but I doubt that intermediate musicians would use it and pro ones would deffinately not use it (they are too attached to their MACS and protools!)

    I believe music software is an area where we NEED large well-funded companies to create the software.

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:Not worthwhile unless its simple to use by prockcore · · Score: 3, Insightful

      Are you kidding me? You could hardly call CuBase easy to use. My brother is a musician, and he uses lots of audio software, from Finale to Fruityloops to Generator. CuBase is the one program he can't figure out.. and frankly, neither can I. It's laid out like an audio version of Premiere, minus the ease-of-use.

      The fact that Cubase is so popular tells me that audio software doesn't need to be easy, it just needs to be powerful.

  3. Proprietary formats/codecs prob. and lack of apps by TimoT · · Score: 4, Insightful

    If we want linux to be taken seriously in multimedia production then we need some way to get around the proprietary format/codec problem for media. This is actually one of the key reasons why I'm opposed to DMCA-like laws (and patenting of compression algorithms), since they create barriers to entry for free software. Free software authors can't pay the licencing fees.

    Morally the right thing to do would be to create free alternatives, but this is probably not a feasible option (lawsuits for patent infringement, consumer acceptance of alternate formats, etc.). As it stands now even watching DVDs on linux is illegal (afaik css is being automatically descrambled by a non-licenced program). Clearly some solution for this is needed.

    As for the infrastructure, linux audio is doing pretty well (ALSA+lowlatency works wonders). All that's missing is the production apps... a good sequencer (cubase/cakewalk-workalike) would do wonders. All of the GUI audio apps I've seen for linux are crap compared to professional windows apps. It's about time to do something about it, but is the community of linux-using music-making dsp-coding geeks too small ?

  4. Re:Less Hassle by sahala · · Score: 3, Insightful
    think making special-purpose distros are a good idea. If I can borrow a disk from a fiend, install it on a box and have everything I need to start creating music, this is a tremendously hassle-free to put their hardware to good use.

    ...

    I just don't see how focusing an effort on specializing a distro has any bad effect on other, more general distros. It takes nothing away, just adds...

    Agreed. I might add that people who actually make a living doing music/audio professionally are very used to hardware -- dedicated compressors, fx units, synth modules, etc. They don't want to mess around with a general purpose system (ie. a PC) unless the software does exactly what they want it to do.

    I'm confident that musicians/audio-engineers would be happy with a Linux distro that did NOTHING but boot straight to the audio application (single user, etc), and have it do everything in a reliable manner. In a studio environment there's no need to check email or browse the web...the machine just needs to plug in and work with the other components (synth, dats, recording hardware, etc) without fail.

    You also have to keep the target user in mind. Is it a high school music teacher or are we focusing on professional producers. Pro producer don't mind a sharp learning curve if there's a huge payoff in the end, such as unlimited control of sound, etc. On the other hand, music teachers and amateurs might want to be able to understand software within an hour of sitting down.

    Compare Cubase to say, Sonic Foundry Acid. It takes 15 minutes to put together a rudimentary song in Acid, but it's extremely limited. Cubase, on the other hand, takes some time to learn and get used to.

  5. linux-sound.org by Onan+The+Librarian · · Score: 4, Insightful

    A somewhat rambling rant:

    I'm consistently amazed at the ignorance of so many /.ers when it comes to music and sound software that runs under Linux. I've written a book about the subject, I've maintained a focused Web page on the subject for more than six years, and I've published more than 16 articles on Linux audio issues in the Linux Journal, on the O'Reilly Network, on Freshmeat, and in the Linux Gazette. I've even indicated where you can actually *hear* music made by people using Linux audio software such as SpiralSynth, Pd, Csound, and many other apps. Linux sound support now includes the Hammerfall and Hammerfall DSP cards, the MIDIman Delta series, and a host of consumer-grade cards (including the SBLive and Audigy cards). ALSA brings a very high-quality audio and MIDI API to the kernel sources. Audio performance latencies can be brought down to the under-2msec range by simple kernel patches. Software such as terminatorX, SpiralLoops, Ceres3, and RTCmix may not fit the average Win/Mac user's idea of what constitutes music software, but that doesn't mean it's not usable (i.e., musical) software ! I've said this so many times it's becoming a litany response: Cakewalk and Cubase have been in commercially-supported production since the late 80s, years before Linux even existed. And as Paul Davis (Ardour developer) points out, absolutely *no* source-code models exist for learning how to achieve designs similar to those commercial packages, so almost everything has been learned from scratch. Yes, it takes time to write a professional-quality hard-disk recording system, a lot of time. AGNULA's time-span extends over a 2-year period: Last year at this time Ardour wasn't even usable; this year I'll be lecturing about it to students in Barcelona in June. So what will the situation be like in two more years ?? Okay, I understand clearly when someone says they must have Windows in order to create their music *now*. That's fine, but judgments upon software they have *not* learned to use are irrelevant. So go ahead, stick with Win/Mac: meanwhile we're the ones who are working to bring something better to Linux users who want pro-audio software. Helpful support is always welcome, and you can find links to such groups as the Linux Audio Developers and Linux Audio Users mail lists by following the URL in the title to this post.

    Honestly, reading some of these posts makes me think of what the responses were like when Linus announced his intentions to the world. "Oh, you'll never be able to [favorite Win/Mac activity here] on Linux". Ten years later a lot of those posts read like they were written by some rather short-sighted whingers... ;)