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Unofficial GBA SDK Available for Free

BlackGriffen writes "Anyone who is interested in making their own Gameboy Advance ROMs can go get an unofficial GBA SDK . With this and a flash ROM kit from someplace like lan-kwei.com, we could see a flourishing indie game making community. Available for Linux and Mac OS X only (for now, it's open source)."

5 of 143 comments (clear)

  1. Bring back 2D by imta11 · · Score: 2, Insightful

    I think a better idea is to keep linux away from it, stop recycling old games with emulators, and make some new worthwhile 2d games. I'm sick of the navigate a 3-D space to collect imiginary trinkets games such as Jet Set Radio, and Luigi's Mansion. Emulators are fun because their games have story and fun, not just a massive 3-D space demo.
    Some of the better games were the 2D scrollers such as Double Dragon II or Super Mario 3. They at least had replay value.

  2. Re:awesome by cwebster · · Score: 4, Insightful

    >Actually, how low-level is the API?

    well if you realyl want to consider assembler an API, that is your answer. ARM flavored assmebler.

  3. Dev kits by Alizarin+Erythrosin · · Score: 2, Insightful

    I think that companies like Nintendo and Sony and such should sell stipped down dev kits for like, say $50... including software you'd need and maybe a transfer cable.

    No disrespect to the great underground game hackers out there, but I don't think there is much of a risk of an uber fantastic game like Gran Tourismo 3 getting put out. If there is, maybe a deal can be struck to distribute the game to the masses. The gaming industry itself could see what's being turned out, and maybe find some new prospective talent.

    I also think that the console manufacturers should make and sell (as well as install for a fee) mod chips to play IMPORT games (not burned games) because then they can make more $$$ selling the import games (as well as maybe an import fee, who knows)

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
  4. Asm vs. C on the GBA by yerricde · · Score: 2, Insightful

    SNES games were written in ASM, GBA games are mostly written in C.

    The inner loops of the graphics transformation and sound mixing in most GBA games are written in ARM assembly language and stored in a special fast RAM on the same die as the CPU.

    --
    Will I retire or break 10K?
  5. While we're at it... by strags · · Score: 3, Insightful

    A couple of other things:

    Yes, a linux distro would fit

    Since RAM is limited to 256K(slow) + 32K(fast), it's unlikely you're going to fit a Linux distro that can do anything meaningful. Bear in mind that the ARM7 does not have a MMU, so you'd be limited to uCLinux or something of that ilk.

    Yes. In fact, there's a port of an emulator which runs NES binaries

    It's not a port. It was written from scratch.