Neverwinter Nights is Gold
Urthpaw writes "Neverwinter Nights, the D&D based RPG from BioWare (Makers of Baldur's Gate among other titles), for Windows, MacOS and Linux has Gone gold. The game allows players to make their own "modules", or adventures, and DM them for up to 64 friends. Server-linking features allow the assembly of distributed MMORPGs."
my mom says D&D is satanic, so i cant play it.
I'm 19 and dont care what my mom says but she said that when i was little and all through my life so now i just have no interest
The game allows players to make their "own" modules, or adventures, and DM them for up to 64 friends.
Who owns what module? Bioware? Or the consumers? Inquiring minds want to know!
Why would anyone want DM'd games online? You loose pretty much every benefit of P&P rpgs; loose pretty much every benefit of single player rpgs; for what? the ability to play across distances, a computerized dice roller, and some pretty graphics?
I think BioWare will make a fun game, with alot of features, but I don't think (and history hasn't proven) that the id "make an engine, let the community write the game" approach works in rpgs...
There is still no information on whether or not NWN will be available for Mac OS X or just Mac OS 8/9, or both, or what. In fact, they don't even mention the platform in the press release.
You think they'd know by now, wouldn't you? I get the feeling that it just isn't ready yet.
This now concludes our broadcast day.
Actually, not quite. While they're releasing the MacOS and Win32 versions to the shelf.
Linux will see the online release of the Neverwinter Nights server at launch and the client shortly afterwards. However, Linux gamers will still need the Windows version of the game to register at the Neverwinter Nights community site and to import game resources into their Linux server and game. (The editor is currently not planned for Linux)
After being rather disappointed with the last few RPGs to come my way (Morrowind being the latest) I'm hoping this lives up to the good Bioware name. Fan sites are already working on plans to mod all the old D&D modules we knew and loved back in the day....Ravenloft, Tomb of Horrors, White Plume Mountain, the Drow and Giants series', Temple of Elemental Evil....all the good old stuff I played in high school. It will be worth it for nostalgia's sake alone.
Another plus to this game is that I'll be able to game with all my old friends back home again, just us, not as part of an MMORPG, and in modules of our own design. I'm really looking forward to it.
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They went gold right as their public beta testers started to receive their cd's..
I'm wondering if they're planning on patching day of release to fix multiplayer problems..
What I'd like to know is why (once again) Linux is not being represented in the retail box. All the way up to release, the story I heard was "versions of the product for Linux, Macintosh, and Windows were going to be in the same retail box." That was one of the biggest reasons for my money going into this game (other than being a fan of Bioware's previous works like the Baldur's Gate series, the revolutionary approach to this game in particular, and of CRPG in general). Sure I'll still buy the game, but I dislike in the extreme having to wait "a short time" (which could mean a month) to play it on my OS of choice.
What happened, Bioware?
-- May the Source be with you...
Does going gold have meaning anymore? Don't we live in a world where we *expect* to have to wait a month *after* we buy something for it to work, and the chief effect the CD seems to have is slightly lowering the users' initial startup time and the publisher's bandwidth costs? Why still call it "going gold"? Why not say "started pressing the patching/update client"?
Sorry, I just find this depressing.
is competition good, or is duplication of effort bad?
What does "gone gold" mean anyway? I thought it ment that the game hit store shelves.
Enlighten me.
People discover the meaning of life between getting piss drunk and the following hangover.
I disagree, I've hade many weeks of fun with Morrowind. The quests are not solely FedEx.
Were I a game-designer I would try for a game which could generate quest-trees from a grammar and a database (the game would use a decent database and I would equip the game-engine with a suitable query-language, such as a limited subset of SQL) of the world objects. There would be actions, locations and conditionals, and then... but I digress.
Belief is the currency of delusion.
We did the same for Wolfenstein and had positive response from our numbers we handed in to id. We intend to do the same for NWN and hopefully ensure more games get ported.
Whichever way you do it, DO IT. Unless you make your voice heard, they wont listen.
Tux Games. Your complete source for native Linux games.
Just found the answer: no subscription required
Not that I think this will come to pass, nor that this is EXACTLY what the system is meant for, but it still sounds like fun.
P.S. Yes, I have tried starting something local with real people, couldn't get it to fly though.
In the land of the blind, the one-eyed man is kinky.
If you want to use your imagination instead of looking at the pretty pictures may I suggest you try OpenRPG.
Its a tool for playing your old fashioned P&P rpgs and tabletop miniature games over the internet. Its pretty much a virtual gaming table without the chips and soda.
OpenRPG is available for Linux and Windows and there is a java version available for Macs and people who don't like Python. It's GPL'd, already at V1.0.3 (out of beta) and actively being developed.