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NVIDIA's Pixel & Vertex Shading Language

Barkhausen Criterion writes "NVIDIA have announced a high-level Pixel and Vertex Shading language developed in conjunction with Microsoft. According to this initial look, the "Cg Compiler" compiles high level Pixel and Vertex Shader language into low-level DirectX and OpenGL code. While the press releases are going amok, CG Channel (Computer Graphics Channel) has the most comprehensive look at the technology. The article writes, "Putting on my speculative hat, the motivation is to drive hardware sales by increasing the prevalence of Pixel and Vertex Shader-enabled applications and gaming titles. This would be accomplished by creating a forward-compatible tool for developers to fully utilize the advanced features of current GPUs, and future GPUs/VPUs." "

2 of 263 comments (clear)

  1. Oh Boy, Another Layer. by Quixadhal · · Score: 0, Flamebait

    Yeah, just what the world of Bloated Sac Hardware needs... another layer of GOOP to get between the programmer and the hardware.

    Are all you people out there really so damn LAZY that you can't just program efficiently anymore? Has C++ and Microsoft managed to turn ALL your neurons to mush?

    Anyone remember the games we had on the Commodore 64? Don't whine about how they weren't realistic, or how they didn't have UberMondoSurroundSound... they were fun! In fact, they were a hell of a lot MORE fun that 90% of the crap that takes up 3 cds and requires a Gigahertz CPU to run these days.

    Yeah, go use your high level languages for writing database queries, and doing year-end financial reports... but for God's sake, don't use it for things where speed matters!

    Oh yeah, to all the modern programmers out there... for every malloc(), there should be a free().

  2. Their website by Screaming+Lunatic · · Score: 2, Flamebait

    Their website is at www.cgshaders.com. Their is a coding contest, some articles, and forums to ask questions.