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NVIDIA's Pixel & Vertex Shading Language

Barkhausen Criterion writes "NVIDIA have announced a high-level Pixel and Vertex Shading language developed in conjunction with Microsoft. According to this initial look, the "Cg Compiler" compiles high level Pixel and Vertex Shader language into low-level DirectX and OpenGL code. While the press releases are going amok, CG Channel (Computer Graphics Channel) has the most comprehensive look at the technology. The article writes, "Putting on my speculative hat, the motivation is to drive hardware sales by increasing the prevalence of Pixel and Vertex Shader-enabled applications and gaming titles. This would be accomplished by creating a forward-compatible tool for developers to fully utilize the advanced features of current GPUs, and future GPUs/VPUs." "

2 of 263 comments (clear)

  1. Pixel and Vertex Shading and OpenGL2.0? by Ace+Rimmer · · Score: 0, Offtopic

    Has OpenGL 2.0 a chance now? Is anyone capable to compare those?

    --

    :wq

  2. Re:Render the truth! by sheepab · · Score: 0, Offtopic

    Pluralists would have us to believe that Christianity is just as good as Islam, but I'm here to tell you, sisters and brothers, that Christianity is not just as good as Islam ...Christianity was founded by Jehovah, a demon-possessed incestuous pedophile who had 1 wife -- and she was his 13-year-old mother. And I will tell you Jehovah is not Allah either. Allah's not going to turn you into a terrorist nation that'll try to bomb people for their oil and drop atomic bombs on surrendering nations and take the lives of thousands and thousands of non-Christian people at the whim of your multinational corporations.

    Funny how you post that as "Anonymous Coward". Just makes me laugh. Stay on topic with the article, and mods....please dont mark me down for this.