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Bioware Revises NWN EULA

malaire writes "Assistant Producer Derek French of Neverwinter Nights has posted the new EULA for all to see. This addresses most concerns raised by the community about user-created content for the game." Our story noting the EULA concerns makes interesting, if somewhat confusing, reading.

57 of 158 comments (clear)

  1. Bioware did a Good Thing (tm) by LordYUK · · Score: 5, Informative

    Okay, if anyone actually bothered to READ the EULA, they will see that Bioware has actually done a Good Thing (tm). Now you actually have to distribute your module, as opposed to simply "serving" it. Which I suppose means that if 5,000 people play under me as a DM, they cant touch it, but if I send it to Billy Bob jr to play on his Lindows machine, its fair game. :)

    --
    This is my sig. Its pathetic.
  2. Prebought into submission..... by reaper20 · · Score: 2

    I've already bought this game on the promise of a multiplatform game that will run on my linux machine out-of-the-box. Bioware ships the game with no linux client - with the old 'linux client to follow' excuse. Now this.

    We just can't catch a break ... of course, none of this will matter, because the 200 people that are about to post 'don't buy the game', 'let your wallet do the talking' or 'boycott Bioware' will be doing the same damn thing I'm doing today - calling the store like madmen so we can skate work early and begin playing.

    1. Re:Prebought into submission..... by dalassa · · Score: 2

      I have a mac, I'm stuck until November which is exactly when I won't have time to play.

      --
      Feminism is the radical notion that women are people.
    2. Re:Prebought into submission..... by jonabbey · · Score: 2

      I won't be telling people not to buy it.. I'll be first in line at the store when the Linux clients become available.

      Although, with the kernel oops I just got (probably) from using the NVidia kernel driver, I wonder how smart an idea it is to try and do 3d gaming on Linux. Sure would be nice if there was some way for NVidia to take the source code for their kernel driver over to RedHat or SuSe or somebody and have it checked out.

    3. Re:Prebought into submission..... by foniksonik · · Score: 2

      Cool part is that by the time we Macsters get it we'll have Jaguar and it's lovely full on hardware accelerated OpenGL implementation via honest to goodness Apple detailed/anal-retentive/attention to details and the love of a really well respected port company (who have BTW ported several games into more efficient and better coded versions than the originals).

      That is not to mention that there will be all those wonderful new mods out there to play with and all the stupid last minute bugs will have been fixed.

      Luckily this is also a game which will become timeless, unlike the MMOGs out there that seemed to get rooted and hax0r3d by the time we get on the scene, mostly 'cause it is independent of a 'super-server' world system.

      Maybe X-mas vacation is more your style anyways.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  3. I like this part -- by Tranvisor · · Score: 5, Interesting

    6. Revocation of Rights. Infogrames and/or BioWare may at any time and in their sole discretion revoke your right to make your Variations publicly available (whether you are Distributing or Serving), provided that Infogrames and/or BioWare shall not revoke your right to Distribute a Variation if Infogrames and/or BioWare is, at the time of such revocation, using or distributing such Variation.

    So they actually put in their EULA that if they sell a expansion pack with your mod in it, they won't take away your distribution rights of said mod just to bump their profits. :)

  4. Lending illegal? by Bollie · · Score: 3, Funny

    From section 2:

    You may not copy, rent, lend, lease, sublicense, distribute, publicly display, create derivative works based upon the Software (except as provided in Section 3 below) or otherwise commercially exploit the Software (including, without limitation, hosting pay-per-play servers).

    Copy, rent, lease, sublicense and all those junk I understand, but forbidding me to lend it to my friend is going overboard. Ah, well, I'll just have to exchange it for another game then ;-)

    Also, since the end-user can't publicly display NWN, it seems like they'll be releasing them in nondescript black boxes then...

    1. Re:Lending illegal? by analog_line · · Score: 3, Informative

      This is nothing new. Ever read the FBI WARNING that comes on before movies on VHS/DVD/etc? Unauthorizedending isn't allowed. Most CD audio, especially from the big labels, has a prohibition against unauthorized lending of the CD to anyone if you look hard enough.

      While making me technically a criminal because I lent my copy of Alpha Centauri or the latest Britney Spears album to a friend, they really don't want to go after me. This basically allows them to come down on anyone who rents movies, video games, CDs, etc, without paying them a juicy licensing fee for the priviledge. Of course, regular public libraries get around this somehow, either by statute or custom, or both, not sure.

    2. Re:Lending illegal? by dfenstrate · · Score: 4, Funny

      You have ever right to lend the latest Britney Spears album to a friend. It falls well under fair use, and they can't take that away by simply putting in an EULA for a freakin CD.

      For movies, last time I read the FBI warning, it mentioned things like 'public viewings' and 'commercial displays'. It never says anything about lending. Go read it again.

      The thing that sould most interest you, however, is how good of a friend you lend it to. If they never give it back, they have your best interests in mind, and have shown there trueness.

      Now, a Satriani, Mudhens, or Beethoven album, they damn well better give back.

      --
      Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
    3. Re:Lending illegal? by RickHunter · · Score: 2

      Actually, I recall this being claimed on a few DVDs and CDs I've seen. See, the reason they can supposedly claim 'no lending' in an EULA is because some idiot Federal judge back in the 80s ruled that installing or running software involved making a copy. Not only that, but paying the software company for a copy of the software did not innately grant you a right to make this copy. So EULAs were supposedly legal because of this, despite violating practically every aspect of contract law. (No reference, sorry. Anyone care to provide one that proves/debunks this?)

      Well, guess what? It can be argued, probably with a fair chance of success given the typical American ignorance of technology, that the same legal theory can be applied to digital media. As the player has to use a copy operation to read/process the data. So you're making a copy of a copyrighted work, which means you're an evil, child-raping pirate unless you've got a valid license. Which, incidentally, the friend you lent that Star Wars DVD to doesn't have!

      Not that they'd ever enforce it. It looks bad, and this legal argument's on very shaky ground. A technically competent judge or lawyer could demolish it in minutes. Not that you'll ever find one (other than maybe Lawrence Lessig), or that the few there are would ever be allowed near a case involving this precedent.

    4. Re:Lending illegal? by Sheetrock · · Score: 2

      Please view this. It would appear to refute the judge's opinion, although there are other arguments for and against the validity of EULAs as contracts.

      --

      Try not. Do or do not, there is no try.
      -- Dr. Spock, stardate 2822-3.




    5. Re:Lending illegal? by Dirtside · · Score: 2

      Yay! Satriani!

      Sorry, just had to chime in with agreement. There aren't nearly enough Satch fans. :)

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  5. soul by dallask · · Score: 4, Funny

    Im still looking for the part where I agree to give my soul to bioware when I buy the game. That always hapens when I buy one of these games.

    --
    The Code Ninja is swift with his tool, precise in his delivery, and deadly accurate in his execution.
  6. 95% perfect, good but not great. by psoriac · · Score: 5, Insightful

    Well, this is good news; the rewording is a large step in the right direction although they still haven't crossed the finish line yet.

    Essentially they have revised the clause everyone was upset over to read "we can force you to stop giving away your mod, but only if we're not selling it too". This addresses the concerns people had with Bioware stealing their customers' mods, while still giving them a legal right to stop the distribution of mods they/someone finds offensive. While cencorship is still implied, it at least removes the possibility that they can unfairly profit off your hard work.

    However, they still added the weasel words that would allow them to include your mod in a CD they're selling and not give you credit for it. While it does they they will make every effort to give you credit, it does not say they *have* to; in fact they give themselves permission to forget; so it basically still boilds down to "we'll give you credit if we feel like making the effort".

    Oh well, if your mod is that popular, people will most likely have already heard of you and know you made it. I know that I for one now feel no hesitation in designing and distributing my own mods; whether people will want to play them is another matter. ;)

    --
    I browse Slashdot at +3, Funny
    1. Re:95% perfect, good but not great. by dallask · · Score: 5, Informative

      in legal jargon, they cant say that the WILL give credit, if they miss placeing your name somewhere, you could sue the shit out of them, instead, they say use the phrase "make the best effort to" to imply that they will do their best.

      to put that in context... its the same as me, a freelance software developer, saying in a contract:

      "my company will make the program so that it cant be hacked"

      or

      "my company will make the best effort to construct the application in such a way to avoid user hacks"

      --
      The Code Ninja is swift with his tool, precise in his delivery, and deadly accurate in his execution.
    2. Re:95% perfect, good but not great. by Jucius+Maximus · · Score: 2
      "Essentially they have revised the clause everyone was upset over to read "we can force you to stop giving away your mod, but only if we're not selling it too". This addresses the concerns people had with Bioware stealing their customers' mods, while still giving them a legal right to stop the distribution of mods they/someone finds offensive. While cencorship is still implied, it at least removes the possibility that they can unfairly profit off your hard work."

      If they ever prohibited you from distributing your mod AFTER you had already put it up for download, the thing would spread like wildfire through the P2P networks and underground NWN community. The distro channels for this kind of stuff is amazing. My brother runs one of the most popular independent BG/IWD/Planescape/etc mod/customiztaion sites out there and I can tell you that with people like him making mods and running the scene, Bioware will NOT be able to retroactively prevent distribution of mods.

      Once the genie is out of the bottle, it's out.

    3. Re:95% perfect, good but not great. by LMCBoy · · Score: 2

      Yes, but at that point you are distributing it without their authority, so *they* can't be sued for your disgusting and offensive module. This clause is for their protection against litigation, not to shut you up.

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  7. Re:I [don't] like this part -- by killmenow · · Score: 2
    6. Revocation of Rights. Infogrames and/or BioWare may at any time and in their sole discretion revoke your right to make your Variations publicly available (whether you are Distributing or Serving), provided that Infogrames and/or BioWare shall not revoke your right to Distribute a Variation if Infogrames and/or BioWare is, at the time of such revocation, using or distributing such Variation.
    There is nothing to prevent them from revoking your right to make your variations publicly available just before they start using or distributing your variation.

    That is, the EULA says they can't revoke your right when they are using or distributing your stuff; but, they leave the door wide open to take away your rights...and THEN start using and distributing your stuff.
  8. Re:I'm not giving up my copyright by Neon+Spiral+Injector · · Score: 2

    I don't see why a court wouldn't. You agreed to the license, and thus relinquished your rights.

  9. What rights indeed... by Tranvisor · · Score: 4, Insightful

    Only in the software business does this perverse atitude exist.

    Modifing an existing product and selling the modification is a true american princepal.

    Examples:
    You buy a new car and figure out a way to increase its horsepower with $20 dollars worth of parts, and procede to sell the modification kits on ebay for $30 dollars. Not only is this very very legal, it is also quite widespread (car fanatics are everywhere ;) )

    You buy a portable gaming system that for reasons totally unknown has no backlight, and design one and sell it on your own website. Huh, never heard of this one, huh?

    Wake up, no matter what some silly EULA says, aftermarket modifications that you spend your time on are yours. If you spend 80 hours on a modification, and its completly your own work, no judge would let a company steal those rights from you because of some contract you did not sign before the sale. If you sign a contract before the sale, now, thats entirely different.

    1. Re:What rights indeed... by Cato+the+Elder · · Score: 2

      "Would you accept the equivalent assertion about books? If not, why would software be different?"

      Because books don't have a sticker that you have to break before opening warning that you must agree to the liscense or return the product. Nor do they have a liscense saying "You do not own this software. You are granted a limited liscense to use this software..." Almost all software is liscensed. It is copyrighted only to prevent someone who "found it on the street" from freely distributing it (since they cannot be bound by a liscense agreement which you cannot prove they had to agree to).

    2. Re:What rights indeed... by Tranvisor · · Score: 2

      If it's a "lame little group of maps" I seriously doubt that it would be offered anywhere for money.

      If, however, it is a packaged campaign that he used all his own textures, ideas, and insights on, then I would say who are you to take away his right to sell his work for a profit? He isn't selling your game, simple an addition to your game. And if it is a quality piece of work, it can only help the sales of your game, as it requires your game to run! As long as he isn't stealing your textures or ideas to sell his game, how can you say that you had a hand in his work?

      Publishers print "unauthorised game guides" all the time I don't see how this would be any different.

    3. Re:What rights indeed... by EllisDees · · Score: 2

      Actually, they tried to do the same thing with books a long time ago. The courts smacked them down and came up with the concept of 'fair use', that means you are allowed to do anything within copyright law with a book (or any other piece of intellectual property) that you have bought. Software is no different than books. Unless you sign a legal contract that gives up some of your rights, an agreement that is forced upon you after you have paid for an item is not valid.

      --
      -- Give me ambiguity or give me something else!
    4. Re:What rights indeed... by Cato+the+Elder · · Score: 2

      Do you have a source on this? Fair use is a part of US law, Title 17, Chapter 1, Sec. 107. I've never heard of it being established by judicial decision.

      Also, and I don't have a source for this, I thought the courts had held the that first sale doctrine only protected your right to sell unopened copies of softare without restriction.

    5. Re:What rights indeed... by EllisDees · · Score: 2

      Do you have a source on this? Fair use is a part of US law, Title 17, Chapter 1, Sec. 107. I've never heard of it being established by judicial decision.

      It was first established by
      judicial decision, then later codified into law.

      --
      -- Give me ambiguity or give me something else!
  10. Re:Whatever...... by ViceClown · · Score: 2

    It doesn't really matter if you read it... you're still responsible for having read it and will be dealt with as such. Read it. Don't read it. Users will still be accountable for what it says. The revision is nice to see and shows that at least some people are paying attention.

    --
    Have a Happy.
  11. Re:I'm not giving up my copyright by ViceClown · · Score: 2

    What happens if you release your mod under a specific alternative license? Which one overrides? Would make an interesting case :-)

    --
    Have a Happy.
  12. Sign your mod inside of your creation by Vicegrip · · Score: 2

    Level designers do this all the time. It's a nice sure way of ensuring posterity and guarantees people will pay some attention to the name of the author.

    I'm sure Bioware is just covering it's butt for the case where somebody felt they weren't given 'enough' credit. Put a nice easter egg in your maps which clearly identifies you as the author and you'll be guranteed your authorship will be hard to remove even accidentally.

    --
    Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
  13. Re:SNES or Genesis = Win or (insert OS here) by friedmud · · Score: 3, Insightful

    I hate reading posts like this from people who have no clue and didn't follow the community for the last three or so years like some of us did.

    The reason people are upset with no linux binary is because THEY SAID THERE WOULD BE ONE. In fact even stores thought there would be one, so people ACTUALLY PUT MONEY DOWN ON A LINUX VERSION!!

    This is like Nintendo promising Mario for the Genesis - going so far as to say it hundreds of times - and have it on their webpage - announce in stores that mario for the genesis was coming so you had better preorder now - thousands of peole "buying" it - and then nintendo saying "Nah, we don't feel like it any more"

    DONT COMMENT ON THINGS YOU DON'T KNOW ABOUT!

    I am a linux gamer - but I am NOT that upset over this whole thing. I am buying the game tomorrow (already preordered at Gamestop) - and will be dual booting - then when the binary comes out I will use that in linux.

    Derek

  14. Re:I'm not giving up my copyright by jspayne · · Score: 2

    You agreed to the license, and thus relinquished your rights. The parent is making two points that you overlook: - He questions the legality of click through or shrink wrap licensing: can a contract be binding without a legally binding signature form? The key problem here is that there is no way to verify *who* agreed to the license. - US law prevents you from being bound to illegal clauses in an otherwise valid contract. Even if you had a contract with Bioware (see previous), can they force you to assign the rights to your intellectual to them? Interestingly enough, it would only take a change in a few words for this to be remarkably like the GPL. What if the FSF *required* the copyright of a derivative work to be assigned to the FSF?

  15. copyright is the problem by _|()|\| · · Score: 3, Interesting
    Wake up, no matter what some silly EULA says, aftermarket modifications that you spend your time on are yours. ... no judge would let a company steal those rights from you because of some contract you did not sign before the sale.

    While the enforceability of EULAs is still being tested in the courts and tweaked by the likes of UCITA, it is copyright law that dominates, here. Copyright law grants to the author the exclusive right to create derivative works. You cannot mod, so to speak, "Gone With the Wind."

    There was (and may still be) a group working on a Matrix FPS mod. It's a waste of time, because Warner Bros. has granted an exclusive Matrix license to a commercial game company. If the mod is any good, it will be suppressed, just like the Alien TC for Doom.

    The NWN EULA adds to, rather than detracts from, fair use. I just don't find the additional grants compelling.

    1. Re:copyright is the problem by Happy+Monkey · · Score: 2

      If you modded "Gone With the Wind", then there are two ways you could get in trouble:

      1) Including original copyrighted material along with your mod.

      2) Using the original characters.

      With respect to the first one, a Neverwinter module doesn't contain what can reasonably be considered Bioware's copyrighted material. Any textures that are included in the module will be the ones that aren't included in the game. Environment, monster, item, and character models are also part of the game rather than the mod. Any text in the mod was entered by the author - it may be copyrighted by someone else, nut it doesn't have to be.

      With the second one, that's even more uncertain. But even if it is true, there's no reason a module has to contain characters from the game.

      In other words, while it is possible for a mod to "Gone With the Wind" or a Neverwinter module to fall afoul of copyright law, it is not necessary. Therefore, any restrictions on all mods are indeed infringing your rights.

      --
      __
      Do ya feel happy-go-lucky, punk?
    2. Re:copyright is the problem by Hard_Code · · Score: 2

      "1) Including original copyrighted material along with your mod."

      If it is within fair use, why not.

      "2) Using the original characters."

      Why the hell not? Monopolies on copying something I understand. Monopolies on an invention I understand. Monopolies on a mere fictional character? Completely bogus. Copyright only covers COPYING.

      --

      It's 10 PM. Do you know if you're un-American?
    3. Re:copyright is the problem by MajroMax · · Score: 2
      With respect to the first one, a Neverwinter module doesn't contain what can reasonably be considered Bioware's copyrighted material. Any textures that are included in the module will be the ones that aren't included in the game. Environment, monster, item, and character models are also part of the game rather than the mod. Any text in the mod was entered by the author - it may be copyrighted by someone else, nut it doesn't have to be.

      Er, what are you smoking, and where can I get some? A neverwinter module is distinct from a mod in the traditional sense, in that it is created with tools supplied with the game using the game's supplied artwork, etc. Any module, as such, will be using Bioware's copyrighted material; even under the most restrictive interpretation of the legal scope of EULA's, their restrictions are okay, if not necessarialaly nice -- if you don't agree, you can't use their copyrighted textures, sounds, etc, and thus have no legal standing to distribute your module.

      --
      "Evil company X is threatening to restrict our rights! Let's all get together to stop--OOOH! SHINEY!!!" -- AC
    4. Re:copyright is the problem by Happy+Monkey · · Score: 2

      Someone else already responded to you, but I'll reply too because you are the reason I put the word "reasonably" in there. The names of which tiles and textures to use in the user-defined locations should not be considered copyrighted material any more than Microsoft owns your Word document because it contains references to their Wingdings font. It becomes dicier if you embed the font, as it would if you copied and embedded Bioware's textures rather than just using the ones already installed with the client.

      --
      __
      Do ya feel happy-go-lucky, punk?
    5. Re:copyright is the problem by foniksonik · · Score: 2

      How about if someone made an open source tool for creating modules, by reverse engineering the module tool included, which simply followed the API correctly? Also said app would include unique monsters like Zorcs instead of orcs with similar attributes but different enough.. say they were good guys, to not be just copies, while the Zelves were evil monsters, beautiful and evil monsters.

      This whole thing seems much more like 'skinning' or 'themeing' the app than doing any sort of 'mod' anyways, even though the term 'module' applies.

      Anyone can 'theme' or 'skin' their prorietary software without a fuss as long as they have API's to work with... M$ only complains when you attempt to copy their particular 'theme' and use it on Gnome or KDE for instance.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  16. Re:I [don't] like this part -- by schon · · Score: 2

    I am merely pointing out that by agreeing to the EULA, you're agreeing that Infogrames/Bioware can revoke rights

    OK, and what if I don't agree to the EULA?

    I install the software anyway (perfectly legal under First Sale and Fair Use doctrines), use it to make my own mod (which is 100% my own work).

    What then?

  17. Scenario : Street Lawyer Comments Welcome by Afty0r · · Score: 2, Interesting

    I would like to make content for NWN, and I would like the ability to distribute it how I like, and retain my own copyright (preventing Bioware from taking away my rights - they may if they wish agree licensing terms with me for my copyrighted work).

    So, I buy NWN, take it home, fire up the installer and then I get my flatmate to click the 'accept the license agreement' button. Next, I play NeverWinterNights, and use their tools to create my own content. I distribute my new content *without any of their original content whatsoever* included.

    Problem solved? I'm not sure.
    1] Is it possible to distribute NWN content without any original content?
    2] Is there an EULA clause saying 'If you install this software, you may not allow anyone else to play the game, or use the tools?'

    1. Re:Scenario : Street Lawyer Comments Welcome by schon · · Score: 2

      as you did not agree to the EULA which gives you certain rights

      But as he purchased the game, he'd have those rights anyway - so he hasn't lost anything.

      attempt to distribute something based on work someone else has done

      But he's not distributing anything except his own work. If the module is 100% his own creation, he's not distributing anything owned by anyone else. The graphics, models, etc are all part of the game - he's just distributing a script that tells the game what to do with them.

      Just because it requires the game to run, doesn't make it a derivative work - or do you consider that all Windows apps are derivative works because they require Windows to work? (And if that were the case, that would make NWN property of Microsoft.)

    2. Re:Scenario : Street Lawyer Comments Welcome by foniksonik · · Score: 2

      Flame Flame

      "NWN property of Microsoft" as if it won't be released for any other OS... (Linux, Mac OS X)

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  18. parody and derivative works by _|()|\| · · Score: 2
    I believe The Wind Done Gone was, in fact, the subject of a lawsuit. However, it is a parody, protected under fair use.

    The first question is whether a work is derivative. Much of the debate over the "viral" nature of the GNU GPL is actually a debate over what constitutes a derivative work. Does inclusion of a header constitute derivation? What about a plugin, which may essentially use a naming convention?

    I don't know the ins and outs of NWN modules, but I wouldn't dismiss the possibility that one could be held to be derivative.

  19. Re:I [don't] like this part -- by Genom · · Score: 2

    What "Rights" exactly. You buy the game if you agree with their conditions. If you disagree, you don't buy it. Simple.

    With most software, you don't get to *read* the EULA until you've already bought it, opened the box, broken the shrink-wrap on the CD case, and started to install it.

    Then you get to read the EULA in a little tiny scrolling textbox.

    If you agree to their conditions, fine, you click on "Accept" and you continue the installation.

    If you disagree, you stop the install, and immediately run into a problem. Most stores won't take opened software back - unless the media is defective (IE: the cds are scratched and won't run). Depending on the store, you *might* be able to convince the manager to allow the return - but most of the time they'll point at their "store policy" which says you can't return it.

    So...what to do? You can't generally go to the manufacturer, as they don't take returns of software purchased elsewhere. You can't return it to the store you purchased it from, for the reasons above. You're basically stuck with software that you won't install, and can't get a refund for.

    In most other industries, if you have to agree to a contract before using a product, that contract is offered up front, before purchase, and your point is valid -- "Don't like it, don't buy it". But with software, in most cases, it's quite tough to do that.

    Kudos to Bioware for actually publishing the EULA for review *before* purchase, at least for those who can find it. People who don't know it's published, or who pick NWN up as an "impulse buy" are still in the same sticky situation.

  20. Re:Whatever...... by EllisDees · · Score: 2

    Wrong. I bought the software in *exactly* the same way I buy a cd or a book. Unless there is a contract signed by both me and the publisher that somehow restricts my rights under copyright, I am under no obligation to obey anything at all in the EULA.

    How hard is this to understand? I walk into a book store and buy the book. I go home and find that the book has a slip of paper on the inside cover that states something ridiculous like "By opening this book, you agree not to lend, sell, or talk about this book". I would laugh just as much about that as I do EULAs. They are a joke, and there have already been court cases where they have been found invalid.

    --
    -- Give me ambiguity or give me something else!
  21. You aren't distributing their material by Steveftoth · · Score: 2

    You're distributing material that tells the engine to use their copyrighted textures, models... Unless when you save a module it also saves the textures, models, etc. in your module file. (I'm assuming that it doesn't as that would make the modules huge, right?)

    It's kind like saying that because you used MS office to write your term paper, that MS owns the copyright to it. Which of course makes no sense.

    1. Re:You aren't distributing their material by Danse · · Score: 2

      It's kind like saying that because you used MS office to write your term paper, that MS owns the copyright to it. Which of course makes no sense.

      That's pretty much the issue here. MS doesn't declare in their EULA that they own the copyright to anything you create in Word. Bioware actually does have something similar to that in their EULA. The question is whether the terms of the EULA are really enforceable.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  22. Re:I [don't] like this part -- by schon · · Score: 2

    Companies are well within their rights to stipulate any restrictions on the use of their products. If the consumers don't like it, they shouldn't consume it.

    If you believe this, you don't know ANYTHING about how the real world works.

    Suppose if a car company put put the phrase "By driving your car, you agree to give Ford Inc. your first born child, to use in it's new Asian Sweatshop." in it's "End User Driving Agreement", then everybody would have to give Ford their kids?

    In a word - NO.

  23. Re:Whatever...... by EllisDees · · Score: 3, Informative

    When you buy a book, you're not necessarily spending your hard earned dollars on the physical representation of what you buy. It doesn't cost $8 to produce a paperback. You own the cover, the spine, the pages but you do not own the story contained there within.

    No, you are buying exactly one copy of not just the physical book, but the story contained within. The only thing that copyright gives anyone is the exclusive right to distribute copies of that work. That's it! It does not magically confer ownership of ideas to anyone.

    You may sell your book under the doctrine of First Sale without having to pay royalties (or 'liscense fees' if you will) to the content owners, for that has already been paid once.

    As can I sell or give away a copy of any piece of software I have legally purchased.

    EULA's by themselves have been found legal, its parts in the EULA's that have not been legally tested.

    Really?

    "The Court understands fully why licensing has many advantages for software publishers. However, this preference does not alter the Court's analysis that the substance of the transaction at issue here is a sale and not a license," Judge Pregerson writes. If you put your money down and walked away with a CD, you bought that copy, EULA or no EULA."

    You do not purchase something, you liscense the use of it.

    The above court decision would clearly disagree.

    Don'y buy the propaganda. It doesn't matter how many 'education' campaigns are waged by software publishers, it doesn't change the fact that you are, in fact, purchasing an item and not a license.

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    -- Give me ambiguity or give me something else!
  24. Re:I [don't] like this part -- by Danse · · Score: 2

    What "Rights" exactly. You buy the game if you agree with their conditions. If you disagree, you don't buy it. Simple.

    Or, in this case, if you don't agree with the terms, you let Bioware know that you don't, and why. That's what happened when the original story ran here on /. Everyone was pissed at the fact that Bioware claimed that they could distribute mods that you create and also prohibit you from distributing them, essentially stealing your mods. They tried to claim that the EULAs for most popular games do this, but every single example they gave got shot down because they were just plain wrong. This new EULA is only a slight improvement in that area. It still seems to allow them to revoke your right to distribute your mods, and then they can proceed to distribute the mod themselves. That's really not an improvement as far as I'm concerned, and I intend to write another email to the guy from Bioware to let him know this. Hopefully they will revise it again to correct the problem.

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    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  25. Just for those interested in the Linux version by StarTux · · Score: 2

    First of all I am glad that the EULA has been changed and seems to meet better approval. We really should thank them for doing this. Unlike Blizzard Bioware have listened to their customers and have not sued them.

    But, people are wondering about the Linux port, so here is what we know:

    "The PC version of Neverwinter Nights will ship to retailers before the end of June. Linux gamers can anticipate the online release of the Neverwinter Nights server at launch and the client program shortly afterward. Linux gamers will still need the Windows version of the game to register at the Neverwinter Nights community site (http://neverwinternights.com) and to import essential game resources into their Linux server and game."

    Thats from the press release, this was followed in the forums that Bioware are going to release those, but no mention is made about maintainability, we do not know if they are going to keep the Linux version up to date.

    NeverWinter Nights is right now appearing in stores, and from what I heard the server version for Linux should be available this week.

    To set minds at ease we figured that you need the Windows version to register the game as it contains the CD key, as well as the game data. We just await the installers.

    StarTux

  26. Re:Whatever...... by martyn+s · · Score: 3, Informative

    You should know, in the early 20th century book publishers included ex post facto contracts, very similar to the EULA, restricting your right to resell your book among other things. Congress declared that no such contracts will be enforced.

    What if they included in the EULA that by using the software you give up the right to your first born. Now, clearly, even if you signed that before you got the product, such a contract could not be enforced. There are certain rights that can not be signed away by anyone at all. I'm not saying the rights which the EULA restricts can not be signed away, but stop making these blanket statements and pretending everything is black and white.

    It's kind of like people's reaction to a monopoly of a non-essential good. "Well if you don't like their prices, don't buy it!" In an efficient market there are other factors besides what you're willing to pay that will decide the price.

  27. Re:SNES or Genesis = Win or (insert OS here) by Alsee · · Score: 2

    DONT COMMENT ON THINGS YOU DON'T KNOW ABOUT!

    This is slashdot, what do you expect? Insightful, informative, and interesting posts? LOL

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  28. Diff? by Alsee · · Score: 2

    Ok, they made changes, but exactly what changes?

    Perhaps some industrious soul could post a diff between the old and new EULAs?

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  29. simple solution to that by Twister002 · · Score: 2

    embed your name in any custom graphics you create or name all the NPC's in the game after family and friends.

    I did that in my D&D modules way back when, of course it wasn't to protect any IP rights I might have had.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  30. will we have to buy it twice? by geekoid · · Score: 2

    "The PC version of Neverwinter Nights will ship to retailers before the end of June. Linux gamers can anticipate the online release of the Neverwinter Nights server at launch and the client program shortly afterward. Linux gamers will still need the Windows version of the game to register at the Neverwinter Nights community site (http://neverwinternights.com) and to import essential game resources into their Linux server and game."

    If the Linux version comes out later, and we need the windows version to register and import "essential game resources", does that mean we have to buy it twice?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  31. Re:Technical Requirements by foniksonik · · Score: 2

    "Mac, on the otherhand, I am thinking is a seperate purchase."

    yep, it's the difference between X86 and PPC, unfortunately that is the hardware tax my fellow PPC'ers pay, though unreasonably so since as well.. maybe they will include Linux d/ls for free with the Mac purchase, making you Linux freaks the common bond.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  32. Re:I [don't] like this part -- by EllisDees · · Score: 2

    That's the problem - there was no legal contract. A legal contract is what you have to sign when you take out a loan for a house or car, or accept employment somewhere. Do you think there is a court anywhere that would uphold a 'click-throuh' agreement on a home loan? Of course not, because it's not a legal contract. If it isn't in that case, it isn't in the case of software, either.

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    -- Give me ambiguity or give me something else!
  33. Re:Whatever...... by martyn+s · · Score: 2

    Really, I thought giving up a child was called adoption, not slavery. Hold on, let me check my dictionary.

    Anyway, you can't give up your right to vote by contract, and they can't force you to vote Republican or Democrat by contract. You can't give up your right to free speech by contract (although they can prevent you from saying *specific* things.